53250a4dc4
--HG-- branch : feature
148 lines
5.2 KiB
C++
148 lines
5.2 KiB
C++
/************************************************************************
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**
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** @file vcubicbezier.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 8 3, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vcubicbezier.h"
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#include "vcubicbezier_p.h"
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezier::VCubicBezier()
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: VAbstractCubicBezier(GOType::CubicBezier), d(new VCubicBezierData)
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezier::VCubicBezier(const VCubicBezier &curve)
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: VAbstractCubicBezier(curve), d(curve.d)
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezier::VCubicBezier(const VPointF &p1, const VPointF &p2, const VPointF &p3, const VPointF &p4, quint32 idObject,
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Draw mode)
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: VAbstractCubicBezier(GOType::CubicBezier, idObject, mode), d(new VCubicBezierData(p1, p2, p3, p4))
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{
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CreateName();
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}
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezier &VCubicBezier::operator=(const VCubicBezier &curve)
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{
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if ( &curve == this )
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{
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return *this;
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}
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VAbstractCubicBezier::operator=(curve);
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d = curve.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezier::~VCubicBezier()
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF VCubicBezier::GetP1() const
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{
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return d->p1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VCubicBezier::SetP1(const VPointF &p)
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{
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d->p1 = p;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF VCubicBezier::GetP2() const
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{
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return d->p2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VCubicBezier::SetP2(const VPointF &p)
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{
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d->p2 = p;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF VCubicBezier::GetP3() const
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{
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return d->p3;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VCubicBezier::SetP3(const VPointF &p)
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{
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d->p3 = p;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF VCubicBezier::GetP4() const
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{
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return d->p4;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VCubicBezier::SetP4(const VPointF &p)
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{
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d->p4 = p;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VCubicBezier::GetStartAngle() const
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{
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return QLineF(GetP1().toQPointF(), GetP2().toQPointF()).angle();
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VCubicBezier::GetEndAngle() const
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{
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return QLineF(GetP4().toQPointF(), GetP3().toQPointF()).angle();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetLength return length of cubic bezier curve.
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* @return length.
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*/
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qreal VCubicBezier::GetLength() const
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{
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return LengthBezier (GetP1().toQPointF(), GetP2().toQPointF(), GetP3().toQPointF(), GetP4().toQPointF());
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetPoints return list with cubic bezier curve points.
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* @return list of points.
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*/
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QVector<QPointF> VCubicBezier::GetPoints() const
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{
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return GetCubicBezierPoints(GetP1().toQPointF(), GetP2().toQPointF(), GetP3().toQPointF(), GetP4().toQPointF());
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}
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