e3d6b32aec
--HG-- branch : develop
576 lines
17 KiB
C++
576 lines
17 KiB
C++
/************************************************************************
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**
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** @file vposition.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 20 1, 2015
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vposition.h"
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#include <QDir>
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#include <QImage>
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#include <QLineF>
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#include <QPainter>
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#include <QPainterPath>
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#include <QPen>
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#include <QPicture>
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#include <QPointF>
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#include <QPolygonF>
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#include <QRect>
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#include <QRectF>
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#include <QSizeF>
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#include <QStaticStringData>
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#include <QString>
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#include <QStringData>
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#include <QStringDataPtr>
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#include <Qt>
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#include "../vmisc/def.h"
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#include "../vmisc/vmath.h"
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//---------------------------------------------------------------------------------------------------------------------
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VPosition::VPosition(const VContour &gContour, int j, const VLayoutPiece &detail, int i, std::atomic_bool *stop,
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bool rotate, int rotationIncrease, bool saveLength)
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: QRunnable(),
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bestResult(VBestSquare(gContour.GetSize(), saveLength)),
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gContour(gContour),
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detail(detail),
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i(i),
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j(j),
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paperIndex(0),
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frame(0),
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detailsCount(0),
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details(),
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stop(stop),
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rotate(rotate),
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rotationIncrease(rotationIncrease),
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angle_between(0)
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{
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if ((rotationIncrease >= 1 && rotationIncrease <= 180 && 360 % rotationIncrease == 0) == false)
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{
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this->rotationIncrease = 180;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::run()
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{
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if (stop->load())
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{
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return;
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}
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// We should use copy of the detail.
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VLayoutPiece workDetail = detail;
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int dEdge = i;// For mirror detail edge will be different
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if (CheckCombineEdges(workDetail, j, dEdge))
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{
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_CANDIDATE_BEST
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DrawDebug(gContour, workDetail, frame+2, paperIndex, detailsCount, details);
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# endif
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#endif
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SaveCandidate(bestResult, workDetail, j, dEdge, BestFrom::Combine);
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}
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frame = frame + 3;
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if (rotate)
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{
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Rotate(rotationIncrease);
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}
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else
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{
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if (gContour.GetContour().isEmpty())
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{
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Rotate(rotationIncrease);
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
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quint32 VPosition::getPaperIndex() const
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{
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return paperIndex;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::setPaperIndex(const quint32 &value)
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{
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paperIndex = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
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quint32 VPosition::getFrame() const
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{
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return frame;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::setFrame(const quint32 &value)
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{
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frame = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
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quint32 VPosition::getDetailsCount() const
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{
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return detailsCount;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::setDetailsCount(const quint32 &value)
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{
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detailsCount = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::setDetails(const QVector<VLayoutPiece> &details)
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{
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this->details = details;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VBestSquare VPosition::getBestResult() const
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{
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return bestResult;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::DrawDebug(const VContour &contour, const VLayoutPiece &detail, int frame, quint32 paperIndex,
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int detailsCount, const QVector<VLayoutPiece> &details)
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{
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const int biasWidth = Bias(contour.GetWidth(), QIMAGE_MAX);
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const int biasHeight = Bias(contour.GetHeight(), QIMAGE_MAX);
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QPicture picture;
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QPainter paint;
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paint.begin(&picture);
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paint.setPen(QPen(Qt::black, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
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QPainterPath p;
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if (contour.GetContour().isEmpty())
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{
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p = DrawContour(contour.CutEmptySheetEdge());
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p.translate(biasWidth/2, biasHeight/2);
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paint.drawPath(p);
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}
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else
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{
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p = DrawContour(contour.GetContour());
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p.translate(biasWidth/2, biasHeight/2);
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paint.drawPath(p);
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}
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#ifdef SHOW_CANDIDATE
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paint.setPen(QPen(Qt::darkGreen, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
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p = DrawContour(detail.GetLayoutAllowancePoints());
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p.translate(biasWidth/2, biasHeight/2);
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paint.drawPath(p);
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#else
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Q_UNUSED(detail)
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Q_UNUSED(details)
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#endif
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#ifdef ARRANGED_DETAILS
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paint.setPen(QPen(Qt::blue, 2, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
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p = DrawDetails(details);
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p.translate(biasWidth/2, biasHeight/2);
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paint.drawPath(p);
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#else
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Q_UNUSED(details)
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#endif
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// Calculate bounding rect before draw sheet rect
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const QRect pictureRect = picture.boundingRect();
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// Sheet
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#ifdef SHOW_SHEET
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paint.setPen(QPen(Qt::darkRed, 15, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
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paint.drawRect(QRectF(biasWidth/2, biasHeight/2, contour.GetWidth(), contour.GetHeight()));
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#endif
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paint.end();
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// Dump frame to image
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// Note. If program was build with Address Sanitizer possible crashes. Address Sanitizer doesn't support big
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// allocations. See page https://bitbucket.org/dismine/valentina/wiki/developers/Address_Sanitizer
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QImage frameImage(pictureRect.width()+biasWidth, pictureRect.height()+biasHeight, QImage::Format_RGB32);
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if (frameImage.isNull())
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{
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return;
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}
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frameImage.fill(Qt::white);
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QPainter paintFrameImage;
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paintFrameImage.begin(&frameImage);
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paintFrameImage.drawPicture(0, 0, picture);
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paintFrameImage.end();
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const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/")+QString("%1_%2_%3.png").arg(paperIndex)
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.arg(detailsCount).arg(frame);
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frameImage.save (path);
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VPosition::Bias(int length, int maxLength)
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{
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if (length < maxLength && length*2 < maxLength)
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{
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return length;
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}
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else
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{
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return maxLength-length;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::SaveCandidate(VBestSquare &bestResult, const VLayoutPiece &detail, int globalI, int detJ,
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BestFrom type)
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{
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QVector<QPointF> newGContour = gContour.UniteWithContour(detail, globalI, detJ, type);
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newGContour.append(newGContour.first());
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const QSizeF size = QPolygonF(newGContour).boundingRect().size();
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bestResult.NewResult(size, globalI, detJ, detail.GetMatrix(), detail.IsMirror(), type);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPosition::CheckCombineEdges(VLayoutPiece &detail, int j, int &dEdge)
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{
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const QLineF globalEdge = gContour.GlobalEdge(j);
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bool flagMirror = false;
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bool flagSquare = false;
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CombineEdges(detail, globalEdge, dEdge);
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_COMBINE
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DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details);
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# endif
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#endif
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.DetailBoundingRect()))
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{
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if (not gContour.GetContour().isEmpty())
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{
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type = Crossing(detail);
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}
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else
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{
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type = CrossingType::NoIntersection;
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}
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case CrossingType::NoIntersection:
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flagSquare = true;
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break;
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default:
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break;
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}
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if (flagMirror && not detail.IsForbidFlipping())
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{
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#ifdef LAYOUT_DEBUG
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#ifdef SHOW_MIRROR
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DrawDebug(gContour, detail, frame+1, paperIndex, detailsCount, details);
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#endif
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#endif
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if (gContour.GetContour().isEmpty())
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{
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dEdge = detail.DetailEdgeByPoint(globalEdge.p2());
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}
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else
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{
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dEdge = detail.LayoutEdgeByPoint(globalEdge.p2());
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}
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if (dEdge <= 0)
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{
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return false;
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}
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.DetailBoundingRect()))
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{
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type = Crossing(detail);
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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flagSquare = false;
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break;
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case CrossingType::NoIntersection:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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return flagSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPosition::CheckRotationEdges(VLayoutPiece &detail, int j, int dEdge, int angle) const
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{
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const QLineF globalEdge = gContour.GlobalEdge(j);
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bool flagSquare = false;
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RotateEdges(detail, globalEdge, dEdge, angle);
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#ifdef LAYOUT_DEBUG
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#ifdef SHOW_ROTATION
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DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details);
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#endif
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#endif
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.DetailBoundingRect()))
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{
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type = Crossing(detail);
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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flagSquare = false;
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break;
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case CrossingType::NoIntersection:
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flagSquare = true;
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break;
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default:
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break;
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}
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return flagSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPosition::CrossingType VPosition::Crossing(const VLayoutPiece &detail) const
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{
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const QRectF gRect = gContour.BoundingRect();
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if (not gRect.intersects(detail.LayoutBoundingRect()) && not gRect.contains(detail.DetailBoundingRect()))
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{
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// This we can determine efficiently.
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return CrossingType::NoIntersection;
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}
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const QPainterPath gPath = gContour.ContourPath();
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if (not gPath.intersects(detail.LayoutAllowancePath()) && not gPath.contains(detail.ContourPath()))
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{
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return CrossingType::NoIntersection;
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}
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else
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{
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return CrossingType::Intersection;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPosition::SheetContains(const QRectF &rect) const
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{
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const QRectF bRect(0, 0, gContour.GetWidth(), gContour.GetHeight());
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return bRect.contains(rect);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::CombineEdges(VLayoutPiece &detail, const QLineF &globalEdge, const int &dEdge)
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{
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QLineF detailEdge;
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if (gContour.GetContour().isEmpty())
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{
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detailEdge = detail.DetailEdge(dEdge);
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}
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else
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{
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detailEdge = detail.LayoutEdge(dEdge);
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}
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// Find distance between two edges for two begin vertex.
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const qreal dx = globalEdge.x2() - detailEdge.x2();
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const qreal dy = globalEdge.y2() - detailEdge.y2();
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detailEdge.translate(dx, dy); // Use values for translate detail edge.
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angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges.
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// Now we move detail to position near to global contour edge.
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detail.Translate(dx, dy);
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if (not qFuzzyIsNull(angle_between) || not qFuzzyCompare(angle_between, 360))
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{
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detail.Rotate(detailEdge.p2(), -angle_between);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::RotateEdges(VLayoutPiece &detail, const QLineF &globalEdge, int dEdge, int angle) const
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{
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QLineF detailEdge;
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if (gContour.GetContour().isEmpty())
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{
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detailEdge = detail.DetailEdge(dEdge);
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}
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else
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{
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detailEdge = detail.LayoutEdge(dEdge);
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}
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// Find distance between two edges for two begin vertex.
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const qreal dx = globalEdge.x2() - detailEdge.x2();
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const qreal dy = globalEdge.y2() - detailEdge.y2();
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detailEdge.translate(dx, dy); // Use values for translate detail edge.
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// Now we move detail to position near to global contour edge.
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detail.Translate(dx, dy);
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detail.Rotate(globalEdge.p2(), angle);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPosition::Rotate(int increase)
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{
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int startAngle = 0;
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if (VFuzzyComparePossibleNulls(angle_between, 360))
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{
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startAngle = increase;
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}
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for (int angle = startAngle; angle < 360; angle = angle+increase)
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{
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if (stop->load())
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{
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return;
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}
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// We should use copy of the detail.
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VLayoutPiece workDetail = detail;
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if (CheckRotationEdges(workDetail, j, i, angle))
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{
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_CANDIDATE_BEST
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++frame;
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DrawDebug(gContour, workDetail, frame, paperIndex, detailsCount, details);
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# endif
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#endif
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SaveCandidate(bestResult, workDetail, j, i, BestFrom::Rotation);
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}
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++frame;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VPosition::ShowDirection(const QLineF &edge)
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{
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const int arrowLength = 14;
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QPainterPath path;
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if (edge.length()/arrowLength < 5)
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{
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return path;
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}
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QLineF arrow = edge;
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arrow.setLength(edge.length()/2.0);
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//Reverse line because we want start arrow from this point
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arrow = QLineF(arrow.p2(), arrow.p1());
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const qreal angle = arrow.angle();//we each time change line angle, better save original angle value
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arrow.setLength(arrowLength);//arrow length in pixels
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arrow.setAngle(angle-35);
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path.moveTo(arrow.p1());
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path.lineTo(arrow.p2());
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arrow.setAngle(angle+35);
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path.moveTo(arrow.p1());
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path.lineTo(arrow.p2());
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VPosition::DrawContour(const QVector<QPointF> &points)
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{
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QPainterPath path;
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path.setFillRule(Qt::WindingFill);
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if (points.count() >= 2)
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{
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for (qint32 i = 0; i < points.count()-1; ++i)
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{
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path.moveTo(points.at(i));
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path.lineTo(points.at(i+1));
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}
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path.lineTo(points.at(0));
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#ifdef SHOW_DIRECTION
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for (qint32 i = 0; i < points.count()-1; ++i)
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{
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path.addPath(ShowDirection(QLineF(points.at(i), points.at(i+1))));
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}
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#endif
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#ifdef SHOW_VERTICES
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for (qint32 i = 0; i < points.count(); ++i)
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{
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path.addRect(points.at(i).x()-3, points.at(i).y()-3, 6, 6);
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}
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#endif
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}
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VPosition::DrawDetails(const QVector<VLayoutPiece> &details)
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{
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QPainterPath path;
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path.setFillRule(Qt::WindingFill);
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if (details.count() > 0)
|
|
{
|
|
for (int i = 0; i < details.size(); ++i)
|
|
{
|
|
path.addPath(details.at(i).ContourPath());
|
|
}
|
|
}
|
|
return path;
|
|
}
|