valentina_old/src/app/container/variables/vsplineangle.cpp

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/************************************************************************
**
** @file vsplineangle.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 1 6, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vsplineangle.h"
#include "../libs/vgeometry/vabstractcurve.h"
//---------------------------------------------------------------------------------------------------------------------
VSplineAngle::VSplineAngle()
:VCurveAngle()
{
SetType(VarType::SplineAngle);
}
//---------------------------------------------------------------------------------------------------------------------
VSplineAngle::VSplineAngle(const quint32 &id, const quint32 &parentId, const VAbstractCurve *curve, CurveAngle angle)
:VCurveAngle(id, parentId, curve, angle)
{
SetType(VarType::SplineAngle);
SCASSERT(curve != nullptr);
if (angle == CurveAngle::StartAngle)
{
SetName(QString(angle1_V+"%1").arg(curve->name()));
}
else
{
SetName(QString(angle2_V+"%1").arg(curve->name()));
}
}
//---------------------------------------------------------------------------------------------------------------------
VSplineAngle::VSplineAngle(const VSplineAngle &var)
:VCurveAngle(var)
{}
//---------------------------------------------------------------------------------------------------------------------
VSplineAngle &VSplineAngle::operator=(const VSplineAngle &var)
{
if ( &var == this )
{
return *this;
}
VCurveAngle::operator=(var);
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VSplineAngle::~VSplineAngle()
{}