/************************************************************************ ** ** @file ** @author Roman Telezhynskyi ** @date 3 11, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vpiece.h" #include "vpiece_p.h" #include "../vgeometry/vpointf.h" #include "../vgeometry/vabstractcurve.h" #include "../vgeometry/vplacelabelitem.h" #include "vcontainer.h" #include "../vmisc/vabstractapplication.h" #include "../ifc/exception/vexceptioninvalidnotch.h" #include #include #include const qreal passmarkFactor = 0.5; const qreal maxPassmarkLength = (10/*mm*/ / 25.4) * PrintDPI; namespace { QVector PieceMissingNodes(const QVector &d1Nodes, const QVector &d2Nodes) { if (d1Nodes.size() == d2Nodes.size()) //-V807 { return QVector(); } QSet set1; for (qint32 i = 0; i < d1Nodes.size(); ++i) { set1.insert(d1Nodes.at(i)); } QSet set2; for (qint32 j = 0; j < d2Nodes.size(); ++j) { set2.insert(d2Nodes.at(j)); } const QList set3 = set1.subtract(set2).toList(); QVector r; for (qint32 i = 0; i < set3.size(); ++i) { r.append(set3.at(i)); } return r; } const qreal passmarkGap = (1.5/*mm*/ / 25.4) * PrintDPI; //--------------------------------------------------------------------------------------------------------------------- QVector CreateTwoPassmarkLines(const QLineF &line) { QPointF l1p1; { QLineF line1 = line; line1.setAngle(line1.angle() + 90); line1.setLength(passmarkGap/2.); l1p1 = line1.p2(); } QPointF l2p1; { QLineF line2 = line; line2.setAngle(line2.angle() - 90); line2.setLength(passmarkGap/2.); l2p1 = line2.p2(); } QPointF l1p2; { QLineF line1 = QLineF(line.p2(), line.p1()); line1.setAngle(line1.angle() - 90); line1.setLength(passmarkGap/2.); l1p2 = line1.p2(); } QPointF l2p2; { QLineF line2 = QLineF(line.p2(), line.p1()); line2.setAngle(line2.angle() + 90); line2.setLength(passmarkGap/2.); l2p2 = line2.p2(); } QVector lines; lines.append(QLineF(l1p1, l1p2)); lines.append(QLineF(l2p1, l2p2)); return lines; } //--------------------------------------------------------------------------------------------------------------------- QVector CreateThreePassmarkLines(const QLineF &line) { QPointF l1p1; { QLineF line1 = line; line1.setAngle(line1.angle() + 90); line1.setLength(passmarkGap); l1p1 = line1.p2(); } QPointF l2p1; { QLineF line2 = line; line2.setAngle(line2.angle() - 90); line2.setLength(passmarkGap); l2p1 = line2.p2(); } QPointF l1p2; { QLineF line1 = QLineF(line.p2(), line.p1()); line1.setAngle(line1.angle() - 90); line1.setLength(passmarkGap); l1p2 = line1.p2(); } QPointF l2p2; { QLineF line2 = QLineF(line.p2(), line.p1()); line2.setAngle(line2.angle() + 90); line2.setLength(passmarkGap); l2p2 = line2.p2(); } QVector lines; lines.append(QLineF(l1p1, l1p2)); lines.append(line); lines.append(QLineF(l2p1, l2p2)); return lines; } //--------------------------------------------------------------------------------------------------------------------- QVector CreateTMarkPassmark(const QLineF &line) { QPointF p1; { QLineF tmpLine = QLineF(line.p2(), line.p1()); tmpLine.setAngle(tmpLine.angle() - 90); tmpLine.setLength(line.length() * 0.75 / 2); p1 = tmpLine.p2(); } QPointF p2; { QLineF tmpLine = QLineF(line.p2(), line.p1()); tmpLine.setAngle(tmpLine.angle() + 90); tmpLine.setLength(line.length() * 0.75 / 2); p2 = tmpLine.p2(); } QVector lines; lines.append(line); lines.append(QLineF(p1, p2)); return lines; } //--------------------------------------------------------------------------------------------------------------------- QVector CreateVMarkPassmark(const QLineF &line) { QLineF l1 = line; l1.setAngle(l1.angle() - 35); QLineF l2 = line; l2.setAngle(l2.angle() + 35); QVector lines; lines.append(l1); lines.append(l2); return lines; } //--------------------------------------------------------------------------------------------------------------------- QVector CreatePassmarkLines(PassmarkLineType lineType, PassmarkAngleType angleType, const QLineF &line) { QVector passmarksLines; if (angleType == PassmarkAngleType::Straightforward || angleType == PassmarkAngleType::Intersection || angleType == PassmarkAngleType::IntersectionOnlyLeft || angleType == PassmarkAngleType::IntersectionOnlyRight || angleType == PassmarkAngleType::Intersection2 || angleType == PassmarkAngleType::Intersection2OnlyLeft || angleType == PassmarkAngleType::Intersection2OnlyRight) { switch (lineType) { case PassmarkLineType::TwoLines: passmarksLines += CreateTwoPassmarkLines(line); break; case PassmarkLineType::ThreeLines: passmarksLines += CreateThreePassmarkLines(line); break; case PassmarkLineType::TMark: passmarksLines += CreateTMarkPassmark(line); break; case PassmarkLineType::VMark: passmarksLines += CreateVMarkPassmark(line); break; case PassmarkLineType::OneLine: default: passmarksLines.append(line); break; } } else { switch (lineType) { case PassmarkLineType::TMark: passmarksLines += CreateTMarkPassmark(line); break; case PassmarkLineType::OneLine: case PassmarkLineType::TwoLines: case PassmarkLineType::ThreeLines: case PassmarkLineType::VMark: default: passmarksLines.append(line); break; } } return passmarksLines; } //--------------------------------------------------------------------------------------------------------------------- bool IsPassmarksPossible(const QVector &path) { int countPointNodes = 0; int countOthers = 0; for (auto &node : path) { if (node.IsExcluded()) { continue;// skip node } node.GetTypeTool() == Tool::NodePoint ? ++countPointNodes : ++countOthers; } return countPointNodes >= 3 || (countPointNodes >= 1 && countOthers >= 1); } //--------------------------------------------------------------------------------------------------------------------- bool FixNotchPoint(const QVector &seamAllowance, const QPointF ¬chBase, QPointF *notch) { bool fixed = true; if (not VAbstractCurve::IsPointOnCurve(seamAllowance, *notch)) { fixed = false; QLineF axis = QLineF(notchBase, *notch); axis.setLength(ToPixel(50, Unit::Cm)); const QVector points = VAbstractCurve::CurveIntersectLine(seamAllowance, axis); if (points.size() > 0) { if (points.size() == 1) { *notch = points.at(0); fixed = true; } else { QMap forward; for ( qint32 i = 0; i < points.size(); ++i ) { if (points.at(i) == notchBase) { // Always seek unique intersection continue; } const QLineF length(notchBase, points.at(i)); if (qAbs(length.angle() - axis.angle()) < 0.1) { forward.insert(length.length(), i); } } // Closest point is not always want we need. First return point in forward direction if exists. if (not forward.isEmpty()) { *notch = points.at(forward.first()); fixed = true; } } } } else { // Fixing distortion QLineF axis = QLineF(notchBase, *notch); axis.setLength(axis.length() + accuracyPointOnLine * 10); const QVector points = VAbstractCurve::CurveIntersectLine(seamAllowance, axis); if (points.size() == 1) { *notch = points.first(); } } return fixed; } } //--------------------------------------------------------------------------------------------------------------------- VPiece::VPiece() : VAbstractPiece(), d(new VPieceData(PiecePathType::PiecePath)) {} //--------------------------------------------------------------------------------------------------------------------- VPiece::VPiece(const VPiece &piece) : VAbstractPiece(piece), d (piece.d) {} //--------------------------------------------------------------------------------------------------------------------- VPiece &VPiece::operator=(const VPiece &piece) { if ( &piece == this ) { return *this; } VAbstractPiece::operator=(piece); d = piece.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VPiece::~VPiece() {} //--------------------------------------------------------------------------------------------------------------------- VPiecePath VPiece::GetPath() const { return d->m_path; } //--------------------------------------------------------------------------------------------------------------------- VPiecePath &VPiece::GetPath() { return d->m_path; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetPath(const VPiecePath &path) { d->m_path = path; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MainPathPoints(const VContainer *data) const { QVector points = GetPath().PathPoints(data); points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops return points; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MainPathNodePoints(const VContainer *data, bool showExcluded) const { return GetPath().PathNodePoints(data, showExcluded); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::SeamAllowancePoints(const VContainer *data) const { SCASSERT(data != nullptr); if (not IsSeamAllowance() || IsSeamAllowanceBuiltIn()) { return QVector(); } const QVector records = FilterRecords(GetValidRecords()); int recordIndex = -1; bool insertingCSA = false; const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit()); const QVector unitedPath = GetUnitedPath(data); QVector pointsEkv; for (int i = 0; i< unitedPath.size(); ++i) { const VPieceNode &node = unitedPath.at(i); if (node.IsExcluded()) { continue;// skip excluded node } switch (node.GetTypeTool()) { case (Tool::NodePoint): { if (not insertingCSA) { pointsEkv.append(VPiecePath::PreparePointEkv(node, data)); recordIndex = IsCSAStart(records, node.GetId()); if (recordIndex != -1 && records.at(recordIndex).includeType == PiecePathIncludeType::AsCustomSA) { insertingCSA = true; const VPiecePath path = data->GetPiecePath(records.at(recordIndex).path); QVector r = path.SeamAllowancePoints(data, width, records.at(recordIndex).reverse); for (int j = 0; j < r.size(); ++j) { r[j].SetAngleType(PieceNodeAngle::ByLengthCurve); r[j].SetSABefore(0); r[j].SetSAAfter(0); } pointsEkv += r; } } else { if (records.at(recordIndex).endPoint == node.GetId()) { insertingCSA = false; recordIndex = -1; pointsEkv.append(VPiecePath::PreparePointEkv(node, data)); } } } break; case (Tool::NodeArc): case (Tool::NodeElArc): case (Tool::NodeSpline): case (Tool::NodeSplinePath): { if (not insertingCSA) { const QSharedPointer curve = data->GeometricObject(node.GetId()); pointsEkv += VPiecePath::CurveSeamAllowanceSegment(data, unitedPath, curve, i, node.GetReverse(), width); } } break; default: qDebug()<<"Get wrong tool type. Ignore."<< static_cast(node.GetTypeTool()); break; } } return Equidistant(pointsEkv, width); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::CuttingPathPoints(const VContainer *data) const { if (IsSeamAllowance() and not IsSeamAllowanceBuiltIn()) { return SeamAllowancePoints(data); } else { return MainPathPoints(data); } } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::PassmarksLines(const VContainer *data, const QVector &seamAllowance) const { const QVector unitedPath = GetUnitedPath(data); if (not IsSeamAllowance() || not IsPassmarksPossible(unitedPath)) { return QVector(); } QVector passmarks; QVector seamPoints; seamAllowance.isEmpty() && not IsSeamAllowanceBuiltIn() ? seamPoints = SeamAllowancePoints(data) : seamPoints = seamAllowance; for (int i = 0; i< unitedPath.size(); ++i) { const VPieceNode &node = unitedPath.at(i); if (node.IsExcluded() || not node.IsPassmark()) { continue;// skip node } const int previousIndex = VPiecePath::FindInLoopNotExcludedUp(i, unitedPath); const int nextIndex = VPiecePath::FindInLoopNotExcludedDown(i, unitedPath); passmarks += CreatePassmark(unitedPath, previousIndex, i, nextIndex, data, seamPoints); } return passmarks; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::PlaceLabelPoints(const VContainer *data) const { QVector points; for(auto placeLabel : d->m_placeLabels) { try { const auto label = data->GeometricObject(placeLabel); if (label->IsVisible()) { points.append(label->LabelShape()); } } catch (const VExceptionBadId &e) { qWarning() << e.ErrorMessage(); } } return points; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::CurvesPainterPath(const VContainer *data) const { return GetPath().CurvesPainterPath(data); } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::MainPathPath(const VContainer *data) const { return VPiece::MainPathPath(MainPathPoints(data)); } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::MainPathPath(const QVector &points) { QPainterPath path; if (not points.isEmpty()) { path.moveTo(points[0]); for (qint32 i = 1; i < points.count(); ++i) { path.lineTo(points.at(i)); } path.lineTo(points.at(0)); path.setFillRule(Qt::WindingFill); } return path; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::SeamAllowancePath(const VContainer *data) const { return SeamAllowancePath(SeamAllowancePoints(data)); } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::SeamAllowancePath(const QVector &points) const { QPainterPath ekv; // seam allowence if (IsSeamAllowance() && not IsSeamAllowanceBuiltIn()) { if (not points.isEmpty()) { ekv.moveTo(points.at(0)); for (qint32 i = 1; i < points.count(); ++i) { ekv.lineTo(points.at(i)); } ekv.setFillRule(Qt::WindingFill); } } return ekv; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::PassmarksPath(const VContainer *data, const QVector &seamAllowance) const { const QVector passmarks = PassmarksLines(data, seamAllowance); QPainterPath path; // seam allowence if (IsSeamAllowance()) { if (not passmarks.isEmpty()) { for (qint32 i = 0; i < passmarks.count(); ++i) { path.moveTo(passmarks.at(i).p1()); path.lineTo(passmarks.at(i).p2()); } path.setFillRule(Qt::WindingFill); } } return path; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::PlaceLabelPath(const VContainer *data) const { const QVector points = PlaceLabelPoints(data); QPainterPath path; if (not points.isEmpty()) { for (qint32 i = 0; i < points.count(); ++i) { path.addPath(PlaceLabelImgPath(points.at(i))); } path.setFillRule(Qt::WindingFill); } return path; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::IsInLayout() const { return d->m_inLayout; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetInLayout(bool inLayout) { d->m_inLayout = inLayout; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::IsUnited() const { return d->m_united; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetUnited(bool united) { d->m_united = united; } //--------------------------------------------------------------------------------------------------------------------- QString VPiece::GetFormulaSAWidth() const { return d->m_formulaWidth; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetFormulaSAWidth(const QString &formula, qreal value) { SetSAWidth(value); const qreal width = GetSAWidth(); width >= 0 ? d->m_formulaWidth = formula : d->m_formulaWidth = QLatin1Char('0'); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetInternalPaths() const { return d->m_internalPaths; } //--------------------------------------------------------------------------------------------------------------------- QVector &VPiece::GetInternalPaths() { return d->m_internalPaths; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetInternalPaths(const QVector &iPaths) { d->m_internalPaths = iPaths; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetCustomSARecords() const { return d->m_customSARecords; } //--------------------------------------------------------------------------------------------------------------------- QVector &VPiece::GetCustomSARecords() { return d->m_customSARecords; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetCustomSARecords(const QVector &records) { d->m_customSARecords = records; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetPins() const { return d->m_pins; } //--------------------------------------------------------------------------------------------------------------------- QVector &VPiece::GetPins() { return d->m_pins; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetPins(const QVector &pins) { d->m_pins = pins; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetPlaceLabels() const { return d->m_placeLabels; } //--------------------------------------------------------------------------------------------------------------------- QVector &VPiece::GetPlaceLabels() { return d->m_placeLabels; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetPlaceLabels(const QVector &labels) { d->m_placeLabels = labels; } //--------------------------------------------------------------------------------------------------------------------- QList VPiece::Dependencies() const { QList list = d->m_path.Dependencies(); list.reserve(list.size() + d->m_customSARecords.size() + d->m_internalPaths.size() + d->m_pins.size() + d->m_placeLabels.size()); for (auto &record : d->m_customSARecords) { list.append(record.path); } for (auto &value : d->m_internalPaths) { list.append(value); } for (auto &value : d->m_pins) { list.append(value); } for (auto &value : d->m_placeLabels) { list.append(value); } return list; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief MissingNodes find missing nodes in detail. When we deleted object in detail and return this detail need * understand, what nodes need make invisible. * @param det changed detail. * @return list with missing nodes. */ QVector VPiece::MissingNodes(const VPiece &det) const { return d->m_path.MissingNodes(det.GetPath()); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MissingCSAPath(const VPiece &det) const { QVector oldCSARecords; for (qint32 i = 0; i < d->m_customSARecords.size(); ++i) { oldCSARecords.append(d->m_customSARecords.at(i).path); } QVector newCSARecords; for (qint32 i = 0; i < det.GetCustomSARecords().size(); ++i) { newCSARecords.append(det.GetCustomSARecords().at(i).path); } return PieceMissingNodes(oldCSARecords, newCSARecords); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MissingInternalPaths(const VPiece &det) const { return PieceMissingNodes(d->m_internalPaths, det.GetInternalPaths()); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MissingPins(const VPiece &det) const { return PieceMissingNodes(d->m_pins, det.GetPins()); } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MissingPlaceLabels(const VPiece &det) const { return PieceMissingNodes(d->m_placeLabels, det.GetPlaceLabels()); } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetPatternPieceData(const VPieceLabelData &data) { d->m_ppData = data; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Returns full access to the pattern piece data object * @return pattern piece data object */ VPieceLabelData &VPiece::GetPatternPieceData() { return d->m_ppData; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Returns the read only reference to the pattern piece data object * @return pattern piece data object */ const VPieceLabelData &VPiece::GetPatternPieceData() const { return d->m_ppData; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetPatternInfo(const VPatternLabelData &info) { d->m_piPatternInfo = info; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Returns full access to the pattern info geometry object * @return pattern info geometry object */ VPatternLabelData &VPiece::GetPatternInfo() { return d->m_piPatternInfo; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Returns the read only reference to the pattern info geometry object * @return pattern info geometry object */ const VPatternLabelData &VPiece::GetPatternInfo() const { return d->m_piPatternInfo; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetGrainlineGeometry(const VGrainlineData &data) { d->m_glGrainline = data; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief VDetail::GetGrainlineGeometry full access to the grainline geometry object * @return reference to grainline geometry object */ VGrainlineData &VPiece::GetGrainlineGeometry() { return d->m_glGrainline; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief VDetail::GetGrainlineGeometry returns the read-only reference to the grainline geometry object * @return reference to grainline geometry object */ const VGrainlineData &VPiece::GetGrainlineGeometry() const { return d->m_glGrainline; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetUnitedPath(const VContainer *data) const { SCASSERT(data != nullptr) QVector united = d->m_path.GetNodes(); if (IsSeamAllowance() && IsSeamAllowanceBuiltIn()) { return united; } const QVector records = FilterRecords(GetValidRecords()); for (int i = 0; i < records.size(); ++i) { if (records.at(i).includeType == PiecePathIncludeType::AsMainPath) { const int indexStartPoint = VPiecePath::indexOfNode(united, records.at(i).startPoint); const int indexEndPoint = VPiecePath::indexOfNode(united, records.at(i).endPoint); if (indexStartPoint == -1 || indexEndPoint == -1) { continue; } const QVector midBefore = united.mid(0, indexStartPoint+1); const QVector midAfter = united.mid(indexEndPoint, united.size() - midBefore.size()); QVector customNodes = data->GetPiecePath(records.at(i).path).GetNodes(); if (records.at(i).reverse) { customNodes = VGObject::GetReversePoints(customNodes); } for (int j = 0; j < customNodes.size(); ++j) { // Additionally reverse all curves if (records.at(i).reverse) { // don't make a check because node point will ignore the change customNodes[j].SetReverse(not customNodes.at(j).GetReverse()); } // If seam allowance is built in main path user will not see a passmark provided by piece path if (IsSeamAllowanceBuiltIn()) { customNodes[j].SetPassmark(false); } else { customNodes[j].SetMainPathNode(false); } } united = midBefore + customNodes + midAfter; } } return united; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetValidRecords() const { QVector records; records.reserve(d->m_customSARecords.size()); for (auto &record : d->m_customSARecords) { const int indexStartPoint = d->m_path.indexOfNode(record.startPoint); const int indexEndPoint = d->m_path.indexOfNode(record.endPoint); if (record.startPoint > NULL_ID && record.path > NULL_ID && record.endPoint > NULL_ID && indexStartPoint != -1 && not d->m_path.at(indexStartPoint).IsExcluded() && indexEndPoint != -1 && not d->m_path.at(indexEndPoint).IsExcluded()) { records.append(record); } } return records; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::FilterRecords(QVector records) const { if (records.size() < 2) { return records; } // cppcheck-suppress variableScope bool foundFilter = false;// Need in case "filter" will stay empty. CustomSARecord filter; int startIndex = d->m_path.CountNodes()-1; for (int i = 0; i < records.size(); ++i) { const int indexStartPoint = d->m_path.indexOfNode(records.at(i).startPoint); if (indexStartPoint < startIndex) { startIndex = i; filter = records.at(i); // cppcheck-suppress unreadVariable foundFilter = true; } } if (not foundFilter) { return records; // return as is } records.remove(startIndex); QVector secondRound; secondRound.reserve(records.size()); for (auto &record : records) { const int indexStartPoint = d->m_path.indexOfNode(record.startPoint); const int indexEndPoint = d->m_path.indexOfNode(filter.endPoint); if (indexStartPoint > indexEndPoint) { secondRound.append(record); } } QVector filtered; filtered.append(filter); filtered += FilterRecords(secondRound); return filtered; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::GetNodeSAPoints(const QVector &path, int index, const VContainer *data) const { SCASSERT(data != nullptr) if (index < 0 || index >= path.size()) { return QVector(); } const VPieceNode &node = path.at(index); QVector points; if (node.GetTypeTool() == Tool::NodePoint) { points.append(VPiecePath::PreparePointEkv(node, data)); } else { const QSharedPointer curve = data->GeometricObject(node.GetId()); const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit()); points += VPiecePath::CurveSeamAllowanceSegment(data, path, curve, index, node.GetReverse(), width); } return points; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::GetPassmarkSAPoint(const QVector &path, int index, const VContainer *data, VSAPoint &point) const { SCASSERT(data != nullptr) const QVector points = GetNodeSAPoints(path, index, data); if (points.isEmpty() || points.size() > 1) { return false; } point = points.first(); return true; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::GetPassmarkPreviousSAPoints(const QVector &path, int index, const VSAPoint &passmarkSAPoint, const VContainer *data, VSAPoint &point, int passmarkIndex) const { SCASSERT(data != nullptr) const QVector points = GetNodeSAPoints(path, index, data); if (points.isEmpty()) { const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'.") .arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName()); qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg; return false; // Something wrong } bool found = false; int nodeIndex = points.size()-1; do { const VSAPoint previous = points.at(nodeIndex); if (not VFuzzyComparePoints(passmarkSAPoint, previous)) { point = previous; found = true; } --nodeIndex; } while (nodeIndex >= 0 && not found); if (not found) { // No warning here because of valid case of passmark collapse return false; // Something wrong } return true; } //--------------------------------------------------------------------------------------------------------------------- int VPiece::GetPassmarkNextSAPoints(const QVector &path, int index, const VSAPoint &passmarkSAPoint, const VContainer *data, VSAPoint &point, int passmarkIndex) const { SCASSERT(data != nullptr) const QVector points = GetNodeSAPoints(path, index, data); if (points.isEmpty()) { const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'.") .arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName()); qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg; return false; // Something wrong } bool found = false; int nodeIndex = 0; do { const VSAPoint next = points.at(nodeIndex); if (not VFuzzyComparePoints(passmarkSAPoint, next)) { point = next; found = true; } ++nodeIndex; } while (nodeIndex < points.size() && not found); if (not found) { // No warning here because of valid case of passmark collapse return false; // Something wrong } return true; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::GetSeamPassmarkSAPoint(const VSAPoint &previousSAPoint, VSAPoint passmarkSAPoint, const VSAPoint &nextSAPoint, const VContainer *data, QPointF &point) const { SCASSERT(data != nullptr) // Correct distorsion if (VGObject::IsPointOnLineSegment(passmarkSAPoint, previousSAPoint, nextSAPoint)) { const QPointF p = VGObject::CorrectDistortion(passmarkSAPoint, previousSAPoint, nextSAPoint); passmarkSAPoint.setX(p.x()); passmarkSAPoint.setY(p.y()); } QVector ekvPoints; ekvPoints = EkvPoint(ekvPoints, previousSAPoint, passmarkSAPoint, nextSAPoint, passmarkSAPoint, ToPixel(GetSAWidth(), *data->GetPatternUnit())); if (ekvPoints.isEmpty()) { // Just in case return false; // Something wrong } if (ekvPoints.size() == 1 || ekvPoints.size() > 2) { point = ekvPoints.first(); } else if (ekvPoints.size() == 2) { QLineF line = QLineF(ekvPoints.at(0), ekvPoints.at(1)); line.setLength(line.length()/2.); point = line.p2(); } return true; } //--------------------------------------------------------------------------------------------------------------------- bool VPiece::IsPassmarkVisible(const QVector &path, int passmarkIndex) const { if (passmarkIndex < 0 || passmarkIndex >= path.size()) { return false; } const VPieceNode &node = path.at(passmarkIndex); if (node.GetTypeTool() != Tool::NodePoint || not node.IsPassmark() || node.IsExcluded()) { return false; } if (IsSeamAllowance() && IsSeamAllowanceBuiltIn()) { return true; } const QVector records = FilterRecords(GetValidRecords()); if (records.isEmpty()) { return true; } for (auto &record : records) { if (record.includeType == PiecePathIncludeType::AsCustomSA) { const int indexStartPoint = VPiecePath::indexOfNode(path, record.startPoint); const int indexEndPoint = VPiecePath::indexOfNode(path, record.endPoint); if (passmarkIndex > indexStartPoint && passmarkIndex < indexEndPoint) { return false; } } } return true; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::CreatePassmark(const QVector &path, int previousIndex, int passmarkIndex, int nextIndex, const VContainer *data, const QVector &seamAllowance) const { SCASSERT(data != nullptr); if (not IsPassmarkVisible(path, passmarkIndex)) { return QVector(); } VSAPoint passmarkSAPoint; if (not GetPassmarkSAPoint(path, passmarkIndex, data, passmarkSAPoint)) { const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'.") .arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName()); qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg; return QVector(); } VSAPoint previousSAPoint; if (not GetPassmarkPreviousSAPoints(path, previousIndex, passmarkSAPoint, data, previousSAPoint, passmarkIndex)) { // No check here because it will cover valid cases return QVector(); // Something wrong } VSAPoint nextSAPoint; if (not GetPassmarkNextSAPoints(path, nextIndex, passmarkSAPoint, data, nextSAPoint, passmarkIndex)) { // No check here because it will cover valid cases return QVector(); // Something wrong } if (not IsSeamAllowanceBuiltIn()) { QVector lines; lines += SAPassmark(path, previousSAPoint, passmarkSAPoint, nextSAPoint, data, passmarkIndex, seamAllowance); if (qApp->Settings()->IsDoublePassmark() && not IsHideMainPath() && path.at(passmarkIndex).IsMainPathNode() && path.at(passmarkIndex).GetPassmarkAngleType() != PassmarkAngleType::Intersection && path.at(passmarkIndex).GetPassmarkAngleType() != PassmarkAngleType::IntersectionOnlyLeft && path.at(passmarkIndex).GetPassmarkAngleType() != PassmarkAngleType::IntersectionOnlyRight && path.at(passmarkIndex).GetPassmarkAngleType() != PassmarkAngleType::Intersection2 && path.at(passmarkIndex).GetPassmarkAngleType() != PassmarkAngleType::Intersection2OnlyLeft && path.at(passmarkIndex).GetPassmarkAngleType() != PassmarkAngleType::Intersection2OnlyRight && path.at(passmarkIndex).IsShowSecondPassmark()) { lines += BuiltInSAPassmark(path, previousSAPoint, passmarkSAPoint, nextSAPoint, data, passmarkIndex); } return lines; } else { return BuiltInSAPassmark(path, previousSAPoint, passmarkSAPoint, nextSAPoint, data, passmarkIndex); } } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::SAPassmark(const QVector &path, VSAPoint &previousSAPoint, const VSAPoint &passmarkSAPoint, VSAPoint &nextSAPoint, const VContainer *data, int passmarkIndex, const QVector &seamAllowance) const { if (seamAllowance.size() < 2) { const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'. Seam allowance is " "empty.").arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName()); qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg; return QVector(); // Something wrong } QPointF seamPassmarkSAPoint; if (not GetSeamPassmarkSAPoint(previousSAPoint, passmarkSAPoint, nextSAPoint, data, seamPassmarkSAPoint)) { const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'. Cannot find " "position for a notch.") .arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName()); qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg; return QVector(); // Something wrong } if (not FixNotchPoint(seamAllowance, passmarkSAPoint, &seamPassmarkSAPoint)) { const QString errorMsg = QObject::tr("Cannot calculate a notch for point '%1' in piece '%2'. Unable to fix a " "notch position.") .arg(VPiecePath::NodeName(path, passmarkIndex, data), GetName()); qApp->IsPedantic() ? throw VExceptionInvalidNotch(errorMsg) : qWarning() << errorMsg; } const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit()); QVector passmarksLines; qreal passmarkLength = passmarkSAPoint.MaxLocalSA(width) * passmarkFactor; passmarkLength = qMin(passmarkLength, maxPassmarkLength); const VPieceNode &node = path.at(passmarkIndex); auto PassmarkIntersection = [&passmarksLines, passmarkSAPoint, node](QLineF line, const QVector &seamPoints, qreal width) { line.setLength(line.length()*100); // Hope 100 is enough const QVector intersections = VAbstractCurve::CurveIntersectLine(seamPoints, line); if (not intersections.isEmpty()) { line = QLineF(intersections.last(), passmarkSAPoint); line.setLength(qMin(width * passmarkFactor, maxPassmarkLength)); passmarksLines += CreatePassmarkLines(node.GetPassmarkLineType(), node.GetPassmarkAngleType(), line); } }; if (node.GetPassmarkAngleType() == PassmarkAngleType::Straightforward) { QLineF line = QLineF(seamPassmarkSAPoint, passmarkSAPoint); line.setLength(passmarkLength); passmarksLines += CreatePassmarkLines(node.GetPassmarkLineType(), node.GetPassmarkAngleType(), line); } else if (node.GetPassmarkAngleType() == PassmarkAngleType::Bisector) { const QLineF bigLine1 = ParallelLine(previousSAPoint, passmarkSAPoint, width ); const QLineF bigLine2 = ParallelLine(passmarkSAPoint, nextSAPoint, width ); QLineF edge1 = QLineF(seamPassmarkSAPoint, bigLine1.p1()); QLineF edge2 = QLineF(seamPassmarkSAPoint, bigLine2.p2()); edge1.setAngle(edge1.angle() + edge1.angleTo(edge2)/2.); edge1.setLength(passmarkLength); passmarksLines += CreatePassmarkLines(node.GetPassmarkLineType(), node.GetPassmarkAngleType(), edge1); } else if (node.GetPassmarkAngleType() == PassmarkAngleType::Intersection || node.GetPassmarkAngleType() == PassmarkAngleType::IntersectionOnlyLeft || node.GetPassmarkAngleType() == PassmarkAngleType::IntersectionOnlyRight) { if (node.GetPassmarkAngleType() == PassmarkAngleType::Intersection || node.GetPassmarkAngleType() == PassmarkAngleType::IntersectionOnlyRight) { // first passmark PassmarkIntersection(QLineF(previousSAPoint, passmarkSAPoint), seamAllowance, passmarkSAPoint.GetSAAfter(width)); } if (node.GetPassmarkAngleType() == PassmarkAngleType::Intersection || node.GetPassmarkAngleType() == PassmarkAngleType::IntersectionOnlyLeft) { // second passmark PassmarkIntersection(QLineF(nextSAPoint, passmarkSAPoint), seamAllowance, passmarkSAPoint.GetSABefore(width)); } } else if (node.GetPassmarkAngleType() == PassmarkAngleType::Intersection2 || node.GetPassmarkAngleType() == PassmarkAngleType::Intersection2OnlyLeft || node.GetPassmarkAngleType() == PassmarkAngleType::Intersection2OnlyRight) { if (node.GetPassmarkAngleType() == PassmarkAngleType::Intersection2 || node.GetPassmarkAngleType() == PassmarkAngleType::Intersection2OnlyRight) { // first passmark QLineF line(passmarkSAPoint, nextSAPoint); line.setAngle(line.angle()+90); PassmarkIntersection(line, seamAllowance, passmarkSAPoint.GetSAAfter(width)); } if (node.GetPassmarkAngleType() == PassmarkAngleType::Intersection2 || node.GetPassmarkAngleType() == PassmarkAngleType::Intersection2OnlyLeft) { // second passmark QLineF line(passmarkSAPoint, previousSAPoint); line.setAngle(line.angle()-90); PassmarkIntersection(line, seamAllowance, passmarkSAPoint.GetSABefore(width)); } } return passmarksLines; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::BuiltInSAPassmark(const QVector &path, const VSAPoint &previousSAPoint, const VSAPoint &passmarkSAPoint, const VSAPoint &nextSAPoint, const VContainer *data, int passmarkIndex) const { QVector passmarksLines; const qreal width = ToPixel(GetSAWidth(), *data->GetPatternUnit()); qreal passmarkLength = passmarkSAPoint.MaxLocalSA(width) * passmarkFactor; passmarkLength = qMin(passmarkLength, maxPassmarkLength); QLineF edge1 = QLineF(passmarkSAPoint, previousSAPoint); QLineF edge2 = QLineF(passmarkSAPoint, nextSAPoint); edge1.setAngle(edge1.angle() + edge1.angleTo(edge2)/2.); edge1.setLength(passmarkLength); const VPieceNode &node = path.at(passmarkIndex); passmarksLines += CreatePassmarkLines(node.GetPassmarkLineType(), node.GetPassmarkAngleType(), edge1); return passmarksLines; } //--------------------------------------------------------------------------------------------------------------------- int VPiece::IsCSAStart(const QVector &records, quint32 id) { for (int i = 0; i < records.size(); ++i) { if (records.at(i).startPoint == id) { return i; } } return -1; }