732 lines
21 KiB
C++
732 lines
21 KiB
C++
/************************************************************************
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**
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** @file vposition.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 20 1, 2015
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vposition.h"
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#include <QDir>
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#include <QtConcurrent>
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#include <QFutureWatcher>
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#include <QImage>
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#include <QLineF>
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#include <QPainter>
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#include <QPainterPath>
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#include <QPen>
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#include <QPicture>
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#include <QPointF>
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#include <QPolygonF>
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#include <QRect>
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#include <QRectF>
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#include <QSizeF>
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#include <QStaticStringData>
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#include <QString>
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#include <QStringData>
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#include <QStringDataPtr>
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#include <QThreadPool>
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#include <Qt>
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#include <functional>
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#include "../vmisc/def.h"
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#include "../vmisc/vmath.h"
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#include "../ifc/exception/vexception.h"
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#include "../vpatterndb/floatItemData/floatitemdef.h"
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#if QT_VERSION < QT_VERSION_CHECK(5, 12, 0)
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#include "../vmisc/backport/qscopeguard.h"
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#else
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#include <QScopeGuard>
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#endif
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namespace
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{
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#ifdef LAYOUT_DEBUG
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath ShowDirection(const QLineF &edge)
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{
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const int arrowLength = 14;
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QPainterPath path;
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if (edge.length()/arrowLength < 5)
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{
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return path;
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}
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QLineF arrow = edge;
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arrow.setLength(edge.length()/2.0);
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//Reverse line because we want start arrow from this point
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arrow = QLineF(arrow.p2(), arrow.p1());
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const qreal angle = arrow.angle();//we each time change line angle, better save original angle value
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arrow.setLength(arrowLength);//arrow length in pixels
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arrow.setAngle(angle-35);
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path.moveTo(arrow.p1());
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path.lineTo(arrow.p2());
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arrow.setAngle(angle+35);
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path.moveTo(arrow.p1());
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path.lineTo(arrow.p2());
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath DumpContour(const QVector<QPointF> &points)
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{
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QPainterPath path;
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path.setFillRule(Qt::WindingFill);
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if (points.count() >= 2)
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{
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for (qint32 i = 0; i < points.count()-1; ++i)
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{
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path.moveTo(points.at(i));
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path.lineTo(points.at(i+1));
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}
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path.lineTo(points.at(0));
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#ifdef SHOW_DIRECTION
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for (qint32 i = 0; i < points.count()-1; ++i)
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{
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path.addPath(ShowDirection(QLineF(points.at(i), points.at(i+1))));
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}
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#endif
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#ifdef SHOW_VERTICES
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for (qint32 i = 0; i < points.count(); ++i)
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{
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path.addRect(points.at(i).x()-3, points.at(i).y()-3, 6, 6);
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}
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#endif
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}
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath DumpDetails(const QVector<VLayoutPiece> &details)
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{
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QPainterPath path;
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path.setFillRule(Qt::WindingFill);
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if (details.count() > 0)
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{
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for (auto &detail : details)
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{
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path.addPath(detail.ContourPath());
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}
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}
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return path;
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}
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#endif
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} //anonymous namespace
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//---------------------------------------------------------------------------------------------------------------------
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VPosition::VPosition()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPosition::VPosition(const VPositionData &data, std::atomic_bool *stop, bool saveLength)
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: m_isValid(true),
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m_bestResult(VBestSquare(data.gContour.GetSize(), saveLength, data.isOriginPaperOrientationPortrait)),
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m_data(data),
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stop(stop),
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angle_between(0)
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{
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if (m_data.rotationNumber > 360 || m_data.rotationNumber < 1)
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{
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m_data.rotationNumber = 2;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::run()
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{
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if (not m_isValid)
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{
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return;
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}
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if (stop->load())
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{
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return;
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}
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try
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{
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for (int i=1; i<= m_data.detail.LayoutEdgesCount(); ++i)
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{
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if (stop->load())
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{
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return;
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}
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m_data.i = i;
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FindBestPosition();
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if (stop->load())
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{
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return;
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}
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}
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}
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catch (const VException &e)
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{
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m_bestResult.TerminatedByException(QStringLiteral("%1\n\n%2").arg(e.ErrorMessage(), e.DetailedInformation()));
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return;
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}
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catch (std::exception& e)
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{
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m_bestResult.TerminatedByException(QString::fromLatin1(e.what()));
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return;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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VBestSquare VPosition::getBestResult() const
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{
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return m_bestResult;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VBestSquare VPosition::ArrangeDetail(const VPositionData &data, std::atomic_bool *stop, bool saveLength)
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{
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VBestSquare bestResult(data.gContour.GetSize(), saveLength, data.isOriginPaperOrientationPortrait);
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if (stop->load())
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{
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return bestResult;
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}
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// First need set size of paper
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if (data.gContour.GetHeight() <= 0 || data.gContour.GetWidth() <= 0)
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{
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return bestResult;
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}
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const VLayoutPiece detail = data.detail;
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const int detailEdgesCount = detail.LayoutEdgesCount();
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if (detailEdgesCount < 3 || detail.DetailEdgesCount() < 3)
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{
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return bestResult;//Not enough edges
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}
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QFutureWatcher<VBestSquare> watcher;
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QVector<VPosition> jobs;
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jobs.reserve(data.gContour.GlobalEdgesCount());
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for (int j=1; j <= data.gContour.GlobalEdgesCount(); ++j)
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{
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VPositionData linkedData = data;
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linkedData.j = j;
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jobs.append(VPosition(linkedData, stop, saveLength));
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}
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Q_ASSERT(not jobs.isEmpty());
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std::function<VBestSquare (VPosition position)> Nest = [](VPosition position)
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{
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position.run();
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return position.getBestResult();
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};
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watcher.setFuture(QtConcurrent::mapped(jobs, Nest));
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while(not watcher.isStarted())
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{
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QCoreApplication::processEvents();
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QThread::msleep(250);
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}
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// Wait for done
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do
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{
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QCoreApplication::processEvents();
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QThread::msleep(250);
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}
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while(watcher.isRunning() && not stop->load());
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if (stop->load())
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{
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do
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{
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QCoreApplication::processEvents();
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QThread::msleep(250);
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}
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while(watcher.isRunning());
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return bestResult;
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}
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QList<VBestSquare> results = watcher.future().results();
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for (auto &result : results)
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{
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bestResult.NewResult(result);
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}
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return bestResult;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::SaveCandidate(VBestSquare &bestResult, const VLayoutPiece &detail, int globalI, int detJ,
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BestFrom type)
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{
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if (bestResult.IsSaveLength())
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{
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m_data.gContour.CeateEmptySheetContour();
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}
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QVector<QPointF> newGContour = m_data.gContour.UniteWithContour(detail, globalI, detJ, type);
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newGContour.append(newGContour.first());
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const QSizeF size = QPolygonF(newGContour).boundingRect().size();
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const QRectF boundingRect = detail.DetailBoundingRect();
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const qreal depthPosition = m_data.isOriginPaperOrientationPortrait ? boundingRect.y() : boundingRect.x();
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const qreal sidePosition = m_data.isOriginPaperOrientationPortrait ? boundingRect.x() : boundingRect.y();
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VBestSquareResData data;
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data.bestSize = size;
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data.globalI = globalI; // Edge of global contour
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data.detJ = detJ; // Edge of detail
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data.resMatrix = detail.GetMatrix(); // Matrix for rotation and translation detail
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data.resMirror = detail.IsMirror();
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data.type = type;
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data.depthPosition = depthPosition;
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data.sidePosition = sidePosition;
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bestResult.NewResult(data);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPosition::CheckCombineEdges(VLayoutPiece &detail, int j, int &dEdge)
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{
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const QLineF globalEdge = m_data.gContour.GlobalEdge(j);
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bool flagMirror = false;
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bool flagSquare = false;
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CombineEdges(detail, globalEdge, dEdge);
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_COMBINE
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DumpFrame(m_data.gContour, detail, m_data.mutex, m_data.details);
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# endif
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#endif
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CrossingType type = CrossingType::Intersection;
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if (not detail.IsForceFlipping() && SheetContains(detail.DetailBoundingRect()))
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{
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if (not m_data.gContour.GetContour().isEmpty())
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{
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type = Crossing(detail);
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}
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else
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{
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type = CrossingType::NoIntersection;
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}
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case CrossingType::NoIntersection:
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flagSquare = true;
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break;
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default:
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break;
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}
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if (flagMirror && not detail.IsForbidFlipping())
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{
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_MIRROR
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DumpFrame(m_data.gContour, detail, m_data.mutex, m_data.details);
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# endif
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#endif
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dEdge = detail.LayoutEdgeByPoint(globalEdge.p2());
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if (dEdge <= 0)
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{
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return false;
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}
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.DetailBoundingRect()))
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{
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type = Crossing(detail);
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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flagSquare = false;
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break;
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case CrossingType::NoIntersection:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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return flagSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPosition::CheckRotationEdges(VLayoutPiece &detail, int j, int dEdge, qreal angle) const
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{
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const QLineF globalEdge = m_data.gContour.GlobalEdge(j);
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bool flagSquare = false;
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if (detail.IsForceFlipping())
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{
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detail.Mirror(not m_data.followGrainline ? globalEdge : QLineF(10, 10, 10, 100));
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}
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RotateEdges(detail, globalEdge, dEdge, angle);
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_ROTATION
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DumpFrame(m_data.gContour, detail, m_data.mutex, m_data.details);
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# endif
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#endif
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.DetailBoundingRect()))
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{
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type = Crossing(detail);
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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flagSquare = false;
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break;
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case CrossingType::NoIntersection:
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flagSquare = true;
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break;
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default:
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break;
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}
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return flagSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::RotateOnAngle(qreal angle)
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{
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// We should use copy of the detail.
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VLayoutPiece workDetail = m_data.detail;
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if (CheckRotationEdges(workDetail, m_data.j, m_data.i, angle))
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{
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if (stop->load())
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{
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return;
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}
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_CANDIDATE_BEST
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DumpFrame(m_data.gContour, workDetail, m_data.mutex, m_data.details);
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# endif
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#endif
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SaveCandidate(m_bestResult, workDetail, m_data.j, m_data.i, BestFrom::Rotation);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPosition::CrossingType VPosition::Crossing(const VLayoutPiece &detail) const
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{
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if (m_data.positionsCache.isEmpty())
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{
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return CrossingType::NoIntersection;
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}
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const QVector<QPointF> layoutPoints = detail.GetLayoutAllowancePoints();
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const QRectF layoutBoundingRect = VLayoutPiece::BoundingRect(layoutPoints);
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const QPainterPath layoutAllowancePath = VAbstractPiece::PainterPath(layoutPoints);
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const QVector<QPointF> contourPoints = detail.IsSeamAllowance() && not detail.IsSeamAllowanceBuiltIn() ?
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detail.GetMappedSeamAllowancePoints() : detail.GetMappedContourPoints();
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const QRectF detailBoundingRect = VLayoutPiece::BoundingRect(contourPoints);
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const QPainterPath contourPath = VAbstractPiece::PainterPath(contourPoints);
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for(auto &position : m_data.positionsCache)
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{
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if (position.boundingRect.intersects(layoutBoundingRect) || position.boundingRect.contains(detailBoundingRect)
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|| detailBoundingRect.contains(position.boundingRect))
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{
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if (position.layoutAllowancePath.contains(contourPath) || contourPath.contains(position.layoutAllowancePath)
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|| position.layoutAllowancePath.intersects(layoutAllowancePath))
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{
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return CrossingType::Intersection;
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}
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}
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}
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return CrossingType::NoIntersection;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPosition::SheetContains(const QRectF &rect) const
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{
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const QRectF bRect(-accuracyPointOnLine, -accuracyPointOnLine, m_data.gContour.GetWidth()+accuracyPointOnLine,
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m_data.gContour.GetHeight()+accuracyPointOnLine);
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return bRect.contains(rect);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::CombineEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge)
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{
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QLineF detailEdge = detail.LayoutEdge(dEdge);
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// Find distance between two edges for two begin vertex.
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const qreal dx = globalEdge.x2() - detailEdge.x2();
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const qreal dy = globalEdge.y2() - detailEdge.y2();
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detailEdge.translate(dx, dy); // Use values for translate detail edge.
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angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges.
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// Now we move detail to position near to global contour edge.
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detail.Translate(dx, dy);
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if (not qFuzzyIsNull(angle_between) || not qFuzzyCompare(angle_between, 360))
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{
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detail.Rotate(detailEdge.p2(), -angle_between);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::RotateEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge, qreal angle)
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{
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QLineF detailEdge = detail.LayoutEdge(dEdge);
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// Now we move detail to position near to global contour edge.
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detail.Translate(globalEdge.x2() - detailEdge.x2(), globalEdge.y2() - detailEdge.y2());
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detail.Rotate(globalEdge.p2(), angle);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::Rotate(int number)
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{
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const qreal step = 360/number;
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qreal startAngle = 0;
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if (VFuzzyComparePossibleNulls(angle_between, 360))
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{
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startAngle = step;
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}
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for (qreal angle = startAngle; angle < 360; angle = angle+step)
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{
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if (stop->load())
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{
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return;
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}
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RotateOnAngle(angle);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::FollowGrainline()
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{
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if (stop->load())
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{
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return;
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}
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QLineF detailGrainline(10, 10, 100, 10);
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detailGrainline.setAngle(m_data.detail.GrainlineAngle());
|
|
|
|
if (m_data.detail.IsForceFlipping())
|
|
{
|
|
VLayoutPiece workDetail = m_data.detail; // We need copy for temp change
|
|
workDetail.Mirror(not m_data.followGrainline ? m_data.gContour.GlobalEdge(m_data.j) : QLineF(10, 10, 10, 100));
|
|
detailGrainline = workDetail.GetMatrix().map(detailGrainline);
|
|
}
|
|
|
|
if (stop->load())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const qreal angle = detailGrainline.angleTo(FabricGrainline());
|
|
|
|
if (m_data.detail.GrainlineArrowType() == GrainlineArrowDirection::atBoth ||
|
|
m_data.detail.GrainlineArrowType() == GrainlineArrowDirection::atFront)
|
|
{
|
|
RotateOnAngle(angle);
|
|
}
|
|
|
|
if (stop->load())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_data.detail.GrainlineArrowType() == GrainlineArrowDirection::atBoth ||
|
|
m_data.detail.GrainlineArrowType() == GrainlineArrowDirection::atRear)
|
|
{
|
|
RotateOnAngle(angle+180);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VPosition::FindBestPosition()
|
|
{
|
|
if (stop->load())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (not m_data.followGrainline || not m_data.detail.IsGrainlineEnabled())
|
|
{
|
|
// We should use copy of the detail.
|
|
VLayoutPiece workDetail = m_data.detail;
|
|
|
|
int dEdge = m_data.i;// For mirror detail edge will be different
|
|
if (CheckCombineEdges(workDetail, m_data.j, dEdge))
|
|
{
|
|
if (stop->load())
|
|
{
|
|
return;
|
|
}
|
|
|
|
#ifdef LAYOUT_DEBUG
|
|
# ifdef SHOW_CANDIDATE_BEST
|
|
DumpFrame(m_data.gContour, workDetail, m_data.mutex, m_data.details);
|
|
# endif
|
|
#endif
|
|
|
|
SaveCandidate(m_bestResult, workDetail, m_data.j, dEdge, BestFrom::Combine);
|
|
}
|
|
|
|
if (stop->load())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_data.rotate)
|
|
{
|
|
Rotate(m_data.rotationNumber);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FollowGrainline();
|
|
}
|
|
}
|
|
|
|
#ifdef LAYOUT_DEBUG
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VPosition::DumpFrame(const VContour &contour, const VLayoutPiece &detail, QMutex *mutex,
|
|
const QVector<VLayoutPiece> &details = QVector<VLayoutPiece>())
|
|
{
|
|
auto Bias = [](int length, int maxLength)
|
|
{
|
|
return length < maxLength && length*2 < maxLength ? length : maxLength-length;
|
|
};
|
|
|
|
const int biasWidth = Bias(contour.GetWidth(), QIMAGE_MAX);
|
|
const int biasHeight = Bias(contour.GetHeight(), QIMAGE_MAX);
|
|
|
|
QPicture picture;
|
|
QPainter paint;
|
|
paint.begin(&picture);
|
|
|
|
paint.setPen(QPen(Qt::black, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
|
QPainterPath p;
|
|
if (contour.GetContour().isEmpty())
|
|
{
|
|
p = DumpContour(contour.CutEmptySheetEdge());
|
|
p.translate(biasWidth/2, biasHeight/2);
|
|
paint.drawPath(p);
|
|
}
|
|
else
|
|
{
|
|
p = DumpContour(contour.GetContour());
|
|
p.translate(biasWidth/2, biasHeight/2);
|
|
paint.drawPath(p);
|
|
}
|
|
|
|
#ifdef SHOW_CANDIDATE
|
|
paint.setPen(QPen(Qt::darkGreen, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
|
p = DumpContour(detail.GetLayoutAllowancePoints());
|
|
p.translate(biasWidth/2, biasHeight/2);
|
|
paint.drawPath(p);
|
|
#else
|
|
Q_UNUSED(detail)
|
|
Q_UNUSED(details)
|
|
#endif
|
|
|
|
#ifdef ARRANGED_DETAILS
|
|
paint.setPen(QPen(Qt::blue, 2, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
|
p = DumpDetails(details);
|
|
p.translate(biasWidth/2, biasHeight/2);
|
|
paint.drawPath(p);
|
|
#else
|
|
Q_UNUSED(details)
|
|
#endif
|
|
|
|
// Calculate bounding rect before draw sheet rect
|
|
const QRect pictureRect = picture.boundingRect();
|
|
|
|
// Sheet
|
|
#ifdef SHOW_SHEET
|
|
paint.setPen(QPen(Qt::darkRed, 15, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
|
paint.drawRect(QRectF(biasWidth/2, biasHeight/2, contour.GetWidth(), contour.GetHeight()));
|
|
#endif
|
|
|
|
paint.end();
|
|
|
|
// Dump frame to image
|
|
// Note. If program was build with Address Sanitizer possible crashes. Address Sanitizer doesn't support big
|
|
// allocations. See page https://bitbucket.org/dismine/valentina/wiki/developers/Address_Sanitizer
|
|
QImage frameImage(pictureRect.width()+biasWidth, pictureRect.height()+biasHeight, QImage::Format_RGB32);
|
|
|
|
if (frameImage.isNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
frameImage.fill(Qt::white);
|
|
|
|
QPainter paintFrameImage;
|
|
paintFrameImage.begin(&frameImage);
|
|
paintFrameImage.drawPicture(0, 0, picture);
|
|
paintFrameImage.end();
|
|
|
|
QMutexLocker locker(mutex);
|
|
|
|
static int frame = 0;
|
|
++frame;
|
|
|
|
const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/%1.png").arg(frame);
|
|
frameImage.save (path);
|
|
}
|
|
#endif
|