valentina/src/libs/vpatterndb/vpassmark.cpp
Roman Telezhynskyi d58b3f523d Methods to get a passmark base lines.
--HG--
branch : develop
2019-05-27 17:05:42 +03:00

975 lines
35 KiB
C++

/************************************************************************
**
** @file vpassmark.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 1 5, 2019
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2019 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpassmark.h"
#include "../vmisc/vabstractapplication.h"
#include "../ifc/exception/vexceptioninvalidnotch.h"
#include "../vgeometry/vabstractcurve.h"
#include "../vgeometry/varc.h"
const qreal VPassmark::passmarkRadiusFactor = 0.45;
namespace
{
//---------------------------------------------------------------------------------------------------------------------
PassmarkStatus GetSeamPassmarkSAPoint(const VPiecePassmarkData &passmarkData, const QVector<QPointF> &seamAllowance,
QPointF &point)
{
bool needRollback = false; // no need for rollback
QVector<QPointF> ekvPoints;
ekvPoints = VAbstractPiece::EkvPoint(ekvPoints, passmarkData.previousSAPoint, passmarkData.passmarkSAPoint,
passmarkData.nextSAPoint, passmarkData.passmarkSAPoint, passmarkData.saWidth,
&needRollback);
if (needRollback && not seamAllowance.isEmpty())
{
ekvPoints.clear();
ekvPoints += seamAllowance.at(seamAllowance.size()-2);
}
if (ekvPoints.isEmpty())
{ // Just in case
return PassmarkStatus::Error; // Something wrong
}
if (ekvPoints.size() == 1 || ekvPoints.size() > 2)
{
point = ekvPoints.first();
}
else if (ekvPoints.size() == 2)
{
if(passmarkData.passmarkSAPoint.GetAngleType() == PieceNodeAngle::ByFirstEdgeSymmetry ||
passmarkData.passmarkSAPoint.GetAngleType() == PieceNodeAngle::ByFirstEdgeRightAngle)
{
point = ekvPoints.first();
}
else
{
QLineF line = QLineF(ekvPoints.at(0), ekvPoints.at(1));
line.setLength(line.length()/2.);
point = line.p2();
}
}
return needRollback ? PassmarkStatus::Rollback : PassmarkStatus::Common;
}
//---------------------------------------------------------------------------------------------------------------------
bool FixNotchPoint(const QVector<QPointF> &seamAllowance, const QPointF &notchBase, QPointF *notch)
{
bool fixed = true;
if (not VAbstractCurve::IsPointOnCurve(seamAllowance, *notch))
{
fixed = false;
QLineF axis = QLineF(notchBase, *notch);
axis.setLength(ToPixel(50, Unit::Cm));
const QVector<QPointF> points = VAbstractCurve::CurveIntersectLine(seamAllowance, axis);
if (points.size() > 0)
{
if (points.size() == 1)
{
*notch = points.at(0);
fixed = true;
}
else
{
QMap<qreal, int> forward;
for ( qint32 i = 0; i < points.size(); ++i )
{
if (points.at(i) == notchBase)
{ // Always seek unique intersection
continue;
}
const QLineF length(notchBase, points.at(i));
if (qAbs(length.angle() - axis.angle()) < 0.1)
{
forward.insert(length.length(), i);
}
}
// Closest point is not always want we need. First return point in forward direction if exists.
if (not forward.isEmpty())
{
*notch = points.at(forward.first());
fixed = true;
}
}
}
}
else
{ // Fixing distortion
QLineF axis = QLineF(notchBase, *notch);
axis.setLength(axis.length() + accuracyPointOnLine * 10);
const QVector<QPointF> points = VAbstractCurve::CurveIntersectLine(seamAllowance, axis);
if (points.size() == 1)
{
*notch = points.first();
}
}
return fixed;
}
const qreal passmarkGap = (1.5/*mm*/ / 25.4) * PrintDPI;
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreateOnePassmarkLines(const QLineF &line)
{
return QVector<QLineF>({line});
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreateTwoPassmarkLines(const QLineF &line, const QVector<QPointF> &seamAllowance)
{
QPointF l1p1;
{
QLineF line1 = line;
line1.setAngle(line1.angle() + 90);
line1.setLength(passmarkGap/2.);
l1p1 = line1.p2();
}
QPointF l2p1;
{
QLineF line2 = line;
line2.setAngle(line2.angle() - 90);
line2.setLength(passmarkGap/2.);
l2p1 = line2.p2();
}
QPointF l1p2;
{
QLineF line1 = QLineF(line.p2(), line.p1());
line1.setAngle(line1.angle() - 90);
line1.setLength(passmarkGap/2.);
l1p2 = line1.p2();
}
QPointF l2p2;
{
QLineF line2 = QLineF(line.p2(), line.p1());
line2.setAngle(line2.angle() + 90);
line2.setLength(passmarkGap/2.);
l2p2 = line2.p2();
}
QVector<QLineF> lines;
QLineF seg = VPassmark::FindIntersection(QLineF(l1p2, l1p1), seamAllowance);
lines.append(QLineF(seg.p2(), seg.p1()));
seg = VPassmark::FindIntersection(QLineF(l2p2, l2p1), seamAllowance);
lines.append(QLineF(seg.p2(), seg.p1()));
return lines;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreateThreePassmarkLines(const QLineF &line, const QVector<QPointF> &seamAllowance)
{
QPointF l1p1;
{
QLineF line1 = line;
line1.setAngle(line1.angle() + 90);
line1.setLength(passmarkGap);
l1p1 = line1.p2();
}
QPointF l2p1;
{
QLineF line2 = line;
line2.setAngle(line2.angle() - 90);
line2.setLength(passmarkGap);
l2p1 = line2.p2();
}
QPointF l1p2;
{
QLineF line1 = QLineF(line.p2(), line.p1());
line1.setAngle(line1.angle() - 90);
line1.setLength(passmarkGap);
l1p2 = line1.p2();
}
QPointF l2p2;
{
QLineF line2 = QLineF(line.p2(), line.p1());
line2.setAngle(line2.angle() + 90);
line2.setLength(passmarkGap);
l2p2 = line2.p2();
}
QVector<QLineF> lines;
QLineF seg = VPassmark::FindIntersection(QLineF(l1p2, l1p1), seamAllowance);
lines.append(QLineF(seg.p2(), seg.p1()));
lines.append(line);
seg = VPassmark::FindIntersection(QLineF(l2p2, l2p1), seamAllowance);
lines.append(QLineF(seg.p2(), seg.p1()));
return lines;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreateTMarkPassmark(const QLineF &line)
{
QPointF p1;
{
QLineF tmpLine = QLineF(line.p2(), line.p1());
tmpLine.setAngle(tmpLine.angle() - 90);
tmpLine.setLength(line.length() * 0.75 / 2);
p1 = tmpLine.p2();
}
QPointF p2;
{
QLineF tmpLine = QLineF(line.p2(), line.p1());
tmpLine.setAngle(tmpLine.angle() + 90);
tmpLine.setLength(line.length() * 0.75 / 2);
p2 = tmpLine.p2();
}
QVector<QLineF> lines;
lines.append(line);
lines.append(QLineF(p1, p2));
return lines;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreateVMarkPassmark(const QLineF &line)
{
QLineF l1 = line;
l1.setAngle(l1.angle() - 35);
QLineF l2 = line;
l2.setAngle(l2.angle() + 35);
QVector<QLineF> lines;
lines.append(l1);
lines.append(l2);
return lines;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreateVMark2Passmark(const QLineF &line, const QVector<QPointF> &seamAllowance)
{
QLineF l1 = QLineF(line.p2(), line.p1());
l1.setAngle(l1.angle() + 35);
QLineF l2 = QLineF(line.p2(), line.p1());
l2.setAngle(l2.angle() - 35);
QVector<QLineF> lines;
lines.append(VPassmark::FindIntersection(l1, seamAllowance));
lines.append(VPassmark::FindIntersection(l2, seamAllowance));
return lines;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> PointsToSegments(const QVector<QPointF> &points)
{
QVector<QLineF> lines;
if (points.size() >= 2)
{
for (int i=0; i < points.size()-1; ++i)
{
QLineF segment = QLineF(points.at(i), points.at(i+1));
if (segment.length() > 0)
{
lines.append(segment);
}
}
}
return lines;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreateUMarkPassmark(const QLineF &line, const QVector<QPointF> &seamAllowance)
{
const qreal radius = line.length() * VPassmark::passmarkRadiusFactor;
QLineF baseLine = line;
baseLine.setLength(baseLine.length() - radius); // keep defined depth
QPointF l1p1;
{
QLineF line1 = baseLine;
line1.setAngle(line1.angle() + 90);
line1.setLength(radius);
l1p1 = line1.p2();
}
QPointF l2p1;
{
QLineF line2 = baseLine;
line2.setAngle(line2.angle() - 90);
line2.setLength(radius);
l2p1 = line2.p2();
}
QPointF l1p2;
{
QLineF line1 = QLineF(baseLine.p2(), baseLine.p1());
line1.setAngle(line1.angle() - 90);
line1.setLength(radius);
l1p2 = line1.p2();
}
QPointF l2p2;
{
QLineF line2 = QLineF(baseLine.p2(), baseLine.p1());
line2.setAngle(line2.angle() + 90);
line2.setLength(radius);
l2p2 = line2.p2();
}
QLineF axis = QLineF(baseLine.p2(), baseLine.p1());
axis.setLength(radius);
QVector<QPointF> points;
QLineF seg = VPassmark::FindIntersection(QLineF(l2p2, l2p1), seamAllowance);
seg = QLineF(seg.p2(), seg.p1());
points.append(seg.p1());
points.append(seg.p2());
VArc arc(VPointF(baseLine.p2()), radius, QLineF(baseLine.p2(), l2p2).angle(), QLineF(baseLine.p2(), l1p2).angle());
arc.SetApproximationScale(10);
points += arc.GetPoints();
seg = VPassmark::FindIntersection(QLineF(l1p2, l1p1), seamAllowance);
seg = QLineF(seg.p2(), seg.p1());
points.append(seg.p2());
points.append(seg.p1());
return PointsToSegments(points);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreateBoxMarkPassmark(const QLineF &line, const QVector<QPointF> &seamAllowance)
{
const qreal radius = line.length() * VPassmark::passmarkRadiusFactor;
QPointF l1p1;
{
QLineF line1 = line;
line1.setAngle(line1.angle() + 90);
line1.setLength(radius);
l1p1 = line1.p2();
}
QPointF l2p1;
{
QLineF line2 = line;
line2.setAngle(line2.angle() - 90);
line2.setLength(radius);
l2p1 = line2.p2();
}
QPointF l1p2;
{
QLineF line1 = QLineF(line.p2(), line.p1());
line1.setAngle(line1.angle() - 90);
line1.setLength(radius);
l1p2 = line1.p2();
}
QPointF l2p2;
{
QLineF line2 = QLineF(line.p2(), line.p1());
line2.setAngle(line2.angle() + 90);
line2.setLength(radius);
l2p2 = line2.p2();
}
QVector<QPointF> points;
QLineF seg = VPassmark::FindIntersection(QLineF(l1p2, l1p1), seamAllowance);
points.append(seg.p2());
points.append(seg.p1());
seg = VPassmark::FindIntersection(QLineF(l2p2, l2p1), seamAllowance);
points.append(seg.p1());
points.append(seg.p2());
return PointsToSegments(points);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> CreatePassmarkLines(PassmarkLineType lineType, PassmarkAngleType angleType,
const QVector<QLineF> &lines, const QVector<QPointF> &seamAllowance,
PassmarkSide side)
{
if (lines.isEmpty())
{
return QVector<QLineF>();
}
QVector<QLineF> passmarksLines;
auto CreateLinesWithCorrection = [&passmarksLines, side, angleType, lines, seamAllowance]
(QVector<QLineF> (*create)(const QLineF &, const QVector<QPointF> &))
{
if (angleType == PassmarkAngleType::Straightforward)
{
passmarksLines += (*create)(lines.first(), seamAllowance);
}
else
{
if (side == PassmarkSide::All || side == PassmarkSide::Left)
{
passmarksLines += (*create)(lines.first(), seamAllowance);
}
if (side == PassmarkSide::All || side == PassmarkSide::Right)
{
passmarksLines += (*create)(lines.last(), seamAllowance);
}
}
};
auto CreateLines = [&passmarksLines, side, angleType, lines](QVector<QLineF> (*create)(const QLineF &))
{
if (angleType == PassmarkAngleType::Straightforward)
{
passmarksLines += (*create)(lines.first());
}
else
{
if (side == PassmarkSide::All || side == PassmarkSide::Left)
{
passmarksLines += (*create)(lines.first());
}
if (side == PassmarkSide::All || side == PassmarkSide::Right)
{
passmarksLines += (*create)(lines.last());
}
}
};
if (angleType == PassmarkAngleType::Straightforward
|| angleType == PassmarkAngleType::Intersection
|| angleType == PassmarkAngleType::IntersectionOnlyLeft
|| angleType == PassmarkAngleType::IntersectionOnlyRight
|| angleType == PassmarkAngleType::Intersection2
|| angleType == PassmarkAngleType::Intersection2OnlyLeft
|| angleType == PassmarkAngleType::Intersection2OnlyRight)
{
switch (lineType)
{
case PassmarkLineType::TwoLines:
CreateLinesWithCorrection(CreateTwoPassmarkLines);
break;
case PassmarkLineType::ThreeLines:
CreateLinesWithCorrection(CreateThreePassmarkLines);
break;
case PassmarkLineType::TMark:
CreateLines(CreateTMarkPassmark);
break;
case PassmarkLineType::VMark:
CreateLines(CreateVMarkPassmark);
break;
case PassmarkLineType::VMark2:
CreateLinesWithCorrection(CreateVMark2Passmark);
break;
case PassmarkLineType::UMark:
CreateLinesWithCorrection(CreateUMarkPassmark);
break;
case PassmarkLineType::BoxMark:
CreateLinesWithCorrection(CreateBoxMarkPassmark);
break;
case PassmarkLineType::OneLine:
default:
CreateLines(CreateOnePassmarkLines);
break;
}
}
else
{
switch (lineType)
{
case PassmarkLineType::TMark:
passmarksLines += CreateTMarkPassmark(lines.first());
break;
case PassmarkLineType::OneLine:
case PassmarkLineType::TwoLines:
case PassmarkLineType::ThreeLines:
case PassmarkLineType::VMark:
case PassmarkLineType::VMark2:
case PassmarkLineType::UMark:
case PassmarkLineType::BoxMark:
default:
passmarksLines.append(lines.first());
break;
}
}
return passmarksLines;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> PassmarkBisectorBaseLine(PassmarkStatus seamPassmarkType, const VPiecePassmarkData &passmarkData,
const QPointF &seamPassmarkSAPoint, const QVector<QPointF> &seamAllowance)
{
QLineF edge1;
QLineF edge2;
if (seamPassmarkType == PassmarkStatus::Common)
{
if (passmarkData.passmarkSAPoint.GetAngleType() == PieceNodeAngle::ByFirstEdgeSymmetry)
{
edge1 = QLineF(seamPassmarkSAPoint, seamAllowance.at(seamAllowance.size() - 2));
edge2 = QLineF(seamPassmarkSAPoint, seamAllowance.at(1));
}
else
{
const QLineF bigLine1 = VAbstractPiece::ParallelLine(passmarkData.previousSAPoint,
passmarkData.passmarkSAPoint, passmarkData.saWidth );
const QLineF bigLine2 = VAbstractPiece::ParallelLine(passmarkData.passmarkSAPoint, passmarkData.nextSAPoint,
passmarkData.saWidth );
edge1 = QLineF(seamPassmarkSAPoint, bigLine1.p1());
edge2 = QLineF(seamPassmarkSAPoint, bigLine2.p2());
}
}
else if(seamPassmarkType == PassmarkStatus::Rollback)
{
edge1 = QLineF(seamPassmarkSAPoint, seamAllowance.at(seamAllowance.size() - 3));
edge2 = QLineF(seamPassmarkSAPoint, seamAllowance.at(0));
}
else
{ // Should never happen
return QVector<QLineF>();
}
const qreal length = passmarkData.passmarkSAPoint.PassmarkLength(passmarkData.saWidth);
if (not passmarkData.passmarkSAPoint.IsManualPasskmarkLength() && length <= accuracyPointOnLine)
{
const QString errorMsg = QObject::tr("Found null notch for point '%1' in piece '%2'. Length is less "
"than minimal allowed.")
.arg(passmarkData.nodeName, passmarkData.pieceName);
qApp->IsPedantic() ? throw VException(errorMsg) : qWarning() << errorMsg;
return QVector<QLineF>();
}
edge1.setAngle(edge1.angle() + edge1.angleTo(edge2)/2.);
edge1.setLength(length);
return QVector<QLineF>({edge1});
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath PassmarkToPath(const QVector<QLineF> &passmark)
{
QPainterPath path;
if (not passmark.isEmpty())
{
for (qint32 i = 0; i < passmark.count(); ++i)
{
path.moveTo(passmark.at(i).p1());
path.lineTo(passmark.at(i).p2());
}
path.setFillRule(Qt::WindingFill);
}
return path;
}
}
//---------------------------------------------------------------------------------------------------------------------
VPassmark::VPassmark()
{}
//---------------------------------------------------------------------------------------------------------------------
VPassmark::VPassmark(const VPiecePassmarkData &data)
: m_data(data),
m_null(false)
{
// Correct distorsion
if (VGObject::IsPointOnLineSegment(m_data.passmarkSAPoint, m_data.previousSAPoint,
m_data.nextSAPoint))
{
const QPointF p = VGObject::CorrectDistortion(m_data.passmarkSAPoint, m_data.previousSAPoint,
m_data.nextSAPoint);
m_data.passmarkSAPoint.setX(p.x());
m_data.passmarkSAPoint.setY(p.y());
}
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPassmark::FullPassmark(const VPiece &piece, const VContainer *data) const
{
if (m_null)
{
return QVector<QLineF>();
}
if (not piece.IsSeamAllowanceBuiltIn())
{
QVector<QLineF> lines;
lines += SAPassmark(piece, data, PassmarkSide::All);
if (qApp->Settings()->IsDoublePassmark()
&& not piece.IsHideMainPath()
&& m_data.isMainPathNode
&& m_data.passmarkAngleType != PassmarkAngleType::Intersection
&& m_data.passmarkAngleType != PassmarkAngleType::IntersectionOnlyLeft
&& m_data.passmarkAngleType != PassmarkAngleType::IntersectionOnlyRight
&& m_data.passmarkAngleType != PassmarkAngleType::Intersection2
&& m_data.passmarkAngleType != PassmarkAngleType::Intersection2OnlyLeft
&& m_data.passmarkAngleType != PassmarkAngleType::Intersection2OnlyRight
&& m_data.isShowSecondPassmark)
{
lines += BuiltInSAPassmark(piece, data);
}
return lines;
}
return BuiltInSAPassmark(piece, data);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPassmark::SAPassmark(const VPiece &piece, const VContainer *data, PassmarkSide side) const
{
if (m_null)
{
return QVector<QLineF>();
}
if (not piece.IsSeamAllowanceBuiltIn())
{
// Because rollback cannot be calulated if passmark is not first point in main path we rotate it.
return SAPassmark(piece.SeamAllowancePointsWithRotation(data, m_data.passmarkIndex), side);
}
return QVector<QLineF>();
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPassmark::SAPassmark(const QVector<QPointF> &seamAllowance, PassmarkSide side) const
{
if (m_null)
{
return QVector<QLineF>();
}
// Because rollback @seamAllowance must be rotated here.
return MakeSAPassmark(seamAllowance, side);
}
//---------------------------------------------------------------------------------------------------------------------
bool VPassmark::IsNull() const
{
return m_null;
}
//---------------------------------------------------------------------------------------------------------------------
VPiecePassmarkData VPassmark::Data() const
{
return m_data;
}
//---------------------------------------------------------------------------------------------------------------------
QLineF VPassmark::FindIntersection(const QLineF &line, const QVector<QPointF> &seamAllowance)
{
QLineF testLine = line;
testLine.setLength(testLine.length()*10);
QVector<QPointF> intersections = VAbstractCurve::CurveIntersectLine(seamAllowance, testLine);
if (not intersections.isEmpty())
{
return QLineF(line.p1(), intersections.last());
}
return line;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPassmark::MakeSAPassmark(const QVector<QPointF> &seamAllowance, PassmarkSide side) const
{
const QVector<QLineF> lines = SAPassmarkBaseLine(seamAllowance, side);
if (lines.isEmpty())
{
return QVector<QLineF>();
}
return CreatePassmarkLines(m_data.passmarkLineType, m_data.passmarkAngleType, lines, seamAllowance, side);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPassmark::BuiltInSAPassmark(const VPiece &piece, const VContainer *data) const
{
if (m_null)
{
return QVector<QLineF>();
}
const QVector<QLineF> lines = BuiltInSAPassmarkBaseLine(piece);
if (lines.isEmpty())
{
return QVector<QLineF>();
}
return CreatePassmarkLines(m_data.passmarkLineType, m_data.passmarkAngleType, lines, piece.MainPathPoints(data),
PassmarkSide::All);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPassmark::BuiltInSAPassmarkBaseLine(const VPiece &piece) const
{
if (m_null)
{
return QVector<QLineF>();
}
qreal length = 0;
if (not piece.IsSeamAllowanceBuiltIn())
{
length = m_data.passmarkSAPoint.PassmarkLength(m_data.saWidth);
if (not m_data.passmarkSAPoint.IsManualPasskmarkLength() && length <= accuracyPointOnLine)
{
const QString errorMsg = QObject::tr("Found null notch for point '%1' in piece '%2'. Length is less "
"than minimal allowed.")
.arg(m_data.nodeName, m_data.pieceName);
qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg;
return QVector<QLineF>();
}
}
else
{
if (m_data.passmarkSAPoint.IsManualPasskmarkLength())
{
length = m_data.passmarkSAPoint.GetPasskmarkLength();
}
else
{
const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2' with built in "
"seam allowance. User must manually provide length.")
.arg(m_data.nodeName, m_data.pieceName);
qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg;
return QVector<QLineF>();
}
}
QLineF edge1 = QLineF(m_data.passmarkSAPoint, m_data.previousSAPoint);
QLineF edge2 = QLineF(m_data.passmarkSAPoint, m_data.nextSAPoint);
edge1.setAngle(edge1.angle() + edge1.angleTo(edge2)/2.);
edge1.setLength(length);
return QVector<QLineF>({edge1});
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPassmark::SAPassmarkBaseLine(const VPiece &piece, const VContainer *data, PassmarkSide side) const
{
if (m_null)
{
return QVector<QLineF>();
}
if (not piece.IsSeamAllowanceBuiltIn())
{
// Because rollback cannot be calulated if passmark is not first point in main path we rotate it.
return SAPassmarkBaseLine(piece.SeamAllowancePointsWithRotation(data, m_data.passmarkIndex), side);
}
return QVector<QLineF>();
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QLineF> VPassmark::SAPassmarkBaseLine(const QVector<QPointF> &seamAllowance, PassmarkSide side) const
{
if (m_null)
{
return QVector<QLineF>();
}
if (seamAllowance.size() < 2)
{
const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'. Seam allowance is "
"empty.").arg(m_data.nodeName, m_data.pieceName);
qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg;
return QVector<QLineF>(); // Something wrong
}
QPointF seamPassmarkSAPoint;
const PassmarkStatus seamPassmarkType = GetSeamPassmarkSAPoint(m_data, seamAllowance, seamPassmarkSAPoint);
if (seamPassmarkType == PassmarkStatus::Error)
{
const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'. Cannot find "
"position for a notch.")
.arg(m_data.nodeName, m_data.pieceName);
qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg;
return QVector<QLineF>(); // Something wrong
}
if (not FixNotchPoint(seamAllowance, m_data.passmarkSAPoint, &seamPassmarkSAPoint))
{
const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'. Unable to fix a "
"notch position.")
.arg(m_data.nodeName, m_data.pieceName);
qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg;
}
auto PassmarkIntersection = [this, seamAllowance] (QLineF line, qreal width)
{
line.setLength(line.length()*100); // Hope 100 is enough
const QVector<QPointF> intersections = VAbstractCurve::CurveIntersectLine(seamAllowance, line);
if (not intersections.isEmpty())
{
if (intersections.last() != m_data.passmarkSAPoint)
{
line = QLineF(intersections.last(), m_data.passmarkSAPoint);
if (not m_data.passmarkSAPoint.IsManualPasskmarkLength())
{
const qreal length = qMin(width * VSAPoint::passmarkFactor, VSAPoint::maxPassmarkLength);
if (length <= accuracyPointOnLine)
{
const QString errorMsg = QObject::tr("Found null notch for point '%1' in piece '%2'. Length is "
"less than minimal allowed.")
.arg(m_data.nodeName, m_data.pieceName);
qApp->IsPedantic() ? throw VException(errorMsg) : qWarning() << errorMsg;
return QLineF();
}
line.setLength(length);
}
else
{
line.setLength(m_data.passmarkSAPoint.GetPasskmarkLength());
}
return line;
}
else
{
const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'. Notch "
"collapse.")
.arg(m_data.nodeName, m_data.pieceName);
qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg;
}
}
else
{
const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'. Cannot find "
"intersection.")
.arg(m_data.nodeName, m_data.pieceName);
qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg;
}
return QLineF();
};
if (m_data.passmarkAngleType == PassmarkAngleType::Straightforward)
{
const qreal length = m_data.passmarkSAPoint.PassmarkLength(m_data.saWidth);
if (not m_data.passmarkSAPoint.IsManualPasskmarkLength() && length <= accuracyPointOnLine)
{
const QString errorMsg = QObject::tr("Found null notch for point '%1' in piece '%2'. Length is less "
"than minimal allowed.")
.arg(m_data.nodeName, m_data.pieceName);
qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg;
}
else
{
QLineF line = QLineF(seamPassmarkSAPoint, m_data.passmarkSAPoint);
line.setLength(length);
return QVector<QLineF>({line});
}
}
else if (m_data.passmarkAngleType == PassmarkAngleType::Bisector)
{
return PassmarkBisectorBaseLine(seamPassmarkType, m_data, seamPassmarkSAPoint, seamAllowance);
}
else if (m_data.passmarkAngleType == PassmarkAngleType::Intersection
|| m_data.passmarkAngleType == PassmarkAngleType::IntersectionOnlyLeft
|| m_data.passmarkAngleType == PassmarkAngleType::IntersectionOnlyRight)
{
QVector<QLineF> lines;
if ((m_data.passmarkAngleType == PassmarkAngleType::Intersection
|| m_data.passmarkAngleType == PassmarkAngleType::IntersectionOnlyLeft)
&& (side == PassmarkSide::All || side == PassmarkSide::Left))
{
// first passmark
lines += PassmarkIntersection(QLineF(m_data.nextSAPoint, m_data.passmarkSAPoint),
m_data.passmarkSAPoint.GetSABefore(m_data.saWidth));
}
if ((m_data.passmarkAngleType == PassmarkAngleType::Intersection
|| m_data.passmarkAngleType == PassmarkAngleType::IntersectionOnlyRight)
&& (side == PassmarkSide::All || side == PassmarkSide::Right))
{
// second passmark
lines += PassmarkIntersection(QLineF(m_data.previousSAPoint, m_data.passmarkSAPoint),
m_data.passmarkSAPoint.GetSAAfter(m_data.saWidth));
}
return lines;
}
else if (m_data.passmarkAngleType == PassmarkAngleType::Intersection2
|| m_data.passmarkAngleType == PassmarkAngleType::Intersection2OnlyLeft
|| m_data.passmarkAngleType == PassmarkAngleType::Intersection2OnlyRight)
{
QVector<QLineF> lines;
if ((m_data.passmarkAngleType == PassmarkAngleType::Intersection2
|| m_data.passmarkAngleType == PassmarkAngleType::Intersection2OnlyLeft)
&& (side == PassmarkSide::All || side == PassmarkSide::Left))
{
// first passmark
QLineF line(m_data.passmarkSAPoint, m_data.previousSAPoint);
line.setAngle(line.angle()-90);
lines += PassmarkIntersection(line, m_data.passmarkSAPoint.GetSABefore(m_data.saWidth));
}
if ((m_data.passmarkAngleType == PassmarkAngleType::Intersection2
|| m_data.passmarkAngleType == PassmarkAngleType::Intersection2OnlyRight)
&& (side == PassmarkSide::All || side == PassmarkSide::Right))
{
// second passmark
QLineF line(m_data.passmarkSAPoint, m_data.nextSAPoint);
line.setAngle(line.angle()+90);
lines += PassmarkIntersection(line, m_data.passmarkSAPoint.GetSAAfter(m_data.saWidth));
}
return lines;
}
return QVector<QLineF>();
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPassmark::SAPassmarkPath(const VPiece &piece, const VContainer *data, PassmarkSide side) const
{
return PassmarkToPath(SAPassmark(piece, data, side));
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPassmark::BuiltInSAPassmarkPath(const VPiece &piece, const VContainer *data) const
{
return PassmarkToPath(BuiltInSAPassmark(piece, data));
}