ca32f1c9df
--HG-- branch : develop
298 lines
11 KiB
C++
298 lines
11 KiB
C++
/************************************************************************
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**
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** @file dialogdetail.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "dialogdetail.h"
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#include <QDebug>
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#include "../../geometry/varc.h"
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#include "../../geometry/vpointf.h"
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#include "../../geometry/vsplinepath.h"
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#include "../../container/vcontainer.h"
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#include "../../xml/vdomdocument.h"
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief DialogDetail create dialog
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* @param data container with data
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* @param parent parent widget
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*/
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DialogDetail::DialogDetail(const VContainer *data, const quint32 &toolId, QWidget *parent)
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:DialogTool(data, toolId, parent), ui(), details(VDetail()), supplement(true), closed(true)
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{
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ui.setupUi(this);
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labelEditNamePoint = ui.labelEditNameDetail;
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ui.labelUnit->setText( VDomDocument::UnitsToStr(qApp->patternUnit(), true));
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ui.labelUnitX->setText(VDomDocument::UnitsToStr(qApp->patternUnit(), true));
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ui.labelUnitY->setText(VDomDocument::UnitsToStr(qApp->patternUnit(), true));
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bOk = ui.buttonBox->button(QDialogButtonBox::Ok);
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SCASSERT(bOk != nullptr);
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connect(bOk, &QPushButton::clicked, this, &DialogTool::DialogAccepted);
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QPushButton *bCansel = ui.buttonBox->button(QDialogButtonBox::Cancel);
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SCASSERT(bCansel != nullptr);
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connect(bCansel, &QPushButton::clicked, this, &DialogTool::DialogRejected);
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flagName = true;//We have default name of detail.
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ChangeColor(labelEditNamePoint, okColor);
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CheckState();
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connect(ui.listWidget, &QListWidget::currentRowChanged, this, &DialogDetail::ObjectChanged);
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connect(ui.doubleSpinBoxBiasX, static_cast<void (QDoubleSpinBox::*)(qreal)>(&QDoubleSpinBox::valueChanged),
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this, &DialogDetail::BiasXChanged);
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connect(ui.doubleSpinBoxBiasY, static_cast<void (QDoubleSpinBox::*)(qreal)>(&QDoubleSpinBox::valueChanged),
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this, &DialogDetail::BiasYChanged);
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connect(ui.checkBoxSeams, &QCheckBox::clicked, this, &DialogDetail::ClickedSeams);
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connect(ui.checkBoxClosed, &QCheckBox::clicked, this, &DialogDetail::ClickedClosed);
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connect(ui.lineEditNameDetail, &QLineEdit::textChanged, this, &DialogDetail::NamePointChanged);
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connect(ui.toolButtonDelete, &QToolButton::clicked, this, &DialogDetail::DeleteItem);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ChoosedObject gets id and type of selected object. Save right data and ignore wrong.
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* @param id id of objects (points, arcs, splines, spline paths)
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* @param type type of object
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*/
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void DialogDetail::ChosenObject(quint32 id, const SceneObject &type)
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{
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if (type != SceneObject::Line && type != SceneObject::Detail)
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{
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switch (type)
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{
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case (SceneObject::Arc):
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NewItem(id, Tool::NodeArc, NodeDetail::Contour);
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break;
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case (SceneObject::Point):
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NewItem(id, Tool::NodePoint, NodeDetail::Contour);
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break;
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case (SceneObject::Spline):
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NewItem(id, Tool::NodeSpline, NodeDetail::Contour);
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break;
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case (SceneObject::SplinePath):
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NewItem(id, Tool::NodeSplinePath, NodeDetail::Contour);
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break;
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case (SceneObject::Line):
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case (SceneObject::Detail):
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default:
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qDebug()<<tr("Got wrong scene object. Ignore.");
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break;
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}
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ui.toolButtonDelete->setEnabled(true);
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this->show();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogDetail::SaveData()
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{
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details.Clear();
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for (qint32 i = 0; i < ui.listWidget->count(); ++i)
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{
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QListWidgetItem *item = ui.listWidget->item(i);
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details.append( qvariant_cast<VNodeDetail>(item->data(Qt::UserRole)));
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}
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details.setWidth(ui.doubleSpinBoxSeams->value());
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details.setName(ui.lineEditNameDetail->text());
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details.setSeamAllowance(supplement);
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details.setClosed(closed);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief NewItem add new object (point, arc, spline or spline path) to list
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* @param id id of object
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* @param typeTool type of tool
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* @param typeNode type of node in detail
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* @param mx offset respect to x
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* @param my offset respect to y
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*/
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void DialogDetail::NewItem(quint32 id, const Tool &typeTool, const NodeDetail &typeNode,
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qreal mx, qreal my)
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{
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QString name;
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switch (typeTool)
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{
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case (Tool::NodePoint):
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(id);
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name = point->name();
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break;
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}
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case (Tool::NodeArc):
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{
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const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(id);
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name = arc->name();
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break;
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}
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case (Tool::NodeSpline):
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{
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const QSharedPointer<VSpline> spl = data->GeometricObject<VSpline>(id);
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name = spl->name();
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break;
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}
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case (Tool::NodeSplinePath):
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{
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const QSharedPointer<VSplinePath> splPath = data->GeometricObject<VSplinePath>(id);
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name = splPath->name();
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break;
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}
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default:
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qDebug()<<"Got wrong tools. Ignore.";
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break;
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}
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QListWidgetItem *item = new QListWidgetItem(name);
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item->setFont(QFont("Times", 12, QFont::Bold));
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VNodeDetail node(id, typeTool, typeNode, mx, my);
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item->setData(Qt::UserRole, QVariant::fromValue(node));
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ui.listWidget->addItem(item);
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ui.listWidget->setCurrentRow(ui.listWidget->count()-1);
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ui.doubleSpinBoxBiasX->blockSignals(true);
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ui.doubleSpinBoxBiasY->blockSignals(true);
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ui.doubleSpinBoxBiasX->setValue(qApp->fromPixel(node.getMx()));
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ui.doubleSpinBoxBiasY->setValue(qApp->fromPixel(node.getMy()));
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ui.doubleSpinBoxBiasX->blockSignals(false);
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ui.doubleSpinBoxBiasY->blockSignals(false);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setDetails set detail
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* @param value detail
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*/
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void DialogDetail::setDetails(const VDetail &value)
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{
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details = value;
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ui.listWidget->clear();
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for (ptrdiff_t i = 0; i < details.CountNode(); ++i)
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{
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NewItem(details.at(i).getId(), details.at(i).getTypeTool(), details.at(i).getTypeNode(), details.at(i).getMx(),
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details.at(i).getMy());
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}
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ui.lineEditNameDetail->setText(details.getName());
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ui.checkBoxSeams->setChecked(details.getSeamAllowance());
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ui.checkBoxClosed->setChecked(details.getClosed());
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ClickedClosed(details.getClosed());
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ClickedSeams(details.getSeamAllowance());
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ui.doubleSpinBoxSeams->setValue(details.getWidth());
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ui.listWidget->setCurrentRow(0);
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ui.listWidget->setFocus(Qt::OtherFocusReason);
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ui.toolButtonDelete->setEnabled(true);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief BiasXChanged changed value of offset for object respect to x
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* @param d value in mm
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*/
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void DialogDetail::BiasXChanged(qreal d)
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{
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qint32 row = ui.listWidget->currentRow();
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QListWidgetItem *item = ui.listWidget->item( row );
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SCASSERT(item != nullptr);
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VNodeDetail node = qvariant_cast<VNodeDetail>(item->data(Qt::UserRole));
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node.setMx(qApp->toPixel(d));
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item->setData(Qt::UserRole, QVariant::fromValue(node));
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief BiasYChanged changed value of offset for object respect to y
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* @param d value in mm
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*/
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void DialogDetail::BiasYChanged(qreal d)
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{
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qint32 row = ui.listWidget->currentRow();
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QListWidgetItem *item = ui.listWidget->item( row );
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SCASSERT(item != nullptr);
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VNodeDetail node = qvariant_cast<VNodeDetail>(item->data(Qt::UserRole));
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node.setMy(qApp->toPixel(d));
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item->setData(Qt::UserRole, QVariant::fromValue(node));
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ClickedSeams save supplement of seams for detail
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* @param checked 1 - need supplement, 0 - don't need supplement
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*/
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void DialogDetail::ClickedSeams(bool checked)
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{
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supplement = checked;
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ui.checkBoxClosed->setEnabled(checked);
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ui.doubleSpinBoxSeams->setEnabled(checked);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ClickedClosed save closed equdistant or not
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* @param checked 1 - closed, 0 - don't closed
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*/
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void DialogDetail::ClickedClosed(bool checked)
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{
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closed = checked;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ObjectChanged changed new object (point, arc, spline or spline path) form list
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* @param row number of row
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*/
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void DialogDetail::ObjectChanged(int row)
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{
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if (ui.listWidget->count() == 0)
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{
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return;
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}
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QListWidgetItem *item = ui.listWidget->item( row );
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VNodeDetail node = qvariant_cast<VNodeDetail>(item->data(Qt::UserRole));
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ui.doubleSpinBoxBiasX->setValue(qApp->fromPixel(node.getMx()));
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ui.doubleSpinBoxBiasY->setValue(qApp->fromPixel(node.getMy()));
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief DeleteItem delete item from list
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*/
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void DialogDetail::DeleteItem()
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{
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qint32 row = ui.listWidget->currentRow();
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delete ui.listWidget->item( row );
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogDetail::UpdateList()
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{
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/*
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* Does nothing. We redefine this slot because it is only one now way block update list of variable.
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* This dialog doesn't work with formula. Don't delete. Help avoid crash.
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*/
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}
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