433efd08c7
--HG-- branch : develop
343 lines
11 KiB
C++
343 lines
11 KiB
C++
/************************************************************************
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**
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** @file vlayoutpaper.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 7 1, 2015
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vlayoutpaper.h"
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#include "vlayoutpaper_p.h"
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#include "vbestsquare.h"
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#include "vposition.h"
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#include <QGraphicsItem>
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#include <QCoreApplication>
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#include <QThreadPool>
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#include <QPen>
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#include <QGraphicsScene>
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper()
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:d(new VLayoutPaperData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper(int height, int width)
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:d(new VLayoutPaperData(height, width))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper(const VLayoutPaper &paper)
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:d (paper.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper &VLayoutPaper::operator=(const VLayoutPaper &paper)
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{
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if ( &paper == this )
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{
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return *this;
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}
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d = paper.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::~VLayoutPaper()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::GetHeight() const
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{
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return d->globalContour.GetHeight();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetHeight(int height)
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{
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d->globalContour.SetHeight(height);
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::GetWidth() const
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{
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return d->globalContour.GetWidth();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetWidth(int width)
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{
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d->globalContour.SetWidth(width);
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VLayoutPaper::GetLayoutWidth() const
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{
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return d->layoutWidth;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetLayoutWidth(qreal width)
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{
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if (width >= 0)
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{
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d->layoutWidth = width;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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quint32 VLayoutPaper::GetShift() const
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{
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return d->globalContour.GetShift();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetShift(quint32 shift)
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{
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d->globalContour.SetShift(shift);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::GetRotate() const
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{
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return d->rotate;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetRotate(bool value)
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{
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d->rotate = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::GetRotationIncrease() const
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{
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return d->rotationIncrease;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetRotationIncrease(int value)
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{
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d->rotationIncrease = value;
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if ((d->rotationIncrease >= 1 && d->rotationIncrease <= 180 && 360 % d->rotationIncrease == 0) == false)
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{
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d->rotationIncrease = 180;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::IsSaveLength() const
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{
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return d->saveLength;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetSaveLength(bool value)
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{
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d->saveLength = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetPaperIndex(quint32 index)
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{
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d->paperIndex = index;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::ArrangeDetail(const VLayoutDetail &detail, volatile bool &stop)
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{
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// First need set size of paper
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if (d->globalContour.GetHeight() <= 0 || d->globalContour.GetWidth() <= 0)
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{
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return false;
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}
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if (detail.EdgesCount() < 3)
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{
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return false;//Not enough edges
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}
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d->frame = 0;
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return AddToSheet(detail, stop);
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VLayoutPaper::Count() const
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{
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return d->details.count();
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, volatile bool &stop)
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{
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VBestSquare bestResult(d->globalContour.GetSize(), d->saveLength);
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QThreadPool *thread_pool = QThreadPool::globalInstance();
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thread_pool->setExpiryTimeout(1000);
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QVector<VPosition *> threads;
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for (int j=1; j <= d->globalContour.GlobalEdgesCount(); ++j)
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{
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for (int i=1; i<= detail.EdgesCount(); ++i)
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{
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VPosition *thread = new VPosition(d->globalContour, j, detail, i, &stop, d->rotate, d->rotationIncrease,
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d->saveLength);
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//Info for debug
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#ifdef LAYOUT_DEBUG
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thread->setPaperIndex(d->paperIndex);
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thread->setFrame(d->frame);
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thread->setDetailsCount(d->details.count());
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thread->setDetails(d->details);
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#endif
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thread->setAutoDelete(false);
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threads.append(thread);
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thread_pool->start(thread);
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d->frame = d->frame + 3 + static_cast<quint32>(360/d->rotationIncrease*2);
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}
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}
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// Wait for done
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do
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{
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QCoreApplication::processEvents();
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QThread::msleep(250);
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}
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while(thread_pool->activeThreadCount() > 0 && not stop);
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if (stop)
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{
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qDeleteAll(threads.begin(), threads.end());
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threads.clear();
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return false;
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}
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for (int i=0; i < threads.size(); ++i)
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{
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bestResult.NewResult(threads.at(i)->getBestResult());
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}
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qDeleteAll(threads.begin(), threads.end());
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threads.clear();
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return SaveResult(bestResult, detail);
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutDetail &detail)
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{
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if (bestResult.ValidResult())
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{
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VLayoutDetail workDetail = detail;
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workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix
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workDetail.SetMirror(bestResult.Mirror());
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const QVector<QPointF> newGContour = d->globalContour.UniteWithContour(workDetail, bestResult.GContourEdge(),
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bestResult.DetailEdge(),
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bestResult.Type());
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if (newGContour.isEmpty())
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{
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return false;
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}
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d->details.append(workDetail);
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d->globalContour.SetContour(newGContour);
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#ifdef LAYOUT_DEBUG
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# ifdef SHOW_BEST
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VPosition::DrawDebug(d->globalContour, workDetail, UINT_MAX, d->paperIndex, d->details.count(), d->details);
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# endif
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#endif
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}
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return bestResult.ValidResult(); // Do we have the best result?
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}
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//---------------------------------------------------------------------------------------------------------------------
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QGraphicsRectItem *VLayoutPaper::GetPaperItem(bool autoCrop) const
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{
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QGraphicsRectItem *paper;
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if (autoCrop)
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{
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QGraphicsScene *scene = new QGraphicsScene();
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QList<QGraphicsItem *> list = GetItemDetails();
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for (int i=0; i < list.size(); ++i)
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{
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scene->addItem(list.at(i));
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}
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const int height = scene->itemsBoundingRect().toRect().height() + static_cast<int>(d->layoutWidth)*2;
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delete scene;
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if (d->globalContour.GetHeight() > height) //-V807
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{
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paper = new QGraphicsRectItem(QRectF(0, 0, d->globalContour.GetWidth(), height));
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}
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else
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{
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paper = new QGraphicsRectItem(QRectF(0, 0, d->globalContour.GetWidth(), d->globalContour.GetHeight()));
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}
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}
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else
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{
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paper = new QGraphicsRectItem(QRectF(0, 0, d->globalContour.GetWidth(), d->globalContour.GetHeight()));
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}
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paper->setPen(QPen(Qt::black, 1));
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paper->setBrush(QBrush(Qt::white));
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return paper;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QList<QGraphicsItem *> VLayoutPaper::GetItemDetails() const
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{
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QList<QGraphicsItem *> list;
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for (int i=0; i < d->details.count(); ++i)
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{
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list.append(d->details.at(i).GetItem());
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}
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return list;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<VLayoutDetail> VLayoutPaper::GetDetails() const
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{
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return d->details;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetDetails(const QList<VLayoutDetail> &details)
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{
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d->details = details.toVector();
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}
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//---------------------------------------------------------------------------------------------------------------------
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QRectF VLayoutPaper::BoundingRect() const
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{
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QRectF rec;
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for (int i=0; i < d->details.count(); ++i)
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{
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rec = rec.united(d->details.at(i).BoundingRect());
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}
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return rec;
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}
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