valentina/src/app/geometry/vspline.h
dismine f17a12d147 Cppcheck.
--HG--
branch : develop
2014-05-11 21:15:32 +03:00

312 lines
9.5 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/************************************************************************
**
** @file vspline.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VSPLINE_H
#define VSPLINE_H
#include "vpointf.h"
#include "vgobject.h"
#include <QHash>
#include <QLineF>
#include <QPainterPath>
class QString;
#define M_2PI 6.28318530717958647692528676655900576
/**
* @brief VSpline class that implements the spline.
*/
class VSpline :public VGObject
{
public:
/**
* @brief VSpline default constructor
*/
VSpline();
/**
* @brief VSpline constructor.
* @param spline spline from which the copy.
*/
VSpline (const VSpline &spline );
/**
* @brief VSpline constructor.
* @param p1 first point spline.
* @param p4 last point spline.
* @param angle1 angle from first point to first control point.
* @param angle2 angle from second point to second control point.
* @param kCurve coefficient of curvature spline.
* @param kAsm1 coefficient of length first control line.
* @param kAsm2 coefficient of length second control line.
*/
VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
quint32 idObject = 0, Valentina::Draws mode = Valentina::Calculation);
/**
* @brief VSpline constructor.
* @param p1 first point spline.
* @param p2 first control point.
* @param p3 second control point.
* @param p4 second point spline.
*/
VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject = 0,
Valentina::Draws mode = Valentina::Calculation);
/**
* @brief GetP1 return first spline point.
* @return first point.
*/
VPointF GetP1 () const {return p1;}
/**
* @brief GetP2 return first control point.
* @return first control point.
*/
QPointF GetP2 () const;
/**
* @brief GetP3 return second control point.
* @return second control point.
*/
QPointF GetP3 () const;
/**
* @brief GetP4 return last spline point.
* @return остання точка сплайну.
*/
VPointF GetP4 () const;
/**
* @brief GetAngle1 return first angle control line.
* @return angle.
*/
qreal GetAngle1 () const;
/**
* @brief GetAngle2 return second angle control line.
* @return angle.
*/
qreal GetAngle2() const;
/**
* @brief GetLength return length of spline.
* @return length.
*/
qreal GetLength () const;
/**
* @brief name return spline name. Used for variables.
* @return name.
*/
QString name () const;
/**
* @brief GetKasm1 return coefficient of length first control line.
* @return coefficient.
*/
qreal GetKasm1() const;
/**
* @brief GetKasm2 return coefficient of length second control line.
* @return coefficient.
*/
qreal GetKasm2() const;
/**
* @brief GetKcurve return coefficient of curvature spline.
* @return coefficient
*/
qreal GetKcurve() const;
/**
* @brief CrossingSplLine check intersection spline with line.
* @param line line.
* @param intersectionPoint intersection point.
* @return result intersection.
*/
// cppcheck-suppress unusedFunction
QLineF::IntersectType CrossingSplLine(const QLineF &line, QPointF *intersectionPoint ) const;
qreal LengthT(qreal t) const;
/**
* @brief CutSpline cut spline. GetPointP1() of base spline will return first point for first spline, GetPointP4()
* of base spline will return forth point of second spline.
* @param length length first spline
* @param spl1p2 second point of first spline
* @param spl1p3 third point of first spline
* @param spl2p2 second point of second spline
* @param spl2p3 third point of second spline
* @return point of cutting. This point is forth point of first spline and first point of second spline.
*/
QPointF CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const;
/**
* @brief GetPoints return list with spline points.
* @return list of points.
*/
QVector<QPointF> GetPoints () const;
/**
* @brief GetPath return QPainterPath for this spline.
* @return path.
*/
QPainterPath GetPath() const;
/**
* @brief SplinePoints return list with spline points.
* @param p1 first spline point.
* @param p4 last spline point.
* @param angle1 angle from first point to first control point.
* @param angle2 angle from second point to second control point.
* @param kAsm1 coefficient of length first control line.
* @param kAsm2 coefficient of length second control line.
* @param kCurve coefficient of curvature spline.
* @return
*/
// cppcheck-suppress unusedFunction
static QVector<QPointF> SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1,
qreal kAsm2, qreal kCurve);
/**
* @brief operator = assignmeant operator
* @param spl spline
* @return spline
*/
VSpline &operator=(const VSpline &spl);
protected:
/**
* @brief GetPoints return list with spline points.
* @param p1 first spline point.
* @param p2 first control point.
* @param p3 second control point.
* @param p4 last spline point.
* @return list of points.
*/
static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 );
private:
/**
* @brief p1 first spline point.
*/
VPointF p1;
/**
* @brief p2 first control point.
*/
QPointF p2;
/**
* @brief p3 second control point.
*/
QPointF p3;
/**
* @brief p4 last spline point.
*/
VPointF p4;
/**
* @brief angle1 first angle control line.
*/
qreal angle1;
/**
* @brief angle2 second angle control line.
*/
qreal angle2;
/**
* @brief kAsm1 coefficient of length first control line.
*/
qreal kAsm1;
/**
* @brief kAsm2 coefficient of length second control line.
*/
qreal kAsm2;
/**
* @brief kCurve coefficient of curvature spline.
*/
qreal kCurve;
/**
* @brief LengthBezier return spline length using 4 spline point.
* @param p1 first spline point
* @param p2 first control point.
* @param p3 second control point.
* @param p4 last spline point.
* @return length.
*/
qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const;
/**
* @brief PointBezier_r find spline point using four point of spline.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate first control point.
* @param y2 у coordinate first control point.
* @param x3 х coordinate second control point.
* @param y3 у coordinate second control point.
* @param x4 х coordinate last point.
* @param y4 у coordinate last point.
* @param level level of recursion. In the begin 0.
* @param px list х coordinat spline points.
* @param py list у coordinat spline points.
*/
static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
qint16 level, QVector<qreal> &px, QVector<qreal> &py);
/**
* @brief CalcSqDistance calculate squared distance.
* @param x1 х coordinate first point.
* @param y1 у coordinate first point.
* @param x2 х coordinate second point.
* @param y2 у coordinate second point.
* @return squared length.
*/
static qreal CalcSqDistance ( qreal x1, qreal y1, qreal x2, qreal y2);
/**
* @brief CreateName create spline name.
*/
void CreateName();
};
inline QPointF VSpline::GetP2() const
{
return p2;
}
inline QPointF VSpline::GetP3() const
{
return p3;
}
inline VPointF VSpline::GetP4() const
{
return p4;
}
inline qreal VSpline::GetAngle1() const
{
return angle1;
}
inline qreal VSpline::GetAngle2() const
{
return angle2;
}
inline qreal VSpline::GetKasm1() const
{
return kAsm1;
}
inline qreal VSpline::GetKasm2() const
{
return kAsm2;
}
inline qreal VSpline::GetKcurve() const
{
return kCurve;
}
#endif // VSPLINE_H