valentina/src/app/tools/nodeDetails/vnodesplinepath.cpp
dismine a755089a99 Move documantation to cpp file.
--HG--
branch : feature
2014-06-13 20:02:41 +03:00

224 lines
7.7 KiB
C++

/************************************************************************
**
** @file vnodesplinepath.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vnodesplinepath.h"
#include "../../widgets/vapplication.h"
#include "../../geometry/vsplinepath.h"
const QString VNodeSplinePath::TagName = QStringLiteral("spline");
const QString VNodeSplinePath::ToolType = QStringLiteral("modelingPath");
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VNodeSplinePath constructor.
* @param doc dom document container.
* @param data container with variables.
* @param id object id in container.
* @param idSpline object id in containerSpline.
* @param typeCreation way we create this tool.
* @param idTool tool id.
* @param qoParent QObject parent.
* @param parent parent object.
*/
VNodeSplinePath::VNodeSplinePath(VPattern *doc, VContainer *data, quint32 id, quint32 idSpline,
const Source &typeCreation, const quint32 &idTool, QObject *qoParent,
QGraphicsItem * parent)
:VAbstractNode(doc, data, id, idSpline, idTool, qoParent), QGraphicsPathItem(parent)
{
RefreshGeometry();
this->setPen(QPen(baseColor, qApp->toPixel(qApp->widthHairLine())));
if (typeCreation == Source::FromGui)
{
AddToFile();
}
else
{
RefreshDataInFile();
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Create help create tool.
* @param doc dom document container.
* @param data container with variables.
* @param id object id in container.
* @param idSpline object id in containerSpline.
* @param parse parser file mode.
* @param typeCreation way we create this tool.
* @param idTool tool id.
* @param parent QObject parent.
*/
void VNodeSplinePath::Create(VPattern *doc, VContainer *data, quint32 id, quint32 idSpline, const Document &parse,
const Source &typeCreation, const quint32 &idTool, QObject *parent)
{
VAbstractTool::AddRecord(id, Tool::NodeSplinePath, doc);
if (parse == Document::FullParse)
{
VNodeSplinePath *splPath = new VNodeSplinePath(doc, data, id, idSpline, typeCreation, idTool, parent);
doc->AddTool(id, splPath);
const VSplinePath *path = data->GeometricObject<const VSplinePath *>(id);
const QVector<VSplinePoint> *points = path->GetPoint();
for (qint32 i = 0; i<points->size(); ++i)
{
if (idTool != 0)
{
doc->IncrementReferens(idTool);
//Some nodes we don't show on scene. Tool that create this nodes must free memory.
VDataTool *tool = doc->getTool(idTool);
SCASSERT(tool != nullptr);
splPath->setParent(tool);
}
else
{
doc->IncrementReferens(points->at(i).P().id());
}
}
}
else
{
doc->UpdateToolData(id, data);
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief DeleteNode delete node from detail.
*/
void VNodeSplinePath::DeleteNode()
{
VAbstractNode::DeleteNode();
this->setVisible(false);
}
//---------------------------------------------------------------------------------------------------------------------
void VNodeSplinePath::RestoreNode()
{
if (this->isVisible() == false)
{
VAbstractNode::RestoreNode();
this->setVisible(true);
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief FullUpdateFromFile update tool data form file.
*/
void VNodeSplinePath::FullUpdateFromFile()
{
RefreshGeometry();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief AddToFile add tag with informations about tool into file.
*/
void VNodeSplinePath::AddToFile()
{
QDomElement domElement = doc->createElement(TagName);
doc->SetAttribute(domElement, VDomDocument::AttrId, id);
doc->SetAttribute(domElement, AttrType, ToolType);
doc->SetAttribute(domElement, AttrIdObject, idNode);
if (idTool != 0)
{
doc->SetAttribute(domElement, AttrIdTool, idTool);
}
AddToModeling(domElement);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief RefreshDataInFile refresh attributes in file. If attributes don't exist create them.
*/
void VNodeSplinePath::RefreshDataInFile()
{
QDomElement domElement = doc->elementById(QString().setNum(id));
if (domElement.isElement())
{
doc->SetAttribute(domElement, AttrIdObject, QString().setNum(idNode));
if (idTool != 0)
{
doc->SetAttribute(domElement, AttrIdTool, idTool);
}
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief mouseReleaseEvent handle mouse release events.
* @param event mouse release event.
*/
void VNodeSplinePath::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
{
emit ChoosedTool(id, SceneObject::SplinePath);
}
QGraphicsItem::mouseReleaseEvent(event);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief hoverMoveEvent handle hover move events.
* @param event hover move event.
*/
void VNodeSplinePath::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
{
Q_UNUSED(event);
this->setPen(QPen(currentColor, qApp->toPixel(qApp->widthMainLine())));
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief hoverLeaveEvent handle hover leave events.
* @param event hover leave event.
*/
void VNodeSplinePath::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
Q_UNUSED(event);
this->setPen(QPen(currentColor, qApp->toPixel(qApp->widthHairLine())));
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief RefreshGeometry refresh item on scene.
*/
void VNodeSplinePath::RefreshGeometry()
{
const VSplinePath *splPath = VAbstractTool::data.GeometricObject<const VSplinePath *>(id);
QPainterPath path;
path.addPath(splPath->GetPath());
path.setFillRule( Qt::WindingFill );
this->setPath(path);
}