valentina/widgets/vmaingraphicsscene.cpp
dismine 2cbe79c803 Change in license.
--HG--
branch : develop
2013-11-15 14:50:05 +02:00

59 lines
2.1 KiB
C++

/************************************************************************
**
** @file vmaingraphicsscene.cpp
** @author Roman Telezhinsky <dismine@gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vmaingraphicsscene.h"
VMainGraphicsScene::VMainGraphicsScene()
:QGraphicsScene(), horScrollBar(0), verScrollBar(0), scaleFactor(1){}
VMainGraphicsScene::VMainGraphicsScene(const QRectF & sceneRect, QObject * parent)
:QGraphicsScene ( sceneRect, parent ), horScrollBar(0), verScrollBar(0), scaleFactor(1){}
void VMainGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent* event)
{
emit mouseMove(event->scenePos());
QGraphicsScene::mouseMoveEvent(event);
}
void VMainGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
emit mousePress(event->scenePos());
QGraphicsScene::mousePressEvent(event);
}
void VMainGraphicsScene::ChoosedItem(qint64 id, const Scene::Scenes &type)
{
emit ChoosedObject(id, type);
}
void VMainGraphicsScene::SetFactor(qreal factor)
{
scaleFactor=scaleFactor*factor;
emit NewFactor(scaleFactor);
}