valentina/src/libs/vgeometry/vsplinepath.h
Roman Telezhynskyi 2e0bf11261 The tool Cut Spline now supports Cubic Bezier Path curve.
--HG--
branch : develop
2016-03-22 17:14:53 +02:00

85 lines
3.1 KiB
C++

/************************************************************************
**
** @file vsplinepath.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VSPLINEPATH_H
#define VSPLINEPATH_H
#include "vabstractcubicbezierpath.h"
#include "vspline.h"
#include "vsplinepoint.h"
#include <QCoreApplication>
#include <QVector>
#include <QPainterPath>
class VSplinePathData;
/**
* @brief The VSplinePath class keep information about splinePath.
*/
class VSplinePath :public VAbstractCubicBezierPath
{
Q_DECLARE_TR_FUNCTIONS(VSplinePath)
public:
explicit VSplinePath(quint32 idObject = 0, Draw mode = Draw::Calculation);
VSplinePath(const QVector<VFSplinePoint> &points, qreal kCurve = 1, quint32 idObject = 0,
Draw mode = Draw::Calculation);
VSplinePath(const QVector<VSplinePoint> &points, quint32 idObject = 0, Draw mode = Draw::Calculation);
VSplinePath(const VSplinePath& splPath);
virtual ~VSplinePath() Q_DECL_OVERRIDE;
VSplinePath &operator=(const VSplinePath &path);
VSplinePoint &operator[](int indx);
void append(const VSplinePoint &point);
virtual qint32 CountSubSpl() const Q_DECL_OVERRIDE;
virtual qint32 CountPoints() const Q_DECL_OVERRIDE;
virtual void Clear() Q_DECL_OVERRIDE;
virtual VSpline GetSpline(qint32 index) const Q_DECL_OVERRIDE;
virtual QVector<VSplinePoint> GetSplinePath() const Q_DECL_OVERRIDE;
QVector<VFSplinePoint> GetFSplinePath() const;
virtual qreal GetStartAngle () const Q_DECL_OVERRIDE;
virtual qreal GetEndAngle () const Q_DECL_OVERRIDE;
void UpdatePoint(qint32 indexSpline, const SplinePointPosition &pos, const VSplinePoint &point);
VSplinePoint GetSplinePoint(qint32 indexSpline, SplinePointPosition pos) const;
const VSplinePoint &at(int indx) const;
protected:
virtual VPointF FirstPoint() const Q_DECL_OVERRIDE;
virtual VPointF LastPoint() const Q_DECL_OVERRIDE;
private:
QSharedDataPointer<VSplinePathData> d;
};
Q_DECLARE_TYPEINFO(VSplinePath, Q_MOVABLE_TYPE);
#endif // VSPLINEPATH_H