valentina/src/libs/vgeometry/vcubicbezier.cpp
2023-07-15 10:58:28 +03:00

261 lines
9.6 KiB
C++

/************************************************************************
**
** @file vcubicbezier.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 8 3, 2016
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vcubicbezier.h"
#include <QLineF>
#include "vcubicbezier_p.h"
//---------------------------------------------------------------------------------------------------------------------
VCubicBezier::VCubicBezier()
: VAbstractCubicBezier(GOType::CubicBezier),
d(new VCubicBezierData)
{
}
//---------------------------------------------------------------------------------------------------------------------
COPY_CONSTRUCTOR_IMPL_2(VCubicBezier, VAbstractCubicBezier)
//---------------------------------------------------------------------------------------------------------------------
VCubicBezier::VCubicBezier(const VPointF &p1, const VPointF &p2, const VPointF &p3, const VPointF &p4, quint32 idObject,
Draw mode)
: VAbstractCubicBezier(GOType::CubicBezier, idObject, mode),
d(new VCubicBezierData(p1, p2, p3, p4))
{
CreateName();
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::operator=(const VCubicBezier &curve) -> VCubicBezier &
{
if (&curve == this)
{
return *this;
}
VAbstractCubicBezier::operator=(curve);
d = curve.d;
return *this;
}
#ifdef Q_COMPILER_RVALUE_REFS
//---------------------------------------------------------------------------------------------------------------------
VCubicBezier::VCubicBezier(VCubicBezier &&curve) noexcept
: VAbstractCubicBezier(std::move(curve)),
d(std::move(curve.d))
{
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::operator=(VCubicBezier &&curve) noexcept -> VCubicBezier &
{
VAbstractCubicBezier::operator=(curve);
std::swap(d, curve.d);
return *this;
}
#endif
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::Rotate(const QPointF &originPoint, qreal degrees, const QString &prefix) const -> VCubicBezier
{
const VPointF p1 = GetP1().Rotate(originPoint, degrees);
const VPointF p2 = GetP2().Rotate(originPoint, degrees);
const VPointF p3 = GetP3().Rotate(originPoint, degrees);
const VPointF p4 = GetP4().Rotate(originPoint, degrees);
VCubicBezier curve(p1, p2, p3, p4);
curve.setName(name() + prefix);
if (not GetAliasSuffix().isEmpty())
{
curve.SetAliasSuffix(GetAliasSuffix() + prefix);
}
curve.SetColor(GetColor());
curve.SetPenStyle(GetPenStyle());
curve.SetApproximationScale(GetApproximationScale());
return curve;
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::Flip(const QLineF &axis, const QString &prefix) const -> VCubicBezier
{
const VPointF p1 = GetP1().Flip(axis);
const VPointF p2 = GetP2().Flip(axis);
const VPointF p3 = GetP3().Flip(axis);
const VPointF p4 = GetP4().Flip(axis);
VCubicBezier curve(p1, p2, p3, p4);
curve.setName(name() + prefix);
if (not GetAliasSuffix().isEmpty())
{
curve.SetAliasSuffix(GetAliasSuffix() + prefix);
}
curve.SetColor(GetColor());
curve.SetPenStyle(GetPenStyle());
curve.SetApproximationScale(GetApproximationScale());
return curve;
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::Move(qreal length, qreal angle, const QString &prefix) const -> VCubicBezier
{
const VPointF p1 = GetP1().Move(length, angle);
const VPointF p2 = GetP2().Move(length, angle);
const VPointF p3 = GetP3().Move(length, angle);
const VPointF p4 = GetP4().Move(length, angle);
VCubicBezier curve(p1, p2, p3, p4);
curve.setName(name() + prefix);
if (not GetAliasSuffix().isEmpty())
{
curve.SetAliasSuffix(GetAliasSuffix() + prefix);
}
curve.SetColor(GetColor());
curve.SetPenStyle(GetPenStyle());
curve.SetApproximationScale(GetApproximationScale());
return curve;
}
//---------------------------------------------------------------------------------------------------------------------
VCubicBezier::~VCubicBezier() = default;
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetP1() const -> VPointF
{
return d->p1;
}
//---------------------------------------------------------------------------------------------------------------------
void VCubicBezier::SetP1(const VPointF &p)
{
d->p1 = p;
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetP2() const -> VPointF
{
return d->p2;
}
//---------------------------------------------------------------------------------------------------------------------
void VCubicBezier::SetP2(const VPointF &p)
{
d->p2 = p;
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetP3() const -> VPointF
{
return d->p3;
}
//---------------------------------------------------------------------------------------------------------------------
void VCubicBezier::SetP3(const VPointF &p)
{
d->p3 = p;
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetP4() const -> VPointF
{
return d->p4;
}
//---------------------------------------------------------------------------------------------------------------------
void VCubicBezier::SetP4(const VPointF &p)
{
d->p4 = p;
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetStartAngle() const -> qreal
{
return QLineF(static_cast<QPointF>(GetP1()), static_cast<QPointF>(GetP2())).angle();
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetEndAngle() const -> qreal
{
return QLineF(static_cast<QPointF>(GetP4()), static_cast<QPointF>(GetP3())).angle();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetLength return length of cubic bezier curve.
* @return length.
*/
auto VCubicBezier::GetLength() const -> qreal
{
return LengthBezier(static_cast<QPointF>(GetP1()), static_cast<QPointF>(GetP2()), static_cast<QPointF>(GetP3()),
static_cast<QPointF>(GetP4()), GetApproximationScale());
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPoints return list with cubic bezier curve points.
* @return list of points.
*/
auto VCubicBezier::GetPoints() const -> QVector<QPointF>
{
return GetCubicBezierPoints(static_cast<QPointF>(GetP1()), static_cast<QPointF>(GetP2()),
static_cast<QPointF>(GetP3()), static_cast<QPointF>(GetP4()), GetApproximationScale());
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetC1Length() const -> qreal
{
return QLineF(static_cast<QPointF>(GetP1()), static_cast<QPointF>(GetP2())).length();
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetC2Length() const -> qreal
{
return QLineF(static_cast<QPointF>(GetP4()), static_cast<QPointF>(GetP3())).length();
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetControlPoint1() const -> QPointF
{
return static_cast<QPointF>(GetP2());
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetControlPoint2() const -> QPointF
{
return static_cast<QPointF>(GetP3());
}
//---------------------------------------------------------------------------------------------------------------------
auto VCubicBezier::GetRealLength() const -> qreal
{
return LengthBezier(static_cast<QPointF>(GetP1()), static_cast<QPointF>(GetP2()), static_cast<QPointF>(GetP3()),
static_cast<QPointF>(GetP4()), maxCurveApproximationScale);
}