259 lines
8.5 KiB
C++
259 lines
8.5 KiB
C++
/************************************************************************
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**
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** @file vpmaingraphicsview.cpp
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** @author Ronan Le Tiec
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** @date 3 5, 2020
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2020 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vpmaingraphicsview.h"
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#include <QDragEnterEvent>
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#include <QMimeData>
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#include <QKeyEvent>
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#include "vpmimedatapiece.h"
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#include "vppiecelist.h"
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#include "vplayout.h"
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#include "vpsheet.h"
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#include "../vwidgets/vmaingraphicsscene.h"
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#include "vptilefactory.h"
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#include <QLoggingCategory>
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Q_LOGGING_CATEGORY(pMainGraphicsView, "p.mainGraphicsView")
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//---------------------------------------------------------------------------------------------------------------------
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VPMainGraphicsView::VPMainGraphicsView(VPLayout *layout, VPTileFactory *tileFactory, QWidget *parent) :
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VMainGraphicsView(parent),
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m_layout(layout)
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{
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// TODO : list of scenes
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m_scene = new VMainGraphicsScene(this);
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setScene(m_scene);
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m_graphicsSheet = new VPGraphicsSheet(layout->GetFocusedSheet());
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m_graphicsSheet->setPos(0, 0);
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m_scene->addItem(m_graphicsSheet);
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setAcceptDrops(true);
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m_graphicsTileGrid = new VPGraphicsTileGrid(layout, tileFactory);
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m_scene->addItem(m_graphicsTileGrid);
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// add the connections
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connect(m_layout, &VPLayout::PieceMovedToPieceList, this, &VPMainGraphicsView::on_PieceMovedToPieceList);
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connect(m_scene, &VMainGraphicsScene::selectionChanged, this,
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&VPMainGraphicsView::on_SceneSelectionChanged);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::RefreshLayout()
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{
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// FIXME: Is that the way to go?
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m_graphicsSheet->update();
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m_graphicsTileGrid->update();
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m_scene->update();
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}
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//---------------------------------------------------------------------------------------------------------------------
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VMainGraphicsScene* VPMainGraphicsView::GetScene()
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{
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return m_scene;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::PrepareForExport()
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{
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m_layout->ClearSelection();
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m_graphicsSheet->SetShowBorder(false);
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m_graphicsSheet->SetShowMargin(false);
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m_showGridTmp = m_layout->GetFocusedSheet()->GetShowGrid();
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m_layout->GetFocusedSheet()->SetShowGrid(false);
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m_showTilesTmp = m_layout->GetShowTiles();
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m_layout->SetShowTiles(false);
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RefreshLayout();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::CleanAfterExport()
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{
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m_graphicsSheet->SetShowBorder(true);
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m_graphicsSheet->SetShowMargin(true);
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m_layout->GetFocusedSheet()->SetShowGrid(m_showGridTmp);
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m_layout->SetShowTiles(m_showTilesTmp);
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RefreshLayout();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dragEnterEvent(QDragEnterEvent *event)
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{
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const QMimeData *mime = event->mimeData();
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if(mime->objectName() == "piecePointer")
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{
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qCDebug(pMainGraphicsView(), "drag enter");
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event->acceptProposedAction();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dragMoveEvent(QDragMoveEvent *event)
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{
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const QMimeData *mime = event->mimeData();
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if(mime->objectName() == "piecePointer")
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{
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event->acceptProposedAction();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dragLeaveEvent(QDragLeaveEvent *event)
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{
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event->accept();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::dropEvent(QDropEvent *event)
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{
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const QMimeData *mime = event->mimeData();
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qCDebug(pMainGraphicsView(), "drop enter , %s", qUtf8Printable(mime->objectName()));
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if(mime->objectName() == "piecePointer")
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{
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const VPMimeDataPiece *mimePiece = qobject_cast<const VPMimeDataPiece *> (mime);
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VPPiece *piece = mimePiece->GetPiecePtr();
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if(piece != nullptr)
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{
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qCDebug(pMainGraphicsView(), "element dropped, %s", qUtf8Printable(piece->GetName()));
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event->acceptProposedAction();
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QPoint point = event->pos();
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piece->SetPosition(mapToScene(point));
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// change the piecelist of the piece
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VPPieceList *focusedPieceList = m_layout->GetFocusedSheet()->GetPieceList();
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if(focusedPieceList != nullptr)
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{
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m_layout->MovePieceToPieceList(piece, focusedPieceList);
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::keyPressEvent(QKeyEvent *event)
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{
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if(event->key() == Qt::Key_Backspace || event->key() == Qt::Key_Delete)
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{
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QList<VPGraphicsPiece*> tmpGraphicsPieces = m_graphicsPieces;
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for(auto graphicsPiece : tmpGraphicsPieces)
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{
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VPPiece *piece = graphicsPiece->GetPiece();
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if(piece->GetIsSelected())
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{
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piece->SetIsSelected(false);
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m_layout->MovePieceToPieceList(piece, m_layout->GetUnplacedPieceList());
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::on_PieceMovedToPieceList(VPPiece *piece, VPPieceList *pieceListBefore, VPPieceList *pieceListAfter)
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{
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Q_UNUSED(pieceListBefore)
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VPGraphicsPiece *_graphicsPiece = nullptr;
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for(auto *graphicPiece : m_graphicsPieces)
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{
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if(graphicPiece->GetPiece() == piece)
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{
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_graphicsPiece = graphicPiece;
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}
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}
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if(pieceListAfter == m_layout->GetUnplacedPieceList() && _graphicsPiece != nullptr)
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{
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scene()->removeItem(_graphicsPiece);
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m_graphicsPieces.removeAll(_graphicsPiece);
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}
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else if(pieceListAfter != m_layout->GetUnplacedPieceList() && pieceListAfter != m_layout->GetTrashPieceList())
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{
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if(_graphicsPiece == nullptr)
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{
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_graphicsPiece = new VPGraphicsPiece(piece);
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m_graphicsPieces.append(_graphicsPiece);
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}
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scene()->addItem(_graphicsPiece);
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// not very clean to directly call slots
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_graphicsPiece->on_PieceSelectionChanged();
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_graphicsPiece->on_PiecePositionChanged();
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_graphicsPiece->on_PieceRotationChanged();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPMainGraphicsView::on_SceneSelectionChanged()
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{
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// most of the selection behaviour takes place automatically
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// but we need to make sure that the unplaced pieces are unselected when the scene selection has changed
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// because as they are not part of the scene, they are not updated
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m_layout->GetUnplacedPieceList()->ClearSelection();
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// make sure, that the selected items are on top
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// FIXME: maybe there is a more proper way to do it
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for(auto *graphicPiece : m_graphicsPieces)
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{
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if((graphicPiece != nullptr) && not graphicPiece->GetPiece()->GetIsSelected())
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{
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if(!m_scene->selectedItems().isEmpty())
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{
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graphicPiece->stackBefore(m_scene->selectedItems().first());
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}
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}
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}
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}
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