172 lines
4.9 KiB
C++
172 lines
4.9 KiB
C++
/************************************************************************
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**
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** @file vppiece.h
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** @author Ronan Le Tiec
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** @date 13 4, 2020
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2020 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VPPIECE_H
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#define VPPIECE_H
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#include <QUuid>
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#include <QVector>
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#include <QPoint>
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#include <QTransform>
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#include "../vlayout/vlayoutpiece.h"
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class VPPieceList;
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class VPPiece : public QObject, public VLayoutPiece
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{
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Q_OBJECT
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public:
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VPPiece();
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explicit VPPiece(VLayoutPiece layoutPiece);
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~VPPiece();
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/**
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* @brief GetShowSeamLine returns wether the seam line of the piece has to be shown or not
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* @return true if the seamline has to be shown
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*/
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bool GetShowSeamLine() const;
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/**
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* @brief SetShowSeamLine sets wether the seam line of the piece has to be shown or not
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* @param value true if the seamline has to be shown
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*/
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void SetShowSeamLine(bool value);
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/**
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* @brief GetMirrorPiece returns wether the piece is mirrored or not
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* @return true if the piece is mirrored
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*/
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bool GetPieceMirrored() const;
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/**
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* @brief SetMirrorPiece sets wether the piece is mirrored or not
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* @param value true if the piece will be mirrored
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*/
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void SetPieceMirrored(bool value);
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/**
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* @brief SetPosition Sets the position of the piece, in relation to the origin of the scene
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* @param point the point where to set the piece
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*/
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void SetPosition(QPointF point);
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/**
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* @brief GetPosition Returns the position of the piece
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* @return the position of the piece
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*/
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QPointF GetPosition();
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/**
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* @brief SetRotation Sets the rotation of the piece to the given angle.
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* @param angle the angle of the rotation in degree
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*/
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void SetRotation(qreal angle);
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/**
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* @brief GetRotation Returns the angle of rotation
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* @return the angle of rotation
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*/
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qreal GetRotation();
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/**
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* @brief SetIsSelected Sets wether the piece is selected
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* @param value true if the piece is selected
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*/
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void SetIsSelected(bool value);
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/**
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* @brief GetIsSelected Returns wether the piece is selected. It emit the signal SelectionChanged
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* @return true if the piece is selected
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*/
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bool GetIsSelected();
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/**
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* @brief GetPieceList Returns the piecelist in which the piece is.
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* @return pieceList of the piece
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*/
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VPPieceList* GetPieceList();
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/**
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* @brief SetPieceList Sets the pieceList of the piece to the given pieceList
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* @param pieceList
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*/
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void SetPieceList(VPPieceList* pieceList);
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QIcon PieceIcon(const QSize &size) const;
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signals:
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/**
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* @brief SelectionChanged emited when the selection of the piece was
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* changed through the SetIsSelected function
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*/
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void SelectionChanged();
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/**
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* @brief PositionChanged emited when the position of the piece was
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* changed through the SetPosition function
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*/
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void PositionChanged();
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/**
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* @brief RotationChanged emited when the position of the piece was
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* changed through the function SetRotation
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*/
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void RotationChanged();
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/**
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* @brief PropertiesChanged emited when of the properties showSemaline
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* or mirrorpiece where changed.
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*/
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void PropertiesChanged();
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private:
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Q_DISABLE_COPY(VPPiece)
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QVector<QPointF> m_grainline{QVector<QPointF>()};
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bool m_isGrainlineEnabled{false};
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qreal m_grainlineAngle{0};
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// for now separate the position of the piece to the matrix coming from vlayoutpiece
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// because it's difficult to have the origin of the piece by (0,0)
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QTransform m_transform{QTransform()};
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// use a separate value for now because it's not easy to get the angle from the transform matrix
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qreal m_pieceAngle{0};
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bool m_showSeamline{true};
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bool m_mirrorPiece{false};
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bool m_isSelected{false};
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VPPieceList *m_pieceList{nullptr};
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};
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#endif // VPPIECE_H
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