1318 lines
41 KiB
C++
1318 lines
41 KiB
C++
/************************************************************************
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**
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** @file
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 22 11, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vpiecepath.h"
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#include "../ifc/exception/vexceptionobjecterror.h"
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#include "../vgeometry/vpointf.h"
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#include "../vmisc/compatibility.h"
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#include "../vmisc/vabstractvalapplication.h"
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#include "calculator.h"
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#include "vcontainer.h"
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#include "vpiecepath_p.h"
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#include <QPainterPath>
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#include <qnumeric.h>
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namespace
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{
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//---------------------------------------------------------------------------------------------------------------------
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auto CurvePoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node, const QVector<QPointF> &curvePoints)
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-> VSAPoint
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{
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if (node.GetTypeTool() == Tool::NodePoint)
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{
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const QPointF p = static_cast<QPointF>(*data->GeometricObject<VPointF>(node.GetId()));
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if (VAbstractCurve::IsPointOnCurve(curvePoints, p))
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{
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candidate = VSAPoint(p);
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candidate.SetSAAfter(node.GetSAAfter(data, *data->GetPatternUnit()));
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candidate.SetSABefore(node.GetSABefore(data, *data->GetPatternUnit()));
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candidate.SetAngleType(node.GetAngleType());
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candidate.SetTurnPoint(node.IsTurnPoint());
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}
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}
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return candidate;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto CurveStartPoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node,
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const QVector<QPointF> &curvePoints) -> VSAPoint
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{
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if (node.GetTypeTool() == Tool::NodePoint)
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{
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return CurvePoint(candidate, data, node, curvePoints);
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}
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// See issue #620. Detail path not correct. Previous curve also should cut segment.
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
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const QVector<QPointF> points = curve->GetPoints();
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if (points.isEmpty())
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{
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return candidate;
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}
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QVector<QPointF> intersections;
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for (auto i = 0; i < curvePoints.count() - 1; ++i)
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{
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QLineF segment(curvePoints.at(i), curvePoints.at(i + 1));
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intersections << VAbstractCurve::CurveIntersectLine(points, segment);
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}
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for (auto &p : intersections)
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{
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if (VFuzzyComparePoints(p, curvePoints.constFirst()) || VFuzzyComparePoints(p, curvePoints.constLast()))
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{
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continue;
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}
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candidate = VSAPoint(p);
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candidate.SetTurnPoint(true);
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break;
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}
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return candidate;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto CurveEndPoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node,
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const QVector<QPointF> &curvePoints) -> VSAPoint
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{
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if (node.GetTypeTool() == Tool::NodePoint)
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{
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return CurvePoint(candidate, data, node, curvePoints);
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}
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// See issue #620. Detail path not correct. Previous curve also should cut segment.
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
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const QVector<QPointF> points = curve->GetPoints();
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if (points.isEmpty())
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{
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return candidate;
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}
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QVector<QPointF> intersections;
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for (auto i = 0; i < curvePoints.count() - 1; ++i)
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{
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QLineF segment(curvePoints.at(i), curvePoints.at(i + 1));
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intersections << VAbstractCurve::CurveIntersectLine(points, segment);
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}
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for (auto &p : intersections)
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{
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if (VFuzzyComparePoints(p, curvePoints.constFirst()) || VFuzzyComparePoints(p, curvePoints.constLast()))
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{
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continue;
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}
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candidate = VSAPoint(p);
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candidate.SetTurnPoint(true);
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break;
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}
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return candidate;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief indexOfNode return index in list node using id object.
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* @param list list nodes detail.
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* @param id object (arc, point, spline, splinePath) id.
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* @return index in list or -1 id can't find.
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*/
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auto IndexOfNode(const QVector<VPieceNode> &list, quint32 id) -> int
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{
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for (int i = 0; i < list.size(); ++i)
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{
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if (list.at(i).GetId() == id)
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{
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return i;
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}
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}
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qDebug() << "Can't find node.";
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return -1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto MakePainterPath(const QVector<QPointF> &points) -> QPainterPath
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{
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QPainterPath path;
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if (not points.isEmpty())
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{
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path.addPolygon(QPolygonF(points));
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path.setFillRule(Qt::WindingFill);
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}
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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template <class T> auto FindTipDirection(const QVector<T> &points) -> qreal
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{
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if (points.size() <= 1)
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{
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return 0;
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}
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const T &first = points.constFirst();
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for (int i = 1; i < points.size(); ++i)
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{
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if (first != points.at(i))
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{
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QLineF line(first, points.at(i));
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line.setAngle(line.angle() + 180);
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return line.angle();
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}
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}
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return 0;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto IntersectionWithCuttingContour(const QVector<QPointF> &cuttingPath, const QVector<VLayoutPoint> &points,
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QPointF *connection) -> bool
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{
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if (points.size() <= 1)
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{
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return false;
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}
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const QPointF &first = points.constFirst();
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if (VAbstractCurve::IsPointOnCurve(cuttingPath, first))
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{ // Point is already part of a cutting contour
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*connection = first;
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return true;
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}
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return VAbstractCurve::CurveIntersectAxis(first, FindTipDirection(points), cuttingPath, connection);
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}
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//---------------------------------------------------------------------------------------------------------------------
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template <class T>
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void AppendCurveSegment(QVector<T> &points, QVector<QPointF> &segment, const VSAPoint &begin, const VSAPoint &end)
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{
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points.reserve(points.size() + segment.size());
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for (int i = 0; i < segment.size(); ++i)
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{
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VLayoutPoint lp(segment.at(i));
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if (i == 0)
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{
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lp.SetTurnPoint(VFuzzyComparePoints(lp, begin) ? begin.TurnPoint() : true);
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}
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else if (i == segment.size() - 1)
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{
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lp.SetTurnPoint(VFuzzyComparePoints(lp, end) ? end.TurnPoint() : true);
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}
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lp.SetCurvePoint(true);
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points.append(lp);
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}
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}
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} // namespace
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::VPiecePath()
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: d(new VPiecePathData)
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::VPiecePath(PiecePathType type)
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: d(new VPiecePathData(type))
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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COPY_CONSTRUCTOR_IMPL(VPiecePath)
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::operator=(const VPiecePath &path) -> VPiecePath &
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{
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if (&path == this)
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{
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return *this;
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}
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d = path.d;
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return *this;
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}
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#ifdef Q_COMPILER_RVALUE_REFS
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::VPiecePath(VPiecePath &&path) noexcept
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: d(std::move(path.d))
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::operator=(VPiecePath &&path) noexcept -> VPiecePath &
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{
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std::swap(d, path.d);
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return *this;
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}
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#endif
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//---------------------------------------------------------------------------------------------------------------------
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VPiecePath::~VPiecePath() = default;
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::Append(const VPieceNode &node)
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{
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d->m_nodes.append(node);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::Clear()
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{
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d->m_nodes.clear();
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::CountNodes() const -> vsizetype
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{
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return d->m_nodes.size();
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::operator[](vsizetype indx) -> VPieceNode &
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{
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return d->m_nodes[indx];
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::at(vsizetype indx) const -> const VPieceNode &
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{
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return d->m_nodes.at(indx);
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::GetNodes() const -> QVector<VPieceNode>
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{
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return d->m_nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetNodes(const QVector<VPieceNode> &nodes)
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{
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d->m_nodes = nodes;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::GetType() const -> PiecePathType
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{
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return d->m_type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetType(PiecePathType type)
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{
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d->m_type = type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::GetName() const -> QString
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{
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return d->m_name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetName(const QString &name)
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{
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d->m_name = name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::GetPenType() const -> Qt::PenStyle
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{
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return d->m_penType;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetPenType(const Qt::PenStyle &type)
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{
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d->m_penType = type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::IsCutPath() const -> bool
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{
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return d->m_cut;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetCutPath(bool cut)
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{
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d->m_cut = cut;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::GetVisibilityTrigger() const -> QString
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{
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return d->m_visibilityTrigger;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetVisibilityTrigger(const QString &formula)
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{
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d->m_visibilityTrigger = formula;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetFirstToCuttingContour(bool value)
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{
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d->m_firstToCuttingContour = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::IsFirstToCuttingContour() const -> bool
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{
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return d->m_firstToCuttingContour;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPiecePath::SetLastToCuttingContour(bool value)
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{
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d->m_lastToCuttingContour = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::IsLastToCuttingContour() const -> bool
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{
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return d->m_lastToCuttingContour;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::PathPoints(const VContainer *data, const QVector<QPointF> &cuttingPath) const -> QVector<VLayoutPoint>
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{
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QVector<VLayoutPoint> points = NodesToPoints(data, d->m_nodes, GetName());
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if (GetType() == PiecePathType::InternalPath && not cuttingPath.isEmpty() && points.size() > 1)
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{
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QVector<VLayoutPoint> extended = points;
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if (IsFirstToCuttingContour())
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{
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VLayoutPoint firstConnection;
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if (IntersectionWithCuttingContour(cuttingPath, points, &firstConnection))
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{
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firstConnection.SetTurnPoint(true);
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extended.prepend(firstConnection);
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}
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else
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{
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const QString errorMsg = QObject::tr("Error in internal path '%1'. There is no intersection of first "
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"point with cutting contour")
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.arg(GetName());
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VAbstractApplication::VApp()->IsPedantic()
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? throw VExceptionObjectError(errorMsg)
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: qWarning() << VAbstractValApplication::warningMessageSignature + errorMsg;
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}
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}
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if (IsLastToCuttingContour())
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{
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VLayoutPoint lastConnection;
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if (IntersectionWithCuttingContour(cuttingPath, Reverse(points), &lastConnection))
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{
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lastConnection.SetTurnPoint(true);
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extended.append(lastConnection);
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}
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else
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{
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const QString errorMsg = QObject::tr("Error in internal path '%1'. There is no intersection of last "
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"point with cutting contour")
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.arg(GetName());
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VAbstractApplication::VApp()->IsPedantic()
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? throw VExceptionObjectError(errorMsg)
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: qWarning() << VAbstractValApplication::warningMessageSignature + errorMsg;
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}
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}
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points = extended;
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}
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::PathNodePoints(const VContainer *data, bool showExcluded) const -> QVector<VPointF>
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{
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QVector<VPointF> points;
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for (int i = 0; i < CountNodes(); ++i)
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{
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switch (at(i).GetTypeTool())
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{
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case Tool::NodePoint:
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{
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if (showExcluded || not at(i).IsExcluded())
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{
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const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
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points.append(*point);
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}
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}
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break;
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case Tool::NodeArc:
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case Tool::NodeElArc:
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case Tool::NodeSpline:
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case Tool::NodeSplinePath:
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default:
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break;
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}
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}
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return points;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::PathCurvePoints(const VContainer *data) const -> QVector<QVector<QPointF>>
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{
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QVector<QVector<QPointF>> curves;
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for (int i = 0; i < CountNodes(); ++i)
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{
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if (at(i).IsExcluded())
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{
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continue; // skip excluded node
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}
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switch (at(i).GetTypeTool())
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{
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case (Tool::NodeArc):
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case (Tool::NodeElArc):
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case (Tool::NodeSpline):
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case (Tool::NodeSplinePath):
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{
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
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const QPointF begin = StartSegment(data, i);
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const QPointF end = EndSegment(data, i);
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curves.append(curve->GetSegmentPoints(begin, end, at(i).GetReverse(), GetName()));
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break;
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}
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case (Tool::NodePoint):
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default:
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break;
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}
|
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}
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return curves;
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}
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|
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//---------------------------------------------------------------------------------------------------------------------
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auto VPiecePath::SeamAllowancePoints(const VContainer *data, qreal width, bool reverse) const -> QVector<VSAPoint>
|
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{
|
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SCASSERT(data != nullptr);
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|
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QVector<VSAPoint> pointsEkv;
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for (int i = 0; i < d->m_nodes.size(); ++i)
|
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{
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const VPieceNode &node = d->m_nodes.at(i);
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if (node.IsExcluded())
|
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{
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continue; // skip excluded node
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}
|
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|
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switch (node.GetTypeTool())
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{
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case (Tool::NodePoint):
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{
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pointsEkv.append(PreparePointEkv(node, data));
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}
|
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break;
|
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case (Tool::NodeArc):
|
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case (Tool::NodeElArc):
|
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case (Tool::NodeSpline):
|
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case (Tool::NodeSplinePath):
|
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{
|
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const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
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pointsEkv += CurveSeamAllowanceSegment(data, d->m_nodes, curve, i, node.GetReverse(), width, GetName());
|
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}
|
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break;
|
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default:
|
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qDebug() << "Get wrong tool type. Ignore." << static_cast<char>(node.GetTypeTool());
|
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break;
|
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}
|
|
}
|
|
|
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if (reverse)
|
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{
|
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pointsEkv = Reverse(pointsEkv);
|
|
}
|
|
|
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return pointsEkv;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::PainterPath(const VContainer *data, const QVector<QPointF> &cuttingPath) const -> QPainterPath
|
|
{
|
|
QVector<VLayoutPoint> points = PathPoints(data, cuttingPath);
|
|
QVector<QPointF> casted;
|
|
CastTo(points, casted);
|
|
return MakePainterPath(casted);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::CurvesPainterPath(const VContainer *data) const -> QVector<QPainterPath>
|
|
{
|
|
const QVector<QVector<QPointF>> curves = PathCurvePoints(data);
|
|
QVector<QPainterPath> paths;
|
|
paths.reserve(curves.size());
|
|
|
|
for (const auto &curve : curves)
|
|
{
|
|
paths.append(MakePainterPath(curve));
|
|
}
|
|
return paths;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::StartSegment(const VContainer *data, const QVector<VPieceNode> &nodes, vsizetype i) -> VSAPoint
|
|
{
|
|
if (i < 0 || i > nodes.size() - 1)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(nodes.at(i).GetId());
|
|
|
|
QVector<QPointF> points = curve->GetPoints();
|
|
if (points.isEmpty())
|
|
{
|
|
return {};
|
|
}
|
|
|
|
if (nodes.at(i).GetReverse())
|
|
{
|
|
points = Reverse(points);
|
|
}
|
|
|
|
VSAPoint begin(points.constFirst());
|
|
|
|
if (nodes.size() > 1)
|
|
{
|
|
const vsizetype index = FindInLoopNotExcludedUp(i, nodes);
|
|
|
|
if (index != i && index != -1)
|
|
{
|
|
begin = CurveStartPoint(begin, data, nodes.at(index), points);
|
|
}
|
|
}
|
|
return begin;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::EndSegment(const VContainer *data, const QVector<VPieceNode> &nodes, vsizetype i) -> VSAPoint
|
|
{
|
|
if (i < 0 || i > nodes.size() - 1)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(nodes.at(i).GetId());
|
|
|
|
QVector<QPointF> points = curve->GetPoints();
|
|
if (points.isEmpty())
|
|
{
|
|
return {};
|
|
}
|
|
|
|
if (nodes.at(i).GetReverse())
|
|
{
|
|
points = Reverse(points);
|
|
}
|
|
|
|
VSAPoint end(points.constLast());
|
|
|
|
if (nodes.size() > 2)
|
|
{
|
|
const vsizetype index = FindInLoopNotExcludedDown(i, nodes);
|
|
|
|
if (index != i && index != -1)
|
|
{
|
|
end = CurveEndPoint(end, data, nodes.at(index), points);
|
|
}
|
|
}
|
|
return end;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::Dependencies() const -> QList<quint32>
|
|
{
|
|
QList<quint32> list;
|
|
list.reserve(d->m_nodes.size());
|
|
for (const auto &node : d->m_nodes)
|
|
{
|
|
list.append(node.GetId());
|
|
}
|
|
return list;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::MissingNodes(const VPiecePath &path) const -> QVector<quint32>
|
|
{
|
|
if (d->m_nodes.size() == path.CountNodes()) //-V807
|
|
{
|
|
return QVector<quint32>();
|
|
}
|
|
|
|
QSet<quint32> set1;
|
|
for (qint32 i = 0; i < d->m_nodes.size(); ++i)
|
|
{
|
|
set1.insert(d->m_nodes.at(i).GetId());
|
|
}
|
|
|
|
QSet<quint32> set2;
|
|
for (qint32 j = 0; j < path.CountNodes(); ++j)
|
|
{
|
|
set2.insert(path.at(j).GetId());
|
|
}
|
|
|
|
const QList<quint32> set3 = set1.subtract(set2).values();
|
|
QVector<quint32> nodes;
|
|
nodes.reserve(set3.size());
|
|
for (qint32 i = 0; i < set3.size(); ++i)
|
|
{
|
|
const int index = indexOfNode(set3.at(i));
|
|
if (index != -1)
|
|
{
|
|
nodes.append(d->m_nodes.at(index).GetId());
|
|
}
|
|
}
|
|
|
|
return nodes;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::NodeName(int nodeIndex, const VContainer *data) const -> QString
|
|
{
|
|
return NodeName(d->m_nodes, nodeIndex, data);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::indexOfNode(quint32 id) const -> int
|
|
{
|
|
return indexOfNode(d->m_nodes, id);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief NodeOnEdge return nodes located on edge with index.
|
|
* @param index index of edge.
|
|
* @param p1 first node.
|
|
* @param p2 second node.
|
|
*/
|
|
void VPiecePath::NodeOnEdge(quint32 index, VPieceNode &p1, VPieceNode &p2) const
|
|
{
|
|
const QVector<VPieceNode> list = ListNodePoint();
|
|
if (index > static_cast<quint32>(list.size()))
|
|
{
|
|
qDebug() << "Wrong edge index index =" << index;
|
|
return;
|
|
}
|
|
p1 = list.at(static_cast<int>(index));
|
|
if (index + 1 > static_cast<quint32>(list.size()) - 1)
|
|
{
|
|
p2 = list.at(0);
|
|
}
|
|
else
|
|
{
|
|
p2 = list.at(static_cast<int>(index + 1));
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::Contains(quint32 id) const -> bool
|
|
{
|
|
for (const auto &node : d->m_nodes)
|
|
{
|
|
if (node.GetId() == id)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief OnEdge checks if two poins located on the edge. Edge is line between two points. If between two points
|
|
* located arcs or splines ignore this.
|
|
* @param p1 id first point.
|
|
* @param p2 id second point.
|
|
* @return true - on edge, false - no.
|
|
*/
|
|
auto VPiecePath::OnEdge(quint32 p1, quint32 p2) const -> bool
|
|
{
|
|
const QVector<VPieceNode> list = ListNodePoint();
|
|
if (list.size() < 2)
|
|
{
|
|
qDebug() << "Not enough points.";
|
|
return false;
|
|
}
|
|
int i = IndexOfNode(list, p1);
|
|
vsizetype j1 = 0, j2 = 0;
|
|
|
|
if (i == list.size() - 1)
|
|
{
|
|
j1 = i - 1;
|
|
j2 = 0;
|
|
}
|
|
else if (i == 0)
|
|
{
|
|
j1 = list.size() - 1;
|
|
j2 = i + 1;
|
|
}
|
|
else
|
|
{
|
|
j1 = i - 1;
|
|
j2 = i + 1;
|
|
}
|
|
|
|
if (list.at(j1).GetId() == p2 || list.at(j2).GetId() == p2)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief Edge return edge index in detail. Edge is line between two points. If between two points
|
|
* located arcs or splines ignore this.
|
|
* @param p1 id first point.
|
|
* @param p2 id second point.
|
|
* @return edge index or -1 if points don't located on edge
|
|
*/
|
|
auto VPiecePath::Edge(quint32 p1, quint32 p2) const -> vsizetype
|
|
{
|
|
if (OnEdge(p1, p2) == false)
|
|
{
|
|
qDebug() << "Points don't on edge.";
|
|
return -1;
|
|
}
|
|
|
|
const QVector<VPieceNode> list = ListNodePoint();
|
|
int i = IndexOfNode(list, p1);
|
|
int j = IndexOfNode(list, p2);
|
|
|
|
int min = qMin(i, j);
|
|
|
|
if (min == 0 && (i == list.size() - 1 || j == list.size() - 1))
|
|
{
|
|
return list.size() - 1;
|
|
}
|
|
|
|
return min;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief listNodePoint return list nodes only with points.
|
|
* @return list points node.
|
|
*/
|
|
auto VPiecePath::ListNodePoint() const -> QVector<VPieceNode>
|
|
{
|
|
QVector<VPieceNode> list;
|
|
for (auto &node : d->m_nodes) //-const V807
|
|
{
|
|
if (node.GetTypeTool() == Tool::NodePoint)
|
|
{
|
|
list.append(node);
|
|
}
|
|
}
|
|
return list;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief RemoveEdge return path without edge with index.
|
|
* @param index idex of edge.
|
|
* @return path without edge with index.
|
|
*/
|
|
auto VPiecePath::RemoveEdge(quint32 index) const -> VPiecePath
|
|
{
|
|
VPiecePath path(*this);
|
|
path.Clear();
|
|
|
|
// Edge can be only segment. We ignore all curves inside segments.
|
|
const quint32 edges = static_cast<quint32>(ListNodePoint().size());
|
|
for (quint32 i = 0; i < edges; ++i)
|
|
{
|
|
VPieceNode p1;
|
|
VPieceNode p2;
|
|
this->NodeOnEdge(i, p1, p2);
|
|
const int j1 = this->indexOfNode(p1.GetId());
|
|
|
|
if (i == index)
|
|
{
|
|
path.Append(this->at(j1));
|
|
}
|
|
else
|
|
{
|
|
const int j2 = this->indexOfNode(p2.GetId());
|
|
int j = j1;
|
|
do
|
|
{
|
|
// Add "segment" except last point. Inside can be curves too.
|
|
path.Append(this->at(j));
|
|
++j;
|
|
|
|
if (j2 < j1 && j == this->CountNodes())
|
|
{
|
|
j = 0;
|
|
}
|
|
} while (j != j2);
|
|
}
|
|
}
|
|
return path;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::StartSegment(const VContainer *data, int i) const -> VSAPoint
|
|
{
|
|
return StartSegment(data, d->m_nodes, i);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::EndSegment(const VContainer *data, int i) const -> VSAPoint
|
|
{
|
|
return EndSegment(data, d->m_nodes, i);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::NodePreviousPoint(const VContainer *data, int i) const -> QPointF
|
|
{
|
|
if (i < 0 || i > d->m_nodes.size() - 1)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
if (d->m_nodes.size() > 1)
|
|
{
|
|
vsizetype index = 0;
|
|
if (i == 0)
|
|
{
|
|
index = d->m_nodes.size() - 1;
|
|
}
|
|
else
|
|
{
|
|
index = i - 1;
|
|
}
|
|
|
|
const VPieceNode &node = d->m_nodes.at(index);
|
|
switch (node.GetTypeTool())
|
|
{
|
|
case (Tool::NodePoint):
|
|
return static_cast<QPointF>(*data->GeometricObject<VPointF>(node.GetId()));
|
|
case (Tool::NodeArc):
|
|
case (Tool::NodeElArc):
|
|
case (Tool::NodeSpline):
|
|
case (Tool::NodeSplinePath):
|
|
{
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
|
|
|
const VSAPoint begin = StartSegment(data, d->m_nodes, index);
|
|
const VSAPoint end = EndSegment(data, d->m_nodes, index);
|
|
|
|
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, node.GetReverse(), GetName());
|
|
if (points.size() > 1)
|
|
{
|
|
return points.at(points.size() - 2);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
qDebug() << "Get wrong tool type. Ignore." << static_cast<char>(node.GetTypeTool());
|
|
break;
|
|
}
|
|
}
|
|
|
|
return QPointF();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::NodeNextPoint(const VContainer *data, int i) const -> QPointF
|
|
{
|
|
QPointF point;
|
|
if (i < 0 || i > d->m_nodes.size() - 1)
|
|
{
|
|
return point;
|
|
}
|
|
|
|
if (d->m_nodes.size() > 1)
|
|
{
|
|
int index = 0;
|
|
if (i == d->m_nodes.size() - 1)
|
|
{
|
|
index = 0;
|
|
}
|
|
else
|
|
{
|
|
index = i + 1;
|
|
}
|
|
|
|
const VPieceNode &node = d->m_nodes.at(index);
|
|
switch (node.GetTypeTool())
|
|
{
|
|
case (Tool::NodePoint):
|
|
return static_cast<QPointF>(*data->GeometricObject<VPointF>(node.GetId()));
|
|
case (Tool::NodeArc):
|
|
case (Tool::NodeElArc):
|
|
case (Tool::NodeSpline):
|
|
case (Tool::NodeSplinePath):
|
|
{
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
|
|
|
const VSAPoint begin = StartSegment(data, d->m_nodes, index);
|
|
const VSAPoint end = EndSegment(data, d->m_nodes, index);
|
|
|
|
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, node.GetReverse(), GetName());
|
|
if (points.size() > 1)
|
|
{
|
|
return points.at(1);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
qDebug() << "Get wrong tool type. Ignore." << static_cast<char>(node.GetTypeTool());
|
|
break;
|
|
}
|
|
}
|
|
|
|
return point;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::IsVisible(const QHash<QString, QSharedPointer<VInternalVariable>> *vars) const -> bool
|
|
{
|
|
SCASSERT(vars != nullptr)
|
|
bool visible = true;
|
|
try
|
|
{
|
|
QScopedPointer<Calculator> cal(new Calculator());
|
|
const qreal result = cal->EvalFormula(vars, GetVisibilityTrigger());
|
|
|
|
if (qIsInf(result) || qIsNaN(result))
|
|
{
|
|
qWarning() << QObject::tr("Visibility trigger contains error and will be ignored");
|
|
}
|
|
|
|
if (qFuzzyIsNull(result))
|
|
{
|
|
visible = false;
|
|
}
|
|
}
|
|
catch (qmu::QmuParserError &e)
|
|
{
|
|
qDebug() << "Parser error: " << e.GetMsg();
|
|
qWarning() << QObject::tr("Visibility trigger contains error and will be ignored");
|
|
}
|
|
return visible;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::indexOfNode(const QVector<VPieceNode> &nodes, quint32 id) -> int
|
|
{
|
|
for (int i = 0; i < nodes.size(); ++i)
|
|
{
|
|
if (nodes.at(i).GetId() == id)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
qDebug() << "Can't find node.";
|
|
return -1;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::FindInLoopNotExcludedUp(vsizetype start, const QVector<VPieceNode> &nodes) -> vsizetype
|
|
{
|
|
if (start < 0 || start >= nodes.size())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
vsizetype i = (start == 0) ? nodes.size() - 1 : start - 1;
|
|
|
|
if (i < 0 || i >= nodes.size())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int checked = 0;
|
|
bool found = false;
|
|
do
|
|
{
|
|
if (not nodes.at(i).IsExcluded())
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
++checked;
|
|
--i;
|
|
if (i < 0)
|
|
{
|
|
i = nodes.size() - 1;
|
|
}
|
|
} while (checked < nodes.size());
|
|
|
|
return (not found) ? -1 : i;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::FindInLoopNotExcludedDown(vsizetype start, const QVector<VPieceNode> &nodes) -> vsizetype
|
|
{
|
|
if (start < 0 || start >= nodes.size())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
vsizetype i = (start == nodes.size() - 1) ? 0 : start + 1;
|
|
|
|
if (i < 0 || i >= nodes.size())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int checked = 0;
|
|
bool found = false;
|
|
do
|
|
{
|
|
if (not nodes.at(i).IsExcluded())
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
++checked;
|
|
++i;
|
|
if (i >= nodes.size())
|
|
{
|
|
i = 0;
|
|
}
|
|
} while (checked < nodes.size());
|
|
|
|
return (not found) ? -1 : i;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::PreparePointEkv(const VPieceNode &node, const VContainer *data) -> VSAPoint
|
|
{
|
|
SCASSERT(data != nullptr)
|
|
|
|
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(node.GetId());
|
|
VSAPoint p(point->toQPointF());
|
|
|
|
p.SetTurnPoint(node.IsTurnPoint());
|
|
p.SetSAAfter(node.GetSAAfter(data, *data->GetPatternUnit()));
|
|
p.SetSABefore(node.GetSABefore(data, *data->GetPatternUnit()));
|
|
p.SetAngleType(node.GetAngleType());
|
|
p.SetManualPasskmarkLength(node.IsManualPassmarkLength());
|
|
p.SetPasskmarkLength(node.GetPassmarkLength(data, *data->GetPatternUnit()));
|
|
p.SetManualPasskmarkWidth(node.IsManualPassmarkWidth());
|
|
p.SetPasskmarkWidth(node.GetPassmarkWidth(data, *data->GetPatternUnit()));
|
|
p.SetManualPasskmarkAngle(node.IsManualPassmarkAngle());
|
|
p.SetPasskmarkAngle(node.GetPassmarkAngle(data));
|
|
p.SetPassmarkClockwiseOpening(node.IsPassmarkClockwiseOpening());
|
|
|
|
return p;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::CurveSeamAllowanceSegment(const VContainer *data, const QVector<VPieceNode> &nodes,
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const QSharedPointer<VAbstractCurve> &curve, vsizetype i, bool reverse,
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qreal width, const QString &piece) -> QVector<VSAPoint>
|
|
{
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|
const VSAPoint begin = StartSegment(data, nodes, i);
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const VSAPoint end = EndSegment(data, nodes, i);
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|
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const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, reverse, piece);
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if (points.isEmpty())
|
|
{
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|
return {};
|
|
}
|
|
|
|
QVector<VSAPoint> pointsEkv;
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pointsEkv.reserve(points.size());
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|
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qreal w1 = begin.GetSAAfter();
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qreal w2 = end.GetSABefore();
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if (w1 < 0 && w2 < 0)
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|
{ // no local widths
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|
for (int i = 0; i < points.size(); ++i)
|
|
{
|
|
VSAPoint p(points.at(i));
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|
p.SetAngleType(PieceNodeAngle::ByLengthCurve);
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|
p.SetCurvePoint(true);
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|
|
|
if (i == 0)
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|
{ // first point
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|
p.SetSAAfter(begin.GetSAAfter());
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p.SetSABefore(begin.GetSABefore());
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|
p.SetAngleType(begin.GetAngleType());
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|
p.SetTurnPoint(VFuzzyComparePoints(p, begin) ? begin.TurnPoint() : true);
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|
}
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|
else if (i == points.size() - 1)
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|
{ // last point
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|
p.SetSAAfter(end.GetSAAfter());
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|
p.SetSABefore(end.GetSABefore());
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|
p.SetAngleType(end.GetAngleType());
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|
p.SetTurnPoint(VFuzzyComparePoints(p, end) ? end.TurnPoint() : true);
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|
}
|
|
|
|
pointsEkv.append(p);
|
|
}
|
|
}
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|
else
|
|
{
|
|
if (w1 < 0)
|
|
{
|
|
w1 = width;
|
|
}
|
|
|
|
if (w2 < 0)
|
|
{
|
|
w2 = width;
|
|
}
|
|
|
|
const qreal wDiff = w2 - w1; // Difference between two local widths
|
|
const qreal fullLength = VAbstractCurve::PathLength(points);
|
|
|
|
VSAPoint p(points.at(0)); // First point in the list
|
|
p.SetSAAfter(begin.GetSAAfter());
|
|
p.SetSABefore(begin.GetSABefore());
|
|
p.SetAngleType(begin.GetAngleType());
|
|
p.SetCurvePoint(true);
|
|
p.SetTurnPoint(VFuzzyComparePoints(p, begin) ? begin.TurnPoint() : true);
|
|
pointsEkv.append(p);
|
|
|
|
qreal length = 0; // how much we handle
|
|
|
|
for (int i = 1; i < points.size(); ++i)
|
|
{
|
|
p = VSAPoint(points.at(i));
|
|
p.SetCurvePoint(true);
|
|
|
|
if (i == points.size() - 1)
|
|
{ // last point
|
|
p.SetSAAfter(end.GetSAAfter());
|
|
p.SetSABefore(end.GetSABefore());
|
|
p.SetAngleType(end.GetAngleType());
|
|
p.SetTurnPoint(VFuzzyComparePoints(p, end) ? end.TurnPoint() : true);
|
|
}
|
|
else
|
|
{
|
|
length += QLineF(points.at(i - 1), points.at(i)).length();
|
|
const qreal localWidth = w1 + wDiff * (length / fullLength);
|
|
|
|
p.SetSAAfter(localWidth);
|
|
p.SetSABefore(localWidth);
|
|
p.SetAngleType(PieceNodeAngle::ByLengthCurve);
|
|
}
|
|
|
|
pointsEkv.append(p);
|
|
}
|
|
}
|
|
|
|
return pointsEkv;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::NodeName(const QVector<VPieceNode> &nodes, vsizetype nodeIndex, const VContainer *data) -> QString
|
|
{
|
|
if (not nodes.isEmpty() && (nodeIndex < 0 || nodeIndex >= nodes.size()))
|
|
{
|
|
return {};
|
|
}
|
|
|
|
try
|
|
{
|
|
QSharedPointer<VGObject> obj = data->GetGObject(nodes.at(nodeIndex).GetId());
|
|
return obj->name();
|
|
}
|
|
catch (const VExceptionBadId &)
|
|
{
|
|
// ignore
|
|
}
|
|
return {};
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
auto VPiecePath::NodesToPoints(const VContainer *data, const QVector<VPieceNode> &nodes, const QString &piece)
|
|
-> QVector<VLayoutPoint>
|
|
{
|
|
QVector<VLayoutPoint> points;
|
|
for (int i = 0; i < nodes.size(); ++i)
|
|
{
|
|
const VPieceNode &node = nodes.at(i);
|
|
if (node.IsExcluded())
|
|
{
|
|
continue; // skip excluded node
|
|
}
|
|
|
|
switch (node.GetTypeTool())
|
|
{
|
|
case (Tool::NodePoint):
|
|
{
|
|
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(node.GetId());
|
|
VLayoutPoint layoutPoint(point->toQPointF());
|
|
layoutPoint.SetTurnPoint(node.IsTurnPoint());
|
|
points.append(layoutPoint);
|
|
}
|
|
break;
|
|
case (Tool::NodeArc):
|
|
case (Tool::NodeElArc):
|
|
case (Tool::NodeSpline):
|
|
case (Tool::NodeSplinePath):
|
|
{
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
|
|
|
const VSAPoint begin = StartSegment(data, nodes, i);
|
|
const VSAPoint end = EndSegment(data, nodes, i);
|
|
|
|
QVector<QPointF> segment = curve->GetSegmentPoints(begin, end, node.GetReverse(), piece);
|
|
AppendCurveSegment(points, segment, begin, end);
|
|
}
|
|
break;
|
|
default:
|
|
qDebug() << "Get wrong tool type. Ignore." << static_cast<char>(node.GetTypeTool());
|
|
break;
|
|
}
|
|
}
|
|
|
|
return points;
|
|
}
|