valentina/src/libs/vpatterndb/vpiece.cpp
2017-02-23 11:33:17 +02:00

520 lines
17 KiB
C++

/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 3 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpiece.h"
#include "vpiece_p.h"
#include "../vgeometry/vpointf.h"
#include "../vgeometry/vabstractcurve.h"
#include "vcontainer.h"
#include <QSharedPointer>
#include <QDebug>
#include <QPainterPath>
namespace
{
QVector<quint32> PieceMissingNodes(const QVector<quint32> &d1Nodes, const QVector<quint32> &d2Nodes)
{
if (d1Nodes.size() == d2Nodes.size()) //-V807
{
return QVector<quint32>();
}
QSet<quint32> set1;
for (qint32 i = 0; i < d1Nodes.size(); ++i)
{
set1.insert(d1Nodes.at(i));
}
QSet<quint32> set2;
for (qint32 j = 0; j < d2Nodes.size(); ++j)
{
set2.insert(d2Nodes.at(j));
}
const QList<quint32> set3 = set1.subtract(set2).toList();
QVector<quint32> r;
for (qint32 i = 0; i < set3.size(); ++i)
{
r.append(set3.at(i));
}
return r;
}
}
//---------------------------------------------------------------------------------------------------------------------
VPiece::VPiece()
: VAbstractPiece(), d(new VPieceData(PiecePathType::PiecePath))
{}
//---------------------------------------------------------------------------------------------------------------------
VPiece::VPiece(const VPiece &piece)
: VAbstractPiece(piece), d (piece.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VPiece &VPiece::operator=(const VPiece &piece)
{
if ( &piece == this )
{
return *this;
}
VAbstractPiece::operator=(piece);
d = piece.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VPiece::~VPiece()
{}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath VPiece::GetPath() const
{
return d->m_path;
}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath &VPiece::GetPath()
{
return d->m_path;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPath(const VPiecePath &path)
{
d->m_path = path;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::MainPathPoints(const VContainer *data) const
{
QVector<QPointF> points = GetPath().PathPoints(data);
points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VPointF> VPiece::MainPathNodePoints(const VContainer *data) const
{
return GetPath().PathNodePoints(data);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPiece::SeamAllowancePoints(const VContainer *data) const
{
SCASSERT(data != nullptr);
if (not IsSeamAllowance())
{
return QVector<QPointF>();
}
const QVector<CustomSARecord> records = GetValidRecords();
int recordIndex = -1;
bool insertingCSA = false;
const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit());
QVector<VSAPoint> pointsEkv;
for (int i = 0; i< d->m_path.CountNodes(); ++i)
{
const VPieceNode &node = d->m_path.at(i);
switch (node.GetTypeTool())
{
case (Tool::NodePoint):
{
if (not insertingCSA)
{
pointsEkv.append(VPiecePath::PreparePointEkv(node, data));
recordIndex = IsCSAStart(records, node.GetId());
if (recordIndex != -1)
{
insertingCSA = true;
const VPiecePath path = data->GetPiecePath(records.at(recordIndex).path);
QVector<VSAPoint> r = path.SeamAllowancePoints(data, width, records.at(recordIndex).reverse);
if (records.at(recordIndex).includeType == PiecePathIncludeType::AsCustomSA)
{
for (int j = 0; j < r.size(); ++j)
{
r[j].SetAngleType(PieceNodeAngle::ByLength);
r[j].SetSABefore(0);
r[j].SetSAAfter(0);
}
}
pointsEkv += r;
}
}
else
{
if (records.at(recordIndex).endPoint == node.GetId())
{
insertingCSA = false;
recordIndex = -1;
pointsEkv.append(VPiecePath::PreparePointEkv(node, data));
}
}
}
break;
case (Tool::NodeArc):
case (Tool::NodeElArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
if (not insertingCSA)
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
pointsEkv += VPiecePath::CurveSeamAllowanceSegment(data, d->m_path.GetNodes(), curve, i,
node.GetReverse(), width);
}
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
break;
}
}
return Equidistant(pointsEkv, width);
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::MainPathPath(const VContainer *data) const
{
const QVector<QPointF> points = MainPathPoints(data);
QPainterPath path;
if (not points.isEmpty())
{
path.moveTo(points[0]);
for (qint32 i = 1; i < points.count(); ++i)
{
path.lineTo(points.at(i));
}
path.lineTo(points.at(0));
path.setFillRule(Qt::WindingFill);
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPiece::SeamAllowancePath(const VContainer *data) const
{
const QVector<QPointF> pointsEkv = SeamAllowancePoints(data);
QPainterPath ekv;
// seam allowence
if (IsSeamAllowance())
{
if (not pointsEkv.isEmpty())
{
ekv.moveTo(pointsEkv.at(0));
for (qint32 i = 1; i < pointsEkv.count(); ++i)
{
ekv.lineTo(pointsEkv.at(i));
}
ekv.setFillRule(Qt::WindingFill);
}
}
return ekv;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPiece::GetMx() const
{
return d->m_mx;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetMx(qreal value)
{
d->m_mx = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPiece::GetMy() const
{
return d->m_my;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetMy(qreal value)
{
d->m_my = value;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsInLayout() const
{
return d->m_inLayout;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetInLayout(bool inLayout)
{
d->m_inLayout = inLayout;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPiece::IsUnited() const
{
return d->m_united;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetUnited(bool united)
{
d->m_united = united;
}
//---------------------------------------------------------------------------------------------------------------------
QString VPiece::GetFormulaSAWidth() const
{
return d->m_formulaWidth;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetFormulaSAWidth(const QString &formula, qreal value)
{
SetSAWidth(value);
const qreal width = GetSAWidth();
width >= 0 ? d->m_formulaWidth = formula : d->m_formulaWidth = QLatin1String("0");
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::GetInternalPaths() const
{
return d->m_internalPaths;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> &VPiece::GetInternalPaths()
{
return d->m_internalPaths;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetInternalPaths(const QVector<quint32> &iPaths)
{
d->m_internalPaths = iPaths;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> VPiece::GetCustomSARecords() const
{
return d->m_customSARecords;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> &VPiece::GetCustomSARecords()
{
return d->m_customSARecords;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetCustomSARecords(const QVector<CustomSARecord> &records)
{
d->m_customSARecords = records;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::GetPins() const
{
return d->m_pins;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> &VPiece::GetPins()
{
return d->m_pins;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPins(const QVector<quint32> &pins)
{
d->m_pins = pins;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief MissingNodes find missing nodes in detail. When we deleted object in detail and return this detail need
* understand, what nodes need make invisible.
* @param det changed detail.
* @return list with missing nodes.
*/
QVector<quint32> VPiece::MissingNodes(const VPiece &det) const
{
return d->m_path.MissingNodes(det.GetPath());
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::MissingCSAPath(const VPiece &det) const
{
QVector<quint32> oldCSARecords;
for (qint32 i = 0; i < d->m_customSARecords.size(); ++i)
{
oldCSARecords.append(d->m_customSARecords.at(i).path);
}
QVector<quint32> newCSARecords;
for (qint32 i = 0; i < det.GetCustomSARecords().size(); ++i)
{
newCSARecords.append(det.GetCustomSARecords().at(i).path);
}
return PieceMissingNodes(oldCSARecords, newCSARecords);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::MissingInternalPaths(const VPiece &det) const
{
return PieceMissingNodes(d->m_internalPaths, det.GetInternalPaths());
}
//---------------------------------------------------------------------------------------------------------------------
QVector<quint32> VPiece::MissingPins(const VPiece &det) const
{
return PieceMissingNodes(d->m_pins, det.GetPins());
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPatternPieceData(const VPieceLabelData &data)
{
d->m_ppData = data;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns full access to the pattern piece data object
* @return pattern piece data object
*/
VPieceLabelData &VPiece::GetPatternPieceData()
{
return d->m_ppData;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns the read only reference to the pattern piece data object
* @return pattern piece data object
*/
const VPieceLabelData &VPiece::GetPatternPieceData() const
{
return d->m_ppData;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiece::SetPatternInfo(const VPatternLabelData &info)
{
d->m_piPatternInfo = info;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns full access to the pattern info geometry object
* @return pattern info geometry object
*/
VPatternLabelData &VPiece::GetPatternInfo()
{
return d->m_piPatternInfo;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns the read only reference to the pattern info geometry object
* @return pattern info geometry object
*/
const VPatternLabelData &VPiece::GetPatternInfo() const
{
return d->m_piPatternInfo;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail::GetGrainlineGeometry full access to the grainline geometry object
* @return reference to grainline geometry object
*/
VGrainlineData &VPiece::GetGrainlineGeometry()
{
return d->m_glGrainline;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail::GetGrainlineGeometry returns the read-only reference to the grainline geometry object
* @return reference to grainline geometry object
*/
const VGrainlineData &VPiece::GetGrainlineGeometry() const
{
return d->m_glGrainline;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<CustomSARecord> VPiece::GetValidRecords() const
{
QVector<CustomSARecord> records;
for (int i = 0; i < d->m_customSARecords.size(); ++i)
{
const CustomSARecord &record = d->m_customSARecords.at(i);
if (record.startPoint > NULL_ID
&& record.path > NULL_ID
&& record.endPoint > NULL_ID
&& d->m_path.indexOfNode(record.startPoint) != -1
&& d->m_path.indexOfNode(record.endPoint) != -1)
{
records.append(record);
}
}
return records;
}
//---------------------------------------------------------------------------------------------------------------------
int VPiece::IsCSAStart(const QVector<CustomSARecord> &records, quint32 id)
{
for (int i = 0; i < records.size(); ++i)
{
if (records.at(i).startPoint == id)
{
return i;
}
}
return -1;
}