valentina/src/app/puzzle/vppiece.h
Roman Telezhynskyi 453d120150 Cppcheck warnings.
2020-11-10 16:10:38 +02:00

172 lines
4.9 KiB
C++

/************************************************************************
**
** @file vppiece.h
** @author Ronan Le Tiec
** @date 13 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VPPIECE_H
#define VPPIECE_H
#include <QUuid>
#include <QVector>
#include <QPoint>
#include <QTransform>
#include "../vlayout/vlayoutpiece.h"
class VPPieceList;
class VPPiece : public QObject, public VLayoutPiece
{
Q_OBJECT
public:
VPPiece();
explicit VPPiece(VLayoutPiece layoutPiece);
~VPPiece();
/**
* @brief GetShowSeamLine returns wether the seam line of the piece has to be shown or not
* @return true if the seamline has to be shown
*/
bool GetShowSeamLine() const;
/**
* @brief SetShowSeamLine sets wether the seam line of the piece has to be shown or not
* @param value true if the seamline has to be shown
*/
void SetShowSeamLine(bool value);
/**
* @brief GetMirrorPiece returns wether the piece is mirrored or not
* @return true if the piece is mirrored
*/
bool GetPieceMirrored() const;
/**
* @brief SetMirrorPiece sets wether the piece is mirrored or not
* @param value true if the piece will be mirrored
*/
void SetPieceMirrored(bool value);
/**
* @brief SetPosition Sets the position of the piece, in relation to the origin of the scene
* @param point the point where to set the piece
*/
void SetPosition(QPointF point);
/**
* @brief GetPosition Returns the position of the piece
* @return the position of the piece
*/
QPointF GetPosition();
/**
* @brief SetRotation Sets the rotation of the piece to the given angle.
* @param angle the angle of the rotation in degree
*/
void SetRotation(qreal angle);
/**
* @brief GetRotation Returns the angle of rotation
* @return the angle of rotation
*/
qreal GetRotation();
/**
* @brief SetIsSelected Sets wether the piece is selected
* @param value true if the piece is selected
*/
void SetIsSelected(bool value);
/**
* @brief GetIsSelected Returns wether the piece is selected. It emit the signal SelectionChanged
* @return true if the piece is selected
*/
bool GetIsSelected();
/**
* @brief GetPieceList Returns the piecelist in which the piece is.
* @return pieceList of the piece
*/
VPPieceList* GetPieceList();
/**
* @brief SetPieceList Sets the pieceList of the piece to the given pieceList
* @param pieceList
*/
void SetPieceList(VPPieceList* pieceList);
QIcon PieceIcon(const QSize &size) const;
signals:
/**
* @brief SelectionChanged emited when the selection of the piece was
* changed through the SetIsSelected function
*/
void SelectionChanged();
/**
* @brief PositionChanged emited when the position of the piece was
* changed through the SetPosition function
*/
void PositionChanged();
/**
* @brief RotationChanged emited when the position of the piece was
* changed through the function SetRotation
*/
void RotationChanged();
/**
* @brief PropertiesChanged emited when of the properties showSemaline
* or mirrorpiece where changed.
*/
void PropertiesChanged();
private:
Q_DISABLE_COPY(VPPiece)
QVector<QPointF> m_grainline{QVector<QPointF>()};
bool m_isGrainlineEnabled{false};
qreal m_grainlineAngle{0};
// for now separate the position of the piece to the matrix coming from vlayoutpiece
// because it's difficult to have the origin of the piece by (0,0)
QTransform m_transform{QTransform()};
// use a separate value for now because it's not easy to get the angle from the transform matrix
qreal m_pieceAngle{0};
bool m_showSeamline{true};
bool m_mirrorPiece{false};
bool m_isSelected{false};
VPPieceList *m_pieceList{nullptr};
};
#endif // VPPIECE_H