valentina/src/app/geometry/vdetail.h
dismine 9effd8af02 Layout detail.
--HG--
branch : feature
2015-01-07 18:54:43 +02:00

98 lines
3.2 KiB
C++

/************************************************************************
**
** @file vdetail.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VDETAIL_H
#define VDETAIL_H
#include "vnodedetail.h"
#include <QVector>
#include "../libs/vlayout/vabstractdetail.h"
class VDetailData;
class VContainer;
class QPainterPath;
/**
* @brief The VDetail class for path of object (points, arcs, splines).
*/
class VDetail :public VAbstractDetail
{
public:
VDetail();
VDetail(const QString &name, const QVector<VNodeDetail> &nodes);
VDetail(const VDetail &detail);
VDetail &operator=(const VDetail &detail);
virtual ~VDetail();
void append(const VNodeDetail &node);
void Clear();
void ClearNodes();
qint32 CountNode() const;
bool Containes(const quint32 &id)const;
VNodeDetail & operator[](int indx);
const VNodeDetail & at ( int indx ) const;
qreal getMx() const;
void setMx(const qreal &value);
qreal getMy() const;
void setMy(const qreal &value);
quint32 id() const;
void setId(const quint32 &id);
QVector<VNodeDetail> getNodes() const;
void setNodes(const QVector<VNodeDetail> &value);
int indexOfNode(const quint32 &id) const;
bool OnEdge(const quint32 &p1, const quint32 &p2)const;
int Edge(const quint32 &p1, const quint32 &p2)const;
void NodeOnEdge(const quint32 &index, VNodeDetail &p1, VNodeDetail &p2)const;
VDetail RemoveEdge(const quint32 &index) const;
QList<quint32> Missing(const VDetail &det) const;
QVector<QPointF> ContourPoints(const VContainer *data) const;
QVector<QPointF> SeamAllowancePoints(const VContainer *data) const;
QPainterPath ContourPath(const VContainer *data) const;
private:
QSharedDataPointer<VDetailData> d;
QVector<VNodeDetail> listNodePoint()const;
static int indexOfNode(const QVector<VNodeDetail> &list, const quint32 &id);
QPointF StartSegment(const VContainer *data, const int &i) const;
QPointF EndSegment(const VContainer *data, const int &i) const;
static QVector<QPointF> biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my);
};
#endif // VDETAIL_H