valentina/src/app/puzzle/vpuzzlegraphicspiece.cpp
2020-05-09 09:54:56 +02:00

291 lines
9.1 KiB
C++

/************************************************************************
**
** @file vpuzzlegraphicspiece.cpp
** @author Ronan Le Tiec
** @date 4 5, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpuzzlegraphicspiece.h"
#include <QPen>
#include <QBrush>
#include <QPainter>
#include <QCursor>
#include <QGraphicsSceneMouseEvent>
#include <QStyleOptionGraphicsItem>
#include <QGraphicsSceneContextMenuEvent>
#include <QMenu>
#include "vpuzzlepiece.h"
#include "vpuzzlelayer.h"
#include "vpuzzlelayout.h"
#include <QLoggingCategory>
Q_LOGGING_CATEGORY(pGraphicsPiece, "p.graphicsPiece")
//---------------------------------------------------------------------------------------------------------------------
VPuzzleGraphicsPiece::VPuzzleGraphicsPiece(VPuzzlePiece *piece, QGraphicsItem *parent) :
QGraphicsObject(parent),
m_piece(piece),
m_cuttingLine(QPainterPath()),
m_seamLine(QPainterPath()),
m_grainline(QPainterPath())
{
Init();
}
//---------------------------------------------------------------------------------------------------------------------
VPuzzleGraphicsPiece::~VPuzzleGraphicsPiece()
{
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleGraphicsPiece::Init()
{
// set some infos
setFlags(ItemIsSelectable | ItemIsMovable | ItemSendsGeometryChanges);
setCursor(QCursor(Qt::OpenHandCursor));
// initialises the seam line
QVector<QPointF> seamLinePoints = m_piece->GetSeamLine();
m_seamLine.moveTo(seamLinePoints.first());
for (int i = 1; i < seamLinePoints.size(); ++i)
m_seamLine.lineTo(seamLinePoints.at(i));
// initiliases the cutting line
QVector<QPointF> cuttingLinepoints = m_piece->GetCuttingLine();
m_cuttingLine.moveTo(cuttingLinepoints.first());
for (int i = 1; i < cuttingLinepoints.size(); ++i)
m_cuttingLine.lineTo(cuttingLinepoints.at(i));
// initialises the grainline
QVector<QPointF> grainLinepoints = m_piece->GetGrainline();
m_grainline.moveTo(grainLinepoints.first());
for (int i = 1; i < grainLinepoints.size(); ++i)
m_grainline.lineTo(grainLinepoints.at(i));
// TODO : initialises the other elements labels, passmarks etc.
// Initialises the connectors
connect(m_piece, &VPuzzlePiece::SelectionChanged, this, &VPuzzleGraphicsPiece::on_PieceSelectionChanged);
connect(m_piece, &VPuzzlePiece::PositionChanged, this, &VPuzzleGraphicsPiece::on_PiecePositionChanged);
}
//---------------------------------------------------------------------------------------------------------------------
VPuzzlePiece* VPuzzleGraphicsPiece::GetPiece()
{
return m_piece;
}
//---------------------------------------------------------------------------------------------------------------------
QRectF VPuzzleGraphicsPiece::boundingRect() const
{
if(!m_cuttingLine.isEmpty())
{
return m_cuttingLine.boundingRect();
}
return m_seamLine.boundingRect();
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPuzzleGraphicsPiece::shape() const
{
if(!m_cuttingLine.isEmpty())
{
return m_cuttingLine;
}
return m_seamLine;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleGraphicsPiece::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(widget);
Q_UNUSED(option);
QPen pen(Qt::black, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
QBrush noBrush(Qt::NoBrush);
QBrush selectionBrush(QColor(255,160,160,60));
painter->setPen(pen);
if(isSelected())
{
painter->setBrush(selectionBrush);
}
else
{
painter->setBrush(noBrush);
}
// paint the cutting line
if(!m_cuttingLine.isEmpty())
{
painter->drawPath(m_cuttingLine);
painter->setBrush(noBrush);
}
// paint the seam line
if(!m_seamLine.isEmpty())
{
painter->drawPath(m_seamLine);
}
painter->setBrush(noBrush);
// paint the grainline
if(!m_grainline.isEmpty())
{
painter->drawPath(m_grainline);
}
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleGraphicsPiece::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
bool selectionState = isSelected();
//perform the default behaviour
QGraphicsItem::mousePressEvent(event);
// change the cursor when clicking left button
if (event->button() == Qt::LeftButton)
{
setSelected(true);
setCursor(Qt::ClosedHandCursor);
if (event->modifiers() & Qt::ControlModifier)
{
setSelected(!selectionState);
}
else
{
setSelected(true);
}
}
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleGraphicsPiece::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
bool selectionState = isSelected();
//perform the default behaviour
QGraphicsItem::mouseReleaseEvent(event);
// change the cursor when clicking left button
if (event->button() == Qt::LeftButton)
{
setCursor(Qt::OpenHandCursor);
setSelected(selectionState);
}
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleGraphicsPiece::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
QMenu contextMenu;
// move to layer actions -- TODO : To be tested properly when we have several layers
QList<VPuzzleLayer*> layers = m_piece->GetLayer()->GetLayout()->GetLayers();
layers.removeAll(m_piece->GetLayer());
if(layers.count() > 0)
{
QMenu *moveMenu = contextMenu.addMenu(tr("Move to"));
// TODO order in alphabetical order
for (auto layer : layers)
{
QAction* moveToLayer = moveMenu->addAction(layer->GetName());
QVariant data = QVariant::fromValue(layer);
moveToLayer->setData(data);
connect(moveToLayer, &QAction::triggered, this, &VPuzzleGraphicsPiece::on_ActionPieceMovedToLayer);
}
}
// remove from layout action
QAction *removeAction = contextMenu.addAction(tr("Remove from Layout"));
QVariant data = QVariant::fromValue(m_piece->GetLayer()->GetLayout()->GetUnplacedPiecesLayer());
removeAction->setData(data);
connect(removeAction, &QAction::triggered, this, &VPuzzleGraphicsPiece::on_ActionPieceMovedToLayer);
contextMenu.exec(event->screenPos());
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleGraphicsPiece::on_ActionPieceMovedToLayer()
{
QAction *act = qobject_cast<QAction *>(sender());
QVariant v = act->data();
VPuzzleLayer *layer = (VPuzzleLayer *) v.value<VPuzzleLayer *>();
if(layer != nullptr)
{
layer->GetLayout()->MovePieceToLayer(m_piece, layer);
}
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleGraphicsPiece::on_PieceSelectionChanged()
{
setSelected(m_piece->GetIsSelected());
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleGraphicsPiece::on_PiecePositionChanged()
{
setPos(m_piece->GetPosition());
}
//---------------------------------------------------------------------------------------------------------------------
QVariant VPuzzleGraphicsPiece::itemChange(GraphicsItemChange change, const QVariant &value)
{
if (scene()) {
if(change == ItemPositionHasChanged)
{
blockSignals(true);
m_piece->SetPosition(pos());
blockSignals(false);
}
if(change == ItemSelectedHasChanged)
{
if(m_piece->GetIsSelected() != isSelected())
{
m_piece->SetIsSelected(isSelected());
}
}
}
return QGraphicsObject::itemChange(change, value);
}