valentina_old/src/app/container/vlineangle.cpp

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/************************************************************************
**
** @file vlineangle.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 28 7, 2014
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2014 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vlineangle.h"
#include "../geometry/vpointf.h"
#include "../widgets/vapplication.h"
#include <QLineF>
//---------------------------------------------------------------------------------------------------------------------
VLineAngle::VLineAngle()
:VInternalVariable(), p1Id(0), p2Id(0)
{
type = VarType::LineAngle;
}
//---------------------------------------------------------------------------------------------------------------------
VLineAngle::VLineAngle(const VPointF *p1, const quint32 &p1Id, const VPointF *p2, const quint32 &p2Id)
:VInternalVariable(), p1Id(p1Id), p2Id(p2Id)
{
type = VarType::LineAngle;
SCASSERT(p1 != nullptr);
SCASSERT(p2 != nullptr);
name = QString(angleLine_+"%1_%2").arg(p1->name(), p2->name());
SetValue(p1, p2);
}
//---------------------------------------------------------------------------------------------------------------------
VLineAngle::VLineAngle(const VLineAngle &var)
:VInternalVariable(var), p1Id(var.GetP1Id()), p2Id(var.GetP2Id())
{}
//---------------------------------------------------------------------------------------------------------------------
VLineAngle &VLineAngle::operator=(const VLineAngle &var)
{
if ( &var == this )
{
return *this;
}
VInternalVariable::operator=(var);
this->p1Id = var.GetP1Id();
this->p2Id = var.GetP2Id();
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VLineAngle::~VLineAngle()
{}
//---------------------------------------------------------------------------------------------------------------------
bool VLineAngle::Filter(quint32 id)
{
return id == p1Id || id == p2Id;
}
//---------------------------------------------------------------------------------------------------------------------
void VLineAngle::SetValue(const VPointF *p1, const VPointF *p2)
{
SCASSERT(p1 != nullptr);
SCASSERT(p2 != nullptr);
value = QLineF(p1->toQPointF(), p2->toQPointF()).angle();
}