valentina_old/src/libs/vgeometry/vpointf.cpp

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/************************************************************************
**
** @file vpointf.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vpointf.h"
#include "vpointf_p.h"
#include <QLineF>
#include <QPointF>
#include <QString>
#include <QTransform>
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//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VPointF creat empty point
*/
VPointF::VPointF()
:VGObject(GOType::Point, 0, Draw::Calculation), d(new VPointFData)
{}
//---------------------------------------------------------------------------------------------------------------------
VPointF::VPointF(const VPointF &point)
:VGObject(point), d(point.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VPointF::VPointF(const QPointF &point)
:VGObject(VPointF()), d(new VPointFData(point))
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VPointF create new point
* @param x x coordinate
* @param y y coordinate
* @param name point label
* @param mx offset name respect to x
* @param my offset name respect to y
*/
VPointF::VPointF(qreal x, qreal y, const QString &name, qreal mx, qreal my, quint32 idObject, const Draw &mode)
:VGObject(GOType::Point, idObject, mode), d(new VPointFData(x, y, mx, my))
{
setName(name);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VPointF create new point
* @param point point
* @param name point label
* @param mx offset name respect to x
* @param my offset name respect to y
*/
VPointF::VPointF(const QPointF &point, const QString &name, qreal mx, qreal my, quint32 idObject, const Draw &mode)
:VGObject(GOType::Point, idObject, mode), d(new VPointFData(point, mx, my))
{
setName(name);
}
//---------------------------------------------------------------------------------------------------------------------
VPointF::~VPointF()
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignment operator
* @param point point
* @return point
*/
VPointF &VPointF::operator =(const VPointF &point)
{
if ( &point == this )
{
return *this;
}
VGObject::operator=(point);
d = point.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VPointF::operator QPointF() const
{
return toQPointF();
}
//---------------------------------------------------------------------------------------------------------------------
VPointF VPointF::Rotate(const QPointF &originPoint, qreal degrees, const QString &prefix) const
{
const QPointF p = RotatePF(originPoint, toQPointF(), degrees);
return VPointF(p, name() + prefix, mx(), my());
}
//---------------------------------------------------------------------------------------------------------------------
VPointF VPointF::Flip(const QLineF &axis, const QString &prefix) const
{
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const QPointF p = FlipPF(axis, toQPointF());
return VPointF(p, name() + prefix, mx(), my());
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief mx return offset name respect to x
* @return offset
*/
qreal VPointF::mx() const
{
return d->_mx;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief my return offset name respect to y
* @return offset
*/
qreal VPointF::my() const
{
return d->_my;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setMx set offset name respect to x
* @param mx offset
*/
void VPointF::setMx(qreal mx)
{
d->_mx = mx;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setMy set offset name respect to y
* @param my offset
*/
void VPointF::setMy(qreal my)
{
d->_my = my;
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VPointF::toQPointF() const
{
return QPointF(d->_x, d->_y);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief x return x coordinate
* @return value
*/
qreal VPointF::x() const
{
return d->_x;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setX set x coordinate
* @param value x coordinate
*/
void VPointF::setX(const qreal &value)
{
d->_x = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief y return y coordinate
* @return value
*/
qreal VPointF::y() const
{
return d->_y;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setY set y coordinate
* @param value y coordinate
*/
void VPointF::setY(const qreal &value)
{
d->_y = value;
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VPointF::RotatePF(const QPointF &originPoint, const QPointF &point, qreal degrees)
{
QLineF axis(originPoint, point);
axis.setAngle(axis.angle() + degrees);
return axis.p2();
}
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//---------------------------------------------------------------------------------------------------------------------
QPointF VPointF::FlipPF(const QLineF &axis, const QPointF &point)
{
const QTransform matrix = FlippingMatrix(axis);
return matrix.map(point);
}