cf0d1981ca
Changed application/mainwindow to use it. Most likelly mainwindow may be upgraded more, since lock can hold and manage memory for complex object like QFile, also it can have stored deallocator for the object (lambdas), so this is effectively should simple code, when you have allocation and freening resources declared on the same screen. --HG-- branch : develop
115 lines
4.2 KiB
C++
115 lines
4.2 KiB
C++
/************************************************************************
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**
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** @file vabstractapplication.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 18 6, 2015
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vabstractapplication.h"
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#include "../vmisc/def.h"
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractApplication::VAbstractApplication(int &argc, char **argv)
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:QApplication(argc, argv),
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undoStack(nullptr),
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mainWindow(nullptr),
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settings(nullptr),
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_patternUnit(Unit::Cm),
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_patternType(MeasurementsType::Individual),
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currentScene(nullptr),
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sceneView(nullptr),
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doc(nullptr),
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openingPattern(false)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractApplication::~VAbstractApplication()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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Unit VAbstractApplication::patternUnit() const
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{
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return _patternUnit;
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}
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//---------------------------------------------------------------------------------------------------------------------
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const Unit *VAbstractApplication::patternUnitP() const
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{
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return &_patternUnit;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractApplication::setPatternUnit(const Unit &patternUnit)
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{
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_patternUnit = patternUnit;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getSettings hide settings constructor.
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* @return pointer to class for acssesing to settings in ini file.
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*/
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VCommonSettings *VAbstractApplication::Settings()
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{
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SCASSERT(settings != nullptr);
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return settings;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QGraphicsScene *VAbstractApplication::getCurrentScene() const
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{
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SCASSERT(currentScene != nullptr);
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return currentScene;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractApplication::setCurrentScene(QGraphicsScene *value)
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{
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currentScene = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VMainGraphicsView *VAbstractApplication::getSceneView() const
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{
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return sceneView;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractApplication::setSceneView(VMainGraphicsView *value)
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{
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sceneView = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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double VAbstractApplication::toPixel(double val) const
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{
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return ToPixel(val, _patternUnit);
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}
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//---------------------------------------------------------------------------------------------------------------------
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double VAbstractApplication::fromPixel(double pix) const
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{
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return FromPixel(pix, _patternUnit);
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}
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