valentina/src/tablewindow.h
dismine 3ab1509bb9 Documentation for TableWindow class.
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2014-01-23 18:16:28 +02:00

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/************************************************************************
**
** @file tablewindow.h
** @author Roman Telezhinsky <dismine@gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef TABLEWINDOW_H
#define TABLEWINDOW_H
#include <QLabel>
#include <QMainWindow>
#include "widgets/vitem.h"
namespace Ui
{
class TableWindow;
}
/**
* @brief TableWindow class layout window.
*/
class TableWindow : public QMainWindow
{
Q_OBJECT
public:
/**
* @brief numberDetal show count details, what need placed.
*/
QLabel* numberDetal;
/**
* @brief colission show if exist colissions.
*/
QLabel* colission;
/**
* @brief TableWindow constructor.
* @param parent parent widget.
*/
explicit TableWindow(QWidget *parent = 0);
~TableWindow();
public slots:
/**
* @brief ModelChosen show window when user want create new layout.
* @param listDetails list of details.
*/
void ModelChosen(QVector<VItem*> listDetails, const QString &fileName);
/**
* @brief StopTable stop creation layout.
*/
void StopTable();
/**
* @brief saveScene save created layout.
*/
void saveScene();
/**
* @brief GetNextDetail put next detail on table.
*/
void GetNextDetail();
/**
* @brief itemChect turn off rotation button if don't selected detail.
* @param flag true - enable button.
*/
void itemChect(bool flag);
/**
* @brief itemOut handled if detail moved out paper sheet.
* @param number Number detail in list.
* @param flag set state of detail. True if detail moved out paper sheet.
*/
void itemOut(int number, bool flag);
/**
* @brief itemColliding handled if we have colission details.
* @param list list of colission details.
* @param number 0 - include to list of colission dcetails, 1 - exclude from list.
*/
void itemColliding(QList<QGraphicsItem *> list, int number);
/**
* @brief AddLength Add length paper sheet.Збільшує довжину листа на певне значення за один раз.
*/
void AddLength();
/**
* @brief RemoveLength reduce the length of paper sheet. You can reduce to the minimal value only.
*/
void RemoveLength();
signals:
/**
* @brief closed emit if window is closing.
*/
void closed();
/**
* @brief LengthChanged emit if changing length of paper sheet.
*/
void LengthChanged();
protected:
/**
* @brief closeEvent handle after close window.
* @param event close event.
*/
void closeEvent(QCloseEvent *event);
/**
* @brief moveToCenter move screen to the center of window.
*/
void moveToCenter();
/**
* @brief showEvent handle after show window.
* @param event show event.
*/
void showEvent ( QShowEvent * event );
/**
* @brief keyPressEvent handle key press events.
* @param event key event.
*/
void keyPressEvent ( QKeyEvent * event );
private:
Q_DISABLE_COPY(TableWindow)
/**
* @brief ui keeps information about user interface Змінна для доступу до об'єктів вікна.
*/
Ui::TableWindow* ui;
/**
* @brief listDetails list of details.
*/
QVector<VItem*> listDetails;
/**
* @brief outItems true if we have details out paper sheet.
*/
bool outItems;
/**
* @brief collidingItems true if we have colission details.
*/
bool collidingItems;
/**
* @brief currentScene pointer to scene.
*/
QGraphicsScene* tableScene;
/**
* @brief paper paper sheet.
*/
QGraphicsRectItem* paper;
/**
* @brief shadowPaper paper sheet shadow.
*/
QGraphicsRectItem* shadowPaper;
/**
* @brief checkNext disable next detail button if exist colission or out details.
*/
void checkNext();
/**
* @brief listOutItems list state out each detail.
*/
QBitArray* listOutItems;
/**
* @brief listCollidingItems list colissed details.
*/
QList<QGraphicsItem*> listCollidingItems;
/**
* @brief AddPaper add to the scene paper and shadow.
*/
void AddPaper();
/**
* @brief AddDetail show on scene next detail.
*/
void AddDetail();
/**
* @brief indexDetail index next detail in list what will be shown.
*/
qint32 indexDetail;
/**
* @brief sceneRect minimal size of a paper.
*/
QRectF sceneRect;
/**
* @brief fileName keep name of pattern file.
*/
QString fileName;
/**
* @brief SvgFile save layout to svg file.
* @param name name layout file.
*/
void SvgFile(const QString &name)const;
/**
* @brief PngFile save layout to png file.
* @param name name layout file.
*/
void PngFile(const QString &name)const;
/**
* @brief PsFile save layout to ps file.
* @param name name layout file.
*/
void PdfFile(const QString &name)const;
};
#endif // TABLEWINDOW_H