3c76f32bed
--HG-- branch : feature
1079 lines
32 KiB
C++
1079 lines
32 KiB
C++
/************************************************************************
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**
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** @file vlayoutpaper.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 7 1, 2015
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vlayoutpaper.h"
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#include "vlayoutpaper_p.h"
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#include <climits>
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#include <QPointF>
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#include <QtMath>
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#include <QImage>
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#include <QDir>
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#include <QPainter>
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#include <QGraphicsItem>
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#include <QCoreApplication>
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class BestResult
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{
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public:
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BestResult();
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void NewResult(qint64 square, int i, int j, const QTransform &matrix, bool mirror);
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qint64 BestSquare() const;
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int GContourEdge() const;
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int DetailEdge() const;
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QTransform Matrix() const;
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bool ValideResult() const;
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bool Mirror() const;
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private:
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// All nedded information about best result
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int resI; // Edge of global contour
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int resJ; // Edge of detail
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QTransform resMatrix; // Matrix for rotation and translation detail
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qint64 resSquare; // Best square size (least). For begin set max value.
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bool valideResult;
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bool resMirror;
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};
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//===================================================BestResult========================================================
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//---------------------------------------------------------------------------------------------------------------------
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BestResult::BestResult()
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:resI(0), resJ(0), resMatrix(QMatrix()), resSquare(LLONG_MAX), valideResult(false), resMirror(false)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void BestResult::NewResult(qint64 square, int i, int j, const QTransform &matrix, bool mirror)
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{
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if (square <= resSquare && square > 0)
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{
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resI = i;
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resJ = j;
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resMatrix = matrix;
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resSquare = square;
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valideResult = true;
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resMirror = mirror;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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qint64 BestResult::BestSquare() const
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{
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return resSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int BestResult::GContourEdge() const
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{
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return resI;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int BestResult::DetailEdge() const
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{
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return resJ;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QTransform BestResult::Matrix() const
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{
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return resMatrix;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool BestResult::ValideResult() const
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{
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return valideResult;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool BestResult::Mirror() const
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{
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return resMirror;
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}
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//===================================================VLayoutPaper======================================================
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper()
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:d(new VLayoutPaperData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper(int height, int width)
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:d(new VLayoutPaperData(height, width))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper(const VLayoutPaper &paper)
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:d (paper.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper &VLayoutPaper::operator=(const VLayoutPaper &paper)
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{
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if ( &paper == this )
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{
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return *this;
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}
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d = paper.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::~VLayoutPaper()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::GetHeight() const
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{
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return d->paperHeight;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetHeight(int height)
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{
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d->paperHeight = height;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::GetWidth() const
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{
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return d->paperWidth;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetWidth(int width)
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{
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d->paperWidth = width;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VLayoutPaper::GetLayoutWidth() const
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{
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return d->layoutWidth;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetLayoutWidth(qreal width)
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{
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if (width >= 0)
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{
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d->layoutWidth = width;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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unsigned int VLayoutPaper::GetShift() const
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{
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return d->shift;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetShift(unsigned int shift)
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{
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d->shift = shift;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetPaperIndex(quint32 index)
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{
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d->paperIndex = index;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::ArrangeDetail(const VLayoutDetail &detail, bool &stop)
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{
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// First need set size of paper
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if (d->paperHeight <= 0 || d->paperWidth <= 0)
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{
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return false;
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}
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if (detail.EdgesCount() < 3)
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{
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return false;//Not enough edges
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}
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d->frame = 0;
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if (Count() == 0)
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{
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return AddToBlankSheet(detail, stop);
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}
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else
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{
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return AddToSheet(detail, stop);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::Count() const
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{
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return d->details.count();
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::AddToBlankSheet(const VLayoutDetail &detail, bool &stop)
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{
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BestResult bestResult;
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for (int j=1; j <= EdgesCount(); ++j)
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{
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for (int i=1; i<= detail.EdgesCount(); i++)
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{
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QCoreApplication::processEvents();
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if (stop)
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{
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return false;
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}
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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int dEdge = i;// For mirrored detail edge will be different
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if (CheckCombineEdges(workDetail, j, dEdge))
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{
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const QRectF rec = workDetail.BoundingRect();
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, dEdge,
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workDetail.GetMatrix(), workDetail.IsMirror());
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}
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d->frame = d->frame + 2;
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for (int angle = 0; angle <= 360; angle = angle+20)
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{
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QCoreApplication::processEvents();
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if (stop)
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{
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return false;
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}
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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if (CheckRotationEdges(workDetail, j, i, angle))
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{
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const QRectF rec = workDetail.BoundingRect();
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, i,
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workDetail.GetMatrix(), workDetail.IsMirror());
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}
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++d->frame;
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}
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}
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}
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return SaveResult(bestResult, detail);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, bool &stop)
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{
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BestResult bestResult;
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for (int j=1; j <= EdgesCount(); ++j)
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{
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// We should use copy of the detail.
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VLayoutDetail workDetail = detail;
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for (int i=1; i<= workDetail.EdgesCount(); i++)
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{
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QCoreApplication::processEvents();
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if (stop)
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{
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return false;
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}
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int dEdge = i;// For mirror detail edge will be different
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if (CheckCombineEdges(workDetail, j, dEdge))
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{
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QVector<QPointF> newGContour = UniteWithContour(workDetail, j, dEdge);
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newGContour.append(newGContour.first());
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const QRectF rec = QPolygonF(newGContour).boundingRect();
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bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, dEdge,
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workDetail.GetMatrix(), workDetail.IsMirror());
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}
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d->frame = d->frame + 2;
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}
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}
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return SaveResult(bestResult, detail);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) const
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{
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const QLineF globalEdge = GlobalEdge(j);
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bool flagMirror = false;
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bool flagSquare = false;
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CombineEdges(detail, globalEdge, dEdge);
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_COMBINE
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DrawDebug(detail, d->frame);
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# endif
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#endif
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.BoundingRect()))
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{
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type = Crossing(detail, j, dEdge);
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case CrossingType::NoIntersection:
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{
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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detail.Mirror(globalEdge);
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flagMirror = true;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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default:
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break;
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}
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if (flagMirror)
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{
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#ifdef LAYOUT_DEBUG
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#ifdef SHOW_MIRROR
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DrawDebug(detail, d->frame+1);
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#endif
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#endif
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dEdge = detail.EdgeByPoint(globalEdge.p2());
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if (dEdge <= 0)
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{
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return false;
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}
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.BoundingRect()))
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{
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type = Crossing(detail, j, dEdge);
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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flagSquare = false;
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break;
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case CrossingType::NoIntersection:
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{
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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flagSquare = false;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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default:
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break;
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}
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}
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return flagSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const
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{
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const QLineF globalEdge = GlobalEdge(j);
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bool flagSquare = false;
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RotateEdges(detail, globalEdge, dEdge, angle);
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#ifdef LAYOUT_DEBUG
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#ifdef SHOW_ROTATION
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DrawDebug(detail, d->frame);
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#endif
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#endif
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CrossingType type = CrossingType::Intersection;
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if (SheetContains(detail.BoundingRect()))
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{
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type = Crossing(detail, j, dEdge);
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}
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switch (type)
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{
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case CrossingType::EdgeError:
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return false;
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case CrossingType::Intersection:
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flagSquare = false;
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break;
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case CrossingType::NoIntersection:
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{
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switch (InsideContour(detail, dEdge))
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{
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case InsideType::EdgeError:
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return false;
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case InsideType::Inside:
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flagSquare = false;
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break;
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case InsideType::Outside:
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flagSquare = true;
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break;
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default:
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break;
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}
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}
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default:
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break;
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}
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return flagSquare;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::CrossingType VLayoutPaper::Crossing(const VLayoutDetail &detail, const int &globalI,
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const int &detailI) const
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{
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int globalEdgesCount = EdgesCount();
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if (globalEdgesCount == 0)
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{
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globalEdgesCount = 1;// For blank sheet
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}
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const int detailEdgesCount = detail.EdgesCount();
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if (detailEdgesCount < 3)
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{
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return CrossingType::EdgeError;
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}
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for(int i = 1; i <= globalEdgesCount; i++)
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{
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const QLineF globalEdge = GlobalEdge(i);
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if (globalEdge.isNull()) // Got null edge
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{
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return CrossingType::EdgeError;
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}
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for(int j = 1; j <= detailEdgesCount; j++)
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{
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if (i == globalI && j == detailI)
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{
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continue;
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}
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const QLineF detailEdge = detail.Edge(j);
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if (detailEdge.isNull()) // Got null edge
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{
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return CrossingType::EdgeError;
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}
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QPointF xPoint;
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QLineF::IntersectType type = globalEdge.intersect(detailEdge, &xPoint);
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if (type == QLineF::BoundedIntersection)
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{
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if (TrueIntersection(globalEdge, detailEdge, xPoint))
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{
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return CrossingType::Intersection;
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}
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}
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}
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}
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return CrossingType::NoIntersection;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail, const int &detailI) const
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{
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if (detail.EdgesCount() < 3)
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{
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return InsideType::EdgeError;
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}
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const QVector<QPointF> lPoints = detail.GetLayoutAllowencePoints();
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const QLineF detailEdge = detail.Edge(detailI);
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if (detailEdge.isNull()) // Got null edge
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{
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return InsideType::EdgeError;
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}
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if (d->details.isEmpty())
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{
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const QLineF globalEdge = GlobalEdge(1);
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for(int i = 0; i < lPoints.count(); i++)
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{
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if (CheckSide(globalEdge, lPoints.at(i)) < 0)
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{
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return InsideType::Inside;
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}
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}
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}
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else
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{
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const int polyCorners = EdgesCount();
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int j = polyCorners-1;
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QVector<qreal> constant;
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QVector<qreal> multiple;
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for(int i=0; i<polyCorners; i++)
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{
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const qreal xi = d->globalContour.at(i).x();
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const qreal xj = d->globalContour.at(j).x();
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const qreal yi = d->globalContour.at(i).y();
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const qreal yj = d->globalContour.at(j).y();
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if(qFuzzyCompare(yj, yi))
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{
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constant.insert(i, xi);
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multiple.insert(i, 0);
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}
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else
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{
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constant.insert(i, xi - (yi*xj)/(yj-yi) + (yi*xi)/(yj-yi));
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multiple.insert(i, (xj-xi)/(yj-yi));
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}
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j=i;
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}
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for(int m = 1; m <= detail.EdgesCount(); ++m)
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{
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if (m == detailI)
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{
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continue;
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}
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|
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const QLineF detailEdge = detail.Edge(m);
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if (detailEdge.isNull()) // Got null edge
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{
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return InsideType::EdgeError;
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}
|
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|
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const QVector<QPointF> p = Triplet(detailEdge);
|
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for (int n=0; n<p.size(); ++n )
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{
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if (p.at(n) != detailEdge.p1() && p.at(n) != detailEdge.p2())
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{
|
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int j = polyCorners-1;
|
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bool oddNodes = false;
|
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|
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for (int i=0; i<polyCorners; i++)
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{
|
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const qreal yi = d->globalContour.at(i).y();
|
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const qreal yj = d->globalContour.at(j).y();
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if (((yi < p.at(n).y() && yj >= p.at(n).y()) || (yj < p.at(n).y() && yi >= p.at(n).y())))
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{
|
|
oddNodes ^= (p.at(n).y() * multiple.at(i) + constant.at(i) < p.at(n).x());
|
|
}
|
|
|
|
j=i;
|
|
}
|
|
|
|
if (oddNodes)
|
|
{
|
|
return InsideType::Inside;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return InsideType::Outside;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
qreal VLayoutPaper::CheckSide(const QLineF &edge, const QPointF &p) const
|
|
{
|
|
return (edge.x2() - edge.x1()) * (p.y() - edge.y1()) - (edge.y2() - edge.y1()) * (p.x() - edge.x1());
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
bool VLayoutPaper::SheetContains(const QRectF &rect) const
|
|
{
|
|
const QRectF bRect(0, 0, d->paperWidth, d->paperHeight);
|
|
return bRect.contains(rect);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VLayoutPaper::CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge) const
|
|
{
|
|
QLineF detailEdge = detail.Edge(dEdge);
|
|
|
|
// Find distance between two edges for two begin vertex.
|
|
const qreal dx = globalEdge.x2() - detailEdge.x2();
|
|
const qreal dy = globalEdge.y2() - detailEdge.y2();
|
|
|
|
detailEdge.translate(dx, dy); // Use values for translate detail edge.
|
|
|
|
const qreal angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges.
|
|
|
|
// Now we move detail to position near to global contour edge.
|
|
detail.Translate(dx, dy);
|
|
detail.Rotate(detailEdge.p2(), -angle_between);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VLayoutPaper::RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const
|
|
{
|
|
QLineF detailEdge = detail.Edge(dEdge);
|
|
|
|
// Find distance between two edges for two begin vertex.
|
|
const qreal dx = globalEdge.x2() - detailEdge.x2();
|
|
const qreal dy = globalEdge.y2() - detailEdge.y2();
|
|
|
|
detailEdge.translate(dx, dy); // Use values for translate detail edge.
|
|
|
|
// Now we move detail to position near to global contour edge.
|
|
detail.Translate(dx, dy);
|
|
detail.Rotate(globalEdge.p2(), angle);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VLayoutPaper::UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ) const
|
|
{
|
|
QVector<QPointF> newContour;
|
|
if (d->globalContour.isEmpty())
|
|
{
|
|
int processedEdges = 0;
|
|
const int nD = detail.EdgesCount();
|
|
int j = detJ+1;
|
|
do
|
|
{
|
|
if (j > nD)
|
|
{
|
|
j=1;
|
|
}
|
|
const QVector<QPointF> points = CutEdge(detail.Edge(j));
|
|
for (int i = 0; i < points.size()-1; ++i)
|
|
{
|
|
newContour.append(points.at(i));
|
|
}
|
|
++processedEdges;
|
|
++j;
|
|
}while (processedEdges <= nD);
|
|
}
|
|
else
|
|
{
|
|
if (globalI <= 0 || globalI > EdgesCount())
|
|
{
|
|
return QVector<QPointF>();
|
|
}
|
|
|
|
if (detJ <= 0 || detJ > detail.EdgesCount())
|
|
{
|
|
return QVector<QPointF>();
|
|
}
|
|
|
|
int i2 = 0;
|
|
if (globalI == d->globalContour.count())
|
|
{
|
|
i2 = 0;
|
|
}
|
|
else
|
|
{
|
|
i2 = globalI;
|
|
}
|
|
|
|
int i=0;
|
|
while(i < d->globalContour.count())
|
|
{
|
|
if (i == i2)
|
|
{
|
|
int processedEdges = 0;
|
|
const int nD = detail.EdgesCount();
|
|
int j = detJ+1;
|
|
do
|
|
{
|
|
if (j > nD)
|
|
{
|
|
j=1;
|
|
}
|
|
if (j != detJ)
|
|
{
|
|
const QVector<QPointF> points = CutEdge(detail.Edge(j));
|
|
for (int i = 0; i < points.size()-1; ++i)
|
|
{
|
|
newContour.append(points.at(i));
|
|
}
|
|
}
|
|
++processedEdges;
|
|
++j;
|
|
}while (processedEdges < nD);
|
|
}
|
|
|
|
if (newContour.isEmpty() == false)
|
|
{
|
|
if (newContour.last() != d->globalContour.at(i))
|
|
{
|
|
newContour.append(d->globalContour.at(i));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
newContour.append(d->globalContour.at(i));
|
|
}
|
|
++i;
|
|
}
|
|
}
|
|
return newContour;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QLineF VLayoutPaper::GlobalEdge(int i) const
|
|
{
|
|
if (d->details.isEmpty())
|
|
{
|
|
// Because sheet is blank we have one global edge for all cases - Ox axis.
|
|
const QLineF axis = QLineF(0, 0, d->paperWidth - d->layoutWidth/2, 0);
|
|
if (d->shift == 0)
|
|
{
|
|
return axis;
|
|
}
|
|
|
|
const int n = qFloor(axis.length()/d->shift);
|
|
|
|
if (i < 1 || i > n)
|
|
{ // Doesn't exist such edge
|
|
return QLineF();
|
|
}
|
|
|
|
if (n <= 0)
|
|
{
|
|
return axis;
|
|
}
|
|
else
|
|
{
|
|
const qreal nShift = axis.length()/n;
|
|
return QLineF(nShift*(i-1), 0, nShift*i, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (i < 1 || i > EdgesCount())
|
|
{ // Doesn't exist such edge
|
|
return QLineF();
|
|
}
|
|
QLineF edge;
|
|
if (i < EdgesCount())
|
|
{
|
|
edge = QLineF(d->globalContour.at(i-1), d->globalContour.at(i));
|
|
}
|
|
else
|
|
{ // Closed countour
|
|
edge = QLineF(d->globalContour.at(EdgesCount()-1), d->globalContour.at(0));
|
|
}
|
|
return edge;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
int VLayoutPaper::EdgesCount() const
|
|
{
|
|
if (d->details.isEmpty())
|
|
{
|
|
if (d->shift == 0)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
const QLineF axis = QLineF(0, 0, d->paperWidth, 0);
|
|
const int n = qFloor(axis.length()/d->shift);
|
|
if (n <= 0)
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return n;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return d->globalContour.count();
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPolygonF VLayoutPaper::GlobalPolygon() const
|
|
{
|
|
QVector<QPointF> points = d->globalContour;
|
|
points.append(points.first());
|
|
return QPolygonF(points);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VLayoutPaper::CutEdge(const QLineF &edge) const
|
|
{
|
|
QVector<QPointF> points;
|
|
if (d->shift == 0)
|
|
{
|
|
points.append(edge.p1());
|
|
points.append(edge.p2());
|
|
}
|
|
|
|
const int n = qFloor(edge.length()/d->shift);
|
|
|
|
if (n <= 0)
|
|
{
|
|
points.append(edge.p1());
|
|
points.append(edge.p2());
|
|
}
|
|
else
|
|
{
|
|
const qreal nShift = edge.length()/n;
|
|
for (int i = 1; i <= n+1; ++i)
|
|
{
|
|
QLineF l1 = edge;
|
|
l1.setLength(nShift*(i-1));
|
|
points.append(l1.p2());
|
|
}
|
|
}
|
|
return points;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
bool VLayoutPaper::SaveResult(const BestResult &bestResult, const VLayoutDetail &detail)
|
|
{
|
|
if (bestResult.ValideResult())
|
|
{
|
|
VLayoutDetail workDetail = detail;
|
|
workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix
|
|
workDetail.SetMirror(bestResult.Mirror());
|
|
const QVector<QPointF> newGContour = UniteWithContour(workDetail, bestResult.GContourEdge(),
|
|
bestResult.DetailEdge());
|
|
if (newGContour.isEmpty())
|
|
{
|
|
return false;
|
|
}
|
|
d->details.append(workDetail);
|
|
d->globalContour = newGContour;
|
|
|
|
#ifdef LAYOUT_DEBUG
|
|
# ifdef SHOW_BEST
|
|
DrawDebug(workDetail, UINT_MAX);
|
|
# endif
|
|
#endif
|
|
}
|
|
|
|
return bestResult.ValideResult(); // Do we have the best result?
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VLayoutPaper::DrawDebug(const VLayoutDetail &detail, int frame) const
|
|
{
|
|
QImage frameImage(d->paperWidth*2, d->paperHeight*2, QImage::Format_RGB32);
|
|
frameImage.fill(Qt::white);
|
|
QPainter paint;
|
|
paint.begin(&frameImage);
|
|
|
|
paint.setPen(QPen(Qt::darkRed, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
|
paint.drawRect(QRectF(d->paperWidth/2, d->paperHeight/2, d->paperWidth, d->paperHeight));
|
|
|
|
paint.setPen(QPen(Qt::black, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
|
QPainterPath p;
|
|
if (d->globalContour.isEmpty())
|
|
{
|
|
p = DrawContour(CutEdge(QLineF(0, 0, d->paperWidth, 0)));
|
|
p.translate(d->paperWidth/2, d->paperHeight/2);
|
|
paint.drawPath(p);
|
|
}
|
|
else
|
|
{
|
|
p = DrawContour(d->globalContour);
|
|
p.translate(d->paperWidth/2, d->paperHeight/2);
|
|
paint.drawPath(p);
|
|
}
|
|
|
|
#ifdef SHOW_CANDIDATE
|
|
paint.setPen(QPen(Qt::darkGreen, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
|
p = DrawContour(detail.GetLayoutAllowencePoints());
|
|
p.translate(d->paperWidth/2, d->paperHeight/2);
|
|
paint.drawPath(p);
|
|
#endif
|
|
|
|
#ifdef ARRANGED_DETAILS
|
|
paint.setPen(QPen(Qt::blue, 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
|
|
p = DrawDetails();
|
|
p.translate(d->paperWidth/2, d->paperHeight/2);
|
|
paint.drawPath(p);
|
|
#else
|
|
Q_UNUSED(detail)
|
|
#endif
|
|
|
|
paint.end();
|
|
const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/")+QString("%1_%2_%3.png").arg(d->paperIndex)
|
|
.arg(d->details.count()).arg(frame);
|
|
frameImage.save (path);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPainterPath VLayoutPaper::ShowDirection(const QLineF &edge) const
|
|
{
|
|
QLineF arrow = edge;
|
|
arrow.setLength(edge.length()/2.0);
|
|
|
|
//Reverse line because we want start arrow from this point
|
|
arrow = QLineF(arrow.p2(), arrow.p1());
|
|
const qreal angle = arrow.angle();//we each time change line angle, better save original angle value
|
|
arrow.setLength(14);//arrow length in pixels
|
|
|
|
QPainterPath path;
|
|
arrow.setAngle(angle-35);
|
|
path.moveTo(arrow.p1());
|
|
path.lineTo(arrow.p2());
|
|
|
|
arrow.setAngle(angle+35);
|
|
path.moveTo(arrow.p1());
|
|
path.lineTo(arrow.p2());
|
|
return path;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPainterPath VLayoutPaper::DrawContour(const QVector<QPointF> &points) const
|
|
{
|
|
QPainterPath path;
|
|
path.setFillRule(Qt::WindingFill);
|
|
if (points.count() >= 2)
|
|
{
|
|
for (qint32 i = 0; i < points.count()-1; ++i)
|
|
{
|
|
path.moveTo(points.at(i));
|
|
path.lineTo(points.at(i+1));
|
|
}
|
|
path.lineTo(points.at(0));
|
|
|
|
#ifdef SHOW_DIRECTION
|
|
for (qint32 i = 0; i < points.count()-1; ++i)
|
|
{
|
|
path.addPath(ShowDirection(QLineF(points.at(i), points.at(i+1))));
|
|
}
|
|
#endif
|
|
|
|
#ifdef SHOW_VERTICES
|
|
for (qint32 i = 0; i < points.count(); ++i)
|
|
{
|
|
path.addRect(points.at(i).x()-3, points.at(i).y()-3, 6, 6);
|
|
}
|
|
#endif
|
|
}
|
|
return path;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VLayoutPaper::TranslateContour(const QVector<QPointF> &points, qreal dx, qreal dy) const
|
|
{
|
|
QVector<QPointF> p;
|
|
for (qint32 i = 0; i < points.count(); ++i)
|
|
{
|
|
p.append(QPointF(points.at(i).x()+dx, points.at(i).y()+dy));
|
|
}
|
|
return p;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPainterPath VLayoutPaper::DrawDetails() const
|
|
{
|
|
QPainterPath path;
|
|
path.setFillRule(Qt::WindingFill);
|
|
if (Count() > 0)
|
|
{
|
|
for (int i = 0; i < d->details.size(); ++i)
|
|
{
|
|
path.addPath(d->details.at(i).ContourPath());
|
|
}
|
|
}
|
|
return path;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
bool VLayoutPaper::TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const
|
|
{
|
|
const QPointF pX = RoundedPoint(p);
|
|
const QPointF gP1 = RoundedPoint(gEdge.p1());
|
|
const QPointF gP2 = RoundedPoint(gEdge.p2());
|
|
const QPointF dP1 = RoundedPoint(dEdge.p1());
|
|
const QPointF dP2 = RoundedPoint(dEdge.p2());
|
|
return !(pX == gP1 || pX == gP2 || pX == dP1 || pX == dP2);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPointF VLayoutPaper::RoundedPoint(const QPointF &p) const
|
|
{
|
|
return QPointF(qRound(p.x()), qRound(p.y()));
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VLayoutPaper::Triplet(const QLineF &edge) const
|
|
{
|
|
QVector<QPointF> p;
|
|
QLineF line = edge;
|
|
line.setLength(edge.length()/2);
|
|
|
|
p.append(edge.p1());
|
|
p.append(line.p2());
|
|
p.append(edge.p2());
|
|
return p;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QGraphicsItem *VLayoutPaper::GetItem() const
|
|
{
|
|
QGraphicsRectItem *paper = new QGraphicsRectItem(QRectF(0, 0, d->paperWidth, d->paperHeight));
|
|
paper->setPen(QPen(Qt::black, 1));
|
|
paper->setBrush(QBrush(Qt::white));
|
|
for (int i=0; i < d->details.count(); ++i)
|
|
{
|
|
QGraphicsItem *item = d->details.at(i).GetItem();
|
|
item->setParentItem(paper);
|
|
}
|
|
return paper;
|
|
}
|