fea2ec52fe
--HG-- branch : feature
365 lines
12 KiB
C++
365 lines
12 KiB
C++
/************************************************************************
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**
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** @file
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 22 11, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vpiecepath.h"
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#include "vpiecepath_p.h"
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#include "vcontainer.h"
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#include "../vgeometry/vpointf.h"
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#include "../vlayout/vabstractpiece.h"
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#include <QPainterPath>
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::VPiecePath()
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: d(new VPiecePathData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::VPiecePath(PiecePathType type)
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: d(new VPiecePathData(type))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::VPiecePath(const VPiecePath &path)
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: d (path.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath &VPiecePath::operator=(const VPiecePath &path)
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{
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if ( &path == this )
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{
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return *this;
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}
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d = path.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::~VPiecePath()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::Append(const VPieceNode &node)
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{
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d->m_nodes.append(node);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::Clear()
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{
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d->m_nodes.clear();
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}
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//---------------------------------------------------------------------------------------------------------------------
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qint32 VPiecePath::CountNodes() const
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{
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return d->m_nodes.size();
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPieceNode &VPiecePath::operator[](int indx)
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{
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return d->m_nodes[indx];
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}
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//---------------------------------------------------------------------------------------------------------------------
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const VPieceNode &VPiecePath::at(int indx) const
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{
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return d->m_nodes.at(indx);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<VPieceNode> VPiecePath::GetNodes() const
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{
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return d->m_nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetNodes(const QVector<VPieceNode> &nodes)
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{
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d->m_nodes = nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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PiecePathType VPiecePath::GetType() const
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{
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return d->m_type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetType(PiecePathType type)
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{
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d->m_type = type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString VPiecePath::GetName() const
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{
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return d->m_name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetName(const QString &name)
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{
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d->m_name = name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPiecePath::PathPoints(const VContainer *data) const
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{
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QVector<QPointF> points;
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for (int i = 0; i < CountNodes(); ++i)
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{
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switch (at(i).GetTypeTool())
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{
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case (Tool::NodePoint):
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
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points.append(*point);
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}
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break;
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case (Tool::NodeArc):
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case (Tool::NodeSpline):
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case (Tool::NodeSplinePath):
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{
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
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const QPointF begin = StartSegment(data, i, at(i).GetReverse());
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const QPointF end = EndSegment(data, i, at(i).GetReverse());
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points << curve->GetSegmentPoints(begin, end, at(i).GetReverse());
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}
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break;
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default:
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qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).GetTypeTool());
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break;
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}
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}
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPiecePath::PathNodePoints(const VContainer *data) const
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{
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QVector<QPointF> points;
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for (int i = 0; i < CountNodes(); ++i)
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{
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switch (at(i).GetTypeTool())
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{
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case Tool::NodePoint:
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
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points.append(*point);
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}
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break;
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case Tool::NodeArc:
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case Tool::NodeSpline:
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case Tool::NodeSplinePath:
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default:
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break;
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}
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}
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VPiecePath::PainterPath(const VContainer *data) const
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{
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const QVector<QPointF> points = PathPoints(data);
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QPainterPath path;
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if (not points.isEmpty())
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{
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path.moveTo(points[0]);
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for (qint32 i = 1; i < points.count(); ++i)
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{
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path.lineTo(points.at(i));
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}
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path.setFillRule(Qt::WindingFill);
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}
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSAPoint VPiecePath::StartSegment(const VContainer *data, int i, bool reverse) const
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{
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if (i < 0 && i > CountNodes()-1)
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{
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return VSAPoint();
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}
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
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QVector<QPointF> points = curve->GetPoints();
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if (reverse)
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{
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points = VGObject::GetReversePoints(points);
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}
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VSAPoint begin = VSAPoint(points.first());
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if (CountNodes() > 1)
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{
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if (i == 0)
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{
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if (at(CountNodes()-1).GetTypeTool() == Tool::NodePoint)
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{
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const VPieceNode &node = at(CountNodes()-1);
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const QPointF p = *data->GeometricObject<VPointF>(node.GetId());
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if (curve->IsPointOnCurve(p))
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{
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begin = VSAPoint(p);
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begin.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit()));
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begin.SetSABefore(node.GetSABefore(*data->GetPatternUnit()));
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begin.SetAngleType(node.GetAngleType());
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}
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}
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}
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else
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{
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if (at(i-1).GetTypeTool() == Tool::NodePoint)
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{
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const VPieceNode &node = at(i-1);
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const QPointF p = *data->GeometricObject<VPointF>(node.GetId());
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if (curve->IsPointOnCurve(p))
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{
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begin = VSAPoint(p);
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begin.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit()));
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begin.SetSABefore(node.GetSABefore(*data->GetPatternUnit()));
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begin.SetAngleType(node.GetAngleType());
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}
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}
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}
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}
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return begin;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSAPoint VPiecePath::EndSegment(const VContainer *data, int i, bool reverse) const
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{
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if (i < 0 && i > CountNodes()-1)
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{
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return VSAPoint();
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}
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
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QVector<QPointF> points = curve->GetPoints();
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if (reverse)
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{
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points = VGObject::GetReversePoints(points);
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}
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VSAPoint end = VSAPoint(points.last());
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if (CountNodes() > 2)
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{
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if (i == CountNodes() - 1)
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{
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if (at(0).GetTypeTool() == Tool::NodePoint)
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{
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const VPieceNode &node = at(0);
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const QPointF p = *data->GeometricObject<VPointF>(node.GetId());
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if (curve->IsPointOnCurve(p))
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{
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end = VSAPoint(p);
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end.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit()));
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end.SetSABefore(node.GetSABefore(*data->GetPatternUnit()));
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end.SetAngleType(node.GetAngleType());
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}
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}
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}
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else
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{
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if (at(i+1).GetTypeTool() == Tool::NodePoint)
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{
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const VPieceNode &node = at(i+1);
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const QPointF p = *data->GeometricObject<VPointF>(node.GetId());
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if (curve->IsPointOnCurve(p))
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{
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end = VSAPoint(p);
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end.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit()));
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end.SetSABefore(node.GetSABefore(*data->GetPatternUnit()));
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end.SetAngleType(node.GetAngleType());
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}
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}
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}
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}
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return end;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<quint32> VPiecePath::MissingNodes(const VPiecePath &path) const
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{
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if (d->m_nodes.size() == path.CountNodes()) //-V807
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{
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return QVector<quint32>();
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}
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QSet<quint32> set1;
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for (qint32 i = 0; i < d->m_nodes.size(); ++i)
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{
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set1.insert(d->m_nodes.at(i).GetId());
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}
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QSet<quint32> set2;
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for (qint32 j = 0; j < path.CountNodes(); ++j)
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{
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set2.insert(path.at(j).GetId());
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}
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const QList<quint32> set3 = set1.subtract(set2).toList();
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QVector<quint32> nodes;
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for (qint32 i = 0; i < set3.size(); ++i)
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{
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const int index = indexOfNode(set3.at(i));
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if (index != -1)
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{
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nodes.append(d->m_nodes.at(index).GetId());
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}
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}
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return nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VPiecePath::indexOfNode(quint32 id) const
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{
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for (int i = 0; i < d->m_nodes.size(); ++i)
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{
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if (d->m_nodes.at(i).GetId() == id)
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{
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return i;
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}
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}
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qDebug()<<"Can't find node.";
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return -1;
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}
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