e7bd65bde9
--HG-- branch : develop
376 lines
11 KiB
C++
376 lines
11 KiB
C++
/************************************************************************
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**
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** @file vcontour.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 21 1, 2015
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vcontour.h"
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#include <QLineF>
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#include <QPainterPath>
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#include <QPoint>
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#include <QPointF>
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#include <QPolygonF>
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#include <QRectF>
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#include <Qt>
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#include "vcontour_p.h"
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#include "vlayoutpiece.h"
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#include "../vmisc/vmath.h"
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//---------------------------------------------------------------------------------------------------------------------
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VContour::VContour()
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:d(new VContourData())
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VContour::VContour(int height, int width)
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:d(new VContourData(height, width))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VContour::VContour(const VContour &contour)
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:d (contour.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VContour &VContour::operator=(const VContour &contour)
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{
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if ( &contour == this )
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{
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return *this;
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}
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d = contour.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VContour::~VContour()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void VContour::SetContour(const QVector<QPointF> &contour)
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{
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d->globalContour = contour;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VContour::GetContour() const
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{
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return d->globalContour;
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}
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//---------------------------------------------------------------------------------------------------------------------
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quint32 VContour::GetShift() const
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{
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return d->shift;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VContour::SetShift(quint32 shift)
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{
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d->shift = shift;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VContour::GetHeight() const
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{
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return d->paperHeight;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VContour::SetHeight(int height)
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{
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d->paperHeight = height;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VContour::GetWidth() const
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{
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return d->paperWidth;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VContour::SetWidth(int width)
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{
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d->paperWidth = width;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QSizeF VContour::GetSize() const
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{
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return QSizeF(d->paperWidth, d->paperHeight);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VContour::UniteWithContour(const VLayoutPiece &detail, int globalI, int detJ, BestFrom type) const
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{
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QVector<QPointF> newContour;
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if (d->globalContour.isEmpty()) //-V807
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{
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AppendWhole(newContour, detail, 0);
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}
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else
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{
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if (globalI <= 0 || globalI > GlobalEdgesCount())
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{
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return QVector<QPointF>();
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}
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if (detJ <= 0 || detJ > detail.LayoutEdgesCount())
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{
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return QVector<QPointF>();
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}
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const int i2 = globalI == d->globalContour.count() ? 0 : globalI;
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int i=0;
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while (i < d->globalContour.count())
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{
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if (i == i2)
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{
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if (type == BestFrom::Rotation)
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{
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AppendWhole(newContour, detail, detJ);
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}
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else
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{
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InsertDetail(newContour, detail, detJ);
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}
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}
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AppendToContour(newContour, d->globalContour.at(i));
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++i;
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}
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}
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return newContour;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VContour::GlobalEdgesCount() const
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{
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int count = 0;
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if (not d->globalContour.isEmpty())
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{
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count = d->globalContour.count();
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}
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else
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{
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const qreal shift = d->shift == 0 ? ToPixel(0.5, Unit::Cm) : d->shift;
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count = qFloor(EmptySheetEdge().length()/shift);
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}
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return count;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QLineF VContour::GlobalEdge(int i) const
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{
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QLineF edge;
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if (d->globalContour.isEmpty()) //-V807
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{
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// Because sheet is blank we have one global edge for all cases.
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if (i < 1 || i > GlobalEdgesCount())
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{ // Doesn't exist such edge
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return EmptySheetEdge();
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}
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const qreal nShift = EmptySheetEdge().length()/GlobalEdgesCount();
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edge = IsPortrait() ? QLineF(nShift*(i-1), 0, nShift*i, 0) : QLineF(0, nShift*(i-1), 0, nShift*i);
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}
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else
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{
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if (i < 1 || i > GlobalEdgesCount())
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{ // Doesn't exist such edge
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return QLineF();
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}
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if (i < GlobalEdgesCount())
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{
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edge = QLineF(d->globalContour.at(i-1), d->globalContour.at(i));
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}
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else
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{ // Closed countour
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edge = QLineF(d->globalContour.at(GlobalEdgesCount()-1), d->globalContour.at(0));
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}
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}
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return edge;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VContour::CutEdge(const QLineF &edge) const
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{
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QVector<QPointF> points;
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if (d->shift == 0)
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{
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points.append(edge.p1());
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points.append(edge.p2());
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}
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else
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{
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const int n = qFloor(edge.length()/d->shift);
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if (n <= 0)
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{
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points.append(edge.p1());
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points.append(edge.p2());
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}
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else
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{
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const qreal nShift = edge.length()/n;
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for (int i = 1; i <= n+1; ++i)
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{
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QLineF l1 = edge;
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l1.setLength(nShift*(i-1));
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points.append(l1.p2());
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}
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}
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}
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VContour::CutEmptySheetEdge() const
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{
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QVector<QPointF> points;
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const qreal nShift = EmptySheetEdge().length()/GlobalEdgesCount();
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for (int i = 1; i <= GlobalEdgesCount()+1; ++i)
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{
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QLineF l1 = EmptySheetEdge();
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l1.setLength(nShift*(i-1));
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points.append(l1.p2());
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}
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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const QPointF &VContour::at(int i) const
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{
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return d->globalContour.at(i);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QRectF VContour::BoundingRect() const
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{
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QVector<QPointF> points = GetContour();
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if (points.isEmpty())
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{
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return QRectF();
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}
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points.append(points.first());
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return QPolygonF(points).boundingRect();
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VContour::ContourPath() const
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{
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QPainterPath path;
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path.setFillRule(Qt::WindingFill);
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const QVector<QPointF> points = GetContour();
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path.moveTo(points.at(0));
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for (qint32 i = 1; i < points.count(); ++i)
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{
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path.lineTo(points.at(i));
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}
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path.lineTo(points.at(0));
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VContour::AppendToContour(QVector<QPointF> &contour, QPointF point) const
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{
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if (not contour.isEmpty())
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{
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if (not VFuzzyComparePoints(contour.last(), point))
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{
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contour.append(point);
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}
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}
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else
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{
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contour.append(point);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VContour::AppendWhole(QVector<QPointF> &contour, const VLayoutPiece &detail, int detJ) const
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{
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int processedEdges = 0;
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const int nD = detail.LayoutEdgesCount();
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int j = detJ+1;
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do
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{
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if (j > nD)
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{
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j=1;
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}
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const QVector<QPointF> points = CutEdge(detail.LayoutEdge(j));
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for (int i = 0; i < points.size()-1; ++i)
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{
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contour.append(points.at(i));
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}
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++processedEdges;
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++j;
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}while (processedEdges < nD);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VContour::InsertDetail(QVector<QPointF> &contour, const VLayoutPiece &detail, int detJ) const
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{
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int processedEdges = 0;
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const int nD = detail.LayoutEdgesCount();
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int j = detJ+1;
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do
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{
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if (j > nD)
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{
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j=1;
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}
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if (j != detJ)
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{
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for(auto &point : CutEdge(detail.LayoutEdge(j)))
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{
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AppendToContour(contour, point);
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}
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}
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++processedEdges;
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++j;
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}
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while (processedEdges < nD);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VContour::IsPortrait() const
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{
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return d->paperHeight >= d->paperWidth;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QLineF VContour::EmptySheetEdge() const
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{
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return IsPortrait() ? QLineF(0, 0, d->paperWidth, 0) : QLineF(0, 0, 0, d->paperHeight);
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}
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