ca79c7ff93
--HG-- branch : feature
1052 lines
35 KiB
C++
1052 lines
35 KiB
C++
/************************************************************************
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**
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** @file
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 3 11, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vabstractpiece.h"
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#include "vabstractpiece_p.h"
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#include "../vmisc/vabstractapplication.h"
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#include "../vgeometry/vpointf.h"
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#include <QLineF>
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#include <QSet>
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#include <QVector>
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#include <QPainterPath>
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const qreal maxL = 2.4;
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractPiece::VAbstractPiece()
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: d(new VAbstractPieceData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractPiece::VAbstractPiece(const VAbstractPiece &piece)
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:d (piece.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractPiece &VAbstractPiece::operator=(const VAbstractPiece &piece)
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{
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if ( &piece == this )
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{
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return *this;
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}
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d = piece.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractPiece::~VAbstractPiece()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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QString VAbstractPiece::GetName() const
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{
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return d->m_name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractPiece::SetName(const QString &value)
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{
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d->m_name = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VAbstractPiece::IsForbidFlipping() const
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{
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return d->m_forbidFlipping;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractPiece::SetForbidFlipping(bool value)
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{
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d->m_forbidFlipping = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VAbstractPiece::IsSeamAllowance() const
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{
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return d->m_seamAllowance;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractPiece::SetSeamAllowance(bool value)
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{
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d->m_seamAllowance = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VAbstractPiece::IsSeamAllowanceBuiltIn() const
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{
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return d->m_seamAllowanceBuiltIn;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractPiece::SetSeamAllowanceBuiltIn(bool value)
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{
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d->m_seamAllowanceBuiltIn = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VAbstractPiece::IsHideMainPath() const
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{
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return d->m_hideMainPath;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractPiece::SetHideMainPath(bool value)
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{
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d->m_hideMainPath = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VAbstractPiece::GetSAWidth() const
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{
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return d->m_width;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractPiece::SetSAWidth(qreal value)
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{
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value >= 0 ? d->m_width = value : d->m_width = 0;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VAbstractPiece::Equidistant(const QVector<VSAPoint> &points, qreal width)
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{
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if (width < 0)
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{
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qDebug()<<"Width < 0.";
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return QVector<QPointF>();
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}
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QVector<VSAPoint> p = CorrectEquidistantPoints(points);
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if ( p.size() < 3 )
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{
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qDebug()<<"Not enough points for building the equidistant.";
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return QVector<QPointF>();
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}
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if (p.last().toPoint() != p.first().toPoint())
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{
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p.append(p.at(0));// Should be always closed
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}
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QVector<QPointF> ekvPoints;
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for (qint32 i = 0; i < p.size(); ++i )
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{
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if ( i == 0)
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{//first point
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ekvPoints << EkvPoint(p.at(p.size()-2), p.at(p.size()-1),
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p.at(1), p.at(0), width);
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continue;
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}
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if (i == p.size()-1)
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{//last point
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if (not ekvPoints.isEmpty())
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{
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ekvPoints.append(ekvPoints.at(0));
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}
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continue;
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}
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//points in the middle of polyline
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ekvPoints << EkvPoint(p.at(i-1), p.at(i),
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p.at(i+1), p.at(i), width);
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}
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const bool removeFirstAndLast = false;
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ekvPoints = CheckLoops(CorrectEquidistantPoints(ekvPoints, removeFirstAndLast));//Result path can contain loops
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return ekvPoints;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VAbstractPiece::SumTrapezoids(const QVector<QPointF> &points)
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{
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// Calculation a polygon area through the sum of the areas of trapezoids
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qreal s, res = 0;
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const int n = points.size();
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if(n > 2)
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{
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for (int i = 0; i < n; ++i)
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{
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if (i == 0)
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{
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//if i == 0, then y[i-1] replace on y[n-1]
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s = points.at(i).x()*(points.at(n-1).y() - points.at(i+1).y());
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res += s;
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}
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else
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{
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if (i == n-1)
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{
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// if i == n-1, then y[i+1] replace on y[0]
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s = points.at(i).x()*(points.at(i-1).y() - points.at(0).y());
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res += s;
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}
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else
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{
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s = points.at(i).x()*(points.at(i-1).y() - points.at(i+1).y());
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res += s;
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}
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}
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}
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}
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return res;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief CheckLoops seek and delete loops in equidistant.
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* @param points vector of points of equidistant.
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* @return vector of points of equidistant.
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*/
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QVector<QPointF> VAbstractPiece::CheckLoops(const QVector<QPointF> &points)
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{
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int count = points.size();
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/*If we got less than 4 points no need seek loops.*/
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if (count < 4)
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{
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return points;
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}
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const bool pathClosed = (points.first() == points.last());
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QVector<QPointF> ekvPoints;
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qint32 i, j, jNext = 0;
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for (i = 0; i < count; ++i)
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{
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/*Last three points no need check.*/
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/*Triangle has not contain loops*/
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if (i > count-3)
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{
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ekvPoints.append(points.at(i));
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continue;
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}
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enum LoopIntersectType { NoIntersection, BoundedIntersection, ParallelIntersection };
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QPointF crosPoint;
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LoopIntersectType status = NoIntersection;
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const QLineF line1(points.at(i), points.at(i+1));
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// Because a path can contains several loops we will seek the last and only then remove the loop(s)
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// That's why we parse from the end
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for (j = count-1; j >= i+2; --j)
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{
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j == count-1 ? jNext = 0 : jNext = j+1;
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QLineF line2(points.at(j), points.at(jNext));
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if(qFuzzyIsNull(line2.length()))
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{//If a path is closed the edge (count-1;0) length will be 0
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continue;
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}
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QVector<qint32> uniqueVertices;
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auto AddUniqueIndex = [&uniqueVertices](qint32 i)
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{
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if (not uniqueVertices.contains(i))
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{
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uniqueVertices.append(i);
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}
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};
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AddUniqueIndex(i);
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AddUniqueIndex(i+1);
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AddUniqueIndex(j);
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// For closed path last point is equal to first. Using index of the first.
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pathClosed && jNext == count-1 ? AddUniqueIndex(0) : AddUniqueIndex(jNext);
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const QLineF::IntersectType intersect = line1.intersect(line2, &crosPoint);
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if (intersect == QLineF::NoIntersection)
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{ // According to the documentation QLineF::NoIntersection indicates that the lines do not intersect;
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// i.e. they are parallel. But parallel also mean they can be on the same line.
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// Method IsPointOnLineviaPDP will check it.
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if (VGObject::IsPointOnLineviaPDP(points.at(j), points.at(i), points.at(i+1))
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// Lines are not neighbors
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&& uniqueVertices.size() == 4)
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{
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// Left to catch case where segments are on the same line, but do not have real intersections.
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QLineF tmpLine1 = line1;
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QLineF tmpLine2 = line2;
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tmpLine1.setAngle(tmpLine1.angle()+90);
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QPointF tmpCrosPoint;
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const QLineF::IntersectType tmpIntrs1 = tmpLine1.intersect(tmpLine2, &tmpCrosPoint);
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tmpLine1 = line1;
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tmpLine2.setAngle(tmpLine2.angle()+90);
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const QLineF::IntersectType tmpIntrs2 = tmpLine1.intersect(tmpLine2, &tmpCrosPoint);
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if (tmpIntrs1 == QLineF::BoundedIntersection || tmpIntrs2 == QLineF::BoundedIntersection)
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{ // Now we really sure that lines are on the same lines and have real intersections.
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QPointF cPoint;
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const bool caseFlag = ParallelCrossPoint(line1, line2, cPoint);
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if (not caseFlag || CheckIntersection(points, i, i+1, j, jNext, cPoint))
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{
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status = ParallelIntersection;
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break;
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}
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}
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}
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}
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else if (intersect == QLineF::BoundedIntersection)
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{
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if (uniqueVertices.size() == 4)
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{ // Break, but not if lines are neighbors
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if ((line1.p1() != crosPoint
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&& line1.p2() != crosPoint
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&& line2.p1() != crosPoint
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&& line2.p2() != crosPoint) || CheckIntersection(points, i, i+1, j, jNext, crosPoint))
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{
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status = BoundedIntersection;
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break;
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}
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}
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}
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status = NoIntersection;
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}
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switch (status)
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{
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case ParallelIntersection:
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/*We have found a loop.*/
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ekvPoints.append(points.at(i));
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ekvPoints.append(points.at(jNext));
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jNext > j ? i = jNext : i = j; // Skip a loop
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break;
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case BoundedIntersection:
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ekvPoints.append(points.at(i));
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ekvPoints.append(crosPoint);
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i = j;
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break;
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case NoIntersection:
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/*We have not found loop.*/
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ekvPoints.append(points.at(i));
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break;
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default:
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break;
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}
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}
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return ekvPoints;
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}
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//---------------------------------------------------------------------------------------------------------------------
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Q_DECL_CONSTEXPR qreal VAbstractPiece::PointPosition(const QPointF &p, const QLineF &line)
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{
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return (line.p2().x() - line.p1().x()) * (p.y() - line.p1().y()) -
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(line.p2().y() - line.p1().y()) * (p.x() - line.p1().x());
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VAbstractPiece::MaxLocalSA(const VSAPoint &p, qreal width)
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{
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qreal w1 = p.GetSAAfter();
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if (w1 < 0)
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{
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w1 = width;
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}
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qreal w2 = p.GetSABefore();
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if (w2 < 0)
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{
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w2 = width;
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}
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return qMax(w1, w2);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief EkvPoint return seam aloowance points in place of intersection two edges. Last points of two edges should be
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* equal.
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* @param width global seam allowance width.
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* @return seam aloowance points.
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*/
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QVector<QPointF> VAbstractPiece::EkvPoint(const VSAPoint &p1Line1, const VSAPoint &p2Line1,
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const VSAPoint &p1Line2, const VSAPoint &p2Line2, qreal width)
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{
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if (width < 0)
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{ // width can't be < 0
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return QVector<QPointF>();
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}
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QVector<QPointF> points;
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if (p2Line1 != p2Line2)
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{
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qDebug()<<"Last points of two lines must be equal.";
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return QVector<QPointF>(); // Wrong edges
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}
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const QLineF bigLine1 = ParallelLine(p1Line1, p2Line1, width );
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const QLineF bigLine2 = ParallelLine(p2Line2, p1Line2, width );
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QPointF CrosPoint;
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const QLineF::IntersectType type = bigLine1.intersect( bigLine2, &CrosPoint );
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switch (type)
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{// There are at least three big cases
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case (QLineF::BoundedIntersection):
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// The easiest, real intersection
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points.append(CrosPoint);
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return points;
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case (QLineF::UnboundedIntersection):
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{ // Most common case
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const qreal localWidth = MaxLocalSA(p2Line1, width);
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QLineF line( p2Line1, CrosPoint );
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// Checking two subcases
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const QLineF b1 = BisectorLine(p1Line1, p2Line1, p1Line2);
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const QLineF b2 = BisectorLine(bigLine1.p1(), CrosPoint, bigLine2.p2());
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const qreal angle = AngleBetweenBisectors(b1, b2);
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// Comparison bisector angles helps to find direction
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if (angle < 90
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|| VFuzzyComparePossibleNulls(angle, 90.0))// Go in a same direction
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{//Regular equdistant case
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QT_WARNING_PUSH
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QT_WARNING_DISABLE_GCC("-Wswitch-default")
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switch (p2Line1.GetAngleType())
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{
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case PieceNodeAngle::ByLength:
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return AngleByLength(p2Line1, bigLine1.p1(), CrosPoint, bigLine2.p2(), localWidth);
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case PieceNodeAngle::ByPointsIntersection:
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return AngleByIntersection(p1Line1, p2Line1, p1Line2, bigLine1.p1(), CrosPoint, bigLine2.p2(),
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localWidth);
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case PieceNodeAngle::ByFirstEdgeSymmetry:
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return AngleByFirstSymmetry(p1Line1, p2Line1, bigLine1.p1(), CrosPoint, bigLine2.p2(),
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localWidth);
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case PieceNodeAngle::BySecondEdgeSymmetry:
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return AngleBySecondSymmetry(p2Line1, p1Line2, bigLine1.p1(), CrosPoint,bigLine2.p2(),
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localWidth);
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case PieceNodeAngle::ByFirstEdgeRightAngle:
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return AngleByFirstRightAngle(p1Line1, p2Line1, bigLine1.p1(), CrosPoint, bigLine2.p2(),
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localWidth);
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case PieceNodeAngle::BySecondEdgeRightAngle:
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return AngleBySecondRightAngle(p2Line1, p1Line2, bigLine1.p1(), CrosPoint, bigLine2.p2(),
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localWidth);
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}
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QT_WARNING_POP
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}
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else
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{ // Different directions
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QLineF bisector(p2Line1, p1Line1);
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bisector.setAngle(b1.angle());
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const qreal result1 = PointPosition(bisector.p2(), QLineF(p1Line1, p2Line1));
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const qreal result2 = PointPosition(bisector.p2(), QLineF(p2Line2, p1Line2));
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if ((result1 < 0 || qFuzzyIsNull(result1)) && (result2 < 0 || qFuzzyIsNull(result2)))
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{// Dart case. A bisector watch outside. In some cases a point still valid, but ignore if going
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// outside of an equdistant.
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const QLineF bigEdge = ParallelLine(p1Line1, p1Line2, localWidth );
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QPointF px;
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const QLineF::IntersectType type = bigEdge.intersect(line, &px);
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if (type != QLineF::BoundedIntersection)
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{
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if (line.length() < QLineF(p2Line1, px).length())
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{
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points.append(CrosPoint);
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return points;
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}
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}
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}
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else
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{ // New subcase. This is not a dart. An angle is acute and bisector watch inside.
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const qreal result1 = PointPosition(CrosPoint, QLineF(p1Line1, p2Line1));
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const qreal result2 = PointPosition(CrosPoint, QLineF(p2Line2, p1Line2));
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if ((result1 < 0 || qFuzzyIsNull(result1)) && (result2 < 0 || qFuzzyIsNull(result2)))
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{// The cross point is still outside of a piece
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if (line.length() >= localWidth)
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{
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points.append(CrosPoint);
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return points;
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}
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else
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{// but not enough far, fix it
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line.setLength(localWidth);
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points.append(line.p2());
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return points;
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}
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}
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else
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{// Wrong cross point, probably inside of a piece. Manually creating correct seam allowance
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const QLineF bigEdge = ParallelLine(bigLine1.p2(), bigLine2.p1(), localWidth );
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points.append(bigEdge.p1());
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points.append(bigEdge.p2());
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return points;
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}
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}
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}
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break;
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}
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case (QLineF::NoIntersection):
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/*If we have correct lines this means lines lie on a line.*/
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points.append(bigLine1.p2());
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return points;
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default:
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break;
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}
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|
return points;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VAbstractPiece::AngleByLength(const QPointF &p2, const QPointF &sp1, const QPointF &sp2,
|
|
const QPointF &sp3, qreal width)
|
|
{
|
|
QVector<QPointF> points;
|
|
|
|
QLineF line(p2, sp2);
|
|
const qreal length = line.length();
|
|
if (length > width*maxL)
|
|
{ // Cutting too long a cut angle
|
|
line.setLength(width);
|
|
QLineF cutLine(line.p2(), sp2); // Cut line is a perpendicular
|
|
cutLine.setLength(length); // Decided take this length
|
|
|
|
// We do not check intersection type because intersection must alwayse exist
|
|
QPointF px;
|
|
cutLine.setAngle(cutLine.angle()+90);
|
|
QLineF::IntersectType type = QLineF(sp1, sp2).intersect(cutLine, &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
qDebug()<<"Couldn't find intersection with cut line.";
|
|
}
|
|
points.append(px);
|
|
|
|
cutLine.setAngle(cutLine.angle()-180);
|
|
type = QLineF(sp2, sp3).intersect(cutLine, &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
qDebug()<<"Couldn't find intersection with cut line.";
|
|
}
|
|
points.append(px);
|
|
}
|
|
else
|
|
{ // The point just fine
|
|
points.append(sp2);
|
|
}
|
|
return points;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VAbstractPiece::AngleByIntersection(const QPointF &p1, const QPointF &p2, const QPointF &p3,
|
|
const QPointF &sp1, const QPointF &sp2, const QPointF &sp3,
|
|
qreal width)
|
|
{
|
|
QVector<QPointF> points;
|
|
|
|
QLineF edge2(p2, p3);
|
|
QLineF sEdge1(sp1, sp2);
|
|
|
|
QPointF px;
|
|
QLineF::IntersectType type = edge2.intersect(sEdge1, &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
|
|
if (QLineF(p2, px).length() > width*maxL)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
points.append(px);
|
|
|
|
QLineF edge1(p1, p2);
|
|
QLineF sEdge2(sp2, sp3);
|
|
|
|
type = edge1.intersect(sEdge2, &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
|
|
if (QLineF(p2, px).length() > width*maxL)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
points.append(px);
|
|
|
|
return points;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VAbstractPiece::AngleByFirstSymmetry(const QPointF &p1, const QPointF &p2,
|
|
const QPointF &sp1, const QPointF &sp2, const QPointF &sp3,
|
|
qreal width)
|
|
{
|
|
QVector<QPointF> points;
|
|
|
|
QLineF sEdge2(sp2, sp3);
|
|
QPointF fp1 = VPointF::FlipPF(sEdge2, p1);
|
|
QPointF fp2 = VPointF::FlipPF(sEdge2, p2);
|
|
QLineF fEdge(fp1, fp2);
|
|
|
|
QPointF px;
|
|
QLineF sEdge1(sp1, sp2);
|
|
QLineF::IntersectType type = fEdge.intersect(sEdge1, &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
|
|
if (QLineF(p2, px).length() > width*maxL)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
points.append(px);
|
|
|
|
type = fEdge.intersect(sEdge2, &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
|
|
if (QLineF(p2, px).length() > width*maxL)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
points.append(px);
|
|
|
|
return points;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VAbstractPiece::AngleBySecondSymmetry(const QPointF &p2, const QPointF &p3,
|
|
const QPointF &sp1, const QPointF &sp2, const QPointF &sp3,
|
|
qreal width)
|
|
{
|
|
QVector<QPointF> points;
|
|
|
|
QLineF sEdge1(sp1, sp2);
|
|
QPointF fp2 = VPointF::FlipPF(sEdge1, p2);
|
|
QPointF fp3 = VPointF::FlipPF(sEdge1, p3);
|
|
QLineF fEdge(fp2, fp3);
|
|
|
|
QPointF px;
|
|
QLineF::IntersectType type = fEdge.intersect(sEdge1, &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
|
|
if (QLineF(p2, px).length() > width*maxL)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
points.append(px);
|
|
|
|
QLineF sEdge2(sp2, sp3);
|
|
type = fEdge.intersect(sEdge2, &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
|
|
if (QLineF(p2, px).length() > width*maxL)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
points.append(px);
|
|
|
|
return points;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VAbstractPiece::AngleByFirstRightAngle(const QPointF &p1, const QPointF &p2,
|
|
const QPointF &sp1, const QPointF &sp2, const QPointF &sp3,
|
|
qreal width)
|
|
{
|
|
QVector<QPointF> points;
|
|
|
|
QLineF edge1(p2, p1);
|
|
edge1.setAngle(edge1.angle()-90);
|
|
|
|
QPointF px;
|
|
QLineF::IntersectType type = edge1.intersect(QLineF(sp1, sp2), &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
|
|
if (QLineF(p2, px).length() > width*maxL)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
points.append(px);
|
|
|
|
type = edge1.intersect(QLineF(sp2, sp3), &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
|
|
if (QLineF(p2, px).length() > width*maxL)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
points.append(px);
|
|
|
|
return points;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VAbstractPiece::AngleBySecondRightAngle(const QPointF &p2, const QPointF &p3,
|
|
const QPointF &sp1, const QPointF &sp2, const QPointF &sp3,
|
|
qreal width)
|
|
{
|
|
QVector<QPointF> points;
|
|
|
|
QLineF edge2(p2, p3);
|
|
edge2.setAngle(edge2.angle()+90);
|
|
|
|
QPointF px;
|
|
QLineF::IntersectType type = edge2.intersect(QLineF(sp1, sp2), &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
|
|
if (QLineF(p2, px).length() > width*maxL)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
points.append(px);
|
|
|
|
type = edge2.intersect(QLineF(sp2, sp3), &px);
|
|
if (type == QLineF::NoIntersection)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
|
|
if (QLineF(p2, px).length() > width*maxL)
|
|
{
|
|
return AngleByLength(p2, sp1, sp2, sp3, width);
|
|
}
|
|
points.append(px);
|
|
|
|
return points;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QLineF VAbstractPiece::ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qreal width)
|
|
{
|
|
qreal w1 = p1.GetSAAfter();
|
|
if (w1 < 0)
|
|
{
|
|
w1 = width;
|
|
}
|
|
|
|
qreal w2 = p2.GetSABefore();
|
|
if (w2 < 0)
|
|
{
|
|
w2 = width;
|
|
}
|
|
|
|
const QLineF paralel = QLineF(SingleParallelPoint(p1, p2, 90, w1),
|
|
SingleParallelPoint(p2, p1, -90, w2));
|
|
return paralel;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QLineF VAbstractPiece::ParallelLine(const QPointF &p1, const QPointF &p2, qreal width)
|
|
{
|
|
const QLineF paralel = QLineF(SingleParallelPoint(p1, p2, 90, width),
|
|
SingleParallelPoint(p2, p1, -90, width));
|
|
return paralel;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPointF VAbstractPiece::SingleParallelPoint(const QPointF &p1, const QPointF &p2, qreal angle, qreal width)
|
|
{
|
|
QLineF pLine(p1, p2);
|
|
pLine.setAngle( pLine.angle() + angle );
|
|
pLine.setLength( width );
|
|
return pLine.p2();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QLineF VAbstractPiece::BisectorLine(const QPointF &p1, const QPointF &p2, const QPointF &p3)
|
|
{
|
|
QLineF line1(p2, p1);
|
|
QLineF line2(p2, p3);
|
|
QLineF bLine;
|
|
|
|
const qreal angle1 = line1.angleTo(line2);
|
|
const qreal angle2 = line2.angleTo(line1);
|
|
|
|
if (angle1 <= angle2)
|
|
{
|
|
bLine = line1;
|
|
bLine.setAngle(bLine.angle() + angle1/2.0);
|
|
}
|
|
else
|
|
{
|
|
bLine = line2;
|
|
bLine.setAngle(bLine.angle() + angle2/2.0);
|
|
}
|
|
|
|
return bLine;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
qreal VAbstractPiece::AngleBetweenBisectors(const QLineF &b1, const QLineF &b2)
|
|
{
|
|
const QLineF newB2 = b2.translated(-(b2.p1().x() - b1.p1().x()), -(b2.p1().y() - b1.p1().y()));
|
|
|
|
qreal angle1 = newB2.angleTo(b1);
|
|
if (VFuzzyComparePossibleNulls(angle1, 360))
|
|
{
|
|
angle1 = 0;
|
|
}
|
|
|
|
qreal angle2 = b1.angleTo(newB2);
|
|
if (VFuzzyComparePossibleNulls(angle2, 360))
|
|
{
|
|
angle2 = 0;
|
|
}
|
|
|
|
if (angle1 <= angle2)
|
|
{
|
|
return angle1;
|
|
}
|
|
else
|
|
{
|
|
return angle2;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
bool VAbstractPiece::CheckIntersection(const QVector<QPointF> &points, int i, int iNext, int j, int jNext,
|
|
const QPointF &crossPoint)
|
|
{
|
|
QVector<QPointF> sub1 = SubPath(points, iNext, j);
|
|
sub1.append(crossPoint);
|
|
sub1 = CheckLoops(CorrectEquidistantPoints(sub1, false));
|
|
const qreal sub1Sum = SumTrapezoids(sub1);
|
|
|
|
QVector<QPointF> sub2 = SubPath(points, jNext, i);
|
|
sub2.append(crossPoint);
|
|
sub2 = CheckLoops(CorrectEquidistantPoints(sub2, false));
|
|
const qreal sub2Sum = SumTrapezoids(sub2);
|
|
|
|
if (sub1Sum < 0 && sub2Sum < 0)
|
|
{
|
|
if (Crossing(sub1, sub2))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (not Crossing(sub1, sub2))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
bool VAbstractPiece::ParallelCrossPoint(const QLineF &line1, const QLineF &line2, QPointF &point)
|
|
{
|
|
const bool l1p1el2p1 = (line1.p1() == line2.p1());
|
|
const bool l1p2el2p2 = (line1.p2() == line2.p2());
|
|
const bool l1p1el2p2 = (line1.p1() == line2.p2());
|
|
const bool l1p2el2p1 = (line1.p2() == line2.p1());
|
|
|
|
if (l1p2el2p2 || l1p2el2p1)
|
|
{
|
|
point = line1.p2();
|
|
return true;
|
|
}
|
|
else if (l1p1el2p1 || l1p1el2p2)
|
|
{
|
|
point = line1.p1();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
point = QPointF();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
bool VAbstractPiece::Crossing(const QVector<QPointF> &sub1, const QVector<QPointF> &sub2)
|
|
{
|
|
if (sub1.isEmpty() || sub2.isEmpty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const QRectF sub1Rect = QPolygonF(sub1).boundingRect();
|
|
const QRectF sub2Rect = QPolygonF(sub2).boundingRect();
|
|
if (not sub1Rect.intersects(sub2Rect))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
QPainterPath sub1Path;
|
|
sub1Path.setFillRule(Qt::WindingFill);
|
|
sub1Path.moveTo(sub1.at(0));
|
|
for (qint32 i = 1; i < sub1.count(); ++i)
|
|
{
|
|
sub1Path.lineTo(sub1.at(i));
|
|
}
|
|
sub1Path.lineTo(sub1.at(0));
|
|
|
|
QPainterPath sub2Path;
|
|
sub2Path.setFillRule(Qt::WindingFill);
|
|
sub2Path.moveTo(sub2.at(0));
|
|
for (qint32 i = 1; i < sub2.count(); ++i)
|
|
{
|
|
sub2Path.lineTo(sub2.at(i));
|
|
}
|
|
sub2Path.lineTo(sub2.at(0));
|
|
|
|
if (not sub1Path.intersects(sub2Path))
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VAbstractPiece::SubPath(const QVector<QPointF> &path, int startIndex, int endIndex)
|
|
{
|
|
if (path.isEmpty()
|
|
|| startIndex < 0 || startIndex >= path.size()
|
|
|| endIndex < 0 || endIndex >= path.size()
|
|
|| startIndex == endIndex)
|
|
{
|
|
return path;
|
|
}
|
|
|
|
QVector<QPointF> subPath;
|
|
int i = startIndex - 1;
|
|
do
|
|
{
|
|
++i;
|
|
if (i >= path.size())
|
|
{
|
|
i = 0;
|
|
}
|
|
subPath.append(path.at(i));
|
|
} while (i != endIndex);
|
|
|
|
return subPath;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
bool VAbstractPiece::IsEkvPointOnLine(const QPointF &iPoint, const QPointF &prevPoint, const QPointF &nextPoint)
|
|
{
|
|
return VGObject::IsPointOnLineviaPDP(iPoint, prevPoint, nextPoint);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
bool VAbstractPiece::IsEkvPointOnLine(const VSAPoint &iPoint, const VSAPoint &prevPoint, const VSAPoint &nextPoint)
|
|
{
|
|
// See bug #671
|
|
const qreal tmpWidth = 10;
|
|
const QLineF bigLine1 = ParallelLine(prevPoint, iPoint, tmpWidth );
|
|
const QLineF bigLine2 = ParallelLine(iPoint, nextPoint, tmpWidth );
|
|
|
|
return (VGObject::IsPointOnLineviaPDP(iPoint, prevPoint, nextPoint)
|
|
&& VGObject::IsPointOnLineviaPDP(bigLine1.p2(), bigLine1.p1(), bigLine2.p2())
|
|
&& VGObject::IsPointOnLineviaPDP(bigLine2.p1(), bigLine1.p1(), bigLine2.p2())
|
|
&& qAbs(prevPoint.GetSAAfter(tmpWidth) - nextPoint.GetSABefore(tmpWidth)) < VGObject::accuracyPointOnLine);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPainterPath VAbstractPiece::PlaceLabelImgPath(const PlaceLabelImg &img) const
|
|
{
|
|
QPainterPath path;
|
|
foreach(const QPolygonF &p, img)
|
|
{
|
|
if (not p.isEmpty())
|
|
{
|
|
path.moveTo(p.first());
|
|
path.addPolygon(p);
|
|
}
|
|
}
|
|
return path;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
qreal VAbstractPiece::GetMx() const
|
|
{
|
|
return d->m_mx;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VAbstractPiece::SetMx(qreal value)
|
|
{
|
|
d->m_mx = value;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
qreal VAbstractPiece::GetMy() const
|
|
{
|
|
return d->m_my;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VAbstractPiece::SetMy(qreal value)
|
|
{
|
|
d->m_my = value;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
qreal VSAPoint::GetSABefore(qreal width) const
|
|
{
|
|
if (m_before < 0)
|
|
{
|
|
return width;
|
|
}
|
|
return m_before;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
qreal VSAPoint::GetSAAfter(qreal width) const
|
|
{
|
|
if (m_after < 0)
|
|
{
|
|
return width;
|
|
}
|
|
return m_after;
|
|
}
|