312 lines
9.0 KiB
C++
312 lines
9.0 KiB
C++
/************************************************************************
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**
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** @file vplayout.h
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** @author Ronan Le Tiec
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** @date 13 4, 2020
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2020 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VPLAYOUT_H
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#define VPLAYOUT_H
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#include <QList>
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#include "def.h"
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class VPPieceList;
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class VPPiece;
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class VPSheet;
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class VPLayout : public QObject
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{
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Q_OBJECT
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public:
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VPLayout();
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virtual ~VPLayout();
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/**
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* @brief GetUnplacedPieceList Returns the piece list of unplaced pieces
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* @return the unplaced pieces list
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*/
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VPPieceList* GetUnplacedPieceList();
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/**
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* @brief GetTrashPieceList Returns the piece list of the trash
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* @return the pieces list of trashed pieces.
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*/
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VPPieceList* GetTrashPieceList();
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VPSheet* AddSheet();
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VPSheet* AddSheet(VPSheet *sheet);
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QList<VPSheet *> GetSheets();
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/**
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* @brief GetSelectedPieces Returns the list of the selected pieces
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* @return the selected pieces
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*/
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QList<VPPiece *> GetSelectedPieces();
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/**
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* @brief SetUnit Sets the unit of the layout to the given unit
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* @param unit the new unit
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*/
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void SetUnit(Unit unit);
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/**
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* @brief GetUnit Returns the current unit of the layout
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* @return the unit
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*/
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Unit GetUnit() const;
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void SetWarningSuperpositionOfPieces(bool state);
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bool GetWarningSuperpositionOfPieces() const;
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void SetWarningPiecesOutOfBound(bool state);
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bool GetWarningPiecesOutOfBound() const;
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/**
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* @brief SetTitle Sets the title of the layout to the given value
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* @param title the title of the layout
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*/
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void SetTitle(QString title);
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/**
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* @brief GetTitle Returns the title of the layout
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* @return title of the layout
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*/
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QString GetTitle() const;
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/**
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* @brief SetDescription Sets the description of the layout to the given value
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* @param description the description of the layout
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*/
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void SetDescription(QString description);
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/**
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* @brief GetDescription Returns the description of the layout.
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* @return description of the layout
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*/
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QString GetDescription() const;
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/**
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* @brief ClearSelection goes through the unplaced pieces and through the sheets and calls
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* SetIsSelected(false) for the pieces that were selected.
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*/
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void ClearSelection();
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/**
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* @brief ClearSelectionExceptForPieceList same as clearSelection but it leaves the selection
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* for the given piece list like it ist.
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*
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* @param pieceList the piece list to let be the way it is.
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*/
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void ClearSelectionExceptForGivenPieceList(VPPieceList* pieceList);
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/**
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* @brief MovePieceToPieceList Moves the given piece to the given piece list
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* @param piece the piece to move
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* @param pieceList the piece list to move the piece to
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*/
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void MovePieceToPieceList(VPPiece* piece, VPPieceList* pieceList);
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/**
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* @brief SetFocusedSheet Sets the focused sheet, to which pieces are added from the carrousel via drag
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* and drop
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* @param focusedSheet the new active sheet. If nullptr, then it sets automaticaly the first sheet from m_sheets
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*/
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void SetFocusedSheet(VPSheet *focusedSheet = nullptr);
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/**
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* @brief GetFocusedSheet Returns the focused sheet, to which pieces are added from the carrousel via drag
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* and drop
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* @return the focused sheet
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*/
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VPSheet* GetFocusedSheet();
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/**
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* @brief SetTilesSize sets the size of the tiles, the values have to be in Unit::Px
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* @param width tiles width
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* @param height tiles height
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*/
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void SetTilesSize(qreal width, qreal height);
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/**
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* @brief SetTilesSizeConverted sets the size of the sheet, the values have to be in the layout's unit
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* @param width tiles width
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* @param height tiles height
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*/
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void SetTilesSizeConverted(qreal width, qreal height);
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/**
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* @brief SetTilesSize sets the size of the tiles, the values have to be in Unit::Px
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* @param size tiles size
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*/
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void SetTilesSize(const QSizeF &size);
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/**
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* @brief SetTilesSizeConverted sets the size of the tiles, the values have to be in the layout's unit
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* @param size tiles size
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*/
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void SetTilesSizeConverted(const QSizeF &size);
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/**
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* @brief GetTilesSize Returns the size of the tiles in Unit::Px
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* @return tiles size in Unit::Px
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*/
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QSizeF GetTilesSize() const;
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/**
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* @brief GetTilesSize Returns the size of the tiles in given Unit
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* @return tiles size
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*/
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QSizeF GetTilesSize(Unit unit) const;
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/**
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* @brief GetTilesSizeConverted Returns the size of the tiles in the layout's unit
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* @return the size in the layout's unit
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*/
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QSizeF GetTilesSizeConverted() const;
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/**
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* @brief GetOrientation Returns the orientation of the tiles
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* @return orientation of the tiles
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*/
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PageOrientation GetTilesOrientation();
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/**
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* @brief SetOrientation Sets the orientation of the tiles to the given value
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* @param orientation the new tiles orientation
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*/
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void SetTilesOrientation(PageOrientation orientation);
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/**
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* @brief SetTilesMargins, set the margins of the tiles, the values have to be in Unit::Px
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* @param left in Unit::Px
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* @param top in Unit::Px
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* @param right in Unit::Px
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* @param bottom in Unit::Px
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*/
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void SetTilesMargins(qreal left, qreal top, qreal right, qreal bottom);
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/**
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* @brief SetSheetMargins, set the margins of the tiles, the values have to be in the unit of the layout
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* @param left in Unit::Px
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* @param top in Unit::Px
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* @param right in Unit::Px
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* @param bottom in Unit::Px
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*/
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void SetTilesMarginsConverted(qreal left, qreal top, qreal right, qreal bottom);
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/**
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* @brief SetTilesMargins set the margins of the tiles, the values have to be in Unit::Px
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* @param margins tiles margins
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*/
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void SetTilesMargins(const QMarginsF &margins);
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/**
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* @brief SetTilesMarginsConverted set the margins of the tiles, the values have to be in the unit of the layout
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* @param margins tiles margins
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*/
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void SetTilesMarginsConverted(const QMarginsF &margins);
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/**
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* @brief GetTilesMargins Returns margins of the tiles in Unit::Px
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* @return the margins in Unit::Px
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*/
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QMarginsF GetTilesMargins() const;
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/**
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* @brief GetTilesMargins Returns margins of the tiles in the given unit
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* @param unit the unit in which we want the margins
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* @return the margins in the given unit
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*/
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QMarginsF GetTilesMargins(Unit unit) const;
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/**
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* @brief GetTilesMarginsConverted Returns the margins of the tiles in the layout's unit
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* @return the margins in the tiles's unit
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*/
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QMarginsF GetTilesMarginsConverted() const;
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/**
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* @brief GetShowTiles Returns true if the tiles has to be shown on the current sheet
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* @return true if the tiles has to be shown on the current sheet
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*/
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bool GetShowTiles();
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/**
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* @brief SetShowTiles Sets wether to show the tiles on the current sheet or not
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* @param value true to show the tiles
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*/
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void SetShowTiles(bool value);
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signals:
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void PieceMovedToPieceList(VPPiece *piece, VPPieceList *pieceListBefore, VPPieceList *pieceListAfter);
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private:
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Q_DISABLE_COPY(VPLayout)
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VPPieceList *m_unplacedPieceList;
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/**
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* @brief m_trashPieceList Holds the pieces that were deleted
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*/
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VPPieceList *m_trashPieceList;
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QList<VPSheet*> m_sheets;
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VPSheet *m_focusedSheet{nullptr};
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// format
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Unit m_unit{Unit::Cm};
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bool m_warningSuperpositionOfPieces{false};
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bool m_warningPiecesOutOfBound{false};
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QString m_title{};
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QString m_description{};
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/**
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* @brief m_size the Size of the tiles in Unit::Px
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*/
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QSizeF m_tilesSize{};
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/**
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* @brief holds the orientation of the tiles
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*/
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PageOrientation m_tilesOrientation {PageOrientation::Portrait};
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// margins
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/**
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* @brief m_margins the margins of the tiles in Unit::Px
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*/
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QMarginsF m_tilesMargins{};
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bool m_showTiles{false};
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};
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#endif // VPLAYOUT_H
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