8e9b01a93a
--HG-- branch : feature
433 lines
13 KiB
C++
433 lines
13 KiB
C++
/************************************************************************
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**
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** @file
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 3 11, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vpiece.h"
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#include "vpiece_p.h"
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#include "../vgeometry/vpointf.h"
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#include "../vgeometry/vabstractcurve.h"
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#include "vcontainer.h"
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#include <QSharedPointer>
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#include <QDebug>
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#include <QPainterPath>
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//---------------------------------------------------------------------------------------------------------------------
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VPiece::VPiece()
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: VAbstractPiece(), d(new VPieceData(PiecePathType::PiecePath))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiece::VPiece(const VPiece &piece)
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: VAbstractPiece(piece), d (piece.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiece &VPiece::operator=(const VPiece &piece)
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{
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if ( &piece == this )
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{
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return *this;
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}
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VAbstractPiece::operator=(piece);
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d = piece.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiece::~VPiece()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath VPiece::GetPath() const
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{
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return d->m_path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath &VPiece::GetPath()
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{
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return d->m_path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiece::SetPath(const VPiecePath &path)
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{
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d->m_path = path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPiece::MainPathPoints(const VContainer *data) const
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{
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QVector<QPointF> points = GetPath().PathPoints(data);
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points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPiece::MainPathNodePoints(const VContainer *data) const
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{
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return GetPath().PathNodePoints(data);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPiece::SeamAllowancePoints(const VContainer *data) const
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{
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SCASSERT(data != nullptr);
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if (not IsSeamAllowance())
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{
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return QVector<QPointF>();
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}
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QVector<VSAPoint> pointsEkv;
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for (int i = 0; i< d->m_path.CountNodes(); ++i)
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{
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const VPieceNode &node = d->m_path.at(i);
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switch (node.GetTypeTool())
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{
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case (Tool::NodePoint):
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(node.GetId());
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VSAPoint p(point->toQPointF());
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p.SetSAAfter(node.GetSAAfter(*data->GetPatternUnit()));
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p.SetSABefore(node.GetSABefore(*data->GetPatternUnit()));
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p.SetAngleType(node.GetAngleType());
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pointsEkv.append(p);
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}
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break;
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case (Tool::NodeArc):
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case (Tool::NodeSpline):
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case (Tool::NodeSplinePath):
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{
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
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CurveSeamAllowanceSegment(pointsEkv, data, curve, i, node.GetReverse());
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}
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break;
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default:
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qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
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break;
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}
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}
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return Equidistant(pointsEkv, ToPixel(GetSAWidth(), *data->GetPatternUnit()));
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VPiece::MainPathPath(const VContainer *data) const
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{
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const QVector<QPointF> points = MainPathPoints(data);
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QPainterPath path;
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if (not points.isEmpty())
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{
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path.moveTo(points[0]);
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for (qint32 i = 1; i < points.count(); ++i)
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{
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path.lineTo(points.at(i));
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}
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path.lineTo(points.at(0));
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path.setFillRule(Qt::WindingFill);
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}
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VPiece::SeamAllowancePath(const VContainer *data) const
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{
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const QVector<QPointF> pointsEkv = SeamAllowancePoints(data);
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QPainterPath ekv;
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// seam allowence
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if (IsSeamAllowance())
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{
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if (not pointsEkv.isEmpty())
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{
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ekv.moveTo(pointsEkv.at(0));
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for (qint32 i = 1; i < pointsEkv.count(); ++i)
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{
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ekv.lineTo(pointsEkv.at(i));
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}
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ekv.setFillRule(Qt::WindingFill);
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}
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}
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return ekv;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VPiece::GetMx() const
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{
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return d->m_mx;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiece::SetMx(qreal value)
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{
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d->m_mx = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VPiece::GetMy() const
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{
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return d->m_my;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiece::SetMy(qreal value)
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{
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d->m_my = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPiece::IsInLayout() const
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{
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return d->m_inLayout;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiece::SetInLayout(bool inLayout)
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{
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d->m_inLayout = inLayout;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPiece::IsUnited() const
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{
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return d->m_united;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiece::SetUnited(bool united)
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{
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d->m_united = united;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<CustomSARecord> VPiece::GetCustomSARecords() const
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{
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return d->m_customSARecords;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiece::SetCustomSARecords(const QVector<CustomSARecord> &records)
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{
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d->m_customSARecords = records;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief MissingNodes find missing nodes in detail. When we deleted object in detail and return this detail need
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* understand, what nodes need make invisible.
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* @param det changed detail.
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* @return list with missing nodes.
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*/
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QVector<quint32> VPiece::MissingNodes(const VPiece &det) const
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{
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const QVector<VPieceNode> pNodes = d->m_path.GetNodes();
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if (pNodes.size() == det.GetPath().CountNodes()) //-V807
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{
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return QVector<quint32>();
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}
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QSet<quint32> set1;
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for (qint32 i = 0; i < pNodes.size(); ++i)
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{
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set1.insert(pNodes.at(i).GetId());
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}
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QSet<quint32> set2;
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for (qint32 j = 0; j < det.GetPath().CountNodes(); ++j)
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{
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set2.insert(det.GetPath().at(j).GetId());
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}
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const QList<quint32> set3 = set1.subtract(set2).toList();
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QVector<quint32> nodes;
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for (qint32 i = 0; i < set3.size(); ++i)
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{
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const int index = indexOfNode(pNodes, set3.at(i));
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if (index != -1)
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{
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nodes.append(pNodes.at(index).GetId());
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}
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}
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return nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<quint32> VPiece::MissingCSAPath(const VPiece &det) const
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{
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const QVector<CustomSARecord> detRecords = det.GetCustomSARecords();
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if (d->m_customSARecords.size() == detRecords.size()) //-V807
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{
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return QVector<quint32>();
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}
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QSet<quint32> set1;
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for (qint32 i = 0; i < d->m_customSARecords.size(); ++i)
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{
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set1.insert(d->m_customSARecords.at(i).path);
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}
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QSet<quint32> set2;
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for (qint32 j = 0; j < detRecords.size(); ++j)
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{
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set2.insert(detRecords.at(j).path);
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}
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const QList<quint32> set3 = set1.subtract(set2).toList();
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QVector<quint32> r;
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for (qint32 i = 0; i < set3.size(); ++i)
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{
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r.append(set3.at(i));
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}
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return r;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief indexOfNode return index in list node using id object.
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* @param id object (arc, point, spline, splinePath) id.
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* @return index in list or -1 id can't find.
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*/
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int VPiece::indexOfNode(const quint32 &id) const
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{
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return indexOfNode(d->m_path.GetNodes(), id);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiece::CurveSeamAllowanceSegment(QVector<VSAPoint> &pointsEkv, const VContainer *data,
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const QSharedPointer<VAbstractCurve> &curve, int i, bool reverse) const
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{
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const VSAPoint begin = d->m_path.StartSegment(data, i, reverse);
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const VSAPoint end = d->m_path.EndSegment(data, i, reverse);
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const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, reverse);
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if (points.isEmpty())
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{
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return;
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}
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qreal w1 = begin.GetSAAfter();
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qreal w2 = end.GetSABefore();
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if (w1 < 0 && w2 < 0)
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{// no local widths
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for(int i = 0; i < points.size(); ++i)
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{
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VSAPoint p(points.at(i));
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if (i == 0)
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{ // first point
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p.SetSAAfter(begin.GetSAAfter());
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p.SetSABefore(begin.GetSABefore());
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p.SetAngleType(begin.GetAngleType());
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}
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else if (i == points.size() - 1)
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{ // last point
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p.SetSAAfter(end.GetSAAfter());
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p.SetSABefore(end.GetSABefore());
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p.SetAngleType(end.GetAngleType());
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}
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pointsEkv.append(p);
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}
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}
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else
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{
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const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
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if (w1 < 0)
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{
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w1 = width;
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}
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if (w2 < 0)
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{
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w2 = width;
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}
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const qreal wDiff = w2 - w1;// Difference between to local widths
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const qreal fullLength = VAbstractCurve::PathLength(points);
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VSAPoint p(points.at(0));//First point in the list
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p.SetSAAfter(begin.GetSAAfter());
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p.SetSABefore(begin.GetSABefore());
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p.SetAngleType(begin.GetAngleType());
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pointsEkv.append(p);
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qreal length = 0; // how much we handle
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for(int i = 1; i < points.size(); ++i)
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{
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p = VSAPoint(points.at(i));
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if (i == points.size() - 1)
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{// last point
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p.SetSAAfter(end.GetSAAfter());
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p.SetSABefore(end.GetSABefore());
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p.SetAngleType(end.GetAngleType());
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}
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else
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{
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length += QLineF(points.at(i-1), points.at(i)).length();
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const qreal localWidth = w1 + wDiff*(length/fullLength);
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p.SetSAAfter(localWidth);
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p.SetSABefore(localWidth);
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// curve points have angle type by default
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}
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pointsEkv.append(p);
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief indexOfNode return index in list node using id object.
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* @param list list nodes detail.
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* @param id object (arc, point, spline, splinePath) id.
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* @return index in list or -1 id can't find.
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*/
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int VPiece::indexOfNode(const QVector<VPieceNode> &list, quint32 id)
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{
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for (int i = 0; i < list.size(); ++i)
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{
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if (list.at(i).GetId() == id)
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{
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return i;
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}
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}
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qDebug()<<"Can't find node.";
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return -1;
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}
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