0817264a84
--HG-- branch : develop
211 lines
7.7 KiB
C++
211 lines
7.7 KiB
C++
/************************************************************************
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**
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** @file vmaingraphicsscene.h
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VMAINGRAPHICSSCENE_H
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#define VMAINGRAPHICSSCENE_H
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#include <qcompilerdetection.h>
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#include <QGraphicsScene>
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#include <QMetaObject>
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#include <QObject>
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#include <QPointF>
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#include <QRectF>
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#include <QString>
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#include <QTransform>
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#include <QVector>
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#include <QtGlobal>
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#include "../vmisc/def.h"
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class QGraphicsItem;
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class QGraphicsSceneMouseEvent;
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class QPointF;
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class QRectF;
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/**
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* @brief The VMainGraphicsScene class main scene.
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*/
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class VMainGraphicsScene : public QGraphicsScene
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{
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Q_OBJECT
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public:
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VMainGraphicsScene();
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explicit VMainGraphicsScene(const QRectF & sceneRect, QObject * parent = nullptr);
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qint32 getHorScrollBar() const;
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void setHorScrollBar(const qint32 &value);
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qint32 getVerScrollBar() const;
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void setVerScrollBar(const qint32 &value);
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QTransform transform() const;
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void setTransform(const QTransform &transform);
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void SetDisableTools(bool enabled, const QString &namePP);
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QPointF getScenePos() const;
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QRectF VisibleItemsBoundingRect() const;
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void InitOrigins();
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void SetOriginsVisible(bool visible);
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public slots:
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void ChoosedItem(quint32 id, const SceneObject &type);
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void SelectedItem(bool selected, quint32 object, quint32 tool);
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void SetFactor(qreal factor);
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void EnableItemMove(bool move);
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void EnableDetailsMode(bool mode);
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void ItemsSelection(const SelectionType &type);
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void HighlightItem(quint32 id);
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void ToggleLabelSelection(bool enabled);
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void TogglePointSelection(bool enabled);
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void ToggleLineSelection(bool enabled);
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void ToggleArcSelection(bool enabled);
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void ToggleSplineSelection(bool enabled);
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void ToggleSplinePathSelection(bool enabled);
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void ToggleNodeLabelSelection(bool enabled);
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void ToggleNodePointSelection(bool enabled);
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void ToggleDetailSelection(bool enabled);
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void ToggleLabelHover(bool enabled);
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void TogglePointHover(bool enabled);
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void ToggleLineHover(bool enabled);
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void ToggleArcHover(bool enabled);
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void ToggleSplineHover(bool enabled);
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void ToggleSplinePathHover(bool enabled);
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void ToggleNodeLabelHover(bool enabled);
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void ToggleNodePointHover(bool enabled);
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void ToggleDetailHover(bool enabled);
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protected:
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virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event) Q_DECL_OVERRIDE;
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virtual void mousePressEvent(QGraphicsSceneMouseEvent *event) Q_DECL_OVERRIDE;
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virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) Q_DECL_OVERRIDE;
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signals:
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/**
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* @brief mouseMove send new mouse position.
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* @param scenePos new mouse position.
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*/
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void mouseMove(const QPointF &scenePos);
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void MouseLeftPressed();
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void MouseLeftReleased();
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void ItemClicked(QGraphicsItem* pItem);
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/**
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* @brief ChoosedObject send option choosed object.
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* @param id object id.
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* @param type object scene type.
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*/
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void ChoosedObject(quint32 id, SceneObject type);
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void SelectedObject(bool selected, quint32 object, quint32 tool);
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/**
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* @brief NewFactor send new scale factor.
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* @param factor scene scale factor.
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*/
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void NewFactor(qreal factor);
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void DisableItem(bool disable, const QString &namePP);
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void EnableToolMove(bool move);
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void CurveDetailsMode(bool mode);
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void ItemSelection(const SelectionType &type);
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void HighlightDetail(quint32 id);
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void EnableLabelItemSelection(bool enable);
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void EnablePointItemSelection(bool enable);
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void EnableLineItemSelection(bool enable);
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void EnableArcItemSelection(bool enable);
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void EnableSplineItemSelection(bool enable);
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void EnableSplinePathItemSelection(bool enable);
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void EnableNodeLabelItemSelection(bool enabled);
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void EnableNodePointItemSelection(bool enabled);
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void EnableDetailItemSelection(bool enabled);
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void EnableLabelItemHover(bool enable);
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void EnablePointItemHover(bool enable);
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void EnableArcItemHover(bool enable);
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void EnableSplineItemHover(bool enable);
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void EnableSplinePathItemHover(bool enable);
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void EnableNodeLabelItemHover(bool enabled);
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void EnableNodePointItemHover(bool enabled);
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void EnableDetailItemHover(bool enabled);
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void EnableLineItemHover(bool enabled);
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void DimensionsChanged();
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void LanguageChanged();
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private:
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/** @brief horScrollBar value horizontal scroll bar. */
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qint32 horScrollBar;
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/** @brief verScrollBar value vertical scroll bar. */
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qint32 verScrollBar;
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/** @brief scaleFactor scale factor. */
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qreal scaleFactor;
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/** @brief _transform view transform value. */
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QTransform _transform;
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QPointF scenePos;
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QVector<QGraphicsItem *> origins;
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};
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getHorScrollBar return scene horizontal scrollbar.
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* @return horizontal scrollbar.
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*/
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inline qint32 VMainGraphicsScene::getHorScrollBar() const
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{
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return horScrollBar;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setHorScrollBar set scene horizontal scrollbar.
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* @param value horizontal scrollbar.
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*/
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inline void VMainGraphicsScene::setHorScrollBar(const qint32 &value)
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{
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horScrollBar = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getVerScrollBar return scene vertical scrollbar.
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* @return vertical scrollbar.
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*/
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inline qint32 VMainGraphicsScene::getVerScrollBar() const
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{
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return verScrollBar;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setVerScrollBar set scene vertical scrollbar.
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* @param value vertical scrollbar.
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*/
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inline void VMainGraphicsScene::setVerScrollBar(const qint32 &value)
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{
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verScrollBar = value;
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}
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#endif // VMAINGRAPHICSSCENE_H
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