61ced5d7f5
(grafted from 19c986add3afc4629ebb1eac49f689e9ecd975ff) --HG-- branch : develop
604 lines
19 KiB
C++
604 lines
19 KiB
C++
/************************************************************************
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**
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** @file vgobject.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 27 12, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vgobject.h"
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#include <QLine>
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#include <QLineF>
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#include <QPoint>
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#include <QPointF>
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#include <QRectF>
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#include <QTransform>
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#include "../vmisc/def.h"
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#include "../vmisc/vmath.h"
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#include "../ifc/ifcdef.h"
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#include "vgobject_p.h"
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VGObject default constructor.
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*/
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VGObject::VGObject()
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:d(new VGObjectData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VGObject constructor.
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* @param type type graphical object.
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* @param idObject id parent object.
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* @param mode mode creation. Used in modeling mode.
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*/
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VGObject::VGObject(const GOType &type, const quint32 &idObject, const Draw &mode)
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:d(new VGObjectData(type, idObject, mode))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VGObject copy constructor.
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* @param obj object.
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*/
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VGObject::VGObject(const VGObject &obj)
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:d (obj.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief operator = assignment operator.
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* @param obj object
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* @return object
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*/
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VGObject &VGObject::operator=(const VGObject &obj)
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{
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if ( &obj == this )
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{
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return *this;
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}
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d = obj.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VGObject::~VGObject()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getIdObject return parent id.
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* @return parent id or 0 if object don't have parent.
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*/
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quint32 VGObject::getIdObject() const
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{
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return d->idObject;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setIdObject set parent id.
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* @param value parent id.
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*/
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void VGObject::setIdObject(const quint32 &value)
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{
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d->idObject = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief name return name graphical object.
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* @return name
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*/
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QString VGObject::name() const
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{
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return d->_name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setName set name graphical object.
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* @param name name graphical object.
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*/
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void VGObject::setName(const QString &name)
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{
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d->_name = name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getMode return mode creation.
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* @return mode.
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*/
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Draw VGObject::getMode() const
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{
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return d->mode;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setMode set mode creation.
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* @param value mode.
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*/
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void VGObject::setMode(const Draw &value)
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{
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d->mode = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getType return object type.
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* @return type.
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*/
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GOType VGObject::getType() const
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{
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return d->type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
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void VGObject::setType(const GOType &type)
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{
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d->type = type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief id return id object.
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* @return id
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*/
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quint32 VGObject::id() const
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{
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return d->_id;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief setId set id object.
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* @param id id.
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*/
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void VGObject::setId(const quint32 &id)
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{
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d->_id = id;
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}
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//---------------------------------------------------------------------------------------------------------------------
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quint32 VGObject::getIdTool() const
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{
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if (d->mode == Draw::Calculation)
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{
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if (d->idObject != NULL_ID)
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{
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return d->idObject;
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}
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else
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{
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return d->_id;
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}
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}
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else
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{
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return d->_id;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QLineF VGObject::BuildLine(const QPointF &p1, const qreal &length, const qreal &angle)
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{
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QLineF line = QLineF();
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line.setP1(p1);
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line.setAngle(angle);// First set angle then length. Length can have negative value.
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line.setLength(length);
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return line;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VGObject::BuildRay(const QPointF &firstPoint, const qreal &angle, const QRectF &scRect)
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{
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QRectF rect = scRect;
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if (rect.isValid() == false)
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{
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rect = QRectF(0, 0, 1200, 700);
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}
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if (rect.contains(firstPoint) == false)
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{
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// If point outside of scene rect create one around point and unite two rects.
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QRectF rectangle(firstPoint.x()-rect.width()/2, firstPoint.y()-rect.height()/2, rect.width(), rect.height());
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rect = rect.united(rectangle);
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}
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const qreal diagonal = qSqrt(pow(rect.height(), 2) + pow(rect.width(), 2));
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const QLineF line = BuildLine(firstPoint, diagonal, angle);
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return LineIntersectRect(rect, line);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QLineF VGObject::BuildAxis(const QPointF &p, const qreal &angle, const QRectF &scRect)
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{
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const QPointF endP1 = BuildRay(p, angle+180, scRect);
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const QPointF endP2 = BuildRay(p, angle, scRect);
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return QLineF(endP1, endP2);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QLineF VGObject::BuildAxis(const QPointF &p1, const QPointF &p2, const QRectF &scRect)
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{
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QLineF line(p1, p2);
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return BuildAxis(p1, line.angle(), scRect);
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VGObject::ContactPoints(const QPointF &p, const QPointF ¢er, qreal radius, QPointF &p1, QPointF &p2)
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{
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const int flag = PointInCircle(p, center, radius);
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if (flag == 0)
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{
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return 0;
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}
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if (flag == 1)
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{
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p1 = p;
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return 1;
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}
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const double d = QLineF (p, center).length();
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const double k = sqrt (d * d - radius * radius);
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return IntersectionCircles(p, k, center, radius, p1, p2);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief LineIntersectRect find point intersection line and rect.
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* @param rec rect.
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* @param line line.
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* @return point intersection.
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*/
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QPointF VGObject::LineIntersectRect(const QRectF &rec, const QLineF &line)
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{
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qreal x1, y1, x2, y2;
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rec.getCoords(&x1, &y1, &x2, &y2);
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QPointF point;
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QLineF::IntersectType type = line.intersect(QLineF(QPointF(x1, y1), QPointF(x1, y2)), &point);
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if ( type == QLineF::BoundedIntersection )
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{
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return point;
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}
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type = line.intersect(QLineF(QPointF(x1, y1), QPointF(x2, y1)), &point);
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if ( type == QLineF::BoundedIntersection )
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{
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return point;
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}
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type = line.intersect(QLineF(QPointF(x1, y2), QPointF(x2, y2)), &point);
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if ( type == QLineF::BoundedIntersection )
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{
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return point;
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}
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type = line.intersect(QLineF(QPointF(x2, y1), QPointF(x2, y2)), &point);
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if ( type == QLineF::BoundedIntersection )
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{
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return point;
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}
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return point;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VGObject::IntersectionCircles(const QPointF &c1, double r1, const QPointF &c2, double r2, QPointF &p1, QPointF &p2)
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{
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if (VFuzzyComparePossibleNulls(c1.x(), c2.x()) && VFuzzyComparePossibleNulls(c1.y(), c2.y())
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&& VFuzzyComparePossibleNulls(r1, r2))
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{
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return 3;// Circles are equal
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}
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const double a = - 2.0 * (c2.x() - c1.x());
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const double b = - 2.0 * (c2.y() - c1.y());
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const double c = (c2.x() - c1.x())* (c2.x() - c1.x()) + (c2.y() - c1.y()) * (c2.y() - c1.y()) + r1 * r1 - r2 * r2;
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const double x0 = -a*c/(a*a+b*b);
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const double y0 = -b*c/(a*a+b*b);
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if (c*c > r1*r1*(a*a+b*b))
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{
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return 0;
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}
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else if (VFuzzyComparePossibleNulls(c*c, r1*r1*(a*a+b*b)))
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{
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p1 = QPointF(x0 + c1.x(), y0 + c1.y());
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return 1;
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}
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else
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{
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const double d = r1*r1 - c*c/(a*a+b*b);
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const double mult = sqrt (d / (a*a+b*b));
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const double ax = x0 + b * mult;
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const double bx = x0 - b * mult;
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const double ay = y0 - a * mult;
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const double by = y0 + a * mult;
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p1 = QPointF(ax + c1.x(), ay + c1.y());
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p2 = QPointF(bx + c1.x(), by + c1.y());
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return 2;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief LineIntersectCircle find point intersection line and circle.
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* @param center arc center.
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* @param radius arc radius.
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* @param line line
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* @param p1 first intersection point.
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* @param p2 second intersection point.
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* @return 0 - intersection doesn't exist, 1 - one intersection point, 2 - two intersection points.
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*/
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qint32 VGObject::LineIntersectCircle(const QPointF ¢er, qreal radius, const QLineF &line, QPointF &p1, QPointF &p2)
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{
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// Fix for issue #485. https://bitbucket.org/dismine/valentina/issues/485/error-when-drawing-a-curved-path
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if (qFuzzyIsNull(line.length()))
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{
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return 0;
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}
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//coefficient for equation of segment
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qreal a = 0, b = 0, c = 0;
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LineCoefficients(line, &a, &b, &c);
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// projection center of circle on to line
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const QPointF p = ClosestPoint (line, center);
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// how many solutions?
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qint32 flag = 0;
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const qreal d = QLineF (center, p).length();
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if (VFuzzyComparePossibleNulls(d, radius))
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{
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flag = 1;
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}
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else
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{
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if (radius > d)
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{
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flag = 2;
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}
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else
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{
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return 0;
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}
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}
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// find distance from projection to points of intersection
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const qreal k = qSqrt (qAbs(radius * radius - d * d));
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const qreal t = QLineF (QPointF (0, 0), QPointF (b, - a)).length();
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// add to projection a vectors aimed to points of intersection
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p1 = addVector (p, QPointF (0, 0), QPointF (- b, a), k / t);
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p2 = addVector (p, QPointF (0, 0), QPointF (b, - a), k / t);
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return flag;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ClosestPoint find point projection of point onto line.
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* @param line line.
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* @return point on line or extended line if origin size too small.
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*/
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QPointF VGObject::ClosestPoint(const QLineF &line, const QPointF &point)
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{
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qreal a = 0, b = 0, c = 0;
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LineCoefficients(line, &a, &b, &c);
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qreal x = point.x() + a;
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qreal y = b + point.y();
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QLineF lin (point, QPointF(x, y));
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QPointF p;
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QLineF::IntersectType intersect = line.intersect(lin, &p);
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if (intersect == QLineF::UnboundedIntersection || intersect == QLineF::BoundedIntersection)
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{
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return p;
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}
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else
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{
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return point;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VGObject::addVector(const QPointF &p, const QPointF &p1, const QPointF &p2, qreal k)
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{
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return QPointF (p.x() + (p2.x() - p1.x()) * k, p.y() + (p2.y() - p1.y()) * k);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief LineCoefficients coefficient for equation of segment. Segment equestion ax+by+c=0.
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* @param line line
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* @param a a value
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* @param b b value
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* @param c c value
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*/
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void VGObject::LineCoefficients(const QLineF &line, qreal *a, qreal *b, qreal *c)
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{
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//coefficient for equation of segment
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QPointF p1 = line.p1();
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*a = line.p2().y() - p1.y();
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*b = p1.x() - line.p2().x();
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*c = - *a * p1.x() - *b * p1.y();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief IsPointOnLineSegment Check if the point is on the line segment.
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*
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* Original idea http://www.sunshine2k.de/coding/java/PointOnLine/PointOnLine.html
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*/
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bool VGObject::IsPointOnLineSegment(const QPointF &t, const QPointF &p1, const QPointF &p2)
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{
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auto InsideRange = [](qreal p1, qreal p2, qreal t)
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{
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return not ( not ((p1 <= t && t <= p2) || (p2 <= t && t <= p1))
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&& not (qAbs(p1 - t) <= accuracyPointOnLine) && not (qAbs(p2 - t) <= accuracyPointOnLine));
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};
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if (not InsideRange(p1.x(), p2.x(), t.x()))
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{
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return false; // test point not in x-range
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}
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if (not InsideRange(p1.y(), p2.y(), t.y()))
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{
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return false; // test point not in y-range
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}
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// Test via the perp dot product (PDP)
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return IsPointOnLineviaPDP(t, p1, p2);
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VGObject::CorrectDistortion(const QPointF &t, const QPointF &p1, const QPointF &p2)
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{
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if (not VFuzzyComparePoints(p1, p2))
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{
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return VGObject::ClosestPoint(QLineF(p1, p2), t);
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}
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else
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{
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return t;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief IsPointOnLineviaPDP use the perp dot product (PDP) way.
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*
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* The pdp is zero only if the t lies on the line e1 = vector from p1 to p2.
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* @return true if point is on line
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*/
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bool VGObject::IsPointOnLineviaPDP(const QPointF &t, const QPointF &p1, const QPointF &p2)
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{
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const double p = qAbs(PerpDotProduct(p1, p2, t));
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const double e = GetEpsilon(p1, p2);
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// We can't use common "<=" here because of the floating-point accuraccy problem
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return p < e || VFuzzyComparePossibleNulls(p, e);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief PerpDotProduct Calculates the area of the parallelogram of the three points.
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* This is actually the same as the area of the triangle defined by the three points, multiplied by 2.
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* @return 2 * triangleArea(a,b,c)
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*/
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double VGObject::PerpDotProduct(const QPointF &p1, const QPointF &p2, const QPointF &t)
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{
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return (p1.x() - t.x()) * (p2.y() - t.y()) - (p1.y() - t.y()) * (p2.x() - t.x());
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetEpsilon solve the floating-point accuraccy problem.
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*
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* There is the floating-point accuraccy problem, so instead of checking against zero, some epsilon value has to be
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* used. Because the size of the pdp value depends on the length of the vectors, no static value can be used. One
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* approach is to compare the pdp/area value to the fraction of another area which also depends on the length of the
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* line e1=(p1, p2), e.g. the minimal area calucalted with PerpDotProduc() if point still not on the line. This distance
|
|
* is controled by variable accuracyPointOnLine
|
|
*/
|
|
double VGObject::GetEpsilon(const QPointF &p1, const QPointF &p2)
|
|
{
|
|
QLineF line(p1, p2);
|
|
line.setAngle(line.angle() + 90);
|
|
line.setLength(accuracyPointOnLine); // less than accuracy means the same point
|
|
|
|
return qAbs(PerpDotProduct(p1, p2, line.p2()));
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
int VGObject::PointInCircle(const QPointF &p, const QPointF ¢er, qreal radius)
|
|
{
|
|
const double d = QLineF (p, center).length();
|
|
if (VFuzzyComparePossibleNulls(radius, d))
|
|
{
|
|
return 1; // on circle
|
|
}
|
|
if (radius > d)
|
|
{
|
|
return 0; // outside circle
|
|
}
|
|
return 2; // inside circle
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief GetLengthContour return length of contour.
|
|
* @param contour container with points of contour.
|
|
* @param newPoints point whos we try to add to contour.
|
|
* @return length length of contour.
|
|
*/
|
|
// cppcheck-suppress unusedFunction
|
|
int VGObject::GetLengthContour(const QVector<QPointF> &contour, const QVector<QPointF> &newPoints)
|
|
{
|
|
qreal length = 0;
|
|
QVector<QPointF> points;
|
|
points << contour << newPoints;
|
|
for (qint32 i = 0; i < points.size()-1; ++i)
|
|
{
|
|
QLineF line(points.at(i), points.at(i+1));
|
|
length += line.length();
|
|
}
|
|
return qFloor(length);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QTransform VGObject::FlippingMatrix(const QLineF &axis)
|
|
{
|
|
QTransform matrix;
|
|
|
|
if (axis.isNull())
|
|
{
|
|
return matrix;
|
|
}
|
|
|
|
const QLineF axisOX = QLineF(axis.x2(), axis.y2(), axis.x2() + 100, axis.y2()); // Ox axis
|
|
|
|
const qreal angle = axis.angleTo(axisOX);
|
|
const QPointF p2 = axis.p2();
|
|
|
|
QTransform m;
|
|
m.translate(p2.x(), p2.y());
|
|
m.rotate(-angle);
|
|
m.translate(-p2.x(), -p2.y());
|
|
matrix *= m;
|
|
|
|
m.reset();
|
|
m.translate(p2.x(), p2.y());
|
|
m.scale(m.m11(), m.m22()*-1);
|
|
m.translate(-p2.x(), -p2.y());
|
|
matrix *= m;
|
|
|
|
m.reset();
|
|
m.translate(p2.x(), p2.y());
|
|
m.rotate(-(360-angle));
|
|
m.translate(-p2.x(), -p2.y());
|
|
matrix *= m;
|
|
|
|
return matrix;
|
|
}
|