valentina/src/app/dialogs/tools/dialogdetail.h
2014-07-15 17:42:41 +03:00

90 lines
3.0 KiB
C++

/************************************************************************
**
** @file dialogdetail.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef DIALOGDETAIL_H
#define DIALOGDETAIL_H
#include "ui_dialogdetail.h"
#include "dialogtool.h"
#include "../../geometry/vdetail.h"
/**
* @brief The DialogDetail class dialog for ToolDetai. Help create detail and edit option.
*/
class DialogDetail : public DialogTool
{
Q_OBJECT
public:
DialogDetail(const VContainer *data, QWidget *parent = nullptr);
VDetail getDetails() const;
void setDetails(const VDetail &value);
public slots:
virtual void ChosenObject(quint32 id, const SceneObject &type);
virtual void DialogAccepted();
/** TODO ISSUE 79 : create real function
* @brief DialogApply apply data and emit signal about applied dialog.
*/
virtual void DialogApply(){}
void BiasXChanged(qreal d);
void BiasYChanged(qreal d);
void ClickedSeams(bool checked);
void ClickedClosed(bool checked);
void ObjectChanged(int row);
void DeleteItem();
virtual void UpdateList();
private:
/** @brief ui keeps information about user interface */
Ui::DialogDetail ui;
/** @brief details detail */
VDetail details;
/** @brief supplement keep option supplement of seams */
bool supplement;
/** @brief closed keep option about equdistant (closed or not) */
bool closed;
void NewItem(quint32 id, const Tool &typeTool, const NodeDetail &typeNode,
qreal mx = 0, qreal my = 0);
};
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getDetails return detail
* @return detail
*/
inline VDetail DialogDetail::getDetails() const
{
return details;
}
#endif // DIALOGDETAIL_H