valentina_old/dialogs/dialogspline.cpp

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/************************************************************************
**
** @file dialogspline.cpp
** @author Roman Telezhinsky <dismine@gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "dialogspline.h"
#include "ui_dialogspline.h"
DialogSpline::DialogSpline(const VContainer *data, Draw::Draws mode, QWidget *parent)
:DialogTool(data, mode, parent), ui(new Ui::DialogSpline), number(0), p1(0), p4(0), angle1(0), angle2(0),
kAsm1(1), kAsm2(1), kCurve(1)
{
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ui->setupUi(this);
bOk = ui->buttonBox->button(QDialogButtonBox::Ok);
connect(bOk, &QPushButton::clicked, this, &DialogSpline::DialogAccepted);
QPushButton *bCansel = ui->buttonBox->button(QDialogButtonBox::Cancel);
connect(bCansel, &QPushButton::clicked, this, &DialogSpline::DialogRejected);
if (mode == Draw::Calculation)
{
FillComboBoxPoints(ui->comboBoxP1);
FillComboBoxPoints(ui->comboBoxP4);
}
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}
DialogSpline::~DialogSpline()
{
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delete ui;
}
void DialogSpline::ChoosedObject(qint64 id, const Scene::Scenes &type)
{
if (idDetail == 0 && mode == Draw::Modeling)
{
if (type == Scene::Detail)
{
idDetail = id;
FillComboBoxPoints(ui->comboBoxP1);
FillComboBoxPoints(ui->comboBoxP4);
return;
}
}
if (mode == Draw::Modeling)
{
if (CheckObject(id) == false)
{
return;
}
}
if (type == Scene::Point)
{
VPointF point;
if (mode == Draw::Calculation)
{
point = data->GetPoint(id);
}
else
{
point = data->GetModelingPoint(id);
}
if (number == 0)
{
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qint32 index = ui->comboBoxP1->findText(point.name());
if ( index != -1 )
{ // -1 for not found
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ui->comboBoxP1->setCurrentIndex(index);
number++;
emit ToolTip(tr("Select last point of curve"));
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return;
}
}
if (number == 1)
{
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qint32 index = ui->comboBoxP4->findText(point.name());
if ( index != -1 )
{ // -1 for not found
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ui->comboBoxP4->setCurrentIndex(index);
number = 0;
emit ToolTip("");
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index = ui->comboBoxP1->currentIndex();
qint64 p1Id = qvariant_cast<qint64>(ui->comboBoxP1->itemData(index));
QPointF p1;
QPointF p4;
if (mode == Draw::Calculation)
{
p1 = data->GetPoint(p1Id).toQPointF();
p4 = data->GetPoint(id).toQPointF();
}
else
{
p1 = data->GetModelingPoint(p1Id).toQPointF();
p4 = data->GetModelingPoint(id).toQPointF();
}
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ui->spinBoxAngle1->setValue(static_cast<qint32>(QLineF(p1, p4).angle()));
ui->spinBoxAngle2->setValue(static_cast<qint32>(QLineF(p4, p1).angle()));
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}
if (isInitialized == false)
{
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this->show();
}
}
}
}
void DialogSpline::DialogAccepted()
{
p1 = getCurrentPointId(ui->comboBoxP1);
p4 = getCurrentPointId(ui->comboBoxP4);
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angle1 = ui->spinBoxAngle1->value();
angle2 = ui->spinBoxAngle2->value();
kAsm1 = ui->doubleSpinBoxKasm1->value();
kAsm2 = ui->doubleSpinBoxKasm2->value();
kCurve = ui->doubleSpinBoxKcurve->value();
emit DialogClosed(QDialog::Accepted);
}
void DialogSpline::setKCurve(const qreal &value)
{
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kCurve = value;
ui->doubleSpinBoxKcurve->setValue(value);
}
void DialogSpline::setKAsm2(const qreal &value)
{
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kAsm2 = value;
ui->doubleSpinBoxKasm2->setValue(value);
}
void DialogSpline::setKAsm1(const qreal &value)
{
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kAsm1 = value;
ui->doubleSpinBoxKasm1->setValue(value);
}
void DialogSpline::setAngle2(const qreal &value)
{
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angle2 = value;
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ui->spinBoxAngle2->setValue(static_cast<qint32>(value));
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}
void DialogSpline::setAngle1(const qreal &value)
{
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angle1 = value;
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ui->spinBoxAngle1->setValue(static_cast<qint32>(value));
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}
void DialogSpline::setP4(const qint64 &value)
{
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p4 = value;
ChangeCurrentData(ui->comboBoxP4, value);
}
void DialogSpline::setP1(const qint64 &value)
{
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p1 = value;
ChangeCurrentData(ui->comboBoxP1, value);
}