152 lines
4.8 KiB
C++
152 lines
4.8 KiB
C++
/************************************************************************
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**
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** @file dialogdetail.h
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef DIALOGDETAIL_H
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#define DIALOGDETAIL_H
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#include <qcompilerdetection.h>
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#include <QMetaObject>
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#include <QObject>
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#include <QString>
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#include <QStringList>
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#include <QtGlobal>
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#include "../vmisc/def.h"
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#include "../vpatterndb/vdetail.h"
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#include "../vpatterndb/vpatterninfogeometry.h"
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#include "../vpatterndb/vpatternpiecedata.h"
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#include "../vpatterndb/vgrainlinegeometry.h"
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#include "dialogtool.h"
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#include "ui_dialogdetail.h"
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class QWidget;
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class VContainer;
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/**
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* @brief The DialogDetail class dialog for ToolDetai. Help create detail and edit option.
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*/
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class DialogDetail : public DialogTool
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{
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Q_OBJECT
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public:
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DialogDetail(const VContainer *data, const quint32 &toolId, QWidget *parent = nullptr);
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VDetail getDetail() const;
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void setDetail(const VDetail &value);
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public slots:
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virtual void ChosenObject(quint32 id, const SceneObject &type) Q_DECL_OVERRIDE;
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void BiasXChanged(qreal d);
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void BiasYChanged(qreal d);
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void AlowenceChanged(qreal d);
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void ClickedSeams(bool checked);
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void ClickedClosed(bool checked);
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void ClickedReverse(bool checked);
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void ObjectChanged(int row);
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void DeleteItem();
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void ScrollUp();
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void ScrollDown();
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protected:
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/**
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* @brief SaveData Put dialog data in local variables
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*/
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virtual void SaveData() Q_DECL_OVERRIDE;
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virtual void CheckState() Q_DECL_OVERRIDE;
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protected slots:
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void UpdateList();
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void AddUpdate();
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void Cancel();
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void Remove();
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private slots:
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void NameDetailChanged();
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void MaterialChanged();
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private:
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/** @brief ui keeps information about user interface */
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Ui::DialogDetail ui;
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/** @brief detail detail */
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VDetail detail;
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/** @brief supplement keep option supplement of seams */
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bool supplement;
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/** @brief closed keep option about equdistant (closed or not) */
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bool closed;
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bool flagWidth;
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bool m_bAddMode;
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QStringList m_qslMaterials;
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QStringList m_qslPlacements;
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// temporary container for Material/Cut/Placement 3-tuples
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MCPContainer m_conMCP;
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VPatternPieceData m_oldData;
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VPatternInfoGeometry m_oldGeom;
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VGrainlineGeometry m_oldGrainline;
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int m_iRotBaseHeight;
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int m_iLenBaseHeight;
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bool DetailIsValid() const;
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bool FirstPointEqualLast() const;
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bool DetailIsClockwise() const;
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void NewItem(quint32 id, const Tool &typeTool, const NodeDetail &typeNode,
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qreal mx = 0, qreal my = 0, bool reverse = false);
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VDetail CreateDetail() const;
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void ValidObjects(bool value);
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void EnableObjectGUI(bool value);
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void ClearFields();
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quint32 RowId(int i) const;
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private slots:
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void UpdateValues();
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void SetAddMode();
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void SetEditMode();
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void EnableGrainlineRotation();
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void EditFormula();
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void DeployRotation();
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void DeployLength();
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void ResetWarning();
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};
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getDetails return detail
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* @return detail
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*/
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inline VDetail DialogDetail::getDetail() const
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{
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return detail;
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}
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#endif // DIALOGDETAIL_H
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