7585db6a58
--HG-- branch : develop
124 lines
4.2 KiB
C++
124 lines
4.2 KiB
C++
/************************************************************************
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**
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** @file movespline.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 9 6, 2014
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "movespline.h"
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#include <QDomElement>
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#include "../ifc/ifcdef.h"
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#include "../ifc/xml/vabstractpattern.h"
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#include "../vmisc/logging.h"
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#include "../vmisc/vabstractapplication.h"
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#include "../vmisc/def.h"
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#include "../vwidgets/vmaingraphicsview.h"
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#include "../vgeometry/vpointf.h"
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#include "../vgeometry/vspline.h"
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#include "vundocommand.h"
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class QUndoCommand;
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//---------------------------------------------------------------------------------------------------------------------
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MoveSpline::MoveSpline(VAbstractPattern *doc, const VSpline *oldSpl, const VSpline &newSpl, const quint32 &id,
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QUndoCommand *parent)
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: VUndoCommand(QDomElement(), doc, parent),
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oldSpline(*oldSpl),
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newSpline(newSpl),
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scene(qApp->getCurrentScene())
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{
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setText(tr("move spline"));
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nodeId = id;
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SCASSERT(scene != nullptr);
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}
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//---------------------------------------------------------------------------------------------------------------------
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MoveSpline::~MoveSpline()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void MoveSpline::undo()
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{
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qCDebug(vUndo, "Undo.");
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Do(oldSpline);
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VMainGraphicsView::NewSceneRect(scene, qApp->getSceneView());
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}
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//---------------------------------------------------------------------------------------------------------------------
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void MoveSpline::redo()
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{
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qCDebug(vUndo, "Redo.");
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Do(newSpline);
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VMainGraphicsView::NewSceneRect(scene, qApp->getSceneView());
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool MoveSpline::mergeWith(const QUndoCommand *command)
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{
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const MoveSpline *moveCommand = static_cast<const MoveSpline *>(command);
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SCASSERT(moveCommand != nullptr);
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const quint32 id = moveCommand->getSplineId();
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if (id != nodeId)
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{
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return false;
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}
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newSpline = moveCommand->getNewSpline();
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return true;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int MoveSpline::id() const
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{
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return static_cast<int>(UndoCommand::MoveSpline);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void MoveSpline::Do(const VSpline &spl)
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{
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QDomElement domElement = doc->elementById(nodeId);
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if (domElement.isElement())
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{
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doc->SetAttribute(domElement, AttrPoint1, spl.GetP1().id());
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doc->SetAttribute(domElement, AttrPoint4, spl.GetP4().id());
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doc->SetAttribute(domElement, AttrAngle1, spl.GetStartAngleFormula());
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doc->SetAttribute(domElement, AttrAngle2, spl.GetEndAngleFormula());
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doc->SetAttribute(domElement, AttrLength1, spl.GetC1LengthFormula());
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doc->SetAttribute(domElement, AttrLength2, spl.GetC2LengthFormula());
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emit NeedLiteParsing(Document::LiteParse);
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}
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else
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{
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qCDebug(vUndo, "Can't find spline with id = %u.", nodeId);
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return;
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}
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}
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