94dc3bddd5
Use the init-statement to declare a variable inside the if/switch statement.
186 lines
6.6 KiB
C++
186 lines
6.6 KiB
C++
/************************************************************************
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**
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** @file dialogpuzzlepreferences.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 21 5, 2021
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2021 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "dialogpuzzlepreferences.h"
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#include "../vpapplication.h"
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#include "configpages/puzzlepreferencesconfigurationpage.h"
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#include "configpages/puzzlepreferenceslayoutpage.h"
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#include "configpages/puzzlepreferencespathpage.h"
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#include "ui_dialogpuzzlepreferences.h"
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#include <QMessageBox>
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#include <QPushButton>
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#include <QShowEvent>
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#if QT_VERSION < QT_VERSION_CHECK(6, 4, 0)
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#include "../vmisc/compatibility.h"
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#endif
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using namespace Qt::Literals::StringLiterals;
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//---------------------------------------------------------------------------------------------------------------------
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DialogPuzzlePreferences::DialogPuzzlePreferences(QWidget *parent)
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: QDialog(parent),
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ui(std::make_unique<Ui::DialogPuzzlePreferences>()),
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m_configurationPage(new PuzzlePreferencesConfigurationPage),
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m_layoutPage(new PuzzlePreferencesLayoutPage),
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m_pathPage(new PuzzlePreferencesPathPage)
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{
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ui->setupUi(this);
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#if defined(Q_OS_MAC)
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setWindowFlags(Qt::Window);
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#endif
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VAbstractApplication::VApp()->Settings()->GetOsSeparator() ? setLocale(QLocale()) : setLocale(QLocale::c());
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QPushButton *bOk = ui->buttonBox->button(QDialogButtonBox::Ok);
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SCASSERT(bOk != nullptr)
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connect(bOk, &QPushButton::clicked, this, &DialogPuzzlePreferences::Ok);
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QPushButton *bApply = ui->buttonBox->button(QDialogButtonBox::Apply);
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SCASSERT(bApply != nullptr)
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connect(bApply, &QPushButton::clicked, this, &DialogPuzzlePreferences::Apply);
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ui->pagesWidget->insertWidget(0, m_configurationPage);
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ui->pagesWidget->insertWidget(1, m_layoutPage);
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ui->pagesWidget->insertWidget(2, m_pathPage);
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connect(ui->contentsWidget, &QListWidget::currentItemChanged, this, &DialogPuzzlePreferences::PageChanged);
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ui->pagesWidget->setCurrentIndex(0);
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}
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//---------------------------------------------------------------------------------------------------------------------
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DialogPuzzlePreferences::~DialogPuzzlePreferences() = default;
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPuzzlePreferences::showEvent(QShowEvent *event)
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{
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QDialog::showEvent(event);
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if (event->spontaneous())
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{
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return;
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}
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if (m_isInitialized)
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{
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return;
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}
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// do your init stuff here
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if (QSize const sz = VAbstractApplication::VApp()->Settings()->GetPreferenceDialogSize(); not sz.isEmpty())
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{
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resize(sz);
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}
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m_isInitialized = true; // first show windows are held
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPuzzlePreferences::resizeEvent(QResizeEvent *event)
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{
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Q_UNUSED(event)
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// remember the size for the next time this dialog is opened, but only
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// if widget was already initialized, which rules out the resize at
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// dialog creating, which would
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if (m_isInitialized)
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{
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VAbstractApplication::VApp()->Settings()->SetPreferenceDialogSize(size());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPuzzlePreferences::changeEvent(QEvent *event)
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{
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if (event->type() == QEvent::LanguageChange)
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{
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// retranslate designer form (single inheritance approach)
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ui->retranslateUi(this);
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}
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if (event->type() == QEvent::PaletteChange)
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{
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QStyle *style = QApplication::style();
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QPushButton *bOk = ui->buttonBox->button(QDialogButtonBox::Ok);
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SCASSERT(bOk != nullptr)
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bOk->setIcon(style->standardIcon(QStyle::SP_DialogOkButton));
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QPushButton *bApply = ui->buttonBox->button(QDialogButtonBox::Apply);
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SCASSERT(bApply != nullptr)
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bApply->setIcon(style->standardIcon(QStyle::SP_DialogApplyButton));
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QPushButton *bCancel = ui->buttonBox->button(QDialogButtonBox::Cancel);
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SCASSERT(bCancel != nullptr)
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bCancel->setIcon(style->standardIcon(QStyle::SP_DialogCancelButton));
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}
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// remember to call base class implementation
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QDialog::changeEvent(event);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPuzzlePreferences::Apply()
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{
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QStringList preferences;
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preferences += m_configurationPage->Apply();
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preferences += m_layoutPage->Apply();
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m_pathPage->Apply();
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if (not preferences.isEmpty())
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{
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const QString text =
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tr("Followed %n option(s) require restart to take effect: %1.", "", static_cast<int>(preferences.size()))
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.arg(preferences.join(", "_L1));
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QMessageBox::information(this, QCoreApplication::applicationName(), text);
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}
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VPApplication::VApp()->PuzzleSettings()->GetOsSeparator() ? setLocale(QLocale()) : setLocale(QLocale::c());
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emit UpdateProperties();
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setResult(QDialog::Accepted);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPuzzlePreferences::Ok()
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{
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Apply();
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done(QDialog::Accepted);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogPuzzlePreferences::PageChanged(const QListWidgetItem *current, const QListWidgetItem *previous)
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{
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if (current == nullptr)
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{
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current = previous;
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}
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int const rowIndex = ui->contentsWidget->row(current);
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ui->pagesWidget->setCurrentIndex(rowIndex);
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}
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