638 lines
22 KiB
C++
638 lines
22 KiB
C++
/************************************************************************
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**
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** @file dialogseamallowance.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 3 11, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "dialogseamallowance.h"
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#include "ui_dialogseamallowance.h"
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#include "../vpatterndb/vpiecenode.h"
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#include "visualization/path/vistoolpiece.h"
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#include <QMenu>
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//---------------------------------------------------------------------------------------------------------------------
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DialogSeamAllowance::DialogSeamAllowance(const VContainer *data, const quint32 &toolId, QWidget *parent)
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: DialogTool(data, toolId, parent),
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ui(new Ui::DialogSeamAllowance),
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applyAllowed(false),// By default disabled
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m_mx(0),
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m_my(0)
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{
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ui->setupUi(this);
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InitOkCancelApply(ui);
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EnableApply(applyAllowed);
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flagName = true;//We have default name of piece.
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flagError = MainPathIsValid();
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CheckState();
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ui->checkBoxForbidFlipping->setChecked(qApp->Settings()->GetForbidWorkpieceFlipping());
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const QString suffix = QLatin1String(" ") + VDomDocument::UnitsToStr(qApp->patternUnit(), true);
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ui->doubleSpinBoxSeams->setSuffix(suffix);
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ui->doubleSpinBoxSABefore->setSuffix(suffix);
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ui->doubleSpinBoxSAAfter->setSuffix(suffix);
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if(qApp->patternUnit() == Unit::Inch)
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{
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ui->doubleSpinBoxSeams->setDecimals(5);
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ui->doubleSpinBoxSABefore->setDecimals(5);
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ui->doubleSpinBoxSAAfter->setDecimals(5);
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}
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// Default value for seam allowence is 1 cm. But pattern have different units, so just set 1 in dialog not enough.
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ui->doubleSpinBoxSeams->setValue(UnitConvertor(1, Unit::Cm, qApp->patternUnit()));
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InitNodesList();
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connect(ui->comboBoxNodes, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&DialogSeamAllowance::NodeChanged);
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connect(ui->pushButtonDefBefore, &QPushButton::clicked, this, &DialogSeamAllowance::ReturnDefBefore);
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connect(ui->pushButtonDefAfter, &QPushButton::clicked, this, &DialogSeamAllowance::ReturnDefAfter);
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connect(ui->doubleSpinBoxSeams, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged),
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[this](){NodeChanged(ui->comboBoxNodes->currentIndex());});
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connect(ui->doubleSpinBoxSABefore, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged),
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this, &DialogSeamAllowance::ChangedSABefore);
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connect(ui->doubleSpinBoxSAAfter, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged),
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this, &DialogSeamAllowance::ChangedSAAfter);
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ui->listWidget->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(ui->listWidget, &QListWidget::customContextMenuRequested, this, &DialogSeamAllowance::ShowContextMenu);
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connect(ui->listWidget->model(), &QAbstractItemModel::rowsMoved, this, &DialogSeamAllowance::ListChanged);
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connect(ui->checkBoxSeams, &QCheckBox::toggled, this, &DialogSeamAllowance::EnableSeamAllowance);
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InitNodeAngles();
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connect(ui->comboBoxAngle, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&DialogSeamAllowance::NodeAngleChanged);
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if (not applyAllowed)
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{
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vis = new VisToolPiece(data);
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}
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ui->tabWidget->setCurrentIndex(1);// Show always first tab active on start.
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}
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//---------------------------------------------------------------------------------------------------------------------
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DialogSeamAllowance::~DialogSeamAllowance()
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{
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delete ui;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::EnableApply(bool enable)
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{
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SCASSERT(bApply != nullptr);
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bApply->setEnabled(enable);
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applyAllowed = enable;
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ui->tabSeamAllowance->setEnabled(applyAllowed);
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiece DialogSeamAllowance::GetPiece() const
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{
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return CreatePiece();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::SetPiece(const VPiece &piece)
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{
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ui->listWidget->clear();
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for (int i = 0; i < piece.CountNodes(); ++i)
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{
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NewItem(piece.at(i));
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}
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ui->checkBoxForbidFlipping->setChecked(piece.IsForbidFlipping());
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ui->doubleSpinBoxSeams->setValue(piece.GetSAWidth());
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ui->checkBoxSeams->setChecked(piece.IsSeamAllowance());
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m_mx = piece.GetMx();
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m_my = piece.GetMy();
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ValidObjects(MainPathIsValid());
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ListChanged();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ChoosedObject gets id and type of selected object. Save right data and ignore wrong.
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* @param id id of objects (points, arcs, splines, spline paths)
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* @param type type of object
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*/
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void DialogSeamAllowance::ChosenObject(quint32 id, const SceneObject &type)
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{
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if (not prepare)
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{
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bool reverse = false;
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if (QGuiApplication::keyboardModifiers() == Qt::ShiftModifier)
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{
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reverse = true;
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}
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switch (type)
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{
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case SceneObject::Arc:
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NewItem(VPieceNode(id, Tool::NodeArc, reverse));
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break;
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case SceneObject::Point:
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NewItem(VPieceNode(id, Tool::NodePoint));
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break;
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case SceneObject::Spline:
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NewItem(VPieceNode(id, Tool::NodeSpline, reverse));
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break;
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case SceneObject::SplinePath:
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NewItem(VPieceNode(id, Tool::NodeSplinePath, reverse));
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break;
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case (SceneObject::Line):
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case (SceneObject::Detail):
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case (SceneObject::Unknown):
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default:
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qDebug() << "Got wrong scene object. Ignore.";
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break;
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}
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ValidObjects(MainPathIsValid());
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if (not applyAllowed)
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{
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auto visPath = qobject_cast<VisToolPiece *>(vis);
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SCASSERT(visPath != nullptr);
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const VPiece p = CreatePiece();
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visPath->SetPiece(p);
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if (p.CountNodes() == 1)
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{
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emit ToolTip(tr("Select main path objects clockwise, <b>Shift</b> - reverse direction curve, "
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"<b>Enter</b> - finish creation"));
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visPath->VisualMode(NULL_ID);
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}
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else
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{
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visPath->RefreshGeometry();
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ShowDialog(bool click)
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{
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if (click == false)
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{
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emit ToolTip("");
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prepare = true;
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if (not applyAllowed)
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{
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auto visPath = qobject_cast<VisToolPiece *>(vis);
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SCASSERT(visPath != nullptr);
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visPath->SetMode(Mode::Show);
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visPath->RefreshGeometry();
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}
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// Fix issue #526. Dialog Detail is not on top after selection second object on Mac.
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setWindowFlags(windowFlags() | Qt::WindowStaysOnTopHint);
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show();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::SaveData()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::CheckState()
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{
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SCASSERT(bOk != nullptr);
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bOk->setEnabled(flagName && flagError);
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// In case dialog hasn't apply button
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if ( bApply != nullptr && applyAllowed)
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{
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bApply->setEnabled(bOk->isEnabled());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ShowContextMenu(const QPoint &pos)
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{
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const int row = ui->listWidget->currentRow();
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if (ui->listWidget->count() == 0 || row == -1 || row >= ui->listWidget->count())
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{
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return;
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}
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QMenu *menu = new QMenu(this);
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QAction *actionDelete = menu->addAction(QIcon::fromTheme("edit-delete"), tr("Delete"));
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actionDelete->setEnabled(applyAllowed);//Because we can't undo this operation when creating a piece.
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QListWidgetItem *rowItem = ui->listWidget->item(row);
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SCASSERT(rowItem != nullptr);
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VPieceNode rowNode = qvariant_cast<VPieceNode>(rowItem->data(Qt::UserRole));
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QAction *actionReverse = nullptr;
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if (rowNode.GetTypeTool() != Tool::NodePoint)
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{
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actionReverse = menu->addAction(tr("Reverse"));
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actionReverse->setCheckable(true);
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actionReverse->setChecked(rowNode.GetReverse());
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}
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QAction *selectedAction = menu->exec(ui->listWidget->viewport()->mapToGlobal(pos));
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if (selectedAction == actionDelete)
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{
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delete ui->listWidget->item(row);
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ValidObjects(MainPathIsValid());
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}
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else if (selectedAction == actionReverse)
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{
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rowNode.SetReverse(not rowNode.GetReverse());
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rowItem->setData(Qt::UserRole, QVariant::fromValue(rowNode));
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rowItem->setText(GetNodeName(rowNode));
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ValidObjects(MainPathIsValid());
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}
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ListChanged();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ListChanged()
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{
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if (not applyAllowed)
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{
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auto visPath = qobject_cast<VisToolPiece *>(vis);
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SCASSERT(visPath != nullptr);
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visPath->SetPiece(CreatePiece());
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visPath->RefreshGeometry();
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}
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InitNodesList();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::EnableSeamAllowance(bool enable)
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{
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ui->groupBoxAutomatic->setEnabled(enable);
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if (enable)
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{
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InitNodesList();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::NodeChanged(int index)
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{
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ui->doubleSpinBoxSABefore->setDisabled(true);
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ui->doubleSpinBoxSAAfter->setDisabled(true);
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ui->pushButtonDefBefore->setDisabled(true);
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ui->pushButtonDefAfter->setDisabled(true);
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ui->comboBoxAngle->setDisabled(true);
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ui->doubleSpinBoxSABefore->blockSignals(true);
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ui->doubleSpinBoxSAAfter->blockSignals(true);
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ui->comboBoxAngle->blockSignals(true);
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if (index != -1)
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{
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#if QT_VERSION < QT_VERSION_CHECK(5, 2, 0)
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const quint32 id = ui->comboBoxNodes->itemData(index).toUInt();
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#else
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const quint32 id = ui->comboBoxNodes->currentData().toUInt();
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#endif
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const VPiece piece = CreatePiece();
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const int nodeIndex = piece.indexOfNode(id);
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if (nodeIndex != -1)
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{
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const VPieceNode &node = piece.at(nodeIndex);
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ui->doubleSpinBoxSABefore->setEnabled(true);
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ui->doubleSpinBoxSAAfter->setEnabled(true);
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ui->comboBoxAngle->setEnabled(true);
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qreal w1 = node.GetSABefore();
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if (w1 < 0)
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{
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w1 = piece.GetSAWidth();
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}
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else
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{
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ui->pushButtonDefBefore->setEnabled(true);
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}
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ui->doubleSpinBoxSABefore->setValue(w1);
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qreal w2 = node.GetSAAfter();
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if (w2 < 0)
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{
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w2 = piece.GetSAWidth();
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}
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else
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{
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ui->pushButtonDefAfter->setEnabled(true);
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}
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ui->doubleSpinBoxSAAfter->setValue(w2);
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const int index = ui->comboBoxAngle->findData(static_cast<unsigned char>(node.GetAngleType()));
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if (index != -1)
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{
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ui->comboBoxAngle->setCurrentIndex(index);
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}
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}
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}
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else
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{
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ui->doubleSpinBoxSABefore->setValue(0);
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ui->doubleSpinBoxSAAfter->setValue(0);
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ui->comboBoxAngle->setCurrentIndex(-1);
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}
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ui->doubleSpinBoxSABefore->blockSignals(false);
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ui->doubleSpinBoxSAAfter->blockSignals(false);
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ui->comboBoxAngle->blockSignals(false);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::NodeAngleChanged(int index)
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{
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const int i = ui->comboBoxNodes->currentIndex();
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if (i != -1 && index != -1)
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{
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#if QT_VERSION < QT_VERSION_CHECK(5, 2, 0)
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const quint32 id = ui->comboBoxNodes->itemData(i).toUInt();
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#else
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const quint32 id = ui->comboBoxNodes->currentData().toUInt();
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#endif
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QListWidgetItem *rowItem = GetItemById(id);
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if (rowItem)
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{
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#if QT_VERSION < QT_VERSION_CHECK(5, 2, 0)
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const PieceNodeAngle angle = static_cast<PieceNodeAngle>(ui->comboBoxAngle->itemData(index).toUInt());
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#else
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const PieceNodeAngle angle = static_cast<PieceNodeAngle>(ui->comboBoxAngle->currentData().toUInt());
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#endif
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VPieceNode rowNode = qvariant_cast<VPieceNode>(rowItem->data(Qt::UserRole));
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rowNode.SetAngleType(angle);
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rowItem->setData(Qt::UserRole, QVariant::fromValue(rowNode));
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ListChanged();
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ReturnDefBefore()
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{
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SetCurrentSABefore(-1);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ReturnDefAfter()
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{
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SetCurrentSAAfter(-1);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ChangedSABefore(double d)
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{
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SetCurrentSABefore(d);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ChangedSAAfter(double d)
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{
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SetCurrentSAAfter(d);
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiece DialogSeamAllowance::CreatePiece() const
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{
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VPiece piece;
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for (qint32 i = 0; i < ui->listWidget->count(); ++i)
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{
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QListWidgetItem *item = ui->listWidget->item(i);
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piece.Append(qvariant_cast<VPieceNode>(item->data(Qt::UserRole)));
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}
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piece.SetForbidFlipping(ui->checkBoxForbidFlipping->isChecked());
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piece.SetSeamAllowance(ui->checkBoxSeams->isChecked());
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piece.SetSAWidth(ui->doubleSpinBoxSeams->value());
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piece.SetMx(m_mx);
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piece.SetMy(m_my);
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return piece;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::NewItem(const VPieceNode &node)
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{
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NewNodeItem(ui->listWidget, node);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool DialogSeamAllowance::MainPathIsValid() const
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{
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QString url = DialogWarningIcon();
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if(CreatePiece().MainPathPoints(data).count() < 3)
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{
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url += tr("You need more points!");
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ui->helpLabel->setText(url);
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return false;
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}
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else
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{
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if(not MainPathIsClockwise())
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{
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url += tr("You have to choose points in a clockwise direction!");
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ui->helpLabel->setText(url);
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return false;
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}
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if (FirstPointEqualLast(ui->listWidget))
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{
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url += tr("First point cannot be equal to the last point!");
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ui->helpLabel->setText(url);
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return false;
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}
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else if (DoublePoints(ui->listWidget))
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{
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url += tr("You have double points!");
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ui->helpLabel->setText(url);
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return false;
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}
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}
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ui->helpLabel->setText(tr("Ready!"));
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return true;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ValidObjects(bool value)
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{
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flagError = value;
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CheckState();
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool DialogSeamAllowance::MainPathIsClockwise() const
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{
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const QVector<QPointF> points = CreatePiece().MainPathPoints(data);
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if(points.count() < 3)
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{
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return false;
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}
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const qreal res = VPiece::SumTrapezoids(points);
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if (res < 0)
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{
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return true;
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}
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return false;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::InitNodesList()
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{
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#if QT_VERSION < QT_VERSION_CHECK(5, 2, 0)
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const quint32 id = ui->comboBoxNodes->itemData(ui->comboBoxNodes->currentIndex()).toUInt();
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#else
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const quint32 id = ui->comboBoxNodes->currentData().toUInt();
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#endif
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ui->comboBoxNodes->blockSignals(true);
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ui->comboBoxNodes->clear();
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const VPiece piece = CreatePiece();
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for (int i = 0; i < piece.CountNodes(); ++i)
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{
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const VPieceNode node = piece.at(i);
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if (node.GetTypeTool() == Tool::NodePoint)
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{
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const QString name = GetNodeName(node);
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ui->comboBoxNodes->addItem(name, node.GetId());
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}
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}
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ui->comboBoxNodes->blockSignals(false);
|
|
|
|
const int index = ui->comboBoxNodes->findData(id);
|
|
if (index != -1)
|
|
{
|
|
ui->comboBoxNodes->setCurrentIndex(index);
|
|
NodeChanged(index);// Need in case combox index was not changed
|
|
}
|
|
else
|
|
{
|
|
ui->comboBoxNodes->count() > 0 ? NodeChanged(0) : NodeChanged(-1);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void DialogSeamAllowance::InitNodeAngles()
|
|
{
|
|
ui->comboBoxAngle->clear();
|
|
|
|
ui->comboBoxAngle->addItem(tr("by length"), static_cast<unsigned char>(PieceNodeAngle::ByLength));
|
|
ui->comboBoxAngle->addItem(tr("by points intersetions"),
|
|
static_cast<unsigned char>(PieceNodeAngle::ByPointsIntersection));
|
|
ui->comboBoxAngle->addItem(tr("by first edge symmetry"),
|
|
static_cast<unsigned char>(PieceNodeAngle::ByFirstEdgeSymmetry));
|
|
ui->comboBoxAngle->addItem(tr("by second edge symmetry"),
|
|
static_cast<unsigned char>(PieceNodeAngle::BySecondEdgeSymmetry));
|
|
ui->comboBoxAngle->addItem(tr("by first edge right angle"),
|
|
static_cast<unsigned char>(PieceNodeAngle::ByFirstEdgeRightAngle));
|
|
ui->comboBoxAngle->addItem(tr("by second edge right angle"),
|
|
static_cast<unsigned char>(PieceNodeAngle::BySecondEdgeRightAngle));
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QListWidgetItem *DialogSeamAllowance::GetItemById(quint32 id)
|
|
{
|
|
for (qint32 i = 0; i < ui->listWidget->count(); ++i)
|
|
{
|
|
QListWidgetItem *item = ui->listWidget->item(i);
|
|
const VPieceNode node = qvariant_cast<VPieceNode>(item->data(Qt::UserRole));
|
|
|
|
if (node.GetId() == id)
|
|
{
|
|
return item;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void DialogSeamAllowance::SetCurrentSABefore(qreal value)
|
|
{
|
|
const int index = ui->comboBoxNodes->currentIndex();
|
|
if (index != -1)
|
|
{
|
|
#if QT_VERSION < QT_VERSION_CHECK(5, 2, 0)
|
|
const quint32 id = ui->comboBoxNodes->itemData(index).toUInt();
|
|
#else
|
|
const quint32 id = ui->comboBoxNodes->currentData().toUInt();
|
|
#endif
|
|
|
|
QListWidgetItem *rowItem = GetItemById(id);
|
|
if (rowItem)
|
|
{
|
|
VPieceNode rowNode = qvariant_cast<VPieceNode>(rowItem->data(Qt::UserRole));
|
|
rowNode.SetSABefore(value);
|
|
rowItem->setData(Qt::UserRole, QVariant::fromValue(rowNode));
|
|
|
|
ListChanged();
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void DialogSeamAllowance::SetCurrentSAAfter(qreal value)
|
|
{
|
|
const int index = ui->comboBoxNodes->currentIndex();
|
|
if (index != -1)
|
|
{
|
|
#if QT_VERSION < QT_VERSION_CHECK(5, 2, 0)
|
|
const quint32 id = ui->comboBoxNodes->itemData(index).toUInt();
|
|
#else
|
|
const quint32 id = ui->comboBoxNodes->currentData().toUInt();
|
|
#endif
|
|
|
|
QListWidgetItem *rowItem = GetItemById(id);
|
|
if (rowItem)
|
|
{
|
|
VPieceNode rowNode = qvariant_cast<VPieceNode>(rowItem->data(Qt::UserRole));
|
|
rowNode.SetSAAfter(value);
|
|
rowItem->setData(Qt::UserRole, QVariant::fromValue(rowNode));
|
|
|
|
ListChanged();
|
|
}
|
|
}
|
|
}
|