261 lines
9.6 KiB
C++
261 lines
9.6 KiB
C++
/************************************************************************
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**
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** @file vcubicbezier.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 8 3, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vcubicbezier.h"
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#include <QLineF>
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#include "vcubicbezier_p.h"
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezier::VCubicBezier()
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: VAbstractCubicBezier(GOType::CubicBezier),
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d(new VCubicBezierData)
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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COPY_CONSTRUCTOR_IMPL_2(VCubicBezier, VAbstractCubicBezier)
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezier::VCubicBezier(const VPointF &p1, const VPointF &p2, const VPointF &p3, const VPointF &p4, quint32 idObject,
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Draw mode)
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: VAbstractCubicBezier(GOType::CubicBezier, idObject, mode),
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d(new VCubicBezierData(p1, p2, p3, p4))
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{
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CreateName();
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::operator=(const VCubicBezier &curve) -> VCubicBezier &
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{
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if (&curve == this)
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{
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return *this;
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}
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VAbstractCubicBezier::operator=(curve);
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d = curve.d;
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return *this;
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}
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#ifdef Q_COMPILER_RVALUE_REFS
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezier::VCubicBezier(VCubicBezier &&curve) noexcept
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: VAbstractCubicBezier(std::move(curve)),
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d(std::move(curve.d))
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::operator=(VCubicBezier &&curve) noexcept -> VCubicBezier &
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{
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VAbstractCubicBezier::operator=(curve);
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std::swap(d, curve.d);
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return *this;
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}
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#endif
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::Rotate(const QPointF &originPoint, qreal degrees, const QString &prefix) const -> VCubicBezier
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{
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const VPointF p1 = GetP1().Rotate(originPoint, degrees);
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const VPointF p2 = GetP2().Rotate(originPoint, degrees);
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const VPointF p3 = GetP3().Rotate(originPoint, degrees);
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const VPointF p4 = GetP4().Rotate(originPoint, degrees);
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VCubicBezier curve(p1, p2, p3, p4);
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curve.setName(name() + prefix);
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if (not GetAliasSuffix().isEmpty())
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{
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curve.SetAliasSuffix(GetAliasSuffix() + prefix);
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}
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curve.SetColor(GetColor());
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curve.SetPenStyle(GetPenStyle());
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curve.SetApproximationScale(GetApproximationScale());
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return curve;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::Flip(const QLineF &axis, const QString &prefix) const -> VCubicBezier
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{
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const VPointF p1 = GetP1().Flip(axis);
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const VPointF p2 = GetP2().Flip(axis);
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const VPointF p3 = GetP3().Flip(axis);
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const VPointF p4 = GetP4().Flip(axis);
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VCubicBezier curve(p1, p2, p3, p4);
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curve.setName(name() + prefix);
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if (not GetAliasSuffix().isEmpty())
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{
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curve.SetAliasSuffix(GetAliasSuffix() + prefix);
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}
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curve.SetColor(GetColor());
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curve.SetPenStyle(GetPenStyle());
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curve.SetApproximationScale(GetApproximationScale());
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return curve;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::Move(qreal length, qreal angle, const QString &prefix) const -> VCubicBezier
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{
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const VPointF p1 = GetP1().Move(length, angle);
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const VPointF p2 = GetP2().Move(length, angle);
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const VPointF p3 = GetP3().Move(length, angle);
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const VPointF p4 = GetP4().Move(length, angle);
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VCubicBezier curve(p1, p2, p3, p4);
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curve.setName(name() + prefix);
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if (not GetAliasSuffix().isEmpty())
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{
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curve.SetAliasSuffix(GetAliasSuffix() + prefix);
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}
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curve.SetColor(GetColor());
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curve.SetPenStyle(GetPenStyle());
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curve.SetApproximationScale(GetApproximationScale());
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return curve;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezier::~VCubicBezier() = default;
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetP1() const -> VPointF
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{
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return d->p1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VCubicBezier::SetP1(const VPointF &p)
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{
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d->p1 = p;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetP2() const -> VPointF
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{
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return d->p2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VCubicBezier::SetP2(const VPointF &p)
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{
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d->p2 = p;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetP3() const -> VPointF
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{
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return d->p3;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VCubicBezier::SetP3(const VPointF &p)
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{
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d->p3 = p;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetP4() const -> VPointF
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{
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return d->p4;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VCubicBezier::SetP4(const VPointF &p)
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{
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d->p4 = p;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetStartAngle() const -> qreal
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{
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return QLineF(static_cast<QPointF>(GetP1()), static_cast<QPointF>(GetP2())).angle();
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetEndAngle() const -> qreal
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{
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return QLineF(static_cast<QPointF>(GetP4()), static_cast<QPointF>(GetP3())).angle();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetLength return length of cubic bezier curve.
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* @return length.
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*/
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auto VCubicBezier::GetLength() const -> qreal
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{
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return LengthBezier(static_cast<QPointF>(GetP1()), static_cast<QPointF>(GetP2()), static_cast<QPointF>(GetP3()),
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static_cast<QPointF>(GetP4()), GetApproximationScale());
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetPoints return list with cubic bezier curve points.
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* @return list of points.
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*/
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auto VCubicBezier::GetPoints() const -> QVector<QPointF>
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{
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return GetCubicBezierPoints(static_cast<QPointF>(GetP1()), static_cast<QPointF>(GetP2()),
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static_cast<QPointF>(GetP3()), static_cast<QPointF>(GetP4()), GetApproximationScale());
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetC1Length() const -> qreal
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{
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return QLineF(static_cast<QPointF>(GetP1()), static_cast<QPointF>(GetP2())).length();
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetC2Length() const -> qreal
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{
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return QLineF(static_cast<QPointF>(GetP4()), static_cast<QPointF>(GetP3())).length();
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetControlPoint1() const -> QPointF
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{
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return static_cast<QPointF>(GetP2());
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetControlPoint2() const -> QPointF
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{
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return static_cast<QPointF>(GetP3());
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VCubicBezier::GetRealLength() const -> qreal
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{
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return LengthBezier(static_cast<QPointF>(GetP1()), static_cast<QPointF>(GetP2()), static_cast<QPointF>(GetP3()),
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static_cast<QPointF>(GetP4()), maxCurveApproximationScale);
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}
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