valentina/src/libs/vtools/undocommands/movespoint.h
Roman Telezhynskyi d4e13bfe34 Use Q_DECL_OVERRIDE.
--HG--
branch : develop
2015-07-03 16:36:54 +03:00

79 lines
2.6 KiB
C++

/************************************************************************
**
** @file movespoint.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 9 6, 2014
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef MOVESPOINT_H
#define MOVESPOINT_H
#include "vundocommand.h"
class QGraphicsScene;
class MoveSPoint : public VUndoCommand
{
Q_OBJECT
public:
MoveSPoint(VAbstractPattern *doc, const double &x, const double &y, const quint32 &id, QGraphicsScene *scene,
QUndoCommand *parent = 0);
virtual ~MoveSPoint() Q_DECL_OVERRIDE;
virtual void undo() Q_DECL_OVERRIDE;
virtual void redo() Q_DECL_OVERRIDE;
virtual bool mergeWith(const QUndoCommand *command) Q_DECL_OVERRIDE;
virtual int id() const Q_DECL_OVERRIDE;
quint32 getSPointId() const;
double getNewX() const;
double getNewY() const;
void Do(double x, double y);
private:
Q_DISABLE_COPY(MoveSPoint)
double oldX;
double oldY;
double newX;
double newY;
QGraphicsScene *scene;
};
//---------------------------------------------------------------------------------------------------------------------
inline quint32 MoveSPoint::getSPointId() const
{
return nodeId;
}
//---------------------------------------------------------------------------------------------------------------------
inline double MoveSPoint::getNewX() const
{
return newX;
}
//---------------------------------------------------------------------------------------------------------------------
inline double MoveSPoint::getNewY() const
{
return newY;
}
#endif // MOVESPOINT_H