3ab1509bb9
--HG-- branch : develop
214 lines
6.4 KiB
C++
214 lines
6.4 KiB
C++
/************************************************************************
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**
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** @file tablewindow.h
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** @author Roman Telezhinsky <dismine@gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef TABLEWINDOW_H
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#define TABLEWINDOW_H
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#include <QLabel>
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#include <QMainWindow>
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#include "widgets/vitem.h"
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namespace Ui
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{
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class TableWindow;
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}
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/**
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* @brief TableWindow class layout window.
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*/
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class TableWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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/**
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* @brief numberDetal show count details, what need placed.
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*/
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QLabel* numberDetal;
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/**
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* @brief colission show if exist colissions.
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*/
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QLabel* colission;
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/**
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* @brief TableWindow constructor.
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* @param parent parent widget.
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*/
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explicit TableWindow(QWidget *parent = 0);
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~TableWindow();
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public slots:
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/**
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* @brief ModelChosen show window when user want create new layout.
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* @param listDetails list of details.
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*/
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void ModelChosen(QVector<VItem*> listDetails, const QString &fileName);
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/**
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* @brief StopTable stop creation layout.
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*/
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void StopTable();
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/**
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* @brief saveScene save created layout.
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*/
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void saveScene();
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/**
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* @brief GetNextDetail put next detail on table.
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*/
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void GetNextDetail();
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/**
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* @brief itemChect turn off rotation button if don't selected detail.
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* @param flag true - enable button.
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*/
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void itemChect(bool flag);
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/**
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* @brief itemOut handled if detail moved out paper sheet.
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* @param number Number detail in list.
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* @param flag set state of detail. True if detail moved out paper sheet.
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*/
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void itemOut(int number, bool flag);
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/**
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* @brief itemColliding handled if we have colission details.
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* @param list list of colission details.
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* @param number 0 - include to list of colission dcetails, 1 - exclude from list.
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*/
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void itemColliding(QList<QGraphicsItem *> list, int number);
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/**
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* @brief AddLength Add length paper sheet.Збільшує довжину листа на певне значення за один раз.
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*/
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void AddLength();
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/**
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* @brief RemoveLength reduce the length of paper sheet. You can reduce to the minimal value only.
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*/
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void RemoveLength();
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signals:
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/**
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* @brief closed emit if window is closing.
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*/
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void closed();
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/**
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* @brief LengthChanged emit if changing length of paper sheet.
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*/
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void LengthChanged();
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protected:
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/**
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* @brief closeEvent handle after close window.
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* @param event close event.
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*/
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void closeEvent(QCloseEvent *event);
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/**
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* @brief moveToCenter move screen to the center of window.
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*/
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void moveToCenter();
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/**
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* @brief showEvent handle after show window.
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* @param event show event.
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*/
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void showEvent ( QShowEvent * event );
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/**
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* @brief keyPressEvent handle key press events.
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* @param event key event.
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*/
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void keyPressEvent ( QKeyEvent * event );
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private:
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Q_DISABLE_COPY(TableWindow)
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/**
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* @brief ui keeps information about user interface Змінна для доступу до об'єктів вікна.
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*/
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Ui::TableWindow* ui;
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/**
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* @brief listDetails list of details.
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*/
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QVector<VItem*> listDetails;
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/**
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* @brief outItems true if we have details out paper sheet.
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*/
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bool outItems;
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/**
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* @brief collidingItems true if we have colission details.
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*/
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bool collidingItems;
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/**
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* @brief currentScene pointer to scene.
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*/
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QGraphicsScene* tableScene;
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/**
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* @brief paper paper sheet.
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*/
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QGraphicsRectItem* paper;
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/**
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* @brief shadowPaper paper sheet shadow.
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*/
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QGraphicsRectItem* shadowPaper;
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/**
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* @brief checkNext disable next detail button if exist colission or out details.
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*/
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void checkNext();
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/**
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* @brief listOutItems list state out each detail.
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*/
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QBitArray* listOutItems;
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/**
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* @brief listCollidingItems list colissed details.
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*/
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QList<QGraphicsItem*> listCollidingItems;
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/**
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* @brief AddPaper add to the scene paper and shadow.
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*/
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void AddPaper();
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/**
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* @brief AddDetail show on scene next detail.
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*/
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void AddDetail();
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/**
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* @brief indexDetail index next detail in list what will be shown.
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*/
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qint32 indexDetail;
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/**
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* @brief sceneRect minimal size of a paper.
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*/
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QRectF sceneRect;
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/**
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* @brief fileName keep name of pattern file.
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*/
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QString fileName;
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/**
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* @brief SvgFile save layout to svg file.
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* @param name name layout file.
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*/
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void SvgFile(const QString &name)const;
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/**
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* @brief PngFile save layout to png file.
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* @param name name layout file.
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*/
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void PngFile(const QString &name)const;
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/**
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* @brief PsFile save layout to ps file.
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* @param name name layout file.
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*/
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void PdfFile(const QString &name)const;
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};
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#endif // TABLEWINDOW_H
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