6f56b46d26
--HG-- branch : develop
319 lines
11 KiB
C++
319 lines
11 KiB
C++
/************************************************************************
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**
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** @file dialogcubicbezierpath.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 18 3, 2016
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2016 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "dialogcubicbezierpath.h"
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#include "ui_dialogcubicbezierpath.h"
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#include "../../visualization/path/vistoolcubicbezierpath.h"
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#if QT_VERSION < QT_VERSION_CHECK(5, 1, 0)
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# include "../vmisc/vmath.h"
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#else
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# include <QtMath>
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#endif
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//---------------------------------------------------------------------------------------------------------------------
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DialogCubicBezierPath::DialogCubicBezierPath(const VContainer *data, const quint32 &toolId, QWidget *parent)
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: DialogTool(data, toolId, parent),
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ui(new Ui::DialogCubicBezierPath),
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path(),
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newDuplicate(-1)
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{
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ui->setupUi(this);
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InitOkCancelApply(ui);
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bOk->setEnabled(false);
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FillComboBoxPoints(ui->comboBoxPoint);
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FillComboBoxLineColors(ui->comboBoxColor);
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connect(ui->listWidget, &QListWidget::currentRowChanged, this, &DialogCubicBezierPath::PointChanged);
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connect(ui->comboBoxPoint, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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this, &DialogCubicBezierPath::currentPointChanged);
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vis = new VisToolCubicBezierPath(data);
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}
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//---------------------------------------------------------------------------------------------------------------------
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DialogCubicBezierPath::~DialogCubicBezierPath()
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{
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DeleteVisualization<VisToolCubicBezierPath>();
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delete ui;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezierPath DialogCubicBezierPath::GetPath() const
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{
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return path;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::SetPath(const VCubicBezierPath &value)
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{
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this->path = value;
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ui->listWidget->blockSignals(true);
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ui->listWidget->clear();
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for (qint32 i = 0; i < path.CountPoints(); ++i)
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{
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NewItem(path.at(i));
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}
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ui->listWidget->setFocus(Qt::OtherFocusReason);
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ui->lineEditSplPathName->setText(path.name());
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auto visPath = qobject_cast<VisToolCubicBezierPath *>(vis);
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SCASSERT(visPath != nullptr);
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visPath->setPath(path);
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ui->listWidget->blockSignals(false);
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if (ui->listWidget->count() > 0)
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{
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ui->listWidget->setCurrentRow(0);
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString DialogCubicBezierPath::GetColor() const
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{
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return GetComboBoxCurrentData(ui->comboBoxColor);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::SetColor(const QString &value)
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{
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ChangeCurrentData(ui->comboBoxColor, value);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::ChosenObject(quint32 id, const SceneObject &type)
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{
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if (type == SceneObject::Point)
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{
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if (AllPathBackboneIds().contains(id))
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{
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return;
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}
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const auto point = data->GeometricObject<VPointF>(id);
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NewItem(*point);
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SavePath();
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auto visPath = qobject_cast<VisToolCubicBezierPath *>(vis);
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SCASSERT(visPath != nullptr);
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visPath->setPath(path);
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if (path.CountPoints() == 1)
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{
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visPath->VisualMode(NULL_ID);
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connect(visPath, &VisToolCubicBezierPath::ToolTip, this, &DialogTool::ShowVisToolTip);
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}
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else
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{
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visPath->RefreshGeometry();
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::ShowDialog(bool click)
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{
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if (click == false)
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{
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const int size = path.CountPoints();
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if (size >= 7)
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{
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if (size - VCubicBezierPath::SubSplPointsCount(path.CountSubSpl()) == 0)
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{// Accept only if all subpaths are completed
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emit ToolTip("");
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if (not data->IsUnique(path.name()))
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{
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path.SetDuplicate(DNumber(path.name()));
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}
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DialogAccepted();
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::ShowVisualization()
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{
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AddVisualization<VisToolCubicBezierPath>();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::SaveData()
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{
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const quint32 d = path.GetDuplicate();//Save previous value
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SavePath();
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newDuplicate <= -1 ? path.SetDuplicate(d) : path.SetDuplicate(static_cast<quint32>(newDuplicate));
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auto visPath = qobject_cast<VisToolCubicBezierPath *>(vis);
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SCASSERT(visPath != nullptr);
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visPath->setPath(path);
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visPath->SetMode(Mode::Show);
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visPath->RefreshGeometry();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::PointChanged(int row)
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{
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if (ui->listWidget->count() == 0)
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{
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return;
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}
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const auto p = qvariant_cast<VPointF>(ui->listWidget->item(row)->data(Qt::UserRole));
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DataPoint(p);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::currentPointChanged(int index)
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{
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const quint32 id = qvariant_cast<quint32>(ui->comboBoxPoint->itemData(index));
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QListWidgetItem *item = ui->listWidget->item( ui->listWidget->currentRow() );
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const auto point = data->GeometricObject<VPointF>(id);
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DataPoint(*point);
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item->setData(Qt::UserRole, QVariant::fromValue(*point));
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QColor color = okColor;
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if (not IsPathValid())
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{
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flagError = false;
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color = errorColor;
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ui->lineEditSplPathName->setText(tr("Invalid spline path"));
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}
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else
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{
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flagError = true;
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color = okColor;
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auto first = qvariant_cast<VPointF>(ui->listWidget->item(0)->data(Qt::UserRole));
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auto last = qvariant_cast<VPointF>(ui->listWidget->item(ui->listWidget->count()-1)->data(Qt::UserRole));
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if (first.id() == path.at(0).id() && last.id() == path.at(path.CountPoints()-1).id())
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{
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newDuplicate = -1;
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ui->lineEditSplPathName->setText(path.name());
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}
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else
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{
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VCubicBezierPath newPath = ExtractPath();
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if (not data->IsUnique(newPath.name()))
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{
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newDuplicate = static_cast<qint32>(DNumber(newPath.name()));
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newPath.SetDuplicate(static_cast<quint32>(newDuplicate));
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}
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ui->lineEditSplPathName->setText(newPath.name());
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}
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}
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ChangeColor(ui->labelName, color);
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ChangeColor(ui->labelPoint, color);
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CheckState();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::NewItem(const VPointF &point)
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{
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auto item = new QListWidgetItem(point.name());
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item->setFont(QFont("Times", 12, QFont::Bold));
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item->setData(Qt::UserRole, QVariant::fromValue(point));
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ui->listWidget->addItem(item);
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ui->listWidget->setCurrentItem(item);
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if (ui->listWidget->count() >= 7)
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{
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bOk = ui->buttonBox->button(QDialogButtonBox::Ok);
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bOk->setEnabled(true);
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}
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DataPoint(point);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::DataPoint(const VPointF &p)
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{
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ui->comboBoxPoint->blockSignals(true);
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ChangeCurrentData(ui->comboBoxPoint, p.id());
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ui->comboBoxPoint->blockSignals(false);
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}
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//---------------------------------------------------------------------------------------------------------------------
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void DialogCubicBezierPath::SavePath()
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{
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path.Clear();
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path = ExtractPath();
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}
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//---------------------------------------------------------------------------------------------------------------------
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QSet<quint32> DialogCubicBezierPath::AllPathBackboneIds() const
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{
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QVector<quint32> points;
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for (qint32 i = 0; i < ui->listWidget->count(); ++i)
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{
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points.append(qvariant_cast<VPointF>(ui->listWidget->item(i)->data(Qt::UserRole)).id());
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}
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QSet<quint32> ids;
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const qint32 count = VCubicBezierPath::CountSubSpl(points.size());// Count subpaths
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for (qint32 i = 1; i <= count; ++i)
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{
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const qint32 base = VCubicBezierPath::SubSplOffset(i);
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ids.insert(points.at(base));// The first subpath's point
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ids.insert(points.at(base + 3));// The last subpath's point
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}
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return ids;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool DialogCubicBezierPath::IsPathValid() const
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{
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if (path.CountPoints() < 7)
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{
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return false;
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}
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return (AllPathBackboneIds().size() == path.CountSubSpl() + 1);
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}
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//---------------------------------------------------------------------------------------------------------------------
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VCubicBezierPath DialogCubicBezierPath::ExtractPath() const
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{
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QVector<VPointF> points;
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for (qint32 i = 0; i < ui->listWidget->count(); ++i)
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{
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points.append(qvariant_cast<VPointF>(ui->listWidget->item(i)->data(Qt::UserRole)));
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}
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return VCubicBezierPath(points);
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}
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