a33ab27909
--HG-- branch : develop
168 lines
5.0 KiB
C++
168 lines
5.0 KiB
C++
/************************************************************************
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**
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** @file vgobject.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 27 12, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vgobject.h"
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VGObject default constructor.
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*/
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VGObject::VGObject()
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:_id(NULL_ID), type(GOType::Unknown), idObject(NULL_ID), _name(QString()), mode(Draw::Calculation)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VGObject constructor.
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* @param type type graphical object.
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* @param idObject id parent object.
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* @param mode mode creation. Used in modeling mode.
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*/
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VGObject::VGObject(const GOType &type, const quint32 &idObject, const Draw &mode)
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:_id(NULL_ID), type(type), idObject(idObject), _name(QString()), mode(mode)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VGObject copy constructor.
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* @param obj object.
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*/
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VGObject::VGObject(const VGObject &obj)
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:_id(obj.id()), type(obj.getType()), idObject(obj.getIdObject()), _name(obj.name()), mode(obj.getMode())
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief operator = assignment operator.
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* @param obj object
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* @return object
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*/
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VGObject &VGObject::operator=(const VGObject &obj)
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{
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if ( &obj == this )
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{
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return *this;
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}
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this->_id = obj.id();
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this->type = obj.getType();
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this->idObject = obj.getIdObject();
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this->_name = obj.name();
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this->mode = obj.getMode();
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getIdObject return parent id.
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* @return parent id or 0 if object don't have parent.
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*/
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quint32 VGObject::getIdObject() const
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{
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return idObject;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setIdObject set parent id.
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* @param value parent id.
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*/
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void VGObject::setIdObject(const quint32 &value)
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{
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idObject = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief name return name graphical object.
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* @return name
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*/
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QString VGObject::name() const
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{
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return _name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setName set name graphical object.
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* @param name name graphical object.
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*/
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void VGObject::setName(const QString &name)
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{
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_name = name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getMode return mode creation.
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* @return mode.
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*/
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Draw VGObject::getMode() const
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{
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return mode;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setMode set mode creation.
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* @param value mode.
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*/
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void VGObject::setMode(const Draw &value)
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{
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mode = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getType return object type.
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* @return type.
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*/
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GOType VGObject::getType() const
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{
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return type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief id return id object.
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* @return id
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*/
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quint32 VGObject::id() const
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{
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return _id;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setId set id object.
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* @param id id.
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*/
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void VGObject::setId(const quint32 &id)
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{
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_id = id;
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}
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