abce5439a5
--HG-- branch : develop
239 lines
7.6 KiB
C++
239 lines
7.6 KiB
C++
/************************************************************************
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**
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** @file vpointf.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vpointf.h"
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#include "vpointf_p.h"
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#include <QLineF>
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#include <QPointF>
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#include <QString>
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#include <QTransform>
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VPointF creat empty point
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*/
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VPointF::VPointF()
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:VGObject(GOType::Point, 0, Draw::Calculation), d(new VPointFData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF::VPointF(const VPointF &point)
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:VGObject(point), d(point.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF::VPointF(const QPointF &point)
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:VGObject(VPointF()), d(new VPointFData(point))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VPointF create new point
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* @param x x coordinate
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* @param y y coordinate
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* @param name point label
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* @param mx offset name respect to x
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* @param my offset name respect to y
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*/
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VPointF::VPointF(qreal x, qreal y, const QString &name, qreal mx, qreal my, quint32 idObject, const Draw &mode)
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:VGObject(GOType::Point, idObject, mode), d(new VPointFData(x, y, mx, my))
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{
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setName(name);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VPointF create new point
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* @param point point
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* @param name point label
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* @param mx offset name respect to x
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* @param my offset name respect to y
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*/
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VPointF::VPointF(const QPointF &point, const QString &name, qreal mx, qreal my, quint32 idObject, const Draw &mode)
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:VGObject(GOType::Point, idObject, mode), d(new VPointFData(point, mx, my))
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{
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setName(name);
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF::~VPointF()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief operator = assignment operator
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* @param point point
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* @return point
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*/
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VPointF &VPointF::operator =(const VPointF &point)
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{
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if ( &point == this )
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{
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return *this;
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}
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VGObject::operator=(point);
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d = point.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF::operator QPointF() const
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{
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return toQPointF();
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF VPointF::Rotate(const QPointF &originPoint, qreal degrees, const QString &prefix) const
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{
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const QPointF p = RotatePF(originPoint, toQPointF(), degrees);
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return VPointF(p, name() + prefix, mx(), my());
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF VPointF::Flip(const QLineF &axis, const QString &prefix) const
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{
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const QPointF p = FlipPF(axis, toQPointF());
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return VPointF(p, name() + prefix, mx(), my());
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF VPointF::Move(qreal length, qreal angle, const QString &prefix) const
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{
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const QPointF p = MovePF(toQPointF(), length, angle);
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return VPointF(p, name() + prefix, mx(), my());
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief mx return offset name respect to x
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* @return offset
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*/
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qreal VPointF::mx() const
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{
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return d->_mx;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief my return offset name respect to y
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* @return offset
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*/
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qreal VPointF::my() const
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{
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return d->_my;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setMx set offset name respect to x
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* @param mx offset
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*/
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void VPointF::setMx(qreal mx)
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{
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d->_mx = mx;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setMy set offset name respect to y
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* @param my offset
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*/
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void VPointF::setMy(qreal my)
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{
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d->_my = my;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VPointF::toQPointF() const
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{
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return QPointF(d->_x, d->_y);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief x return x coordinate
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* @return value
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*/
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qreal VPointF::x() const
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{
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return d->_x;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setX set x coordinate
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* @param value x coordinate
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*/
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void VPointF::setX(const qreal &value)
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{
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d->_x = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief y return y coordinate
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* @return value
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*/
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qreal VPointF::y() const
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{
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return d->_y;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setY set y coordinate
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* @param value y coordinate
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*/
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void VPointF::setY(const qreal &value)
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{
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d->_y = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VPointF::RotatePF(const QPointF &originPoint, const QPointF &point, qreal degrees)
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{
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QLineF axis(originPoint, point);
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axis.setAngle(axis.angle() + degrees);
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return axis.p2();
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VPointF::FlipPF(const QLineF &axis, const QPointF &point)
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{
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const QTransform matrix = FlippingMatrix(axis);
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return matrix.map(point);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VPointF::MovePF(const QPointF &originPoint, qreal length, qreal angle)
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{
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QLineF line(originPoint.x(), originPoint.y(), originPoint.x() + length, originPoint.y());
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line.setAngle(angle);
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return line.p2();
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}
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