f53fe379c6
--HG-- branch : feature
334 lines
10 KiB
C++
334 lines
10 KiB
C++
/************************************************************************
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**
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** @file vsplinepoint.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date November 15, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vsplinepoint.h"
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#include "vsplinepoint_p.h"
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#include "../qmuparser/qmutokenparser.h"
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#include <QDebug>
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#include <QLineF>
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VFSplinePoint default constructor.
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*/
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VFSplinePoint::VFSplinePoint()
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:d(new VFSplinePointData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VFSplinePoint constructor.
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* @param pSpline spline point.
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* @param kAsm1 coefficient of length first control line.
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* @param angle1 first angle control line.
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* @param kAsm2 coefficient of length second control line.
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* @param angle2 second angle control line.
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*/
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VFSplinePoint::VFSplinePoint(VPointF pSpline, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2)
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:d(new VFSplinePointData(pSpline, kAsm1, angle1, kAsm2, angle2))
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief VFSplinePoint copy constructor
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* @param point point
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*/
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VFSplinePoint::VFSplinePoint(const VFSplinePoint &point)
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:d(point.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VFSplinePoint &VFSplinePoint::operator=(const VFSplinePoint &point)
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{
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if ( &point == this )
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{
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return *this;
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}
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d = point.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VFSplinePoint::~VFSplinePoint()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief SetAngle1 set first angle of spline.
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* @param value angle.
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*/
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void VFSplinePoint::SetAngle1(const qreal &value)
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{
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QLineF line(0, 0, 100, 0);
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line.setAngle(value);
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d->angle1 = line.angle();
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line.setAngle(d->angle1+180);
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d->angle2 = line.angle();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief SetAngle2 set second angle of spline.
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* @param value angle.
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*/
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void VFSplinePoint::SetAngle2(const qreal &value)
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{
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QLineF line(0, 0, 100, 0);
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line.setAngle(value);
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d->angle2 = line.angle();
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line.setAngle(d->angle2+180);
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d->angle1 = line.angle();
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief P return point.
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* @return point.
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*/
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VPointF VFSplinePoint::P() const
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{
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return d->pSpline;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief SetP set point.
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* @param value point.
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*/
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void VFSplinePoint::SetP(const VPointF &value)
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{
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d->pSpline = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief Angle1 return first angle of spline.
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* @return angle.
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*/
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qreal VFSplinePoint::Angle1() const
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{
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return d->angle1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief Angle2 return second angle of spline.
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* @return angle.
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*/
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qreal VFSplinePoint::Angle2() const
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{
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return d->angle2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief KAsm1 return coefficient of length first control line.
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* @return coefficient.
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*/
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qreal VFSplinePoint::KAsm1() const
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{
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return d->kAsm1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief SetKAsm1 set coefficient of length first control line.
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* @param value coefficient.
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*/
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void VFSplinePoint::SetKAsm1(const qreal &value)
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{
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d->kAsm1 = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief KAsm2 return coefficient of length second control line.
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* @return coefficient.
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*/
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qreal VFSplinePoint::KAsm2() const
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{
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return d->kAsm2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief SetKAsm2 set coefficient of length second control line.
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* @param value coefficient.
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*/
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void VFSplinePoint::SetKAsm2(const qreal &value)
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{
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d->kAsm2 = value;
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}
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//------------------------------------------VSplinePoint---------------------------------------------------------------
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VSplinePoint::VSplinePoint()
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: d(new VSplinePointData)
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePoint::VSplinePoint(VPointF pSpline, qreal angle1, const QString &angle1F, qreal angle2, const QString &angle2F,
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qreal length1, const QString &length1F, qreal length2, const QString &length2F)
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: d(new VSplinePointData(pSpline, angle1, angle1F, angle2, angle2F, length1, length1F, length2, length2F))
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePoint::VSplinePoint(const VSplinePoint &point)
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: d(point.d)
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePoint &VSplinePoint::operator=(const VSplinePoint &point)
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{
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if ( &point == this )
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{
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return *this;
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}
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d = point.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSplinePoint::~VSplinePoint()
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPointF VSplinePoint::P() const
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{
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return d->pSpline;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VSplinePoint::SetP(const VPointF &value)
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{
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d->pSpline = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VSplinePoint::Angle1() const
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{
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return d->angle1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString VSplinePoint::Angle1Formula() const
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{
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return d->angle1F;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VSplinePoint::SetAngle1(const qreal &value, const QString &angle1F)
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{
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d->angle1F = angle1F;
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QLineF line(0, 0, 100, 0);
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line.setAngle(value);
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d->angle1 = line.angle();
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line.setAngle(d->angle1+180);
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d->angle2 = line.angle();
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d->angle2F = QString().number(d->angle2);
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VSplinePoint::Angle2() const
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{
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return d->angle2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString VSplinePoint::Angle2Formula() const
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{
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return d->angle2F;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VSplinePoint::SetAngle2(const qreal &value, const QString &angle2F)
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{
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d->angle2F = angle2F;
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QLineF line(0, 0, 100, 0);
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line.setAngle(value);
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d->angle2 = line.angle();
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line.setAngle(d->angle2+180);
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d->angle1 = line.angle();
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d->angle1F = QString().number(d->angle1);
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VSplinePoint::Length1() const
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{
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return d->length1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString VSplinePoint::Length1Formula() const
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{
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return d->length1F;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VSplinePoint::SetLength1(const qreal &value, const QString &length1F)
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{
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d->length1 = value;
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d->length1F = length1F;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VSplinePoint::Length2() const
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{
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return d->length2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString VSplinePoint::Length2Formula() const
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{
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return d->length2F;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VSplinePoint::SetLength2(const qreal &value, const QString &length2F)
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{
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d->length2 = value;
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d->length2F = length2F;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VSplinePoint::IsMovable() const
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{
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return qmu::QmuTokenParser::IsSingle(d->angle1F) && qmu::QmuTokenParser::IsSingle(d->angle2F) &&
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qmu::QmuTokenParser::IsSingle(d->length1F) && qmu::QmuTokenParser::IsSingle(d->length2F);
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}
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