valentina_old/src/libs/vpropertyexplorer/vproperty.h

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/************************************************************************
**
** @file vproperty.h
** @author hedgeware <internal(at)hedgeware.net>
** @date
**
** @brief
** @copyright
** All rights reserved. This program and the accompanying materials
** are made available under the terms of the GNU Lesser General Public License
** (LGPL) version 2.1 which accompanies this distribution, and is available at
** http://www.gnu.org/licenses/lgpl-2.1.html
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
*************************************************************************/
#ifndef VPROPERTY_H
#define VPROPERTY_H
#include "vpropertyexplorer_global.h"
#include <QVariant>
#include <QString>
#include <QSharedPointer>
#include <QStyleOptionViewItem>
#include <QAbstractItemDelegate>
#include <QEvent>
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namespace VPE
{
enum class Property : char{Simple, Complex};
static const int MyCustomEventType = 1099;
class VPROPERTYEXPLORERSHARED_EXPORT UserChangeEvent : public QEvent
{
public:
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UserChangeEvent() : QEvent(static_cast<QEvent::Type>(MyCustomEventType)) {}
virtual ~UserChangeEvent() Q_DECL_OVERRIDE;
};
class VPropertyPrivate;
class VPROPERTYEXPLORERSHARED_EXPORT VProperty : public QObject
{
Q_OBJECT
public:
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enum DPC_DisplayColumn
{
DPC_Name = 0,
DPC_Data
};
//! Standard constructor, takes a name and a parent property as argument
explicit VProperty(const QString& name, QVariant::Type type = QVariant::String);
//! Destructor
virtual ~VProperty() Q_DECL_OVERRIDE;
//! Returns a string containing the type of the property
virtual QString type() const;
//! Get the data how it should be displayed
virtual QVariant data (int column = DPC_Name, int role = Qt::DisplayRole) const;
//! This is used by the model to set the data
//! \param data The data to set
//! \param role The role. Default is Qt::EditRole
//! \return Returns true, if the data was changed, false if not.
virtual bool setData (const QVariant& data, int role = Qt::EditRole);
//! This is called by the delegate when the property value is being drawn.
//! The standard implementation doesn't do anything.
//! If you reimplement this in a sub property, make sure to return true or the delegate will draw the item.
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virtual bool paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index,
const QAbstractItemDelegate* delegate) const;
//! Returns an editor widget, or NULL if it doesn't supply one
//! \param parent The widget to which the editor will be added as a child
//! \options Render options
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//! \delegate A pointer to the QAbstractItemDelegate requesting the editor. This can be used to connect signals and
//! slots.
virtual QWidget* createEditor(QWidget* parent, const QStyleOptionViewItem& options,
const QAbstractItemDelegate* delegate);
//! Sets the property's data to the editor (returns false, if the standard delegate should do that)
virtual bool setEditorData(QWidget* editor);
//! Gets the data from the widget
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virtual QVariant getEditorData(const QWidget* editor) const;
//! Returns item flags
virtual Qt::ItemFlags flags(int column = DPC_Name) const;
//! Sets the value of the property
virtual void setValue(const QVariant& value);
//! Returns the value of the property as a QVariant
virtual QVariant getValue() const;
//! Serializes the value to a string
virtual QString serialize() const;
//! Deserializes the value from a string
virtual void deserialize(const QString& value);
// The following functions are experimental and not yet implemented.
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/*//! Returns a pointer to the data stored and handled by this property. In most cases this function shouldn't be
//! used.
//! \return Returns a void pointer to the data. Not all properties have to support this. By default, this
//! implementation returns a NULL pointer.
virtual void* getDataPointer();
//! Sets the data.
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//! \return Returns a void pointer to the data. Not all properties have to support this. By default, this
//! implementation returns a NULL pointer.
virtual bool setDataPointer(void* pointer);*/
//! Sets the name of the property
virtual void setName(const QString& name);
//! Gets the name of the property
virtual QString getName() const;
//! Sets the name of the property
virtual void setDescription(const QString& desc);
//! Gets the name of the property
virtual QString getDescription() const;
//! Adds a child to this property
virtual int addChild(VProperty* child);
//! Returns a reference to the list of children
virtual QList<VProperty*>& getChildren();
//! Returns a reference to the list of children
virtual const QList<VProperty*>& getChildren() const;
//! Returns the child at a certain row
virtual VProperty* getChild(int row) const;
//! Gets the number of children
virtual int getRowCount() const;
//! Gets the parent of this property
virtual VProperty* getParent() const;
//! Sets the parent of this property
virtual void setParent(VProperty* parent);
//! Removes a child from the children list, doesn't delete the child!
virtual void removeChild(VProperty* child);
//! Returns the row the child has
virtual int getChildRow(VProperty* child) const;
//! Returns whether the views have to update the parent of this property if it changes
virtual bool getUpdateParent() const;
//! Returns whether the views have to update the children of this property if it changes
virtual bool getUpdateChildren() const;
//! Sets whether the views should update Parents or children after this property changes
virtual void setUpdateBehaviour(bool update_parent, bool update_children);
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//! Sets the settings by calling the overloaded setSetting(const QString& key, const QVariant& value) for each item
//! in the map.
virtual void setSettings(const QMap<QString, QVariant>& settings);
//! Get the settings.
virtual QMap<QString, QVariant> getSettings() const;
//! Sets the settings. This function has to be implemented in a subclass in order to have an effect
virtual void setSetting(const QString& key, const QVariant& value);
//! Get the settings. This function has to be implemented in a subclass in order to have an effect
virtual QVariant getSetting(const QString& key) const;
//! Returns the list of keys of the property's settings
virtual QStringList getSettingKeys() const;
//! Clones this property
//! \param include_children Indicates whether to also clone the children
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//! \param container If a property is being passed here, no new VProperty is being created but instead it is tried
//! to fill all the data into container. This can also be used when subclassing this function.
//! \return Returns the newly created property (or container, if it was not NULL)
virtual VProperty* clone(bool include_children = true, VProperty* container = nullptr) const;
Property propertyType() const;
void setPropertyType(const Property &type);
virtual void UpdateParent(const QVariant &value);
public slots:
virtual void ValueChildChanged(const QVariant &value, int typeForParent);
signals:
void childChanged(const QVariant &value, int typeForParent);
protected:
//! Protected constructor
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explicit VProperty(VPropertyPrivate* d);
//! The protected structure holding the member variables (to assure binary compatibility)
VPropertyPrivate* d_ptr;
private:
// Provide access functions for the d_ptr
Q_DECLARE_PRIVATE(VProperty)
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Q_DISABLE_COPY(VProperty)
};
}
#endif // VPROPERTY_H