185e228853
--HG-- branch : develop
441 lines
15 KiB
C++
441 lines
15 KiB
C++
/************************************************************************
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**
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** @file vmaingraphicsscene.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vmaingraphicsscene.h"
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#include <QBrush>
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#include <QEvent>
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#include <QGraphicsItem>
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#include <QGraphicsLineItem>
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#include <QGraphicsSceneMouseEvent>
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#include <QGraphicsSimpleTextItem>
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#include <QLineF>
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#include <QPen>
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#include <QStaticStringData>
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#include <QStringData>
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#include <QStringDataPtr>
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#include <Qt>
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#include "global.h"
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#include "../vmisc/vabstractapplication.h"
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VMainGraphicsScene default constructor.
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*/
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VMainGraphicsScene::VMainGraphicsScene(QObject *parent)
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: QGraphicsScene(parent),
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horScrollBar(0),
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verScrollBar(0),
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_transform(QTransform()),
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scenePos(QPointF()),
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origins()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VMainGraphicsScene constructor.
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* @param sceneRect scene rect.
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* @param parent parent object.
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*/
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VMainGraphicsScene::VMainGraphicsScene(const QRectF & sceneRect, QObject * parent)
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:QGraphicsScene ( sceneRect, parent ),
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horScrollBar(0),
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verScrollBar(0),
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_transform(QTransform()),
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scenePos(),
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origins()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief mouseMoveEvent handle mouse move events.
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* @param event mouse move event.
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*/
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void VMainGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent* event)
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{
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scenePos = event->scenePos();
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emit mouseMove(event->scenePos());
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QGraphicsScene::mouseMoveEvent(event);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief mousePressEvent mouse press events.
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* @param event mouse press event
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*/
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void VMainGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick)
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{
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emit MouseLeftPressed();
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}
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QGraphicsScene::mousePressEvent(event);
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QTransform t;
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QGraphicsItem* pItem = itemAt(event->scenePos(), t);
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emit ItemClicked(pItem);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick)
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{
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emit MouseLeftReleased();
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}
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QGraphicsScene::mouseReleaseEvent(event);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VMainGraphicsScene::IsNonInteractive() const
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{
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return m_nonInteractive;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::SetNonInteractive(bool nonInteractive)
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{
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m_nonInteractive = nonInteractive;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::InitOrigins()
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{
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origins.clear();
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QPen originsPen(Qt::green, (1.2 / 3.0) /*mm*/ / 25.4 * PrintDPI, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
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QBrush axisTextBrush(Qt::green);
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const qreal arrowAngle = 35.0;
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const qreal arrowLength = 12.0;
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{
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// X axis
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const QLineF lineX(QPointF(25, 0), QPointF(-5, 0));
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QGraphicsLineItem *xLine1 = new QGraphicsLineItem(lineX);
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xLine1->setPen(originsPen);
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xLine1->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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xLine1->setZValue(-1.0);
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addItem(xLine1);
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origins.append(xLine1);
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// Arrow left side
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QLineF arrowLeftLine = lineX;
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arrowLeftLine.setAngle(arrowLeftLine.angle()-arrowAngle);
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arrowLeftLine.setLength(arrowLength);
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QGraphicsLineItem *xLine2 = new QGraphicsLineItem(arrowLeftLine);
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xLine2->setPen(originsPen);
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xLine2->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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xLine2->setZValue(-1.0);
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addItem(xLine2);
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origins.append(xLine2);
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// Arrow right side
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QLineF arrowRightLine = lineX;
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arrowRightLine.setAngle(arrowRightLine.angle()+arrowAngle);
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arrowRightLine.setLength(arrowLength);
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QGraphicsLineItem *xLine3 = new QGraphicsLineItem(arrowRightLine);
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xLine3->setPen(originsPen);
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xLine3->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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xLine3->setZValue(-1.0);
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addItem(xLine3);
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origins.append(xLine3);
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// X axis text
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QGraphicsSimpleTextItem *xOrigin = new QGraphicsSimpleTextItem(QStringLiteral("X"), xLine1);
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xOrigin->setBrush(axisTextBrush);
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xOrigin->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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xOrigin->setZValue(-1.0);
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xOrigin->setPos(30, -(xOrigin->boundingRect().height()/2));
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origins.append(xOrigin);
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}
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{
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// Y axis
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const QLineF lineY(QPointF(0, 25), QPointF(0, -5));
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QGraphicsLineItem *yLine1 = new QGraphicsLineItem(lineY);
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yLine1->setPen(originsPen);
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yLine1->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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yLine1->setZValue(-1.0);
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addItem(yLine1);
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origins.append(yLine1);
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// Arrow left side
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QLineF arrowLeftLine = lineY;
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arrowLeftLine.setAngle(arrowLeftLine.angle()-arrowAngle);
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arrowLeftLine.setLength(arrowLength);
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QGraphicsLineItem *yLine2 = new QGraphicsLineItem(arrowLeftLine);
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yLine2->setPen(originsPen);
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yLine2->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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yLine2->setZValue(-1.0);
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addItem(yLine2);
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origins.append(yLine2);
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// Arrow right side
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QLineF arrowRightLine = lineY;
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arrowRightLine.setAngle(arrowRightLine.angle()+arrowAngle);
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arrowRightLine.setLength(arrowLength);
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QGraphicsLineItem *yLine3 = new QGraphicsLineItem(arrowRightLine);
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yLine3->setPen(originsPen);
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yLine3->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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yLine3->setZValue(-1.0);
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addItem(yLine3);
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origins.append(yLine3);
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// Y axis text
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QGraphicsSimpleTextItem *yOrigin = new QGraphicsSimpleTextItem(QStringLiteral("Y"), yLine1);
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yOrigin->setBrush(axisTextBrush);
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yOrigin->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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yOrigin->setZValue(-1.0);
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yOrigin->setPos(-(yOrigin->boundingRect().width()/2), 30);
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origins.append(yOrigin);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::SetOriginsVisible(bool visible)
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{
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for (auto item : qAsConst(origins))
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{
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if (item)
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{
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item->setVisible(visible);
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VMainGraphicsScene::getScenePos() const
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{
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return scenePos;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QRectF VMainGraphicsScene::VisibleItemsBoundingRect() const
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{
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QRectF rect;
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const QList<QGraphicsItem *> qItems = items();
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for (auto item : qItems)
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{
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if(not item->isVisible())
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{
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continue;
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}
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rect = rect.united(item->sceneBoundingRect());
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}
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return rect;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief transform return view transformation.
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* @return view transformation.
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*/
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QTransform VMainGraphicsScene::transform() const
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{
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return _transform;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setTransform set view transformation.
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* @param transform view transformation.
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*/
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void VMainGraphicsScene::setTransform(const QTransform &transform)
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{
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_transform = transform;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::SetDisableTools(bool disable, const QString &namePP)
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{
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emit DisableItem(disable, namePP);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ChoosedItem emit ChoosedObject signal.
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* @param id object id.
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* @param type object scene type.
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*/
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void VMainGraphicsScene::ChoosedItem(quint32 id, const SceneObject &type)
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{
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emit ChoosedObject(id, type);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::SelectedItem(bool selected, quint32 object, quint32 tool)
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{
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emit SelectedObject(selected, object, tool);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::EnableItemMove(bool move)
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{
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emit EnableToolMove(move);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::EnableDetailsMode(bool mode)
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{
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emit CurveDetailsMode(mode);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ItemsSelection(const SelectionType &type)
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{
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emit ItemSelection(type);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::HighlightItem(quint32 id)
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{
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emit HighlightDetail(id);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleLabelSelection(bool enabled)
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{
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emit EnableLabelItemSelection(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::TogglePointSelection(bool enabled)
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{
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emit EnablePointItemSelection(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleLineSelection(bool enabled)
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{
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emit EnableLineItemSelection(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleArcSelection(bool enabled)
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{
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emit EnableArcItemSelection(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleElArcSelection(bool enabled)
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{
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emit EnableElArcItemSelection(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleSplineSelection(bool enabled)
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{
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emit EnableSplineItemSelection(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleSplinePathSelection(bool enabled)
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{
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emit EnableSplinePathItemSelection(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleNodeLabelSelection(bool enabled)
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{
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emit EnableNodeLabelItemSelection(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleNodePointSelection(bool enabled)
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{
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emit EnableNodePointItemSelection(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleDetailSelection(bool enabled)
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{
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emit EnableDetailItemSelection(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleLabelHover(bool enabled)
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{
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emit EnableLabelItemHover(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::TogglePointHover(bool enabled)
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{
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emit EnablePointItemHover(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleLineHover(bool enabled)
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{
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emit EnableLineItemHover(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleArcHover(bool enabled)
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{
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emit EnableArcItemHover(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleElArcHover(bool enabled)
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{
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emit EnableElArcItemHover(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleSplineHover(bool enabled)
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{
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emit EnableSplineItemHover(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleSplinePathHover(bool enabled)
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{
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emit EnableSplinePathItemHover(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleNodeLabelHover(bool enabled)
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{
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emit EnableNodeLabelItemHover(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleNodePointHover(bool enabled)
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{
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emit EnableNodePointItemHover(enabled);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VMainGraphicsScene::ToggleDetailHover(bool enabled)
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{
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emit EnableDetailItemHover(enabled);
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}
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