412 lines
13 KiB
C++
412 lines
13 KiB
C++
/************************************************************************
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**
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** @file dialogseamallowance.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 3 11, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "dialogseamallowance.h"
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#include "ui_dialogseamallowance.h"
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#include "../vpatterndb/vpiecenode.h"
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#include "visualization/path/vistoolpiece.h"
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#include <QBuffer>
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#include <QMenu>
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//---------------------------------------------------------------------------------------------------------------------
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DialogSeamAllowance::DialogSeamAllowance(const VContainer *data, const quint32 &toolId, QWidget *parent)
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: DialogTool(data, toolId, parent),
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ui(new Ui::DialogSeamAllowance),
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m_piece(),
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applyAllowed(false)// By default disabled
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{
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ui->setupUi(this);
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InitOkCancelApply(ui);
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EnableApply(applyAllowed);
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flagName = true;//We have default name of piece.
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flagError = MainPathIsValid();
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CheckState();
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ui->listWidget->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(ui->listWidget, &QListWidget::customContextMenuRequested, this, &DialogSeamAllowance::ShowContextMenu);
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connect(ui->listWidget->model(), &QAbstractItemModel::rowsMoved, this, &DialogSeamAllowance::ListChanged);
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vis = new VisToolPiece(data);
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}
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//---------------------------------------------------------------------------------------------------------------------
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DialogSeamAllowance::~DialogSeamAllowance()
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{
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delete ui;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::EnableApply(bool enable)
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{
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SCASSERT(bApply != nullptr);
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bApply->setEnabled(enable);
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applyAllowed = enable;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiece DialogSeamAllowance::GetPiece() const
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{
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return m_piece;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::SetPiece(const VPiece &piece)
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{
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m_piece = piece;
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ui->listWidget->clear();
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for (int i = 0; i < m_piece.CountNode(); ++i)
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{
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NewItem(m_piece.at(i));
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}
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ValidObjects(MainPathIsValid());
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief ChoosedObject gets id and type of selected object. Save right data and ignore wrong.
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* @param id id of objects (points, arcs, splines, spline paths)
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* @param type type of object
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*/
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void DialogSeamAllowance::ChosenObject(quint32 id, const SceneObject &type)
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{
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if (not prepare)
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{
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bool reverse = false;
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if (QGuiApplication::keyboardModifiers() == Qt::ShiftModifier)
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{
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reverse = true;
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}
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switch (type)
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{
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case SceneObject::Arc:
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NewItem(VPieceNode(id, Tool::NodeArc, reverse));
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break;
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case SceneObject::Point:
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NewItem(VPieceNode(id, Tool::NodePoint));
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break;
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case SceneObject::Spline:
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NewItem(VPieceNode(id, Tool::NodeSpline, reverse));
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break;
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case SceneObject::SplinePath:
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NewItem(VPieceNode(id, Tool::NodeSplinePath, reverse));
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break;
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case (SceneObject::Line):
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case (SceneObject::Detail):
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case (SceneObject::Unknown):
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default:
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qDebug() << "Got wrong scene object. Ignore.";
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break;
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}
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ValidObjects(MainPathIsValid());
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auto visPath = qobject_cast<VisToolPiece *>(vis);
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SCASSERT(visPath != nullptr);
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const VPiece p = CreatePiece();
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visPath->SetPiece(p);
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if (p.CountNode() == 1)
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{
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emit ToolTip(tr("Select main path objects clockwise, <b>Shift</b> - reverse direction curve, "
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"<b>Enter</b> - finish creation"));
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visPath->VisualMode(NULL_ID);
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}
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else
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{
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visPath->RefreshGeometry();
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ShowDialog(bool click)
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{
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if (click == false)
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{
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emit ToolTip("");
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prepare = true;
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auto visPath = qobject_cast<VisToolPiece *>(vis);
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SCASSERT(visPath != nullptr);
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visPath->SetMode(Mode::Show);
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visPath->RefreshGeometry();
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// Fix issue #526. Dialog Detail is not on top after selection second object on Mac.
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setWindowFlags(windowFlags() | Qt::WindowStaysOnTopHint);
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show();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::SaveData()
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{
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m_piece.Clear();
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m_piece = CreatePiece();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::CheckState()
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{
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SCASSERT(bOk != nullptr);
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bOk->setEnabled(flagName && flagError);
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// In case dialog hasn't apply button
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if ( bApply != nullptr && applyAllowed)
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{
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bApply->setEnabled(bOk->isEnabled());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ShowContextMenu(const QPoint &pos)
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{
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const int row = ui->listWidget->currentRow();
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if (ui->listWidget->count() == 0 || row == -1 || row >= ui->listWidget->count())
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{
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return;
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}
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QMenu *menu = new QMenu(this);
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QAction *actionDelete = menu->addAction(QIcon::fromTheme("edit-delete"), tr("Delete"));
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actionDelete->setEnabled(applyAllowed);//Because we can't undo this operation when creating a piece.
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QListWidgetItem *rowItem = ui->listWidget->item(row);
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SCASSERT(rowItem != nullptr);
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VPieceNode rowNode = qvariant_cast<VPieceNode>(rowItem->data(Qt::UserRole));
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QAction *actionReverse = nullptr;
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if (rowNode.GetTypeTool() != Tool::NodePoint)
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{
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actionReverse = menu->addAction(tr("Reverse"));
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actionReverse->setCheckable(true);
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actionReverse->setChecked(rowNode.GetReverse());
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}
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QAction *selectedAction = menu->exec(ui->listWidget->viewport()->mapToGlobal(pos));
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if (selectedAction == actionDelete)
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{
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delete ui->listWidget->item(row);
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ValidObjects(MainPathIsValid());
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}
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else if (selectedAction == actionReverse)
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{
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rowNode.SetReverse(not rowNode.GetReverse());
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rowItem->setData(Qt::UserRole, QVariant::fromValue(rowNode));
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rowItem->setText(GetNodeName(rowNode));
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ValidObjects(MainPathIsValid());
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}
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ListChanged();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ListChanged()
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{
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auto visPath = qobject_cast<VisToolPiece *>(vis);
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SCASSERT(visPath != nullptr);
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visPath->SetPiece(CreatePiece());
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visPath->RefreshGeometry();
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPiece DialogSeamAllowance::CreatePiece() const
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{
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VPiece piece;
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for (qint32 i = 0; i < ui->listWidget->count(); ++i)
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{
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QListWidgetItem *item = ui->listWidget->item(i);
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piece.Append(qvariant_cast<VPieceNode>(item->data(Qt::UserRole)));
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}
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return piece;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::NewItem(const VPieceNode &node)
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{
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SCASSERT(node.GetId() > NULL_ID);
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QString name;
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switch (node.GetTypeTool())
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{
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case (Tool::NodePoint):
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case (Tool::NodeArc):
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case (Tool::NodeSpline):
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case (Tool::NodeSplinePath):
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{
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name = GetNodeName(node);
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break;
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}
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default:
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qDebug()<<"Got wrong tools. Ignore.";
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return;
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}
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bool canAddNewPoint = false;
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if(ui->listWidget->count() == 0)
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{
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canAddNewPoint = true;
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}
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else
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{
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if(RowId(ui->listWidget->count()-1) != node.GetId())
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{
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canAddNewPoint = true;
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}
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}
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if(canAddNewPoint)
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{
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QListWidgetItem *item = new QListWidgetItem(name);
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item->setFont(QFont("Times", 12, QFont::Bold));
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item->setData(Qt::UserRole, QVariant::fromValue(node));
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ui->listWidget->addItem(item);
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ui->listWidget->setCurrentRow(ui->listWidget->count()-1);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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quint32 DialogSeamAllowance::RowId(int i) const
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{
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const QListWidgetItem *rowItem = ui->listWidget->item(i);
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SCASSERT(rowItem != nullptr);
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const VPieceNode rowNode = qvariant_cast<VPieceNode>(rowItem->data(Qt::UserRole));
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return rowNode.GetId();
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool DialogSeamAllowance::MainPathIsValid() const
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{
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const QIcon icon = QIcon::fromTheme("dialog-warning",
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QIcon(":/icons/win.icon.theme/16x16/status/dialog-warning.png"));
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const QPixmap pixmap = icon.pixmap(QSize(16, 16));
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QByteArray byteArray;
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QBuffer buffer(&byteArray);
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pixmap.save(&buffer, "PNG");
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QString url = QString("<img src=\"data:image/png;base64,") + byteArray.toBase64() + QLatin1String("\"/> ");
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if(CreatePiece().MainPathPoints(data).count() < 3)
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{
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url += tr("You need more points!");
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ui->helpLabel->setText(url);
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return false;
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}
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else
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{
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if(not MainPathIsClockwise())
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{
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url += tr("You have to choose points in a clockwise direction!");
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ui->helpLabel->setText(url);
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return false;
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}
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if (FirstPointEqualLast())
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{
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url += tr("First point cannot be equal to the last point!");
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ui->helpLabel->setText(url);
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return false;
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}
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else
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{
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for (int i=0, sz = ui->listWidget->count()-1; i<sz; ++i)
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{
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if (RowId(i) == RowId(i+1))
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{
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url += tr("You have double points!");
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ui->helpLabel->setText(url);
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return false;
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}
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}
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}
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}
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ui->helpLabel->setText(tr("Ready!"));
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return true;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogSeamAllowance::ValidObjects(bool value)
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{
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flagError = value;
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CheckState();
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool DialogSeamAllowance::FirstPointEqualLast() const
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{
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if (ui->listWidget->count() > 1)
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{
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if (RowId(0) == RowId(ui->listWidget->count()-1))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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return false;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool DialogSeamAllowance::MainPathIsClockwise() const
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{
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const QVector<QPointF> points = CreatePiece().MainPathPoints(data);
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if(points.count() < 3)
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{
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return false;
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}
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const qreal res = VPiece::SumTrapezoids(points);
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if (res < 0)
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{
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return true;
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}
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return false;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString DialogSeamAllowance::GetNodeName(const VPieceNode &node) const
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{
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const QSharedPointer<VGObject> obj = data->GeometricObject<VGObject>(node.GetId());
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QString name = obj->name();
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if (node.GetTypeTool() != Tool::NodePoint && node.GetReverse())
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{
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name = QLatin1String("- ") + name;
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}
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return name;
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}
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