744acbcd3b
--HG-- branch : feature
813 lines
23 KiB
C++
813 lines
23 KiB
C++
/************************************************************************
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**
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** @file vdetail.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vdetail.h"
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#include <QList>
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#include <QMessageLogger>
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#include <QPainterPath>
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#include <QSet>
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#include <QSharedPointer>
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#include <QString>
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#include <Qt>
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#include <QtDebug>
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#include <new>
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#include "../vmisc/def.h"
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#include "../vgeometry/vabstractcurve.h"
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#include "../vgeometry/vgobject.h"
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#include "../vgeometry/vpointf.h"
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#include "../vlayout/vlayoutdef.h"
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#include "vcontainer.h"
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#include "vdetail_p.h"
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#include "vnodedetail.h"
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#include "vpatternpiecedata.h"
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#include "vgrainlinegeometry.h"
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class QPointF;
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VDetail default contructor. Create empty detail.
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*/
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VDetail::VDetail()
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:VAbstractDetail(), d(new VDetailData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VDetail constructor.
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* @param name detail name.
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* @param nodes list of nodes.
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*/
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VDetail::VDetail(const QString &name, const QVector<VNodeDetail> &nodes)
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:VAbstractDetail(name), d(new VDetailData(nodes))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VDetail copy constructor.
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* @param detail detail.
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*/
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VDetail::VDetail(const VDetail &detail)
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:VAbstractDetail(detail), d (detail.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief operator = assignment operator.
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* @param detail detail.
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* @return new detail.
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*/
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VDetail &VDetail::operator =(const VDetail &detail)
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{
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if ( &detail == this )
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{
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return *this;
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}
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VAbstractDetail::operator=(detail);
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d = detail.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VDetail::~VDetail()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief Clear detail full clear.
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*/
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void VDetail::Clear()
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{
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d->nodes.clear();
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d->mx = 0;
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d->my = 0;
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GetPatternPieceData().Clear();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ClearNodes clear list of nodes.
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*/
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void VDetail::ClearNodes()
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{
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d->nodes.clear();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief Containes check if detail containe this id.
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* @param id object id.
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* @return true if containe.
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*/
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bool VDetail::Containes(const quint32 &id) const
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{
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for (int i = 0; i < d->nodes.size(); ++i)
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{
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VNodeDetail node = d->nodes.at(i);
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if (node.getId() == id)
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{
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return true;
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}
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}
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return false;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief operator [] find node by index in list.
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* @param indx index node in list.
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* @return node
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*/
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VNodeDetail &VDetail::operator [](int indx)
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{
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return d->nodes[indx];
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief at find node by index in list.
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* @param indx index node in list.
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* @return const node.
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*/
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const VNodeDetail &VDetail::at(int indx) const
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{
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return d->nodes.at(indx);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief indexOfNode return index in list node using id object.
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* @param id object (arc, point, spline, splinePath) id.
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* @return index in list or -1 id can't find.
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*/
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int VDetail::indexOfNode(const quint32 &id) const
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{
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return indexOfNode(d->nodes, id);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief id return id detail in list data.
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* @return id.
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*/
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quint32 VDetail::id() const
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{
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return d->_id;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setId set id detail in list data.
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* @param id detail id.
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*/
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void VDetail::setId(const quint32 &id)
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{
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d->_id = id;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VDetail::IsInLayout() const
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{
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return d->inLayout;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VDetail::SetInLayout(bool inLayout)
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{
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d->inLayout = inLayout;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief OnEdge checks if two poins located on the edge. Edge is line between two points. If between two points
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* located arcs or splines ignore this.
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* @param p1 id first point.
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* @param p2 id second point.
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* @return true - on edge, false - no.
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*/
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bool VDetail::OnEdge(const quint32 &p1, const quint32 &p2) const
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{
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QVector<VNodeDetail> list = listNodePoint();
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if (list.size() < 2)
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{
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qDebug()<<"Not enough points.";
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return false;
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}
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int i = indexOfNode(list, p1);
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int j1 = 0, j2 = 0;
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if (i == list.size() - 1)
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{
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j1 = i-1;
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j2 = 0;
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}
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else if (i == 0)
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{
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j1 = list.size() - 1;
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j2 = i + 1;
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}
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else
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{
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j1 = i - 1;
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j2 = i + 1;
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}
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if (list.at(j1).getId() == p2 || list.at(j2).getId() == p2)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief Edge return edge index in detail. Edge is line between two points. If between two points
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* located arcs or splines ignore this.
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* @param p1 id first point.
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* @param p2 id second point.
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* @return edge index or -1 if points don't located on edge
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*/
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int VDetail::Edge(const quint32 &p1, const quint32 &p2) const
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{
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if (OnEdge(p1, p2) == false)
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{
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qDebug()<<"Points don't on edge.";
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return -1;
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}
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QVector<VNodeDetail> list = listNodePoint();
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int i = indexOfNode(list, p1);
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int j = indexOfNode(list, p2);
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int min = qMin(i, j);
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if (min == 0 && (i == list.size() - 1 || j == list.size() - 1))
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{
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return list.size() - 1;
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}
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else
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{
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return min;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief NodeOnEdge return nodes located on edge with index.
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* @param index index of edge.
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* @param p1 first node.
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* @param p2 second node.
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*/
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void VDetail::NodeOnEdge(const quint32 &index, VNodeDetail &p1, VNodeDetail &p2) const
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{
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QVector<VNodeDetail> list = listNodePoint();
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if (index > static_cast<quint32>(list.size()))
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{
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qDebug()<<"Wrong edge index index ="<<index;
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return;
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}
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p1 = list.at(static_cast<int>(index));
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if (index + 1 > static_cast<quint32>(list.size()) - 1)
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{
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p2 = list.at(0);
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}
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else
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{
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p2 = list.at(static_cast<int>(index+1));
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief RemoveEdge return detail without edge with index.
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* @param index idex of edge.
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* @return detail without edge with index.
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*/
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VDetail VDetail::RemoveEdge(const quint32 &index) const
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{
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VDetail det(*this);
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det.ClearNodes();
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// Edge can be only segment. We ignore all curves inside segments.
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const quint32 edges = static_cast<quint32>(listNodePoint().size());
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quint32 k = 0;
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for (quint32 i=0; i<edges; ++i)
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{
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if (i == index)
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{
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det.append(this->at(static_cast<int>(k)));
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++k;
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}
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else
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{
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VNodeDetail p1;
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VNodeDetail p2;
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this->NodeOnEdge(i, p1, p2);
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const int j1 = this->indexOfNode(p1.getId());
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int j2 = this->indexOfNode(p2.getId());
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if (j2 == 0)
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{
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j2 = this->CountNode();
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}
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for (int j=j1; j<j2; ++j)
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{// Add "segment" except last point. Inside can be curves too.
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det.append(this->at(j));
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++k;
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}
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}
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}
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return det;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief Missing find missing nodes in detail. When we deleted object in detail and return this detail need
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* understand, what nodes need make invisible.
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* @param det changed detail.
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* @return list with missing nodes.
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*/
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QVector<VNodeDetail> VDetail::Missing(const VDetail &det) const
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{
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if (d->nodes.size() == det.CountNode()) //-V807
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{
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return QVector<VNodeDetail>();
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}
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QSet<quint32> set1;
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for (qint32 i = 0; i < d->nodes.size(); ++i)
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{
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set1.insert(d->nodes.at(i).getId());
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}
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QSet<quint32> set2;
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for (qint32 j = 0; j < det.CountNode(); ++j)
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{
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set2.insert(det.at(j).getId());
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}
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const QList<quint32> set3 = set1.subtract(set2).toList();
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QVector<VNodeDetail> nodes;
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for (qint32 i = 0; i < set3.size(); ++i)
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{
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const int index = indexOfNode(d->nodes, set3.at(i));
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if (index != -1)
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{
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nodes.append(d->nodes.at(index));
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}
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}
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return nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VDetail::ContourPoints(const VContainer *data) const
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{
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QVector<QPointF> points;
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for (int i = 0; i< CountNode(); ++i)
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{
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switch (at(i).getTypeTool())
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{
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case (Tool::NodePoint):
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).getId());
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points.append(*point);
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}
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break;
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case (Tool::NodeArc):
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case (Tool::NodeSpline):
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case (Tool::NodeSplinePath):
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{
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).getId());
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const QPointF begin = StartSegment(data, i, at(i).getReverse());
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const QPointF end = EndSegment(data, i, at(i).getReverse());
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points << curve->GetSegmentPoints(begin, end, at(i).getReverse());
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}
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break;
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default:
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qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).getTypeTool());
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break;
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}
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}
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points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VDetail::SeamAllowancePoints(const VContainer *data) const
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{
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QVector<QPointF> pointsEkv;
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if (getSeamAllowance() == false)
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{
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return pointsEkv;
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}
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for (int i = 0; i< CountNode(); ++i)
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{
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switch (at(i).getTypeTool())
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{
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case (Tool::NodePoint):
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).getId());
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QPointF pEkv = *point;
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pEkv.setX(pEkv.x()+at(i).getMx());
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pEkv.setY(pEkv.y()+at(i).getMy());
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pointsEkv.append(pEkv);
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}
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break;
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case (Tool::NodeArc):
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case (Tool::NodeSpline):
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case (Tool::NodeSplinePath):
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{
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).getId());
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const QPointF begin = StartSegment(data, i, at(i).getReverse());
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const QPointF end = EndSegment(data, i, at(i).getReverse());
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const QVector<QPointF> nodePoints = curve->GetSegmentPoints(begin, end, at(i).getReverse());
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pointsEkv << biasPoints(nodePoints, at(i).getMx(), at(i).getMy());
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}
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break;
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default:
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qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).getTypeTool());
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break;
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}
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}
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pointsEkv = CheckLoops(CorrectEquidistantPoints(pointsEkv));//A path can contains loops
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if (getClosed() == true)
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{
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pointsEkv = Equidistant(pointsEkv, EquidistantType::CloseEquidistant, ToPixel(getWidth(),
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*data->GetPatternUnit()));
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}
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else
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{
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pointsEkv = Equidistant(pointsEkv, EquidistantType::OpenEquidistant, ToPixel(getWidth(),
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*data->GetPatternUnit()));
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}
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return pointsEkv;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VDetail::ContourPath(const VContainer *data) const
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{
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const QVector<QPointF> points = ContourPoints(data);
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QPainterPath path;
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// contour
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path.moveTo(points[0]);
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for (qint32 i = 1; i < points.count(); ++i)
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{
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path.lineTo(points.at(i));
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}
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path.lineTo(points.at(0));
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path.setFillRule(Qt::WindingFill);
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VDetail::SeamAllowancePath(const VContainer *data) const
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{
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const QVector<QPointF> pointsEkv = SeamAllowancePoints(data);
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QPainterPath ekv;
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// seam allowence
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if (getSeamAllowance())
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{
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if (not pointsEkv.isEmpty())
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{
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ekv.moveTo(pointsEkv.at(0));
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for (qint32 i = 1; i < pointsEkv.count(); ++i)
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{
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ekv.lineTo(pointsEkv.at(i));
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}
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ekv.setFillRule(Qt::WindingFill);
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}
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}
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return ekv;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief listNodePoint return list nodes only with points.
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* @return list points node.
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*/
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QVector<VNodeDetail> VDetail::listNodePoint() const
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{
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QVector<VNodeDetail> list;
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for (int i = 0; i < d->nodes.size(); ++i) //-V807
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{
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if (d->nodes.at(i).getTypeTool() == Tool::NodePoint)
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{
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list.append(d->nodes.at(i));
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}
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}
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return list;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VDetail::SetPatternPieceData(const VPatternPieceData &data)
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{
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d->m_ppData = data;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief Returns full access to the pattern piece data object
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* @return pattern piece data object
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*/
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VPatternPieceData& VDetail::GetPatternPieceData()
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{
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return d->m_ppData;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief Returns the read only reference to the pattern piece data object
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* @return pattern piece data object
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*/
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const VPatternPieceData& VDetail::GetPatternPieceData() const
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{
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return d->m_ppData;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VDetail::SetPatternInfo(const VPatternInfoGeometry &info)
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{
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d->m_piPatternInfo = info;
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}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief Returns full access to the pattern info geometry object
|
|
* @return pattern info geometry object
|
|
*/
|
|
VPatternInfoGeometry& VDetail::GetPatternInfo()
|
|
{
|
|
return d->m_piPatternInfo;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief Returns the read only reference to the pattern info geometry object
|
|
* @return pattern info geometry object
|
|
*/
|
|
const VPatternInfoGeometry& VDetail::GetPatternInfo() const
|
|
{
|
|
return d->m_piPatternInfo;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* @brief VDetail::GetGrainlineGeometry full access to the grainline geometry object
|
|
* @return reference to grainline geometry object
|
|
*/
|
|
VGrainlineGeometry& VDetail::GetGrainlineGeometry()
|
|
{
|
|
return d->m_glGrainline;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* @brief VDetail::GetGrainlineGeometry returns the read-only reference to the grainline geometry object
|
|
* @return reference to grainline geometry object
|
|
*/
|
|
const VGrainlineGeometry& VDetail::GetGrainlineGeometry() const
|
|
{
|
|
return d->m_glGrainline;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief indexOfNode return index in list node using id object.
|
|
* @param list list nodes detail.
|
|
* @param id object (arc, point, spline, splinePath) id.
|
|
* @return index in list or -1 id can't find.
|
|
*/
|
|
int VDetail::indexOfNode(const QVector<VNodeDetail> &list, const quint32 &id)
|
|
{
|
|
for (int i = 0; i < list.size(); ++i)
|
|
{
|
|
if (list.at(i).getId() == id)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
qDebug()<<"Can't find node.";
|
|
return -1;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPointF VDetail::StartSegment(const VContainer *data, const int &i, bool reverse) const
|
|
{
|
|
if (i < 0 && i > CountNode()-1)
|
|
{
|
|
return QPointF();
|
|
}
|
|
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).getId());
|
|
|
|
QVector<QPointF> points = curve->GetPoints();
|
|
if (reverse)
|
|
{
|
|
points = VGObject::GetReversePoints(points);
|
|
}
|
|
|
|
QPointF begin = points.first();
|
|
if (CountNode() > 1)
|
|
{
|
|
if (i == 0)
|
|
{
|
|
if (at(CountNode()-1).getTypeTool() == Tool::NodePoint)
|
|
{
|
|
begin = *data->GeometricObject<VPointF>(at(CountNode()-1).getId());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (at(i-1).getTypeTool() == Tool::NodePoint)
|
|
{
|
|
begin = *data->GeometricObject<VPointF>(at(i-1).getId());
|
|
}
|
|
}
|
|
}
|
|
return begin;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPointF VDetail::EndSegment(const VContainer *data, const int &i, bool reverse) const
|
|
{
|
|
if (i < 0 && i > CountNode()-1)
|
|
{
|
|
return QPointF();
|
|
}
|
|
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).getId());
|
|
|
|
QVector<QPointF> points = curve->GetPoints();
|
|
if (reverse)
|
|
{
|
|
points = VGObject::GetReversePoints(points);
|
|
}
|
|
|
|
QPointF end = points.last();
|
|
if (CountNode() > 2)
|
|
{
|
|
if (i == CountNode() - 1)
|
|
{
|
|
if (at(0).getTypeTool() == Tool::NodePoint)
|
|
{
|
|
end = *data->GeometricObject<VPointF>(at(0).getId());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (at(i+1).getTypeTool() == Tool::NodePoint)
|
|
{
|
|
end = *data->GeometricObject<VPointF>(at(i+1).getId());
|
|
}
|
|
}
|
|
}
|
|
return end;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief biasPoints bias point.
|
|
* @param points vector of points.
|
|
* @param mx offset respect to x.
|
|
* @param my offset respect to y.
|
|
* @return new vector biased points.
|
|
*/
|
|
QVector<QPointF> VDetail::biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my)
|
|
{
|
|
QVector<QPointF> p;
|
|
for (qint32 i = 0; i < points.size(); ++i)
|
|
{
|
|
QPointF point = points.at(i);
|
|
point.setX(point.x() + mx);
|
|
point.setY(point.y() + my);
|
|
p.append(point);
|
|
}
|
|
return p;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief append append in the end of list node.
|
|
* @param node new node.
|
|
*/
|
|
void VDetail::append(const VNodeDetail &node)
|
|
{
|
|
d->nodes.append(node);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief CountNode return count nodes.
|
|
* @return count.
|
|
*/
|
|
qint32 VDetail::CountNode() const
|
|
{
|
|
return d->nodes.size();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief getMx return bias for X axis.
|
|
* @return x bias.
|
|
*/
|
|
qreal VDetail::getMx() const
|
|
{
|
|
return d->mx;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief setMx set bias for X axis.
|
|
* @param value new x bias.
|
|
*/
|
|
void VDetail::setMx(const qreal &value)
|
|
{
|
|
d->mx = value;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief getMy get bias for y axis.
|
|
* @return y axis.
|
|
*/
|
|
qreal VDetail::getMy() const
|
|
{
|
|
return d->my;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief setMy set bias for y axis.
|
|
* @param value new y bias.
|
|
*/
|
|
void VDetail::setMy(const qreal &value)
|
|
{
|
|
d->my = value;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief getNodes return list of nodes.
|
|
* @return list of nodes.
|
|
*/
|
|
QVector<VNodeDetail> VDetail::getNodes() const
|
|
{
|
|
return d->nodes;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief setNodes set list of nodes
|
|
* @param value list of nodes
|
|
*/
|
|
// cppcheck-suppress unusedFunction
|
|
void VDetail::setNodes(const QVector<VNodeDetail> &value)
|
|
{
|
|
d->nodes = value;
|
|
}
|