valentina/src/libs/vpatterndb/vpiecepath.cpp
Roman Telezhynskyi fea2ec52fe New section "Custom seam allowance".
--HG--
branch : feature
2016-11-28 10:47:36 +02:00

365 lines
12 KiB
C++

/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 22 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpiecepath.h"
#include "vpiecepath_p.h"
#include "vcontainer.h"
#include "../vgeometry/vpointf.h"
#include "../vlayout/vabstractpiece.h"
#include <QPainterPath>
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::VPiecePath()
: d(new VPiecePathData)
{}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::VPiecePath(PiecePathType type)
: d(new VPiecePathData(type))
{}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::VPiecePath(const VPiecePath &path)
: d (path.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath &VPiecePath::operator=(const VPiecePath &path)
{
if ( &path == this )
{
return *this;
}
d = path.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::~VPiecePath()
{}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::Append(const VPieceNode &node)
{
d->m_nodes.append(node);
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::Clear()
{
d->m_nodes.clear();
}
//---------------------------------------------------------------------------------------------------------------------
qint32 VPiecePath::CountNodes() const
{
return d->m_nodes.size();
}
//---------------------------------------------------------------------------------------------------------------------
VPieceNode &VPiecePath::operator[](int indx)
{
return d->m_nodes[indx];
}
//---------------------------------------------------------------------------------------------------------------------
const VPieceNode &VPiecePath::at(int indx) const
{
return d->m_nodes.at(indx);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VPieceNode> VPiecePath::GetNodes() const
{
return d->m_nodes;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetNodes(const QVector<VPieceNode> &nodes)
{
d->m_nodes = nodes;
}
//---------------------------------------------------------------------------------------------------------------------
PiecePathType VPiecePath::GetType() const
{
return d->m_type;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetType(PiecePathType type)
{
d->m_type = type;
}
//---------------------------------------------------------------------------------------------------------------------
QString VPiecePath::GetName() const
{
return d->m_name;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetName(const QString &name)
{
d->m_name = name;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiecePath::PathPoints(const VContainer *data) const
{
QVector<QPointF> points;
for (int i = 0; i < CountNodes(); ++i)
{
switch (at(i).GetTypeTool())
{
case (Tool::NodePoint):
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
points.append(*point);
}
break;
case (Tool::NodeArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
const QPointF begin = StartSegment(data, i, at(i).GetReverse());
const QPointF end = EndSegment(data, i, at(i).GetReverse());
points << curve->GetSegmentPoints(begin, end, at(i).GetReverse());
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).GetTypeTool());
break;
}
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiecePath::PathNodePoints(const VContainer *data) const
{
QVector<QPointF> points;
for (int i = 0; i < CountNodes(); ++i)
{
switch (at(i).GetTypeTool())
{
case Tool::NodePoint:
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
points.append(*point);
}
break;
case Tool::NodeArc:
case Tool::NodeSpline:
case Tool::NodeSplinePath:
default:
break;
}
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiecePath::PainterPath(const VContainer *data) const
{
const QVector<QPointF> points = PathPoints(data);
QPainterPath path;
if (not points.isEmpty())
{
path.moveTo(points[0]);
for (qint32 i = 1; i < points.count(); ++i)
{
path.lineTo(points.at(i));
}
path.setFillRule(Qt::WindingFill);
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
VSAPoint VPiecePath::StartSegment(const VContainer *data, int i, bool reverse) const
{
if (i < 0 && i > CountNodes()-1)
{
return VSAPoint();
}
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
QVector<QPointF> points = curve->GetPoints();
if (reverse)
{
points = VGObject::GetReversePoints(points);
}
VSAPoint begin = VSAPoint(points.first());
if (CountNodes() > 1)
{
if (i == 0)
{
if (at(CountNodes()-1).GetTypeTool() == Tool::NodePoint)
{
const VPieceNode &node = at(CountNodes()-1);
const QPointF p = *data->GeometricObject<VPointF>(node.GetId());
if (curve->IsPointOnCurve(p))
{
begin = VSAPoint(p);
begin.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit()));
begin.SetSABefore(node.GetSABefore(*data->GetPatternUnit()));
begin.SetAngleType(node.GetAngleType());
}
}
}
else
{
if (at(i-1).GetTypeTool() == Tool::NodePoint)
{
const VPieceNode &node = at(i-1);
const QPointF p = *data->GeometricObject<VPointF>(node.GetId());
if (curve->IsPointOnCurve(p))
{
begin = VSAPoint(p);
begin.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit()));
begin.SetSABefore(node.GetSABefore(*data->GetPatternUnit()));
begin.SetAngleType(node.GetAngleType());
}
}
}
}
return begin;
}
//---------------------------------------------------------------------------------------------------------------------
VSAPoint VPiecePath::EndSegment(const VContainer *data, int i, bool reverse) const
{
if (i < 0 && i > CountNodes()-1)
{
return VSAPoint();
}
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
QVector<QPointF> points = curve->GetPoints();
if (reverse)
{
points = VGObject::GetReversePoints(points);
}
VSAPoint end = VSAPoint(points.last());
if (CountNodes() > 2)
{
if (i == CountNodes() - 1)
{
if (at(0).GetTypeTool() == Tool::NodePoint)
{
const VPieceNode &node = at(0);
const QPointF p = *data->GeometricObject<VPointF>(node.GetId());
if (curve->IsPointOnCurve(p))
{
end = VSAPoint(p);
end.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit()));
end.SetSABefore(node.GetSABefore(*data->GetPatternUnit()));
end.SetAngleType(node.GetAngleType());
}
}
}
else
{
if (at(i+1).GetTypeTool() == Tool::NodePoint)
{
const VPieceNode &node = at(i+1);
const QPointF p = *data->GeometricObject<VPointF>(node.GetId());
if (curve->IsPointOnCurve(p))
{
end = VSAPoint(p);
end.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit()));
end.SetSABefore(node.GetSABefore(*data->GetPatternUnit()));
end.SetAngleType(node.GetAngleType());
}
}
}
}
return end;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiecePath::MissingNodes(const VPiecePath &path) const
{
if (d->m_nodes.size() == path.CountNodes()) //-V807
{
return QVector<quint32>();
}
QSet<quint32> set1;
for (qint32 i = 0; i < d->m_nodes.size(); ++i)
{
set1.insert(d->m_nodes.at(i).GetId());
}
QSet<quint32> set2;
for (qint32 j = 0; j < path.CountNodes(); ++j)
{
set2.insert(path.at(j).GetId());
}
const QList<quint32> set3 = set1.subtract(set2).toList();
QVector<quint32> nodes;
for (qint32 i = 0; i < set3.size(); ++i)
{
const int index = indexOfNode(set3.at(i));
if (index != -1)
{
nodes.append(d->m_nodes.at(index).GetId());
}
}
return nodes;
}
//---------------------------------------------------------------------------------------------------------------------
int VPiecePath::indexOfNode(quint32 id) const
{
for (int i = 0; i < d->m_nodes.size(); ++i)
{
if (d->m_nodes.at(i).GetId() == id)
{
return i;
}
}
qDebug()<<"Can't find node.";
return -1;
}