valentina/geometry/vsplinepath.cpp
dismine bc3bc3f994 Refactoring include for Visual Studio.
--HG--
branch : develop
2013-11-06 17:49:07 +02:00

153 lines
4.4 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Valentina project All Rights Reserved.
**
** This file is part of Valentina.
**
** Tox is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#include "vsplinepath.h"
#include "../exception/vexception.h"
VSplinePath::VSplinePath()
: path(QVector<VSplinePoint>()), kCurve(1), mode(Draw::Calculation), points(QHash<qint64, VPointF>()), idObject(0){}
VSplinePath::VSplinePath(const QHash<qint64, VPointF> *points, qreal kCurve, Draw::Draws mode, qint64 idObject)
: path(QVector<VSplinePoint>()), kCurve(kCurve), mode(mode), points(*points), idObject(idObject){}
VSplinePath::VSplinePath(const VSplinePath &splPath)
: path(*splPath.GetPoint()), kCurve(splPath.getKCurve()), mode(splPath.getMode()), points(splPath.GetDataPoints()),
idObject(splPath.getIdObject()){}
void VSplinePath::append(VSplinePoint point)
{
path.append(point);
}
qint32 VSplinePath::Count() const
{
if (path.size() == 0)
{
return 0;
}
else
{
return path.size() - 1;
}
}
VSpline VSplinePath::GetSpline(qint32 index) const
{
if (Count()<1)
{
throw VException(tr("Not enough points to create the spline."));
}
if (index < 1 || index > Count())
{
throw VException(tr("This spline is not exist."));
}
VSpline spl(&points, path[index-1].P(), path[index].P(), path[index-1].Angle2(), path[index].Angle1(),
path[index-1].KAsm2(), path[index].KAsm1(), this->kCurve);
return spl;
}
QPainterPath VSplinePath::GetPath() const
{
QPainterPath painterPath;
for (qint32 i = 1; i <= Count(); ++i)
{
VSpline spl(&points, path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(),
path[i-1].KAsm2(), path[i].KAsm1(), this->kCurve);
painterPath.addPath(spl.GetPath());
}
return painterPath;
}
QVector<QPointF> VSplinePath::GetPathPoints() const
{
QVector<QPointF> pathPoints;
for (qint32 i = 1; i <= Count(); ++i)
{
VSpline spl(&points, path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(),
path[i-1].KAsm2(), path[i].KAsm1(), this->kCurve);
QVector<QPointF> splP = spl.GetPoints();
for (qint32 j = 0; j < splP.size(); ++j)
{
pathPoints.append(splP[j]);
}
}
return pathPoints;
}
qreal VSplinePath::GetLength() const
{
qreal length = 0;
for (qint32 i = 1; i <= Count(); ++i)
{
VSpline spl(&points, path[i-1].P(), path[i].P(), path[i-1].Angle2(), path[i].Angle1(), path[i-1].KAsm2(),
path[i].KAsm1(), kCurve);
length += spl.GetLength();
}
return length;
}
void VSplinePath::UpdatePoint(qint32 indexSpline, SplinePoint::Position pos, VSplinePoint point)
{
if (indexSpline < 1 || indexSpline > Count())
{
throw VException(tr("This spline is not exist."));
}
if (pos == SplinePoint::FirstPoint)
{
path[indexSpline-1] = point;
}
else
{
path[indexSpline] = point;
}
}
VSplinePoint VSplinePath::GetSplinePoint(qint32 indexSpline, SplinePoint::Position pos) const
{
if (indexSpline < 1 || indexSpline > Count())
{
throw VException(tr("This spline is not exist."));
}
if (pos == SplinePoint::FirstPoint)
{
return path.at(indexSpline-1);
}
else
{
return path.at(indexSpline);
}
}
VSplinePath &VSplinePath::operator =(const VSplinePath &path)
{
this->path = path.GetSplinePath();
this->kCurve = path.getKCurve();
this->mode = path.getMode();
this->points = path.GetDataPoints();
this->idObject = path.getIdObject();
return *this;
}
VSplinePoint & VSplinePath::operator[](int indx)
{
return path[indx];
}