54eadfdb3c
--HG-- branch : feature
957 lines
29 KiB
C++
957 lines
29 KiB
C++
/************************************************************************
|
|
**
|
|
** @file
|
|
** @author Roman Telezhynskyi <dismine(at)gmail.com>
|
|
** @date 22 11, 2016
|
|
**
|
|
** @brief
|
|
** @copyright
|
|
** This source code is part of the Valentine project, a pattern making
|
|
** program, whose allow create and modeling patterns of clothing.
|
|
** Copyright (C) 2016 Valentina project
|
|
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
|
|
**
|
|
** Valentina is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** Valentina is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
|
|
**
|
|
*************************************************************************/
|
|
|
|
#include "vpiecepath.h"
|
|
#include "vpiecepath_p.h"
|
|
#include "vcontainer.h"
|
|
#include "../vgeometry/vpointf.h"
|
|
#include "../vlayout/vabstractpiece.h"
|
|
|
|
#include <QPainterPath>
|
|
|
|
namespace
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint CurvePoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node,
|
|
const QVector<QPointF> &curvePoints)
|
|
{
|
|
if (node.GetTypeTool() == Tool::NodePoint)
|
|
{
|
|
const QPointF p = static_cast<QPointF>(*data->GeometricObject<VPointF>(node.GetId()));
|
|
if (VAbstractCurve::IsPointOnCurve(curvePoints, p))
|
|
{
|
|
candidate = VSAPoint(p);
|
|
candidate.SetSAAfter(node.GetSAAfter(data, *data->GetPatternUnit()));
|
|
candidate.SetSABefore(node.GetSABefore(data, *data->GetPatternUnit()));
|
|
candidate.SetAngleType(node.GetAngleType());
|
|
}
|
|
}
|
|
return candidate;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint CurveStartPoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node,
|
|
const QVector<QPointF> &curvePoints)
|
|
{
|
|
if (node.GetTypeTool() == Tool::NodePoint)
|
|
{
|
|
return CurvePoint(candidate, data, node, curvePoints);
|
|
}
|
|
else
|
|
{
|
|
// See issue #620. Detail path not correct. Previous curve also should cut segment.
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
|
|
|
const QVector<QPointF> points = curve->GetPoints();
|
|
if (not points.isEmpty())
|
|
{
|
|
QPointF end; // Last point for this curve show start of next segment
|
|
node.GetReverse() ? end = points.first() : end = points.last();
|
|
if (VAbstractCurve::IsPointOnCurve(curvePoints, end))
|
|
{
|
|
candidate = VSAPoint(end);
|
|
}
|
|
}
|
|
}
|
|
return candidate;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint CurveEndPoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node,
|
|
const QVector<QPointF> &curvePoints)
|
|
{
|
|
if (node.GetTypeTool() == Tool::NodePoint)
|
|
{
|
|
return CurvePoint(candidate, data, node, curvePoints);
|
|
}
|
|
else
|
|
{
|
|
// See issue #620. Detail path not correct. Previous curve also should cut segment.
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
|
|
|
const QVector<QPointF> points = curve->GetPoints();
|
|
if (not points.isEmpty())
|
|
{
|
|
QPointF begin;// First point for this curve show finish of previous segment
|
|
node.GetReverse() ? begin = points.last() : begin = points.first();
|
|
if (VAbstractCurve::IsPointOnCurve(curvePoints, begin))
|
|
{
|
|
candidate = VSAPoint(begin);
|
|
}
|
|
}
|
|
}
|
|
return candidate;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief indexOfNode return index in list node using id object.
|
|
* @param list list nodes detail.
|
|
* @param id object (arc, point, spline, splinePath) id.
|
|
* @return index in list or -1 id can't find.
|
|
*/
|
|
int IndexOfNode(const QVector<VPieceNode> &list, quint32 id)
|
|
{
|
|
for (int i = 0; i < list.size(); ++i)
|
|
{
|
|
if (list.at(i).GetId() == id)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
qDebug()<<"Can't find node.";
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VPiecePath::VPiecePath()
|
|
: d(new VPiecePathData)
|
|
{}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VPiecePath::VPiecePath(PiecePathType type)
|
|
: d(new VPiecePathData(type))
|
|
{}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VPiecePath::VPiecePath(const VPiecePath &path)
|
|
: d (path.d)
|
|
{}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VPiecePath &VPiecePath::operator=(const VPiecePath &path)
|
|
{
|
|
if ( &path == this )
|
|
{
|
|
return *this;
|
|
}
|
|
d = path.d;
|
|
return *this;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VPiecePath::~VPiecePath()
|
|
{}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VPiecePath::Append(const VPieceNode &node)
|
|
{
|
|
d->m_nodes.append(node);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VPiecePath::Clear()
|
|
{
|
|
d->m_nodes.clear();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
qint32 VPiecePath::CountNodes() const
|
|
{
|
|
return d->m_nodes.size();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VPieceNode &VPiecePath::operator[](int indx)
|
|
{
|
|
return d->m_nodes[indx];
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
const VPieceNode &VPiecePath::at(int indx) const
|
|
{
|
|
return d->m_nodes.at(indx);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<VPieceNode> VPiecePath::GetNodes() const
|
|
{
|
|
return d->m_nodes;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VPiecePath::SetNodes(const QVector<VPieceNode> &nodes)
|
|
{
|
|
d->m_nodes = nodes;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
PiecePathType VPiecePath::GetType() const
|
|
{
|
|
return d->m_type;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VPiecePath::SetType(PiecePathType type)
|
|
{
|
|
d->m_type = type;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QString VPiecePath::GetName() const
|
|
{
|
|
return d->m_name;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VPiecePath::SetName(const QString &name)
|
|
{
|
|
d->m_name = name;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
Qt::PenStyle VPiecePath::GetPenType() const
|
|
{
|
|
return d->m_penType;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VPiecePath::SetPenType(const Qt::PenStyle &type)
|
|
{
|
|
d->m_penType = type;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
bool VPiecePath::IsCutPath() const
|
|
{
|
|
return d->m_cut;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
void VPiecePath::SetCutPath(bool cut)
|
|
{
|
|
d->m_cut = cut;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<QPointF> VPiecePath::PathPoints(const VContainer *data) const
|
|
{
|
|
QVector<QPointF> points;
|
|
for (int i = 0; i < CountNodes(); ++i)
|
|
{
|
|
if (at(i).IsExcluded())
|
|
{
|
|
continue;// skip excluded node
|
|
}
|
|
|
|
switch (at(i).GetTypeTool())
|
|
{
|
|
case (Tool::NodePoint):
|
|
{
|
|
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
|
|
points.append(static_cast<QPointF>(*point));
|
|
}
|
|
break;
|
|
case (Tool::NodeArc):
|
|
case (Tool::NodeElArc):
|
|
case (Tool::NodeSpline):
|
|
case (Tool::NodeSplinePath):
|
|
{
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
|
|
|
|
const QPointF begin = StartSegment(data, i, at(i).GetReverse());
|
|
const QPointF end = EndSegment(data, i, at(i).GetReverse());
|
|
|
|
points << curve->GetSegmentPoints(begin, end, at(i).GetReverse());
|
|
}
|
|
break;
|
|
default:
|
|
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).GetTypeTool());
|
|
break;
|
|
}
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<VPointF> VPiecePath::PathNodePoints(const VContainer *data, bool showExcluded) const
|
|
{
|
|
QVector<VPointF> points;
|
|
for (int i = 0; i < CountNodes(); ++i)
|
|
{
|
|
switch (at(i).GetTypeTool())
|
|
{
|
|
case Tool::NodePoint:
|
|
{
|
|
if (showExcluded || not at(i).IsExcluded())
|
|
{
|
|
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
|
|
points.append(*point);
|
|
}
|
|
}
|
|
break;
|
|
case Tool::NodeArc:
|
|
case Tool::NodeElArc:
|
|
case Tool::NodeSpline:
|
|
case Tool::NodeSplinePath:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<VSAPoint> VPiecePath::SeamAllowancePoints(const VContainer *data, qreal width, bool reverse) const
|
|
{
|
|
SCASSERT(data != nullptr);
|
|
|
|
QVector<VSAPoint> pointsEkv;
|
|
for (int i = 0; i< d->m_nodes.size(); ++i)
|
|
{
|
|
const VPieceNode &node = d->m_nodes.at(i);
|
|
switch (node.GetTypeTool())
|
|
{
|
|
case (Tool::NodePoint):
|
|
{
|
|
pointsEkv.append(PreparePointEkv(node, data));
|
|
}
|
|
break;
|
|
case (Tool::NodeArc):
|
|
case (Tool::NodeElArc):
|
|
case (Tool::NodeSpline):
|
|
case (Tool::NodeSplinePath):
|
|
{
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
|
pointsEkv += CurveSeamAllowanceSegment(data, d->m_nodes, curve, i, node.GetReverse(), width);
|
|
}
|
|
break;
|
|
default:
|
|
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (reverse)
|
|
{
|
|
pointsEkv = VGObject::GetReversePoints(pointsEkv);
|
|
}
|
|
|
|
return pointsEkv;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPainterPath VPiecePath::PainterPath(const VContainer *data) const
|
|
{
|
|
const QVector<QPointF> points = PathPoints(data);
|
|
QPainterPath path;
|
|
|
|
if (not points.isEmpty())
|
|
{
|
|
path.addPolygon(QPolygonF(points));
|
|
path.setFillRule(Qt::WindingFill);
|
|
}
|
|
|
|
return path;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint VPiecePath::StartSegment(const VContainer *data, const QVector<VPieceNode> &nodes, int i, bool reverse)
|
|
{
|
|
if (i < 0 || i > nodes.size()-1)
|
|
{
|
|
return VSAPoint();
|
|
}
|
|
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(nodes.at(i).GetId());
|
|
|
|
const QVector<QPointF> points = curve->GetPoints();
|
|
if (points.isEmpty())
|
|
{
|
|
return VSAPoint();
|
|
}
|
|
|
|
VSAPoint begin;
|
|
reverse ? begin = VSAPoint(points.last()) : begin = VSAPoint(points.first());
|
|
|
|
if (nodes.size() > 1)
|
|
{
|
|
const int index = FindInLoopNotExcludedUp(i, nodes);
|
|
|
|
if (index != i && index != -1)
|
|
{
|
|
begin = CurveStartPoint(begin, data, nodes.at(index), points);
|
|
}
|
|
}
|
|
return begin;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint VPiecePath::EndSegment(const VContainer *data, const QVector<VPieceNode> &nodes, int i, bool reverse)
|
|
{
|
|
if (i < 0 || i > nodes.size()-1)
|
|
{
|
|
return VSAPoint();
|
|
}
|
|
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(nodes.at(i).GetId());
|
|
|
|
const QVector<QPointF> points = curve->GetPoints();
|
|
if (points.isEmpty())
|
|
{
|
|
return VSAPoint();
|
|
}
|
|
|
|
VSAPoint end;
|
|
reverse ? end = VSAPoint(points.first()) : end = VSAPoint(points.last());
|
|
|
|
if (nodes.size() > 2)
|
|
{
|
|
const int index = FindInLoopNotExcludedDown(i, nodes);
|
|
|
|
if (index != i && index != -1)
|
|
{
|
|
end = CurveEndPoint(end, data, nodes.at(index), points);
|
|
}
|
|
}
|
|
return end;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<quint32> VPiecePath::MissingNodes(const VPiecePath &path) const
|
|
{
|
|
if (d->m_nodes.size() == path.CountNodes()) //-V807
|
|
{
|
|
return QVector<quint32>();
|
|
}
|
|
|
|
QSet<quint32> set1;
|
|
for (qint32 i = 0; i < d->m_nodes.size(); ++i)
|
|
{
|
|
set1.insert(d->m_nodes.at(i).GetId());
|
|
}
|
|
|
|
QSet<quint32> set2;
|
|
for (qint32 j = 0; j < path.CountNodes(); ++j)
|
|
{
|
|
set2.insert(path.at(j).GetId());
|
|
}
|
|
|
|
const QList<quint32> set3 = set1.subtract(set2).toList();
|
|
QVector<quint32> nodes;
|
|
for (qint32 i = 0; i < set3.size(); ++i)
|
|
{
|
|
const int index = indexOfNode(set3.at(i));
|
|
if (index != -1)
|
|
{
|
|
nodes.append(d->m_nodes.at(index).GetId());
|
|
}
|
|
}
|
|
|
|
return nodes;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
int VPiecePath::indexOfNode(quint32 id) const
|
|
{
|
|
return indexOfNode(d->m_nodes, id);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief NodeOnEdge return nodes located on edge with index.
|
|
* @param index index of edge.
|
|
* @param p1 first node.
|
|
* @param p2 second node.
|
|
*/
|
|
void VPiecePath::NodeOnEdge(quint32 index, VPieceNode &p1, VPieceNode &p2) const
|
|
{
|
|
const QVector<VPieceNode> list = ListNodePoint();
|
|
if (index > static_cast<quint32>(list.size()))
|
|
{
|
|
qDebug()<<"Wrong edge index index ="<<index;
|
|
return;
|
|
}
|
|
p1 = list.at(static_cast<int>(index));
|
|
if (index + 1 > static_cast<quint32>(list.size()) - 1)
|
|
{
|
|
p2 = list.at(0);
|
|
}
|
|
else
|
|
{
|
|
p2 = list.at(static_cast<int>(index+1));
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
bool VPiecePath::Contains(quint32 id) const
|
|
{
|
|
for (int i = 0; i < d->m_nodes.size(); ++i)
|
|
{
|
|
if (d->m_nodes.at(i).GetId() == id)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief OnEdge checks if two poins located on the edge. Edge is line between two points. If between two points
|
|
* located arcs or splines ignore this.
|
|
* @param p1 id first point.
|
|
* @param p2 id second point.
|
|
* @return true - on edge, false - no.
|
|
*/
|
|
bool VPiecePath::OnEdge(quint32 p1, quint32 p2) const
|
|
{
|
|
const QVector<VPieceNode> list = ListNodePoint();
|
|
if (list.size() < 2)
|
|
{
|
|
qDebug()<<"Not enough points.";
|
|
return false;
|
|
}
|
|
int i = IndexOfNode(list, p1);
|
|
int j1 = 0, j2 = 0;
|
|
|
|
if (i == list.size() - 1)
|
|
{
|
|
j1 = i-1;
|
|
j2 = 0;
|
|
}
|
|
else if (i == 0)
|
|
{
|
|
j1 = list.size() - 1;
|
|
j2 = i + 1;
|
|
}
|
|
else
|
|
{
|
|
j1 = i - 1;
|
|
j2 = i + 1;
|
|
}
|
|
|
|
if (list.at(j1).GetId() == p2 || list.at(j2).GetId() == p2)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief Edge return edge index in detail. Edge is line between two points. If between two points
|
|
* located arcs or splines ignore this.
|
|
* @param p1 id first point.
|
|
* @param p2 id second point.
|
|
* @return edge index or -1 if points don't located on edge
|
|
*/
|
|
int VPiecePath::Edge(quint32 p1, quint32 p2) const
|
|
{
|
|
if (OnEdge(p1, p2) == false)
|
|
{
|
|
qDebug()<<"Points don't on edge.";
|
|
return -1;
|
|
}
|
|
|
|
const QVector<VPieceNode> list = ListNodePoint();
|
|
int i = IndexOfNode(list, p1);
|
|
int j = IndexOfNode(list, p2);
|
|
|
|
int min = qMin(i, j);
|
|
|
|
if (min == 0 && (i == list.size() - 1 || j == list.size() - 1))
|
|
{
|
|
return list.size() - 1;
|
|
}
|
|
else
|
|
{
|
|
return min;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief listNodePoint return list nodes only with points.
|
|
* @return list points node.
|
|
*/
|
|
QVector<VPieceNode> VPiecePath::ListNodePoint() const
|
|
{
|
|
QVector<VPieceNode> list;
|
|
for (int i = 0; i < d->m_nodes.size(); ++i) //-V807
|
|
{
|
|
if (d->m_nodes.at(i).GetTypeTool() == Tool::NodePoint)
|
|
{
|
|
list.append(d->m_nodes.at(i));
|
|
}
|
|
}
|
|
return list;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* @brief RemoveEdge return path without edge with index.
|
|
* @param index idex of edge.
|
|
* @return path without edge with index.
|
|
*/
|
|
VPiecePath VPiecePath::RemoveEdge(quint32 index) const
|
|
{
|
|
VPiecePath path(*this);
|
|
path.Clear();
|
|
|
|
// Edge can be only segment. We ignore all curves inside segments.
|
|
const quint32 edges = static_cast<quint32>(ListNodePoint().size());
|
|
quint32 k = 0;
|
|
for (quint32 i=0; i<edges; ++i)
|
|
{
|
|
if (i == index)
|
|
{
|
|
path.Append(this->at(static_cast<int>(k)));
|
|
++k;
|
|
}
|
|
else
|
|
{
|
|
VPieceNode p1;
|
|
VPieceNode p2;
|
|
this->NodeOnEdge(i, p1, p2);
|
|
const int j1 = this->indexOfNode(p1.GetId());
|
|
int j2 = this->indexOfNode(p2.GetId());
|
|
if (j2 == 0)
|
|
{
|
|
j2 = this->CountNodes();
|
|
}
|
|
for (int j=j1; j<j2; ++j)
|
|
{// Add "segment" except last point. Inside can be curves too.
|
|
path.Append(this->at(j));
|
|
++k;
|
|
}
|
|
}
|
|
}
|
|
return path;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint VPiecePath::StartSegment(const VContainer *data, int i, bool reverse) const
|
|
{
|
|
return StartSegment(data, d->m_nodes, i, reverse);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint VPiecePath::EndSegment(const VContainer *data, int i, bool reverse) const
|
|
{
|
|
return EndSegment(data, d->m_nodes, i, reverse);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPointF VPiecePath::NodePreviousPoint(const VContainer *data, int i) const
|
|
{
|
|
if (i < 0 || i > d->m_nodes.size()-1)
|
|
{
|
|
return QPointF();
|
|
}
|
|
|
|
if (d->m_nodes.size() > 1)
|
|
{
|
|
int index = 0;
|
|
if (i == 0)
|
|
{
|
|
index = d->m_nodes.size()-1;
|
|
}
|
|
else
|
|
{
|
|
index = i-1;
|
|
}
|
|
|
|
const VPieceNode &node = d->m_nodes.at(index);
|
|
switch (node.GetTypeTool())
|
|
{
|
|
case (Tool::NodePoint):
|
|
return static_cast<QPointF>(*data->GeometricObject<VPointF>(node.GetId()));
|
|
case (Tool::NodeArc):
|
|
case (Tool::NodeElArc):
|
|
case (Tool::NodeSpline):
|
|
case (Tool::NodeSplinePath):
|
|
{
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
|
|
|
const VSAPoint begin = StartSegment(data, d->m_nodes, index, node.GetReverse());
|
|
const VSAPoint end = EndSegment(data, d->m_nodes, index, node.GetReverse());
|
|
|
|
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, node.GetReverse());
|
|
if (points.size() > 1)
|
|
{
|
|
return points.at(points.size()-2);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
|
|
break;
|
|
}
|
|
}
|
|
|
|
return QPointF();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QPointF VPiecePath::NodeNextPoint(const VContainer *data, int i) const
|
|
{
|
|
QPointF point;
|
|
if (i < 0 || i > d->m_nodes.size()-1)
|
|
{
|
|
return point;
|
|
}
|
|
|
|
if (d->m_nodes.size() > 1)
|
|
{
|
|
int index = 0;
|
|
if (i == d->m_nodes.size() - 1)
|
|
{
|
|
index = 0;
|
|
}
|
|
else
|
|
{
|
|
index = i+1;
|
|
}
|
|
|
|
const VPieceNode &node = d->m_nodes.at(index);
|
|
switch (node.GetTypeTool())
|
|
{
|
|
case (Tool::NodePoint):
|
|
return static_cast<QPointF>(*data->GeometricObject<VPointF>(node.GetId()));
|
|
case (Tool::NodeArc):
|
|
case (Tool::NodeElArc):
|
|
case (Tool::NodeSpline):
|
|
case (Tool::NodeSplinePath):
|
|
{
|
|
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
|
|
|
|
const VSAPoint begin = StartSegment(data, d->m_nodes, index, node.GetReverse());
|
|
const VSAPoint end = EndSegment(data, d->m_nodes, index, node.GetReverse());
|
|
|
|
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, node.GetReverse());
|
|
if (points.size() > 1)
|
|
{
|
|
return points.at(1);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(node.GetTypeTool());
|
|
break;
|
|
}
|
|
}
|
|
|
|
return point;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
int VPiecePath::indexOfNode(const QVector<VPieceNode> &nodes, quint32 id)
|
|
{
|
|
for (int i = 0; i < nodes.size(); ++i)
|
|
{
|
|
if (nodes.at(i).GetId() == id)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
qDebug()<<"Can't find node.";
|
|
return -1;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
int VPiecePath::FindInLoopNotExcludedUp(int start, const QVector<VPieceNode> &nodes)
|
|
{
|
|
if (start < 0 || start >= nodes.size())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int i = (start == 0) ? nodes.size()-1 : start-1;
|
|
|
|
if (i < 0 || i >= nodes.size())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int checked = 0;
|
|
bool found = false;
|
|
do
|
|
{
|
|
if (not nodes.at(i).IsExcluded())
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
++checked;
|
|
--i;
|
|
if (i < 0)
|
|
{
|
|
i = nodes.size() - 1;
|
|
}
|
|
} while (checked < nodes.size());
|
|
|
|
return (not found) ? -1 : i;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
int VPiecePath::FindInLoopNotExcludedDown(int start, const QVector<VPieceNode> &nodes)
|
|
{
|
|
if (start < 0 || start >= nodes.size())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int i = (start == nodes.size()-1) ? 0 : start+1;
|
|
|
|
if (i < 0 || i >= nodes.size())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int checked = 0;
|
|
bool found = false;
|
|
do
|
|
{
|
|
if (not nodes.at(i).IsExcluded())
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
++checked;
|
|
++i;
|
|
if (i >= nodes.size())
|
|
{
|
|
i = 0;
|
|
}
|
|
} while (checked < nodes.size());
|
|
|
|
return (not found) ? -1 : i;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
VSAPoint VPiecePath::PreparePointEkv(const VPieceNode &node, const VContainer *data)
|
|
{
|
|
SCASSERT(data !=nullptr)
|
|
|
|
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(node.GetId());
|
|
VSAPoint p(point->toQPointF());
|
|
|
|
p.SetSAAfter(node.GetSAAfter(data, *data->GetPatternUnit()));
|
|
p.SetSABefore(node.GetSABefore(data, *data->GetPatternUnit()));
|
|
p.SetAngleType(node.GetAngleType());
|
|
|
|
return p;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
QVector<VSAPoint> VPiecePath::CurveSeamAllowanceSegment(const VContainer *data, const QVector<VPieceNode> &nodes,
|
|
const QSharedPointer<VAbstractCurve> &curve, int i,
|
|
bool reverse, qreal width)
|
|
{
|
|
QVector<VSAPoint> pointsEkv;
|
|
|
|
const VSAPoint begin = StartSegment(data, nodes, i, reverse);
|
|
const VSAPoint end = EndSegment(data, nodes, i, reverse);
|
|
|
|
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, reverse);
|
|
if (points.isEmpty())
|
|
{
|
|
return pointsEkv;
|
|
}
|
|
|
|
qreal w1 = begin.GetSAAfter();
|
|
qreal w2 = end.GetSABefore();
|
|
if (w1 < 0 && w2 < 0)
|
|
{// no local widths
|
|
for(int i = 0; i < points.size(); ++i)
|
|
{
|
|
VSAPoint p(points.at(i));
|
|
if (i == 0)
|
|
{ // first point
|
|
p.SetSAAfter(begin.GetSAAfter());
|
|
p.SetSABefore(begin.GetSABefore());
|
|
p.SetAngleType(begin.GetAngleType());
|
|
}
|
|
else if (i == points.size() - 1)
|
|
{ // last point
|
|
p.SetSAAfter(end.GetSAAfter());
|
|
p.SetSABefore(end.GetSABefore());
|
|
p.SetAngleType(end.GetAngleType());
|
|
}
|
|
pointsEkv.append(p);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (w1 < 0)
|
|
{
|
|
w1 = width;
|
|
}
|
|
|
|
if (w2 < 0)
|
|
{
|
|
w2 = width;
|
|
}
|
|
|
|
const qreal wDiff = w2 - w1;// Difference between to local widths
|
|
const qreal fullLength = VAbstractCurve::PathLength(points);
|
|
|
|
VSAPoint p(points.at(0));//First point in the list
|
|
p.SetSAAfter(begin.GetSAAfter());
|
|
p.SetSABefore(begin.GetSABefore());
|
|
p.SetAngleType(begin.GetAngleType());
|
|
pointsEkv.append(p);
|
|
|
|
qreal length = 0; // how much we handle
|
|
|
|
for(int i = 1; i < points.size(); ++i)
|
|
{
|
|
p = VSAPoint(points.at(i));
|
|
|
|
if (i == points.size() - 1)
|
|
{// last point
|
|
p.SetSAAfter(end.GetSAAfter());
|
|
p.SetSABefore(end.GetSABefore());
|
|
p.SetAngleType(end.GetAngleType());
|
|
}
|
|
else
|
|
{
|
|
length += QLineF(points.at(i-1), points.at(i)).length();
|
|
const qreal localWidth = w1 + wDiff*(length/fullLength);
|
|
|
|
p.SetSAAfter(localWidth);
|
|
p.SetSABefore(localWidth);
|
|
// curve points have angle type by default
|
|
}
|
|
|
|
pointsEkv.append(p);
|
|
}
|
|
}
|
|
|
|
return pointsEkv;
|
|
}
|