61172d46c4
--HG-- branch : develop
259 lines
8.2 KiB
C++
259 lines
8.2 KiB
C++
/************************************************************************
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**
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** @file vabstractcubicbezierpath.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 16 3, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vabstractcubicbezierpath.h"
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#include <QPainterPath>
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#include "../vmisc/def.h"
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#include "../ifc/ifcdef.h"
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#include "../ifc/exception/vexception.h"
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#include "vpointf.h"
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#include "vspline.h"
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractCubicBezierPath::VAbstractCubicBezierPath(const GOType &type, const quint32 &idObject, const Draw &mode)
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: VAbstractBezier(type, idObject, mode)
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractCubicBezierPath::VAbstractCubicBezierPath(const VAbstractCubicBezierPath &curve)
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: VAbstractBezier(curve)
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractCubicBezierPath &VAbstractCubicBezierPath::operator=(const VAbstractCubicBezierPath &curve)
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{
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if ( &curve == this )
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{
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return *this;
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}
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VAbstractBezier::operator=(curve);
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractCubicBezierPath::~VAbstractCubicBezierPath()
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetPath return QPainterPath which reprezent spline path.
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* @return path.
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*/
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QPainterPath VAbstractCubicBezierPath::GetPath() const
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{
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QPainterPath painterPath;
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for (qint32 i = 1; i <= CountSubSpl(); ++i)
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{
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painterPath.addPath(GetSpline(i).GetPath());
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}
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return painterPath;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetPathPoints return list of points what located on path.
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* @return list.
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*/
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QVector<QPointF> VAbstractCubicBezierPath::GetPoints() const
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{
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QVector<QPointF> pathPoints;
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for (qint32 i = 1; i <= CountSubSpl(); ++i)
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{
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if (not pathPoints.isEmpty())
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{
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pathPoints.removeLast();
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}
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pathPoints += GetSpline(i).GetPoints();
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}
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return pathPoints;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetLength return length of spline path.
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* @return length.
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*/
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qreal VAbstractCubicBezierPath::GetLength() const
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{
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qreal length = 0;
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for (qint32 i = 1; i <= CountSubSpl(); ++i)
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{
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length += GetSpline(i).GetLength();
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}
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return length;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<DirectionArrow> VAbstractCubicBezierPath::DirectionArrows() const
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{
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QVector<DirectionArrow> arrows;
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for (qint32 i = 1; i <= CountSubSpl(); ++i)
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{
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arrows += GetSpline(i).DirectionArrows();
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}
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return arrows;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VAbstractCubicBezierPath::Segment(const QPointF &p) const
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{
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int index = -1;
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for (qint32 i = 1; i <= CountSubSpl(); ++i)
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{
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const qreal t = GetSpline(i).ParamT(p);
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if (qFuzzyIsNull(t) || not qFuzzyCompare(t, -1))
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{
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index = i;
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break;
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}
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}
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return index;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief CutSplinePath cut spline path into two. This method don't return two spline path. You must create spline
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* paths by yourself.
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* Example:
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* QPointF spl1p2, spl1p3, spl2p2, spl2p3;
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* qint32 p1 = 0, p2 = 0;
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* QPointF point = splPath->CutSplinePath(length, p1, p2, spl1p2, spl1p3, spl2p2, spl2p3);
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*
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* VSplinePoint splP1 = splPath->at(p1);
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* VSplinePoint splP2 = splPath->at(p2);
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* VSpline spl1 = VSpline(splP1.P(), spl1p2, spl1p3, *p, splPath->GetKCurve());
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* VSpline spl2 = VSpline(*p, spl2p2, spl2p3, splP2.P(), splPath->GetKCurve());
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* @param length length first spline path.
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* @param p1 index first spline point in list.
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* @param p2 index second spline point in list.
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* @param spl1p2 first control point first spline.
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* @param spl1p3 second control point first spline.
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* @param spl2p2 first control point second spline.
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* @param spl2p3 second control point second spline.
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* @return cutting point.
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*/
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QPointF VAbstractCubicBezierPath::CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3,
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QPointF &spl2p2, QPointF &spl2p3) const
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{
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if (CountSubSpl() < 1)
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{
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throw VException(tr("Can't cut this spline"));
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}
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//Always need return two spline paths, so we must correct wrong length.
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const qreal minLength = ToPixel(1, Unit::Mm);
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qreal fullLength = GetLength();
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if (fullLength <= minLength)
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{
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p1 = p2 = -1;
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spl1p2 = spl1p3 = spl2p2 = spl2p3 = QPointF();
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return QPointF();
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}
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const qreal maxLength = fullLength - minLength;
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if (length < minLength)
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{
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length = minLength;
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}
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else if (length > maxLength)
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{
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length = maxLength;
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}
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fullLength = 0;
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for (qint32 i = 1; i <= CountSubSpl(); ++i)
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{
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const VSpline spl = GetSpline(i);
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const qreal splLength = spl.GetLength();
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fullLength += splLength;
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if (fullLength > length)
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{
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p1 = i-1;
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p2 = i;
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return spl.CutSpline(length - (fullLength - splLength), spl1p2, spl1p3, spl2p2, spl2p3);
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}
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}
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p1 = p2 = -1;
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spl1p2 = spl1p3 = spl2p2 = spl2p3 = QPointF();
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return QPointF();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief NameForHistory helps to create name for dialog History.
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* @param toolName first part of name. Like 'Spline path' or 'Cubic Bezier path'.
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* @return name of curve for history records.
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*/
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QString VAbstractCubicBezierPath::NameForHistory(const QString &toolName) const
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{
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QString name = toolName;
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if (CountPoints() > 0)
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{
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name += QString(" %1").arg(FirstPoint().name());
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if (CountSubSpl() >= 1)
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{
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name += QString("_%1").arg(LastPoint().name());
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}
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if (GetDuplicate() > 0)
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{
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name += QString("_%1").arg(GetDuplicate());
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}
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}
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return name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractCubicBezierPath::CreateName()
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{
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QString name;
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if (CountPoints() > 0)
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{
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name = splPath;
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name.append(QString("_%1").arg(FirstPoint().name()));
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if (CountSubSpl() >= 1)
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{
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name.append(QString("_%1").arg(LastPoint().name()));
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if (GetDuplicate() > 0)
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{
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name += QString("_%1").arg(GetDuplicate());
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}
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}
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}
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setName(name);
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}
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