847f91410b
--HG-- branch : develop
129 lines
4.3 KiB
C++
129 lines
4.3 KiB
C++
/************************************************************************
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**
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** @file dialogdetail.h
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** @author Roman Telezhinsky <dismine@gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef DIALOGDETAIL_H
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#define DIALOGDETAIL_H
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#include "ui_dialogdetail.h"
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#include "dialogtool.h"
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/**
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* @brief The DialogDetail class dialog for ToolDetai. Help create detail and edit option.
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*/
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class DialogDetail : public DialogTool
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{
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Q_OBJECT
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public:
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/**
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* @brief DialogDetail create dialog
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* @param data container with data
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* @param parent parent widget
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*/
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DialogDetail(const VContainer *data, QWidget *parent = 0);
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/**
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* @brief getDetails return detail
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* @return detail
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*/
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inline VDetail getDetails() const {return details;}
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/**
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* @brief setDetails set detail
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* @param value detail
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*/
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void setDetails(const VDetail &value);
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public slots:
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/**
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* @brief ChoosedObject gets id and type of selected object. Save right data and ignore wrong.
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* @param id id of objects (points, arcs, splines, spline paths)
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* @param type type of object
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*/
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virtual void ChoosedObject(qint64 id, const Scene::Scenes &type);
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/**
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* @brief DialogAccepted save data and emit signal about closed dialog.
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*/
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virtual void DialogAccepted();
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/**
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* @brief BiasXChanged changed value of offset for object respect to x
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* @param d value in mm
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*/
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void BiasXChanged(qreal d);
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/**
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* @brief BiasYChanged changed value of offset for object respect to y
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* @param d value in mm
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*/
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void BiasYChanged(qreal d);
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/**
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* @brief ClickedSeams save supplement of seams for detail
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* @param checked 1 - need supplement, 0 - don't need supplement
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*/
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void ClickedSeams(bool checked);
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/**
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* @brief ClickedClosed save closed equdistant or not
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* @param checked 1 - closed, 0 - don't closed
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*/
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void ClickedClosed(bool checked);
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/**
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* @brief ObjectChanged changed new object (point, arc, spline or spline path) form list
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* @param row number of row
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*/
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void ObjectChanged(int row);
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/**
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* @brief DeleteItem delete item from list
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*/
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void DeleteItem();
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private:
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/**
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* @brief ui keeps information about user interface
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*/
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Ui::DialogDetail ui;
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/**
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* @brief details detail
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*/
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VDetail details;
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/**
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* @brief supplement keep option supplement of seams
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*/
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bool supplement;
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/**
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* @brief closed keep option about equdistant (closed or not)
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*/
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bool closed;
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/**
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* @brief NewItem add new object (point, arc, spline or spline path) to list
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* @param id id of object
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* @param typeTool type of tool
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* @param mode mode
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* @param typeNode type of node in detail
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* @param mx offset respect to x
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* @param my offset respect to y
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*/
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void NewItem(qint64 id, const Tool::Tools &typeTool, const NodeDetail::NodeDetails &typeNode,
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qreal mx = 0, qreal my = 0);
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};
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#endif // DIALOGDETAIL_H
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